Leaps to aid her allies, wherever they are on the map
Dawnbreaker shines in the heart of battle, happily crushing enemies with her celestial hammer and healing nearby allies. She revels in hurling her hammer through multiple foes and then converging with it in a blazing wake, always waiting to tap her true cosmic power to fly to the aid of her teammates — eager to rout her enemies on the battlefield no matter where they are.
Win Rate 51.2%
Pick Rate 6.1%
Attributes

670 +74.8/lvl
315 +24.0/lvl

25 +3.4/lvl

14 +1.7/lvl

20 +2.0/lvl
Stats

Damage:
54 - 58 + 3.4/level (166 - 170 at level 30)

Range:
150

Armor:
4.3 + 0.3/level (14.9 at level 30)

Movement:
300
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

Solar Charged
Win Rate: 51.1%
Pick Rate: 60.6%
Whenever Dawnbreaker hits a target with a powered up Luminosity, she decreases the cooldowns of all of her abilities.

Starsurge
Win Rate: 50.9%
Pick Rate: 27.0%
Dawnbreaker and nearby allies gain bonus attack speed at the end of Starbreaker for each swipe that hit enemy heroes.

Trailblazer
Win Rate: 52.7%
Pick Rate: 12.4%
Walking along Celestial Hammer's fire trail gives bonus movespeed.
Abilities

ABILITY: Passive
Whenever the sun comes out, Dawnbreaker reveals the whole map to allies for 4 seconds.

Starbreaker
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.
Dawnbreaker travels at a rate of 215 for the duration of the ability and takes a brief 0.2s to recover after the final strike.
Celestial Hammer or Solar Guardian cannot be cast during the combo.
Cleave does not work with this ability.
Can be self-cast to move forward.
The first two strikes will slow enemy movement speed by 100% for %sweep_stun_duration%s.
COMBO DURATION: 1.1
SWIPE/SMASH RADIUS: 300
SWIPE/SMASH BONUS DAMAGE: 25 / 40 / 55 / 70
SMASH STUN DURATION: 0.6 / 0.8 / 1 / 1.2
BONUS ATTACK SPEED PER SWIPE: 0
BONUS ATTACK SPEED PER SWIPE (ALLIES): 0

17 / 15 / 13 / 11

100
FACET: Starsurge

Dawnbreaker and her allies in a 700 radius gain attack speed for 4 seconds at the end of Starbreaker for each swipe that hit enemy heroes.


Aghanim's Shard
Dawnbreaker gains debuff immunity, 50% magic resistance, and free movement during Starbreaker. Dawnbreaker is slowed by %shard_movement_penalty%% down to a minimum of %movement_speed%.



LEVEL 25 TALENT: -4s Starbreaker Cooldown
PATCH 7.38
Aghanim's Shard movement speed penalty increased from 25% to 35%
Across the vast lineage of star progeny, there were multitudes unwilling to align with the aims of the Children of Light. To those who dared organize defiance, the Children would dispatch Valora and her hammer to show a measure of their power--to leave the rebels either shattered or set back to rights.

Celestial Hammer
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.
The hammer damages enemies both when thrown and when returning to Dawnbreaker.
Dawnbreaker's Converge movement distance is capped at the ability's cast range.
Starbreaker cannot be cast while the Hammer is out.
HAMMER DAMAGE: 50 / 80 / 110 / 140
FIRE TRAIL DURATION: 2.5 / 3 / 3.5 / 4
FIRE TRAIL RADIUS: 200
FIRE TRAIL MOVEMENT SLOW: 24% / 28% / 32% / 36%
FIRE TRAIL BURN DPS: 20 / 30 / 40 / 50
CAST RANGE: 700 / 900 / 1100 / 1300
FIRE TRAIL MOVESPEED BONUS: 0%

18 / 16 / 14 / 12

100 / 110 / 120 / 130
FACET: Gleaming Hammer

When Celestial Hammer lands on the ground, it creates the healing and damaging effects of Solar Guardian, reduced by %hammer_solar_guardian_effectiveness_pct% in a %hammer_solar_guardian_radius% AoE around it. Increases the duration that the hammer can remain stationary to %pause_duration%s.
FACET: Trailblazer

Allied heroes walking on Celestial Hammer's fire trail gain bonus movement speed.




LEVEL 25 TALENT: +80% Celestial Hammer Cast Range/Speed
LEVEL 10 TALENT: +15% Celestial Hammer Slow
The Brightmaul is Valora's oldest companion and sole remaining connection to the glow of her creators.

Luminosity
ABILITY: Passive
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: Breakable
After a number of attacks, Dawnbreaker powers up, charging her next attack with a critical hit that heals all allied heroes within 650 units around her for a portion of attack damage dealt. Creeps and neutral enemies provide less healing. Allies are healed for 50% of the amount.
Luminosity Heal is increased by sources of Lifesteal Amplification.
Break disables the gaining of new stacks.
ATTACKS REQUIRED: 3
HEALING FROM HEROES: 35% / 40% / 45% / 50%
CREEP HEAL PENALTY: 40%
CRITICAL STRIKE DAMAGE: 125% / 150% / 175% / 200%
COOLDOWN REDUCTION: 0
FACET: Solar Charged

Whenever Dawnbreaker hits a target with a powered up Luminosity, she decreases the cooldowns of all of her abilities.




LEVEL 20 TALENT: -1 Luminosity Attacks Required
LEVEL 15 TALENT: +40% Luminosity Critical Strike Damage
Diminished in power without access to the Children's replenishing light, Valora can still recharge herself and her allies by creating order from the chaos which resides within each fight.

