Puck stats, abilities and strategy [7.41b]
Orbs to enemies and silences them
Puck has a talent for confounding its enemies with playfully elusive mischief. By teleporting to its damaging orb in order to hop short distances, it attacks foes with bursts of silencing dust. By the time its enemies can react, Puck has long since escaped.
Win Rate 47.3%
Pick Rate 4.5%
Attributes

494 +52.8/lvl
351 +45.6/lvl

17 +2.4/lvl

14 +2.3/lvl

23 +3.8/lvl
Stats
Damage:
45 - 53 + 3.8/level (169 - 177 at level 30)
Range:
550
Armor:
2.3 + 0.4/level (15.8 at level 30)
Movement:
290
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Abilities
ABILITY: Passive
PASSIVE: Breakable
Whenever Puck disjoints an attack, it restores 3% of its max health and mana. Dodging a targeted spell projectile restores 3x that amount. Does not apply to attacks by Towers.
Patch 7.41
- Health/Mana Restore rescaled from 10 + 2% to 3%
- Spell Dodge Multiplier decreased from 3.5x to 3x
Illusory Orb
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Vector Targeted. Puck launches a magic orb that travels along the path, damaging enemy units along the way. The orb deals an additional 3% of its impact damage every 0.5s in its area of effect, but if it exceeds the max cast range it will be destroyed.
At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Can be put on alt-cast to launch the Orb straight ahead.
The Illusory Orb grants unobstructed vision around its location while it travels.
Jaunting to the Orb will disjoint projectiles.
RADIUS: 225
MAX DISTANCE: 1950
SPEED: 750
IMPACT DAMAGE: 70 / 140 / 210 / 280
MAX ORB DURATION: 5.2

11 / 10 / 9 / 8

90 / 100 / 110 / 120

1950



LEVEL 10 TALENT: +40 Illusory Orb Damage
Patch 7.41a
- Impact Damage decreased from 75/150/225/300 to 70/140/210/280
Patch 7.41
- Now has curved vector targeting by default
- Can be put on alt-cast to to launch the orb straight
- Speed increased from 550 to 750
- Now additionally deals 3% of orb's Impact Damage every 0.5s in its AoE
The playful Faerie Dragon delights in confusing others, vanishing and reappearing where unexpected.
Waning Rift
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
RADIUS: 400
DURATION: 2 / 2.5 / 3 / 3.5
DAMAGE: 60 / 120 / 180 / 240
MAX DISTANCE: 350

16 / 15 / 14 / 13

100 / 110 / 120 / 130






LEVEL 25 TALENT: +350 Waning Rift Radius/Max Distance
LEVEL 20 TALENT: -2.5s Waning Rift Cooldown
LEVEL 15 TALENT: +60 Waning Rift Damage
LEVEL 10 TALENT: +1.25s Waning Rift Silence Duration
With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow.
Phase Shift
PASSIVE: No
CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.
Puck retains collision size while under the effects of Phase Shift.
Issuing any action will cancel Phase Shift.
Puck is invulnerable during Phase Shift.
DURATION: 1 / 1.75 / 2.5 / 3.25

8 / 7.5 / 7 / 6.5


Aghanim's Shard
Puck's attacks deal bonus magic damage. Puck attacks all enemies within its attack range every time it phase shifts.
With a quip and flash, Puck returns to the alien dimension from whence it came.
Ethereal Jaunt
PASSIVE: No
Teleports Puck to a flying Illusory Orb.
The Orb is an egg of potential, traveling along its own timeline.
Dream Coil
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
COIL DURATION: 5 / 5.5 / 6
BREAK RADIUS: 600
INITIAL DAMAGE: 175 / 250 / 325
BREAK STUN DURATION: 1.5 / 2 / 2.5
BREAK DAMAGE: 200 / 300 / 400

75

125 / 175 / 225

750





LEVEL 25 TALENT: Dream Coil Pierces Debuff Immunity
LEVEL 20 TALENT: +200 Initial/Break Dream Coil Damage
LEVEL 15 TALENT: -15s Dream Coil Cooldown
The Faerie Dragon sows confusion by forcing its enemies to vividly dream about their own mortality.
Talents



+350 Waning Rift Radius/Max Distance
+ 10.1%
Dream Coil Pierces Debuff Immunity



+200 Initial/Break Dream Coil Damage
-2.5s Waning Rift Cooldown
+ 3.3%



+60 Waning Rift Damage
+ 3.4%
-15s Dream Coil Cooldown



+1.25s Waning Rift Silence Duration
+40 Illusory Orb Damage
+ 1.9%
Win Rate
Pick Rate
Strategy
Use Illusory Orb immediately as you load into the game to place
Observer Ward quickly.
Use Illusory Orb and Waning Rift to secure creep last hits and damage enemy heroes at the same time.
You can disjoint ranged attacks and spell projectiles with Phase Shift and Illusory Orb. Disjointing spells and right clicks with Phase Shift also gives you HP and mana through your innate.
Illusory Orb gives you an upper hand when it comes to rune control and helps with stacking from distance.
Illusory Orb provides vision on its path so you can check for pillar
Observer Ward and scout
Roshan pit.
Play actively and look around for possibilities to gank. Make use of your hero's mobility and elusiveness.
When not much is happening, push out the side lanes with your nukes.
Puck is amazing at gap-closing, especially with
Blink Dagger. Prioritize killing backliners and supports in fights.
Pick up
Aghanim's Shard in the mid game to make even more use of damage items like
Parasma and
Mjollnir every time you cast Phase Shift.
Counter Strategy
Puck has low armor and HP. Pressure her early on.
Control power runes against Puck. She likes to
Bottle and gank with them.
Fight back when Dream Coiled unless you think you can escape by breaking it.
Avoid fighting in choke spots and clumping up against Dream Coil.
Puck is hard to catch. Instant disables and silences are great against Puck.
Debuff immunity and magic resistance items are great against Puck's magical damage.
Puck is great at split-pushing. Consider getting
Boots of Travel on a Core.


