Magic Wand [7.38c]

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A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike.

Let's explore the fantastic world of Dota 2 and talk about the incredible Magic Wand. Imagine discovering a magical tool, a wondrous wand that doesn't just shimmer but gathers mystical energies to empower your hero in times of need!

Base Combat Stats

+ 3 All Attributes

Recipe

Abilities

Active: Energy Charge

Instantly restores 15 health and mana per charge stored.

Max 20 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.

Cooldown: 15

Additional Insights

  • Gains charges for spells cast by visible enemies in 1200 range.
  • Certain abilities and item abilities will not add charges.
  • Interrupts Channeling
  • The Magic Wand isn't just about storing charges, it's about turning the tide. It serves as a beacon of resilience, offering a lifeline when your hero is low on health or mana, transforming potential defeat into a chance for a comeback. Be very aware tho of when to use it for it's very significant amount of cooldown.

Statistics

The statistics below shows the percentage of hero builds which contain Magic Wand as a core, common or situational item for each role. These statistics are based on our hero guides.

Carry

Core: 5%

2 out of 42 guides

Carry

Common: 86%

36 out of 42 guides

Carry

Situational: 5%

2 out of 42 guides

Mid

Core: 3%

1 out of 38 guides

Mid

Common: 89%

34 out of 38 guides

Mid

Situational: 3%

1 out of 38 guides

Support

Core: 2%

1 out of 63 guides

Support

Common: 98%

62 out of 63 guides

Support

Situational: 0%

0 out of 63 guides

Offlane

Core: 0%

0 out of 44 guides

Offlane

Common: 100%

44 out of 44 guides

Offlane

Situational: 0%

0 out of 44 guides

Itemization Strategy

It is very much used by everyone in the game to be pickuped early as this gives significant impact and rewards those who frequently stays more at the face of the battlefield. Heroes that benefit a lot from having this are Necrophos, Medusa and Io

Heroes with Magic Wand as Core Item

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A core item for Ember Spirit as he thrives in long fights where he can get multiple uses out of it. Very often 50 Mana or HP is the difference between death and a rampage for Ember. Replace last

Heroes countered by Magic Wand

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Helps you sustain HP and mana as Batrider frequently uses Sticky Napalm to harass, secure last hits, and get kills.
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Helps you sustain HP and mana as Bristleback frequently uses his spells to harass and secure last hits.
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Helps you sustain HP and mana as Ember Spirit frequently uses his spells to harass, secure last hits, and move around.
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Helps you sustain HP and mana as Kez frequently uses abilities to harass and secure last hits.
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Helps you sustain HP and mana as Phantom Assassin frequently uses Stifling Dagger to harass and secure last hits.
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Ringmaster tends to uses spells often as they are chargable and with low cooldown.
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Helps you sustain HP and mana as Shadow Demon frequently uses his spells to harass and set up kills.
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Helps you sustain HP and mana as Zeus frequently uses his spells to harass, secure last hits, get kills, and move around.

Trivia

A fascinating trivia about the Magic Wand in Dota 2 is its evolution from its predecessor, the Magic Stick, and its significance in providing an efficient and versatile solution for early-game sustain. Originally, the Magic Stick was introduced as a basic item that passively stored charges whenever nearby enemy heroes cast spells. Over time and through various updates, it evolved into the Magic Wand, which not only retained the charge-storing mechanic but also had an active ability to restore health and mana based on the accumulated charges.
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