Treant Protector stats, abilities and strategy
Calls upon the forest to root his foes
Treant Protector is ever the benevolent ally, sprouting regenerating armor for his cohorts and their fortifications alike. Emerging unseen from among the trees, he binds foes with overgrowth as he leeches health from enemies and into nearby allies.
Win Rate 49.1%
Pick Rate 3.1%
Attributes

670 +74.8/lvl
315 +21.6/lvl

25 +3.4/lvl

15 +1.8/lvl

20 +1.8/lvl
Stats

Damage:
85 - 93 + 3.4/level (197 - 205 at level 30)

Range:
150

Armor:
1.5 + 0.3/level (12.5 at level 30)

Movement:
280
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

Primeval Power
Win Rate: 47.8%
Pick Rate: 56.2%

Sapling
Win Rate: 50.7%
Pick Rate: 43.8%
Leech Seed can be ground targeted to plant a tree.
Abilities

ABILITY: Passive
Provides Treant with Tree Walking whenever he hasn't taken damage for 2.75 seconds. While nearby trees or affected by Nature's Grasp, Treant gains bonus movement speed.
While affected by Nature's Guise, Treant can move unobstructed through other trees.
With Aghanim's Shard, invisibility is broken upon attacking. Using abilities and items will not break invisibility.
MOVEMENT SPEED BONUS: 10%


Aghanim's Shard
Causes Treant to become invisible with Nature's Guise and root enemies upon attacking. Deals damage over time and roots for longer if the attack was near a tree. Total damage equals 100 + 75% of Treant's Base Attack Damage.



LEVEL 10 TALENT: +2.5% Nature's Guise Movement Speed
Patch 7.39
- Damage taken cooldown decreased from 3s to 2.75s
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.

Nature's Grasp
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps.
DAMAGE PER SECOND: 30 / 40 / 50 / 60
MOVEMENT SLOW: 20% / 25% / 30% / 35%
VINE DURATION: 9 / 10 / 11 / 12

20 / 19 / 18 / 17

90

1500



LEVEL 15 TALENT: +25 Nature's Grasp Damage
The tendrils of Rooftrellen's influence stretch to all corners of the forest.

Leech Seed
AFFECTS: Unit and area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Healing to creeps is reduced by 50%.
DAMAGE/HEAL PER SECOND: 15 / 30 / 45 / 60
MOVEMENT SLOW: 8% / 14% / 20% / 26%
RADIUS: 650
DURATION: 5

24 / 20 / 16 / 12

80 / 90 / 100 / 110

400 / 450 / 500 / 550
FACET: Sapling

Leech Seed can be ground targeted, planting a tree that heals allies and damages all enemies in the effect radius for the duration of the ability. Damage to creeps is reduced by 50%. If the tree is cut down, it immediately re-grows again.




LEVEL 20 TALENT: +45 Leech Seed Damage/Heal
LEVEL 15 TALENT: +18% Leech Seed Movement Slow
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.

Living Armor
AFFECTS: Unit
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
DISPELLABLE: Yes
BUFF: Yes
Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.
HEAL PER SECOND: 3 / 4 / 5 / 6
BONUS ARMOR: 4 / 6 / 8 / 10
DURATION: 18 / 22 / 26 / 30

30 / 25 / 20 / 15

40 / 45 / 50 / 55




LEVEL 20 TALENT: +8 Living Armor Bonus Armor
LEVEL 10 TALENT: +2 Living Armor Heal Per Second
Patch 7.39
- Duration increased from 15/20/25/30s to 18/22/26/30s
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.

Overgrowth
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
DISPELLABLE: Yes
Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.
Works on Debuff Immune units, but if units gain debuff immunity after the effect starts, they'll break free.
DURATION: 3 / 4 / 5
RADIUS: 800
DAMAGE PER SECOND: 85

110 / 100 / 90

200 / 250 / 300



LEVEL 25 TALENT: -35s Overgrowth Cooldown
Patch 7.39
- Cooldown decreased from 120/110/100s to 110/100/90s
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.

Eyes In The Forest
Scepter grants new ability
AFFECTS: Unit
PASSIVE: No
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a radius of an enchanted tree will be entangled and damaged. Passively causes all trees to respawn much faster.
Being entangled by Overgrowth through enchanted trees from Eyes in the Forest does damage.
If the enemy has True Sight, they will be able to see which trees are enchanted.

100

160
One can never be too certain who, or what, might need protecting.
Talents



450 AoE Living Armor
+ 3.0%
-35s Overgrowth Cooldown



+45 Leech Seed Damage/Heal
+8 Living Armor Bonus Armor
+ 0.2%



+25 Nature's Grasp Damage
+18% Leech Seed Movement Slow
+ 0.6%



+2.5% Nature's Guise Movement Speed
+2 Living Armor Heal Per Second
+ 2.3%
Win Rate
Pick Rate
Strategy
Treant Protector has the highest base damage in the game at level 1. So make use of it to harass enemy heroes and deny creeps.
Look for angles to cut off opponents with Nature's Grasp. Make sure to catch a tree in its path to do extra damage with the spell.
Leech Seed continues healing even after the unit it was used on dies.
Look around the map to heal and save allies and buildings with Living Armor.
Treant Protector is great at defending towers safely with Nature's Grasp and Living Armor. Leech Seed with the Sapling facet is also great at clearing creep waves.
Don't rush with Overgrowth in the fights, as opponents are likely to have multiple ways to dispel it at the start.
Treant Protector is amazing at split pushing without even showing himself. Look to push out side lanes and soak XP at dangerous places on the map even if it costs you your life on occasion.
Pick up
Aghanim's Shard around minute 15 to become invisible near trees and use it to place vision around the map and split push lanes.
Aghanim's Scepter will win a vision game for your team in the late game.
With your Aghanim's Shard, you can use Nature's Grasp to connect between Tree Lines and stay invisible.
With the Sapling facet, Leech Seed provides a natural way of planting a tree in the middle of teamfights or creep waves to connect Nature's Grasp for the extra damage.
Counter Strategy
Use your
Quelling Blade non-stop on the trees where you expect Treant Protector to approach from and make his passive ability less useful to operate around the lane effectively.
Consider buying
Boots of Speed on some supports because in most cases you cannot trade effectively with Treant Protector due to him having the highest attack damage at level 1.
Take towers down in one go so Treant Protector can't heal them with Living Armor.
Be aware of Treant Protector's
Meteor Hammer timing if he is gearing up towards the item. He becomes good at split pushing.
Treant Protector becomes invisible with his
Aghanim's Shard upgrade. Carry detection on multiple heroes.
Observer and Sentry Wards at the outer jungles of the map are great at stopping Treant Protector from split pushing.
Items that apply dispel on you are great against Treant Protector's Overgrowth and Leech Seed.
Once Treant Protector gets
Aghanim's Scepter, consider getting a
Gem of True Sight and cut Eyes in the Forest trees with a
Quelling Blade or spells.