Rapidly strikes and chains his foes
Swift and elusive, Ember Spirit strikes all nearby enemies in rapid succession, and ties them up with burning chains. Quickly rushing across the battlefield to arrive at one of his exploding remnants, few can avoid, or capture, his flame.
Win Rate 48.7%
Pick Rate 7.2%
Attributes

604 +50.6/lvl
315 +26.4/lvl

22 +2.3/lvl

22 +3.2/lvl

20 +2.2/lvl
Stats

Damage:
55 - 59 + 3.2/level (161 - 165 at level 30)

Range:
150

Armor:
3.7 + 0.5/level (21.5 at level 30)

Movement:
300
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

Double Impact
Win Rate: 49.0%
Pick Rate: 89.4%
Sleight of Fist hits one of its targets an extra time.

Chain Gang
Win Rate: 46.4%
Pick Rate: 10.6%
Searing Chains can affect an additional enemy. When Searing Chains are cast, they are also cast around each Fire Remnant.
Abilities

ABILITY: Passive
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: Breakable
DISPELLABLE: Yes
Ember Spirit is continuously burning, dealing damage per second to all nearby enemies at all times.
Break does not disable Immolation for Fire Remnants when upgraded with Aghanim's Shard.
RADIUS: 175
DPS: 10 / 18 / 26 / 34

Searing Chains
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Targets are chosen randomly around Xin.
Does not affect Debuff Immune or invisible units.
DURATION: 1.5 / 2 / 2.5 / 3
RADIUS: 400
DAMAGE PER SECOND: 50 / 70 / 90 / 110
UNIT COUNT: 2

13 / 12 / 11 / 10

95 / 100 / 105 / 110

400
FACET: Chain Gang

Searing Chains can affect an additional enemy. When Searing Chains are cast, they are also cast around each Fire Remnant.




LEVEL 20 TALENT: +60 Searing Chains Damage
LEVEL 15 TALENT: +1s Searing Chains Duration
PATCH 7.38
Unit Count decreased from 3 to 2
Xin's harshest lessons often employed the use of red-hot chains.

Sleight of Fist
AFFECTS: Area
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.
Targets are determined when the spell is cast.
A regular attack is done to each target every 0.25 seconds.
Any attack modifier that Xin has (such as Critical Strike, Bash, Cleave, or Orb effects) will be applied normally on these attacks.
Abilities and items can be used while Sleight of Fist is active.
RADIUS: 250 / 350 / 450 / 550
BONUS HERO DAMAGE: 25 / 70 / 115 / 160
ATTACK INTERVAL: 0.25

13 / 11 / 9 / 7

60 / 65 / 70 / 75

650
FACET: Double Impact

When Sleight of Fist connects with 2 or more enemies, the enemy closest to Ember Spirit will be attacked a second time. Damage for the second attack is reduced by 50%.




LEVEL 25 TALENT: 2 Sleight of Fist Charges
LEVEL 20 TALENT: +50 Sleight of Fist Hero Damage
PATCH 7.38c
Bonus Hero Damage decreased from 40/80/120/160 to 25/70/115/160
The studied warrior must whip and weave through its enemies, burning each without pause.

Flame Guard
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Magic damage reduction is calculated before any reductions.
The damage lingers for an additional 0.5 seconds after application.
DURATION: 12 / 14 / 16 / 18
DAMAGE PER SECOND: 20 / 30 / 40 / 50
RADIUS: 500
PERCENTAGE ABSORBED: 70%
MAGIC BARRIER: 60 / 140 / 220 / 300

35

65 / 80 / 95 / 110

400




LEVEL 15 TALENT: +100% Flame Guard DPS
LEVEL 10 TALENT: +165 Flame Guard Barrier Amount
PATCH 7.38
Damage per second increased from 15/25/35/45 to 20/30/40/50
Magic Barrier increased from 60/135/210/285 to 60/140/220/300
An enemy should never be allowed to approach without difficulty.

Activate Fire Remnant
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Select the Fire Remnant to arrive at.

100 / 125 / 150

99999
With blazing speed does a spirit fly!

Fire Remnant
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.
Starts with 3 charges (maximum).
DAMAGE: 100 / 200 / 300
RADIUS: 450
DURATION: 45
RANGE:
SPEED MULTIPLIER:
MAX CHARGES:
CHARGE RADIUS:

0.5

1400


Aghanim's Scepter
Increases cast range, initial remnant speed, and maximum charges.
RANGE:
SPEED MULTIPLIER:
MAX CHARGES:
CHARGE RADIUS:


Aghanim's Shard
If an enemy hero dies near Ember Spirit, a Fire Remnant charge will be replenished.



LEVEL 25 TALENT: -12s Remnant Charge Restore Time
PATCH 7.38
Cast Point decreased from 0.2s to 0s
By the spirit's power are Xin's teachings spread anew.
Talents [E]



-12s Remnant Charge Restore Time
+ 0.8 %
2 Sleight of Fist Charges



+50 Sleight of Fist Hero Damage
+ 0.3 %
+60 Searing Chains Damage



+1s Searing Chains Duration
+100% Flame Guard DPS
+ 1.1 %



+165 Flame Guard Barrier Amount
+ 1.9 %
+12 Damage
Win Rate
Pick Rate
Strategy
You can dodge many spells and ranged attacks with Sleight of Fist or by activating Remnants.
Push out the lane with Flame Guard and Sleight Of Fist to secure the water rune that's about to spawn without missing farm.
Once you have level 2 or 3 Sleight of Fist in combiniation with blight stone you can start spamming it on the enemy mid laner to harass.
You can place a remnant at one of the rune spots and run to the other one to secure the rune.
When low on health or mana you can leave a Fire Remnant behind teleport to base to regenerate and activate the remnant to get back into the action.
You can drop and activate Fire Remnants while Sleight of Fisting.
When leaving a remnant behind it is good to have it hidden close to a tower, neutral camp or rune spot.
Ember Spirit is great at penetrating into opponents' backline due to high mobility of Fire Remnants.
If you are struggling to reach the backline consider an Aghanims scepter to increase your reach and mobility even further.
Ember Spirit is great at splitpushing as he is elusive and can always have a remnant left behind.
Counter Strategy
Flame Guard is most of Ember Spirit's damage early. Pop it with magical damage or destroy it.
Make sure you are controlling water and power runes against Ember Spirit as he has very little innate sustain.
Avoid clumping up against Sleight of Fist spam.
Items that can root, silence or stun elusive are key to locking down and killing Ember Spirit.
Ember Spirit is really good at split-pushing. Consider getting Boots of Travel on a core to match his mobility and catch him out.
Lore
Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls.
However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.