Provides instant mana to allies
Keeper of the Light is a helpful addition to any team. Manipulating the mana of both his allies and enemies, he effortlessly destroys lesser foes with waves of illumination, then enters his spirit form to gather his team to press the assault.
Win Rate 47.9%
Pick Rate 3.3%
Attributes

516 +50.6/lvl
351 +39.6/lvl

18 +2.3/lvl

15 +1.6/lvl

23 +3.3/lvl
Stats

Damage:
43 - 50 + 3.3/level (152 - 159 at level 30)

Range:
600

Armor:
2.5 + 0.3/level (12.6 at level 30)

Movement:
320
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

Solar Bind
Win Rate: 48.8%
Pick Rate: 84.2%
Weakens an enemy's magical resistance, and applies a slow that increases in strength the more the target moves.

Recall
Win Rate: 43.5%
Pick Rate: 15.8%
After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted. When cast, the teleport target's movement speed is increased. Upon teleporting, Chakra Magic and the increased movement speed buff are applied to both Keeper of the Light and the teleport target.
If alt-cast, teleports Keeper of the Light to the target Ally instead.
Ability Level increases with levels of Spirit Form.
Abilities

ABILITY: Passive
Keeper of the Light cannot go below 75 mana.
PATCH 7.38
New Innate Ability. Passive, can't be leveled up
Keeper of the Light cannot go below 75 mana

Illuminate
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
CHANNELED - Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.
Gives increasing vision over the channeling time.
MAX DAMAGE: 185 / 290 / 395 / 500
MAX CHANNEL TIME: 3
WIDTH: 400
RANGE: 1550

13

100 / 125 / 150 / 175

1800




LEVEL 25 TALENT: +200 Illuminate Damage
LEVEL 10 TALENT: -2s Illuminate Cooldown
Ezalor's hidden light reveals itself in marvelous fashion.

Blinding Light
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF [E]: Yes
A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss some attacks. Knockback is 400 range over 0.6 seconds.
Upon landing, units will destroy trees in a 150 radius.
MISS CHANCE: 45%
DURATION: 4
RADIUS: 425 / 450 / 475 / 500
DAMAGE: 85 / 130 / 175 / 220

24 / 21 / 18 / 15

120 / 130 / 140 / 150

400 / 500 / 600 / 700




LEVEL 15 TALENT: -5s Blinding Light Cooldown
LEVEL 10 TALENT: +40% Blinding Light Miss
PATCH 7.38
Cooldown decreased from 25/22/19/16s to 24/21/18/15s
Miss Chance increased from 40% to 45%
The Primordial light turns the tides of battle in favor of Ezalor and his allies.

Chakra Magic
AFFECTS: Unit
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
Restores mana to the target unit and reduces cooldowns of all basic abilities currently on cooldown by a fixed amount. Is 30% more effective when used on himself.
Chakra Magic does not reduce the cooldown of Ultimate abilities
MANA RESTORE: 75 / 150 / 225 / 300
COOLDOWN REDUCTION: 3 / 4 / 5 / 6

18 / 16 / 14 / 12

900




LEVEL 20 TALENT: +200 Chakra Magic Mana
LEVEL 15 TALENT: -3s Chakra Magic Cooldown
PATCH 7.38c
Self-cast bonus increased from 25% to 30%
In the same vein, Ezalor bestows his harmony among others.

Spirit Form
PASSIVE: No
Ezalor temporarily turns his body luminescent, gaining bonus movement speed, cast range, and allows Illuminate to be channeled by a separate spirit and heal allies.
DURATION: 40 / 45 / 50
MOVEMENT SPEED BONUS: 10% / 15% / 20%
CAST RANGE BONUS: 125 / 250 / 375
ILLUMINATE HEAL: 70%

85 / 80 / 75

75 / 125 / 175
FACET:

Grants the Solar Bind ability while active.
FACET:

Grants the Recall ability while active.



LEVEL 20 TALENT: +10% Spirit Form Movement Speed Bonus
PATCH 7.38b
Cooldown decreased from 85s to 85/80/75s
Duration increased from 40s to 40/45/50s
Illuminate Heal increased from 50/60/70% to 70%
PATCH 7.38
Movement Speed Bonus decreased from 15/20/25% to 10/15/20%
In a flash of light, Ezalor reveals his true nature.

Release Illuminate
PASSIVE: No
Release the channel early.

Will-O-Wisp
Scepter grants new ability
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF [E]: Yes
Summons Ignis Fatuus at the targeted area. Alternates on and off, drawing enemies closer with its mesmerising flicker.
Ignus Fatuus applies a non-interrupting pull towards it on all enemies within the radius.
RADIUS: 725
HIT COUNT: 7
DAMAGE: 75

60

150

800
Though he would not claim to 'know' them, Ezalor holds an uncanny influence over many powerful creatures always willing to come to his aid.
Talents [E]



+200 Illuminate Damage
+ 2.2 %
Chakra Magic Strong Dispels



+200 Chakra Magic Mana
+ 3.4 %
+10% Spirit Form Movement Speed Bonus



-5s Blinding Light Cooldown
-3s Chakra Magic Cooldown
+ 7.1 %



-2s Illuminate Cooldown
+ 2.5 %
+40% Blinding Light Miss
Win Rate
Pick Rate
PATCH 7.38b
Level 20 Talent +15s Spirit Form Duration replaced with +10% Spirit Form Movement Speed
Strategy
Make sure pull camps are unblocked as lane is likely to be pushed due to Illuminate.
Be creative at positioning to be able to hit opponents with Illuminate.
Avoid hitting ranged creeps with level 1 Illuminate as it will become deniable.
Illuminate provides vision which can be used to check pillars for wards or Roshan pit.
Keeper is fast and with Illuminate you can make multiple stacks at the same time.
Keeper is amazing at defending buildings while your cores can split push.
Avoid showing yourself at the start of the fight and align Illuminate's path over allies in Spirit Form for heals.
Make sure to provide Chakra Magic to an ally that benefits most from it after his spells were used.
When not much is happening, push out sidelanes with Illuminate. You don't even have to show yourself.
Make sure to pick up Aghanim's Scepter at reasonable time as this hero lacks control.
Use Blinding Light to push opponents under your tower or closer to your core if you can get a favourable trade.
If you have the Recall facet, look to split push lanes as much as you can to get an enemy hero to defend, and then Recall yourself elsewhere to gank or take a fight.
Counter Strategy
Bring an Observer ward to your lane to see Keeper of the Light charging Illuminate.
Prevent Keeper of the Light from pulling as he will push with Illuminate and then look to pull.
Keeper of the Light is very squishy but really fast. One disable and he will drop low on HP.
Keeper of the Light is great at defending towers alone. Jump him or consider glyphing the wave.
Magic resistance and spell immunity items are great against Keeper of the Light.
Be aware if Keeper of the Light has the Recall facet. He can bring multiple heroes to ganks or fights and beat you with a numbers advantage.
Lore
Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.