Kez

Popularity: #85

Leaderboard: #118

Ban Rank: #18

KDA Rank: #58

Hero

Build

Matchup

Kez stats, abilities and strategy [7.41]

Flexible melee master with two sets of weapons and abilities

When it comes to strategy, Kez tends to wing it — he's able to swap on the fly between his katana and sai to slash, dash, swoop, and parry as the needs of the battlefield demand. But when he puts his mind to it, he can account for any eventuality, choosing the right tool to attack, escape or simply outwit his enemies with a little advance planning.

Win Rate 45.8%

Pick Rate 4.7%

Attributes

Kez image

560 +61.6/lvl

315 +20.4/lvl

Strength Image

20 +2.8/lvl

Agility Image

27 +3.5/lvl

Intelligence Image

20 +1.7/lvl

Stats

Attack

Damage:

50 - 56 + 3.5/level (165 - 171 at level 30)

Attack

Range:

225

Attack

Armor:

5.5 + 0.6/level (24.8 at level 30)

Attack

Movement:

310

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Patch 7.41

  • Base Movement Speed decreased from 315 to 310
  • Base Attack Speed decreased from 110 to 100

Facets

Abilities

Innate Ability Image
Switch Discipline

PASSIVE: No


Kez switches between his Kazurai Katana and Shodo Sai.

He gains different attack capabilities and abilities based on the weapon equipped. The abilities level up together, and when an ability is used, the associated alternate weapon ability also goes on cooldown.

Kez deals extra damage on the first Katana hit or ability after switching to Katana, and gains bonus speed after switching to Sai.


KATANA ATTACK RANGE: 225

KATANA BASE ATTACK TIME: 1.9

KATANA BONUS AGILITY BASE DAMAGE: 16%

KATANA SWAP BONUS DAMAGE: 12%

SAI ATTACK RANGE: 150

SAI BASE ATTACK TIME: 1.5

SAI SWAP MOVEMENT SPEED: 12%

SAI SWAP SPEED DURATION: 2

COOLDOWN: 8

Cooldown

8


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Casting a weapon ability that would set its alternate weapon ability on cooldown does not do so if it's the first one used within 3 seconds after casting Switch Discipline or if it was already on cooldown.

Casting any weapon ability refreshes the cooldown of Switch Discipline.


Patch 7.41

  • Cooldown changed from 7.75s - 0.25s per level up to 8s - 0.25s per level
  • Now the first katana hit or ability will deal 12% bonus damage after switching to Katana, and after switching to Sai Kez gains +12% movement speed for 2 seconds
  • Aghanim's Scepter no longer restarts the alternate ability cooldown if it was already on cooldown

As former followers of the Shodo, the leaders of the Kazurai Order can switch effortlessly between twin disciplines of martial mastery over sai and blade.

Q

Echo Slash

DAMAGE TYPE: Physical

PASSIVE: No


Kez slashes forward in a 800 distance line with his Katana, attacking enemies in an area and applying a brief 100s impact slow. After a short delay, the area is attacked again. Heroes take bonus damage.


Destroys trees. Doesn't apply Cleave.


ATTACK DAMAGE: 70% / 80% / 90% / 100%

BONUS HERO DAMAGE: 20 / 40 / 60 / 80

ATTACKS: 2

ECHO DELAY: 1.2

SLASH RADIUS: 200

Cooldown

21 / 18 / 15 / 12

Mana Cost

75 / 90 / 105 / 120


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 25 TALENT: +1 Echo Slash Attack


Kez and his master Kraw have worked tirelessly to train the Kazurai new ways to keep the flyers off balance by improving upon ancient techniques.

W

Grappling Claw

AFFECTS: Unit

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Kez swings on a grappling hook towards the target unit or tree. When the grappling hook collides with the target, that unit has slowed movement speed. Upon reaching the enemy target, Kez lands an attack on them.


SLOW DURATION: 0.7 / 0.8 / 0.9 / 1

MOVE SLOW: 70% / 80% / 90% / 100%

Cooldown

13 / 11 / 9 / 7

Mana Cost

40

Cast Range

650 / 750 / 850 / 950


Patch 7.41

  • When targeting a tree, now always destroys the targeted tree and ends in the tree's position

The Kazurai have the speed and reach to drag even the highest flyers from the skies.

