Keeper of the Light

Popularity: #108

Leaderboard: #102

Ban Rank: #101

KDA Rank: #18

Hero

Build

Matchup

Keeper of the Light stats, abilities and strategy

Provides instant mana to allies

Keeper of the Light is a helpful addition to any team. Manipulating the mana of both his allies and enemies, he effortlessly destroys lesser foes with waves of illumination, then enters his spirit form to gather his team to press the assault.

Win Rate 47.8%

Pick Rate 2.9%

Attributes

Keeper of the Light image

516 +50.6/lvl

351 +39.6/lvl

Strength Image

18 +2.3/lvl

Agility Image

15 +1.6/lvl

Intelligence Image

23 +3.3/lvl

Stats

Attack

Damage:

43 - 50 + 3.3/level (152 - 159 at level 30)

Attack

Range:

600

Attack

Armor:

2.5 + 0.3/level (12.6 at level 30)

Attack

Movement:

320

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

slow icon

Solar Bind

Win Rate: 48.8%

Pick Rate: 87.0%

Weakens an enemy's magical resistance, and applies a slow that increases in strength the more the target moves.

teleport icon

Recall

Win Rate: 41.4%

Pick Rate: 13.0%

After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted. When cast, the teleport target's movement speed is increased. Upon teleporting, the increased movement speed buff are applied to both Keeper of the Light and the teleport target, and the latter also receives a Chakra Magic.

If alt-cast, teleports Keeper of the Light to the target Ally instead.

Ability Level increases with levels of Spirit Form.

Abilities

Innate Ability Image
Special Reserve

ABILITY: Passive


Keeper of the Light cannot go below 75 mana.

Q

Illuminate

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


CHANNELED - Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.


Gives increasing vision over the channeling time.


MAX DAMAGE: 185 / 290 / 395 / 500

MAX CHANNEL TIME: 3

WIDTH: 400

RANGE: 1550

Cooldown

13

Mana Cost

100 / 125 / 150 / 175

Cast Range

1800


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: +200 Illuminate Damage

LEVEL 10 TALENT: -2s Illuminate Cooldown


Ezalor's hidden light reveals itself in marvelous fashion.

W

Blinding Light

AFFECTS: Area

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes

DEBUFF: Yes


A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss some attacks. Knockback is 400 range over 0.6 seconds.


Upon landing, units will destroy trees in a 150 radius.


MISS CHANCE: 45%

DURATION: 4

RADIUS: 425 / 450 / 475 / 500

DAMAGE: 85 / 130 / 175 / 220

Cooldown

24 / 21 / 18 / 15

Mana Cost

120 / 130 / 140 / 150

Cast Range

400 / 500 / 600 / 700


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 15 TALENT: -5s Blinding Light Cooldown

LEVEL 10 TALENT: +40% Blinding Light Miss


The Primordial light turns the tides of battle in favor of Ezalor and his allies.

E

Chakra Magic

AFFECTS: Unit

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No


Restores mana to the target unit and reduces cooldowns of all basic abilities currently on cooldown by a fixed amount. Is 30% more effective when used on himself.


Chakra Magic does not reduce the cooldown of Ultimate abilities


MANA RESTORE: 75 / 150 / 225 / 300

COOLDOWN REDUCTION: 3 / 4 / 5 / 6

Cooldown

18 / 16 / 14 / 12

Cast Range

900


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 20 TALENT: +200 Chakra Magic Mana

LEVEL 15 TALENT: -2s Chakra Magic Cooldown


In the same vein, Ezalor bestows his harmony among others.

R

Spirit Form

PASSIVE: No


Ezalor temporarily turns his body luminescent, gaining bonus movement speed, cast range, and allows Illuminate to be channeled by a separate spirit and heal allies.


DURATION: 40 / 45 / 50

MOVEMENT SPEED BONUS: 10% / 15% / 20%

CAST RANGE BONUS: 100 / 200 / 300

ILLUMINATE HEAL: 70%

Cooldown

85 / 80 / 75

Mana Cost

75 / 125 / 175


FACET: Solar Bind

slow icon

Grants the Solar Bind ability while active.


FACET: Recall

teleport icon

Grants the Recall ability while active.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 20 TALENT: +10% Spirit Form Movement Speed Bonus


Patch 7.39

  • Cast Range Bonus decreased from 125/250/375 to 100/200/300

In a flash of light, Ezalor reveals his true nature.

Release Illuminate

PASSIVE: No

Will-O-Wisp

Scepter grants new ability

AFFECTS: Area

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes

DEBUFF: Yes


Summons Ignis Fatuus at the targeted area. Alternates on and off, drawing enemies closer with its mesmerising flicker.


Ignus Fatuus applies a non-interrupting pull towards it on all enemies within the radius.


RADIUS: 725

HIT COUNT: 7

DAMAGE: 75

Cooldown

60

Mana Cost

150

Cast Range

800


Though he would not claim to 'know' them, Ezalor holds an uncanny influence over many powerful creatures always willing to come to his aid.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+200 Illuminate Damage

+ 2.1%

Chakra Magic Strong Dispels

Talet tree backgroundTalent tree branchesTalent tree branch

+200 Chakra Magic Mana

+ 3.7%

+10% Spirit Form Movement Speed Bonus

Talet tree backgroundTalent tree branchesTalent tree branch

-5s Blinding Light Cooldown

-2s Chakra Magic Cooldown

+ 6.4%

Talet tree backgroundTalent tree branchesTalent tree branch

-2s Illuminate Cooldown

+ 3.0%

+40% Blinding Light Miss

Win Rate

Pick Rate

Patch 7.39

  • Level 15 Talent Chakra Magic Cooldown Reduction decreased from 3s to 2s

Strategy

Make sure pull camps are unblocked as lane is likely to be pushed due to Illuminate.

Be creative at positioning to be able to hit opponents with Illuminate.

Avoid hitting ranged creeps with level 1 Illuminate as it will become deniable.

Illuminate provides vision which can be used to check pillars for wards or Roshan pit.

Keeper is fast and with Illuminate you can make multiple stacks at the same time.

Keeper is amazing at defending buildings while your cores can split push.

Avoid showing yourself at the start of the fight and align Illuminate's path over allies in Spirit Form for heals.

Make sure to provide Chakra Magic to an ally that benefits most from it after his spells were used.

When not much is happening, push out side lanes with Illuminate from fog or tree lines without showing yourself.

Make sure to pick up Aghanim's Scepter at reasonable time as this hero lacks control.

Use Blinding Light to push opponents under your tower or closer to your core if you can get a favourable trade.

If you have the Recall facet, look to split push lanes as much as you can to get an enemy hero to defend, and then Recall yourself elsewhere to gank or take a fight.

Counter Strategy

Bring an Observer ward to your lane to see Keeper of the Light charging Illuminate.

Prevent Keeper of the Light from pulling as he will push with Illuminate and then look to pull.

Keeper of the Light is very squishy but really fast. One disable and he will drop low on HP.

Keeper of the Light is great at defending towers alone. Jump him or consider glyphing the wave.

Magic resistance and spell immunity items are great against Keeper of the Light.

Be aware if Keeper of the Light has the Recall facet. He can bring multiple heroes to ganks or fights and beat you with a numbers advantage.

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