Puck stats, abilities and strategy
Orbs to enemies and silences them
Puck has a talent for confounding its enemies with playfully elusive mischief. By teleporting to its damaging orb in order to hop short distances, it attacks foes with bursts of silencing dust. By the time its enemies can react, Puck has long since escaped.
Win Rate 49.8%
Pick Rate 7.8%
Attributes

494 +52.8/lvl
351 +45.6/lvl

17 +2.4/lvl

14 +2.5/lvl

23 +3.8/lvl
Stats

Damage:
45 - 53 + 3.8/level (169 - 177 at level 30)

Range:
550

Armor:
2.3 + 0.4/level (16.8 at level 30)

Movement:
290
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

Jostling Rift
Win Rate: 49.9%
Pick Rate: 96.6%
Waning Rift can push or pull targets.

Curveball
Win Rate: 45.3%
Pick Rate: 3.4%
Puck's Illusory Orb can be curved in any direction, moves faster, and lasts longer.
Abilities

ABILITY: Passive
PASSIVE: Breakable
Whenever Puck disjoints an attack, it restores 10 + 2% of its max mana and %hp_restore_base% + %hp_restore_pct%% of its max health. Dodging a targeted spell projectile restores %dodged_spell_multiplier%x that amount.
Patch 7.38
- Base health restored decreased from 15 to 10
- Base mana restored decreased from 15 to 10

Illusory Orb
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
The Illusory Orb grants unobstructed vision around its location while it travels.
Jaunting to the Orb will disjoint projectiles.
MAX DISTANCE: 1950
SPEED: 550
DAMAGE: 75 / 150 / 225 / 300
DURATION MULTIPLIER: 0%

11 / 10 / 9 / 8

90 / 100 / 110 / 120

1950
FACET: Curveball

Illusory Orb can now be vector targeted to manipulate the orb's travel path. The orb moves faster and lasts longer, but if it exceeds the max cast range it will be destroyed.



LEVEL 10 TALENT: +40 Illusory Orb Damage
The playful Faerie Dragon delights in confusing others, vanishing and reappearing where unexpected.

Waning Rift
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
RADIUS: 400
DURATION: 2 / 2.5 / 3 / 3.5
DAMAGE: 60 / 120 / 180 / 240
MAX DISTANCE: 400
PUSH/PULL DISTANCE:
PUSH/PULL DURATION:

16 / 15 / 14 / 13

100 / 110 / 120 / 130
FACET: Jostling Rift

Waning Rift pushes enemies away. If the ability is in alt-cast state, it will pull them instead.





LEVEL 25 TALENT: +350 Waning Rift Radius/Max Distance
LEVEL 15 TALENT: +60 Waning Rift Damage
LEVEL 10 TALENT: +1.25s Waning Rift Silence Duration
With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow.

Phase Shift
PASSIVE: No
CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.
Puck retains collision size while under the effects of Phase Shift.
Issuing any action will cancel Phase Shift.
Puck is invulnerable during Phase Shift.
DURATION: 1 / 1.75 / 2.5 / 3.25
BONUS DAMAGE:

8 / 7.5 / 7 / 6.5


Aghanim's Shard
Puck's attacks deal bonus magic damage. Puck attacks all enemies within its attack range every time it phase shifts.
With a quip and flash, Puck returns to the alien dimension from whence it came.

Ethereal Jaunt
PASSIVE: No
Teleports Puck to a flying Illusory Orb.

Dream Coil
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
COIL DURATION: 5 / 5.5 / 6
BREAK RADIUS: 600
INITIAL DAMAGE: 175 / 250 / 325
BREAK STUN DURATION: 1.5 / 2 / 2.5
BREAK DAMAGE: 200 / 300 / 400

75

125 / 175 / 225

750




LEVEL 20 TALENT: +200 Initial/Break Dream Coil Damage
LEVEL 15 TALENT: -15s Dream Coil Cooldown
Patch 7.38
- Mana Cost increased from 100/150/200 to 125/175/225
The Faerie Dragon sows confusion by forcing its enemies to vividly dream about their own mortality.
Talents



+350 Waning Rift Radius/Max Distance
+ 8.1 %
Dream Coil Pierces Debuff Immunity



+200 Initial/Break Dream Coil Damage
-3s Waning Rift Cooldown
+ 2.4 %



+60 Waning Rift Damage
+ 1.7 %
-15s Dream Coil Cooldown



+1.25s Waning Rift Silence Duration
+40 Illusory Orb Damage
+ 1.0 %
Win Rate
Pick Rate
Patch 7.38
- Level 15 Talent Dream Coil Cooldown Reduction increased from 10s to 15s
- Level 25 Talent Waning Rift Radius/Max Distance increased from +300 to +350
Strategy
Use Illusory Orb immediately as you load into the game to place Observer Ward quickly.
Use Illusory Orb and Waning Rift to secure creep last hits and damage enemy heroes at the same time.
You can disjoint ranged attacks and spell projectiles with Phase Shift and Illusory Orb.
Illusory Orb gives you an upper hand when it comes to rune control and helps with stacking from distance.
Illusory Orb provides vision on its path so you can check for pillar wards and scout Roshan pit.
Play actively and look around for possibilities to gank. Make use of your hero's mobility and elusiveness.
When not much is happening, push out the side lanes with your nukes.
Puck is amazing at gap-closing, especially with Blink Dagger. Prioritize killing backliners and supports in fights.
Pick up Aghanim's Shards in the mid to late game to make even more use of damage items like Parasma and Mjollnir every time you cast Phase Shift.
Counter Strategy
Puck has low armor and HP. Pressure her early on.
Control power runes against Puck. She likes to bottle and gank with them.
Fight back when Dream Coiled unless you think you can escape by breaking it.
Avoid fighting in choke spots and clumping up against Dream Coil.
Puck is hard to catch. Instant disables and silences are great against Puck.
Spell immunity and magic resistance items are great against Puck's magical damage.
Puck is great at split-pushing. Consider getting Boots of Travel on a Core.
Lore
While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact hide a darker purpose. Its endless fondness for mischief is the true indicator of Puck's true nature.