E

Kazurai Katana

AFFECTS: Unit

DAMAGE TYPE: Physical

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No

DISPELLABLE: Yes

DEBUFF: Yes


Katana attacks and abilities apply a stacking damage over time to enemies that deals a percentage of the original attack's damage as additional damage over time.

Kez may activate the ability to impale the target with his attack, preventing them from moving or turning. The target's Katana debuff bursts, causing some of the stacks to deal damage instantly.


DURATION: 7

DAMAGE PER SECOND: 3% / 6% / 9% / 12%

IMPALE DURATION: 0.5

STACKS AS BURST DAMAGE: 50%

MAX BURST STACKS: 500

Cooldown

20 / 15 / 10 / 5

Mana Cost

40

Cast Range

200


Aghanim ScepterAghanim Shard

Aghanim's Shard

Kez lifesteals 100% from the impale. If the impale comes from behind the target, the target is stunned. Increases max burst stacks.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 20 TALENT: +4% Kazurai Katana Damage Per Second


To fight back against the reach of Imperia and her Queensguard, the Kazurai had to become skilled in the ways of attrition.

R

Raptor Dance

AFFECTS: Area

DAMAGE TYPE: Pure

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No


Kez enters into an uncontrollable state for 1 second, becoming invulnerable for 0.2s and receiving a basic dispel.

If the cast completes successfully, Kez performs a series of deadly radial slashes around him that deal damage based on the max health of the target and heal Kez for a percentage of all damage dealt.


Slash Lifesteal is reduced to 20% when slashing a creep or an illusion.


STRIKES: 4

RADIUS: 450

BASE DAMAGE: 30 / 60 / 90

MAX HEALTH AS DAMAGE: 2.5%

Cooldown

40 / 35 / 30

Mana Cost

100 / 125 / 150


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 15 TALENT: +1 Raptor Dance Strike

LEVEL 10 TALENT: +50 Raptor Dance Radius


Patch 7.41

  • No longer provides magic damage immunity

Unleash the inner fury of the Flightless to feast on the essence of your foes.

Falcon Rush

PASSIVE: No

DISPELLABLE: Yes

DEBUFF: Yes


Kez gains the ability to rush towards enemy targets to deliver echoing secondary attacks. While in this state, Kez has phased collision and slow resistance.


Does not work on buildings.


RUSH RANGE: 525

RUSH SPEED: 850

ECHO ATTACK DAMAGE: 30% / 35% / 40% / 45%

SLOW RESISTANCE: 15% / 30% / 45% / 60%

DURATION: 3.75 / 4.5 / 5.25 / 6

ECHO PROC CHANCE REDUCTION: 50%

Cooldown

21 / 18 / 15 / 12

Mana Cost

85 / 90 / 95 / 100


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 20 TALENT: 40 Bonus Attack Speed During Falcon Rush

LEVEL 15 TALENT: +2s Falcon Rush Duration


An ancient Shodo technique used to hunt faster aerial foes, stealing the advantage and delivering multiple attacks within a single flap of their prey's panicking wings.

Talon Toss

AFFECTS: Unit and area

DAMAGE TYPE: Physical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Kez throws a Sai at the target unit, applying a fixed damage attack and silence.


The fixed damage attack has True Strike.


DAMAGE: 60 / 120 / 180 / 240

SILENCE DURATION: 2 / 2.25 / 2.5 / 2.75

Cooldown

13 / 11 / 9 / 7

Mana Cost

60 / 65 / 70 / 75

Cast Range

650 / 750 / 850 / 950


Patch 7.41

  • Cast Range decreased from 1200 to 650/750/850/950

The Shodo learned to rely upon distance and disorientation to survive against much stronger opposition.

Shodo Sai

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No

DISPELLABLE: Strong Dispels Only


Kez has a chance to critically strike the target when attacking with Sais.

Kez may activate the ability to disarm himself, lock his facing, and parry attacks and attack effects from the targeted direction for 2 seconds. If an attack is parried from an enemy Hero in this way, that Hero is stunned for 0.4s and gains a Mark. When a Marked target is attacked by Kez, it will guarantee a critical strike and stun the target.

The sub-ability may be used to cancel the blocking early.