Solar Guardian
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.
Pulse interval is 0.5s.
Total flight duration is %abilitychanneltime% seconds of channel time + %airtime_duration% of flight time.
Cannot be cast without the Hammer.
EVASION: %
HEAL PER PULSE: 45 / 70 / 95
LAND RADIUS: 500
DAMAGE PER PULSE: 30 / 50 / 70
LANDING DAMAGE: 130 / 160 / 190
LANDING STUN DURATION: 1.4 / 1.6 / 1.8
SCEPTER CHANNEL TIME:
AIR TIME: 0.8

120 / 105 / 90

150 / 200 / 250


Aghanim's Scepter
Solar Guardian's aura now lingers for %scepter_aura_duration%s after landing and follows Dawnbreaker around. Solar Guardian's heal per pulse is increased. Channel time and air time is reduced.
EVASION: %
SCEPTER CHANNEL TIME:




LEVEL 20 TALENT: +150 Solar Guardian Radius
LEVEL 15 TALENT: -20s Solar Guardian Cooldown
PATCH 7.38
Aghanim's Scepter Reworked
Solar Guardian’s Pulsing aura now lingers for 3s after landing and follows Dawnbreaker around. Also increases Solar Guardian's heal per pulse by 10/15/20, while reducing channel/air time from 1.7/0.8s to 1.0/0.5s
Compared to the previous one:
Instead of Air Time being increased by 3.5s, now it's decreased by 0.3s. Total cast time decreased from 2.5s to 1.5s
Bonus evasion, early landing sub-ability and movement mid flight are removed
Bonus Heal per pulse decreased from 15/20/25 to 10/15/20 (total healing per pulse reduced from 60/90/120 to 55/85/115)
Only in defense of an ally will Valora relent to call upon the last reserves of her old powers that still allow cosmic flight.

Converge
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Dawnbreaker recalls her hammer, pulling them together so they meet in the middle.

0.25

375

Land Solar Guardian
PASSIVE: No
Can be cast to land Dawnbreaker into the target area at any time.

2
Talents [E]



+80% Celestial Hammer Cast Range/Speed
+ 0.9 %
-4s Starbreaker Cooldown



-1 Luminosity Attacks Required
+150 Solar Guardian Radius
+ 0.8 %



-20s Solar Guardian Cooldown
+ 0.2 %
+40% Luminosity Critical Strike Damage



+15% Celestial Hammer Slow
+12 Damage
+ 0.2 %
Win Rate
Pick Rate
PATCH 7.38
Level 10 Talent +20 Starbreaker Swipe/Smash Damage replaced with +12 Damage
Strategy
Dawnbreaker is typically a strong laner. Play aggressively and jump opponents out of position with Celestial Hammer and Starbreaker combo.
Keep an eye on the map to save an ally in trouble with Solar Guardian and turn the fight around. You should be looking to join almost every start of the fight with your ultimate early on.
You can clear waves from safe distance by using Celestial Hammer and hiding in the trees. The creeps will slowly burn to death overtime with the help of your wave.
Play separately from your team, push out lanes and mask team's smoke moves as you can connect to your team with ultimate. Apply pressure all throughout the map wherever you can.
Once you have Black King Bar, play aggressively and join almost every fight to get kills across the map.
Aghanim's Shard gives you spell immunity and better control with Starbreaker. Use it often to escape dangerous scenarios and to nuke enemy heroes.
With the Aghanims Scepter, think about how long you should heal an ally and land quickly if the stun is necessary.
Counter Strategy
Someone should buy a Spirit Vessel to counter Dawnbreaker's healing
Keep distance from Dawnbreaker so she can't use Starbreaker too often.
Avoid diving enemy heroes as Dawnbreaker can assist them from anywhere on the map with Solar Guardian.
Avoid clumping up against Dawnbreaker's AoE damage and disabling spells.
Items that reduce healing are great against Dawnbreaker's Luminosity and Solar Guardian.
Break effects remove Dawnbreaker's Luminosity.
Keep track of Dawnbreakers ultimate and initiate on enemies knowing she cant help.
Lore
In the aeons after the Keeper's exodus birthed the age of light, some amongst the first sun's lineage began to align against the chaos their ancestor's maker left chasing in his wake. Calling themselves the Children of Light, they saw no one else as worthy of taking up the Keeper's abandoned mantle, and they yearned to beat back the onslaught of darkness, creating glorious armies built to purge the cosmos of all creatures of primordial night.
Valora, the Dawnbreaker, most prized warrior amongst the Children's ancient creations, is the shining herald of the majesty of order and light. Molded from the heart of a young metallic star, and charged by golden breath with new life, Valora was called to spread the glow of the Children's wisdom to the darkest reaches of the universe — setting fire to the heavens with each swing of her celestial hammer amidst an endless battle to keep chaos at bay.
In time, the Children also revealed another purpose for the Dawnbreaker. They had discovered a means of permeating the entirety of the cosmos with their inner light — to obliterate all aspects of darkness forever — and they sent Valora to seize a source of great power, the final piece of their ultimate plan. But for the first time, Valora and her hammer met with failure, and the price she and her masters paid was vast. The Children of Light's spark was utterly extinguished, and the Dawnbreaker was left adrift in a black expanse, lost for untold millennia before crashing on an unfamiliar world.
There she rested, dormant, until the presence of a wandering young star gave fuel to an ancient energy forge — a relic of the Children's that, like her, lay buried for countless ages beneath a blowing red waste. Now, with a small measure of her former powers restored by the forge, Valora wakes to a land beset by war and the unrelenting forces of chaos. She knows her gods may be gone, but the heft of the Dawnbreaker's hammer remains — matched only by her will to wield it justly in the name of goodness and light.