Lion

Popularity: #2

Leaderboard: #74

Ban Rank: #36

KDA Rank: #125

Hero

Build

Matchup

Lion stats, abilities and strategy [7.41a]

Steals enemy mana to fuel his own abilities

Lion gives enemies little chance to retaliate. Stunning targets with a damaging row of spikes, or temporarily transforming them into a harmless critter, even if his powerful spells aren't enough, he and his allies should still have all the time they need to slay their foes.

Win Rate 49.3%

Pick Rate 26.7%

Attributes

Lion image

516 +52.8/lvl

303 +42.0/lvl

Strength Image

18 +2.4/lvl

Agility Image

15 +1.7/lvl

Intelligence Image

19 +3.5/lvl

Stats

Attack

Damage:

48 - 54 + 3.5/level (163 - 169 at level 30)

Attack

Range:

600

Attack

Armor:

2.5 + 0.3/level (13.1 at level 30)

Attack

Movement:

290

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

Abilities

Innate Ability Image
To Hell and Back

ABILITY: Passive


Lion gains 20% debuff duration after killing or assisting in a Hero kill while that Hero is dead.

Lion gains 20% spell amplification for 90s after respawning or resurrecting or until he gets a kill or assist.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 15 TALENT: +15% To Hell And Back Debuff/Spell Amp


Patch 7.41

  • Ability reworked
  • Killing or assisting in a Hero kill provides Lion with 20% debuff duration while that hero is dead. Whenever Lion respawns or resurrects, he gains 20% spell amplification for 90s or until he gets a kill or an assist
Q

Earth Spike

AFFECTS: Unit

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Strong Dispels Only

DEBUFF: Yes


Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.


The spikes move at 2800 units per second.

Does not trigger spell block or spell reflect.


DAMAGE: 105 / 170 / 235 / 300

STUN DURATION: 1.3 / 1.6 / 1.9 / 2.2

Cooldown

14 / 13 / 12 / 11

Mana Cost

90 / 110 / 130 / 150

Cast Range

650


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: +600 Earth Spike cast range/travel distance

LEVEL 20 TALENT: Earth Spike affects a 30 degree cone


The Demon Witch exercises his demonic covenant, opening a fissure from hell.

W

Hex

AFFECTS: Unit

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Strong Dispels Only

DEBUFF: Yes


Transforms an enemy unit into a harmless beast, with all special abilities disabled.


Instantly destroys illusions.

The target will have a base movement speed of 120, but buffs granting maximum movement speed won't be disabled.


DURATION: 2 / 2.4 / 2.8 / 3.2

Cooldown

24 / 20 / 16 / 12

Mana Cost

110 / 140 / 170 / 200

Cast Range

575 / 600 / 625 / 650


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: +250 AoE Hex

LEVEL 15 TALENT: -2.5s Hex Cooldown


Lion is compelled to share his transfiguration, twisting the essence of those who oppose him.

E

Mana Drain

AFFECTS: Unit

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DEBUFF: Yes


CHANNELED - Channels magical energy, taking mana and slowing enemies over time. If the enemy has no mana remaining, the slow is increased by 15%.

Can target allies to give them mana and movement speed at a 50% rate.


Prevents heroes from going invisible.


CHANNEL TIME: 5

MANA PER SECOND: 20 / 40 / 60 / 120

BREAK DISTANCE: 1100

MOVEMENT SLOW/BONUS: 15% / 20% / 25% / 30%

Cooldown

15 / 12 / 9 / 6

Cast Range

850


Aghanim ScepterAghanim Shard

Aghanim's Shard

Causes Mana Drain to affect up to 2 additional enemies and increases break distance. Lion becomes Debuff Immune with 60% magic resistance while channeling.


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LEVEL 10 TALENT: +10% Mana Drain Slow


Lesser magi are nothing more than a source of magical restoration for the Demon Witch.

R

Finger of Death

AFFECTS: Unit and area

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Rips at an enemy unit, trying to turn it inside-out, dealing massive damage to the target.