CRITICAL CHANCE: 20%

CRITICAL DAMAGE: 125% / 150% / 175% / 200%

MARK STUN DURATION: 0.5 / 0.6 / 0.7 / 0.8

MARK DURATION: 8

Cooldown

20 / 15 / 10 / 5

Mana Cost

30 / 20 / 10 / 0


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 25 TALENT: +80% Shodo Sai Critical Strike


Patch 7.41

  • The proc effect now triggers a critical strike only instead of creating a Mark
  • 18% Chance to Mark replaced with 20% Critical Strike Chance
  • As a result, marks are applied only by parrying and casting Raven's Veil
  • No longer restricts Kez from proccing passive Bash spells of Skull Basher and Abyssal Blade
  • Mark Stun Duration increased from 0.4s to 0.5/0.6/0.7/0.8s
  • No longer has a parry bonus by default
  • Now upgraded with Aghanim's Shard
  • Parrying creates a stronger mark that will stun the target for an additional 0.2s and an a crit bonus of 50%

The Shodo may have lost their way, but Kez and the Kazurai can still use Shodo knowledge for the good of the people.

R

Raven's Veil

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No

DISPELLABLE: Strong Dispels Only

DEBUFF: Yes


Kez releases a wave of smoke that applies his Mark to nearby enemies, briefly reducing their vision. Kez receives a basic dispel and gains bonus movement speed and invisibility until he attacks or casts a spell.


WAVE RADIUS: 1500

WAVE SPEED: 1500

BUFF DURATION: 7 / 8 / 9

VISION DEBUFF DURATION: 4

BONUS MOVEMENT SPEED: 15% / 25% / 35%

Cooldown

40 / 35 / 30

Mana Cost

100 / 125 / 150


Eying either threat or opportunity, Shodo masters slip instantly into shadow to reset the terms of any engagement in their own favor.

Cancel

PASSIVE: No


Stop blocking physical attacks.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+1 Echo Slash Attack

+80% Shodo Sai Critical Strike

+ 0.8%

Talet tree backgroundTalent tree branchesTalent tree branch

40 Bonus Attack Speed During Falcon Rush

+4% Kazurai Katana Damage Per Second

+ 1.6%

Talet tree backgroundTalent tree branchesTalent tree branch

+1 Raptor Dance Strike

+ 0.3%

+2s Falcon Rush Duration

Talet tree backgroundTalent tree branchesTalent tree branch

+50 Raptor Dance Radius

+12% Magic Resistance

+ 1.8%

Win Rate

Pick Rate

Patch 7.41

  • Level 25 Talent +100% Shodo Sai Mark Critical Strike replaced with +80% Shodo Sai Critical Strike

Strategy

Rush {falcon-blade} as early as possible in lane to cover up your HP and mana weaknesses while also gaining some much needed damage.

Use Echo Slash to secure the ranged creep last hit.

Look to farm instead of fighting or rotating to acquire {desolator} as early as possible. Your kill threat goes up exponentially with it.

Plant {observer-ward} for yourself in the area you are farming to secure vision for yourself and your team.

Build items that give you tankiness such as {black-king-bar} or {sange-and-yasha}. These items provide good overall stats and durability with damage.

Raptor Dance applies a basic dispel on cast and gives you a minor invulnerability period alongside high magic resistance. Use it to get yourself out of roots or slows as well as dodge magic damage combos from enemy heroes while dealing massive AoE damage.

You can stop {town-portal-scroll} and channeled spells on enemy heroes by Marking them with Raven's Veil and then targeting them with an ability or right click.

Shodo Sai can be activated to stun enemy heroes while facing them when they are right clicking you. It can give you an initiation to follow up with Falcon Rush and the rest of your spells. Particularly useful against ranged heroes.

Kazurai Katana can be activated to keep an enemy hero in place and do massive burst damage with the Katana stacks. This also prevents heroes from turning, which is particularly useful against certain heroes like {bristleback}.

Counter Strategy

Look to disrupt Kez while he's jungling by placing deep {observer-ward} and ganking him with {smoke-of-deceit}.

Kez is squishy early on and needs levels to ramp up in strength. Look to pressure him on early levels.

Kez has multiple mobility spells to close the gap on your or dodge spells. Be mindful of your positioning and spell casting.

Raptor Dance applies a basic dispel on cast and provides high magic resistance for the duration. Avoid wasting spells that might get dispelled or dodged.

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Kez Dota 2 – Strategy, Stats & Patch Notes