After using Finger of Death, Lion's hand becomes empowered, allowing him to use a cleaving melee attack with 250 range with bonus movement speed.

Finger of Death gains permanent bonus damage for it and the fist for each enemy Hero it or the fist kills.

The melee attack may be disabled by setting the ability to Alt Cast.


Finger of Death has a 0.25 delay before the damage is applied after the spell is cast, allowing certain abilities to avoid the damage.

Finger of Death only gains damage if the enemy hero dies within 3 seconds of being affected by Finger of Death.


DAMAGE: 600 / 725 / 850

DAMAGE PER KILL: 30

MELEE DURATION: 20

MELEE BONUS MOVE SPEED: 30

MELEE BONUS DAMAGE: 20 / 30 / 40

CLEAVE DAMAGE: 25%

CLEAVE STARTING WIDTH: 150

CLEAVE ENDING WIDTH: 350

CLEAVE DISTANCE: 650

Cooldown

110 / 70 / 30

Mana Cost

200 / 400 / 600

Cast Range

900


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 20 TALENT: +20 Finger of Death Damage Per Kill


Patch 7.41

  • Cooldown decreased from 120/80/40s to 110/70/30s
  • Damage per kill decreased from 40 to 30
  • Now has empowered melee attacks after the cast by default
  • After using Finger of Death, Lion's hand becomes empowered, turning him into a melee hero with 250 attack range and 30 bonus movement speed. These melee attacks have 25% cleave and deal 20/30/40 bonus damage which increases with each Finger of Death kill. Enemy heroes that die within 3s after getting hit with these melee attacks (or from them) also provide bonus per kill damage. Melee form duration: 20s
  • Ability can be toggled with right-click to disable the melee form
  • Cleave area is a cone with 150 width that increases up to 350 at 650 distance
  • Aghanim's Scepter now also increases melee cleave from 25% to 50% and duration from 20s to 30s
  • Aghanim's Scepter no longer decreases cooldown

Lion's disfigured hand is also the source of his greatest power, capable of flooding victims with malefic force.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+600 Earth Spike cast range/travel distance

+ 1.8%

+250 AoE Hex

Talet tree backgroundTalent tree branchesTalent tree branch

Earth Spike affects a 30 degree cone

+20 Finger of Death Damage Per Kill

+ 2.6%

Talet tree backgroundTalent tree branchesTalent tree branch

+15% To Hell And Back Debuff/Spell Amp

+ 0.8%

-2.5s Hex Cooldown

Talet tree backgroundTalent tree branchesTalent tree branch

+20 Movement Speed

+ 1.7%

+10% Mana Drain Slow

Win Rate

Pick Rate

Strategy

Use Earth Spike strategically so that you can get extra right-clicks in, deny a creep or secure the ranged creep.

You can skill Hex on level 2 to score a kill.

Hex and Mana Drain destroy basic illusions instantly.

Make a move whenever you have Finger of Death available.

When Finger of Death is on cooldown, use the time to farm your Blink Dagger.

Initiate on enemies with your long lasting disables, so your allies can follow-up for a kill.

Fight around good vision, so you can land multi-hero Earth Spikes.

Aghanim's Shard is good at countering illusion-based heroes.

Keep an eye on the mana pool of allies around you and top them up with Mana Drain if they are low on mana.

With the Essence Eater facet, position yourself to get an uninterrupted Mana Drain as a follow up on Earth Spike to harass enemy heroes from a distance.

Counter Strategy

Use fog of war to cancel Lion's Mana Drain

Opt for anti-magic damage items against Lion

Be aware of Lion's level 6 Finger of Death. Infused Raindrops might help you to survive the burst

Lotus Orb is an effective item against Lion as all of his spells are targetable

Look to target Lion in team fights as he provides a lot of control and magic damage against your cores and is also a very squishy hero

Be careful of Lion's Blink Dagger timing, you can usually track it , should probably be around 15-20minute mark depends on how good of a game he has.

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Lion Dota 2 – Strategy, Stats & Patch Notes