Tiny stats, abilities and strategy [7.41a]
Grows in size and strength as battle ensues
Growing to tremendous size and strength as the battle progresses, Tiny's power can quickly become terrifying. He tosses heroes and creeps at his enemies, or stuns them beneath an avalanche. Should he gather his full strength, he can demolish the enemy's base with ease.
Win Rate 46.6%
Pick Rate 6.4%
Attributes

780 +92.4/lvl
279 +26.4/lvl

30 +4.2/lvl

0 +0.0/lvl

17 +2.2/lvl
Stats
Damage:
61 - 67 + 4.2/level (196 - 202 at level 30)
Range:
150
Armor:
0.0 + 0.0/level (2.3 at level 30)
Movement:
275
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Patch 7.41
- Removed Craggy Exterior innate ability
Facets
Abilities
ABILITY: Passive
PASSIVE: Breakable
Tiny gains Status and Slow Resistance from Strength. Slow Resistance also reduces the impact of Attack Speed slows.
Insurmountable does not reduce the effect of Grow's Attack Speed Reduction.
STRENGTH TO SLOW RESIST: 20%
STRENGTH TO STATUS RESIST: 10%
Patch 7.41
- New innate ability
- Slow Resistance now also applies to Attack Speed Slows. Tiny gains Slow Resistance equal to 20% of his Strength and Status Resistance equal to 10% of his Strength
Avalanche
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Strong Dispels Only
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units.
RADIUS: 325 / 340 / 355 / 370
AVALANCHE DURATION: 1.5
AVALANCHE DAMAGE: 90 / 180 / 270 / 360

23 / 20 / 17 / 14

105 / 120 / 135 / 150

600





LEVEL 25 TALENT: -8s Avalanche Cooldown
LEVEL 15 TALENT: +90 Avalanche Damage
LEVEL 10 TALENT: +150 Avalanche Cast Range
Patch 7.41
- Mana Cost increased from 95/110/125/140 to 105/120/135/150
- Damage decreased from 100/190/280/370 to 90/180/270/360
Inanimate rock becomes animate when called by the Stone Giant.
Toss
AFFECTS: Unit and area
DAMAGE TYPE: Magical
PASSIVE: No
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
You can toss allies, but they don't take damage.
Toss deals 33% of its damage to buildings.
Debuff Immune units can be targeted but cannot be tossed.
Flight time is 1.25s.
RADIUS: 275
DAMAGE: 90 / 180 / 270 / 360

20 / 17 / 14 / 11

125

800 / 900 / 1000 / 1100



LEVEL 25 TALENT: 2 Toss Charges
Patch 7.41
- Mana Cost rescaled from 110/125/140/155 to 125
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.
Tree Grab
AFFECTS: Unit
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
BUFF: Yes
Grabs a tree and causes Tiny to have bonus range, damage, and a splashing attack for a limited number of attacks. The tree can be thrown, to deal your attack to a unit at a distance.
The cooldown begins when the tree is thrown.
NUMBER OF ATTACKS: 5 / 6 / 7 / 8
BONUS BASE DAMAGE: 10 / 20 / 30 / 40
BONUS BUILDING DAMAGE: 30% / 40% / 50% / 60%
ATTACK RANGE: 300
SPLASH DAMAGE: 70% / 80% / 90% / 100%

15 / 12 / 9 / 6

40 / 35 / 30 / 25

200



LEVEL 20 TALENT: +60 Tree Grab Base Damage
Patch 7.41a
- Number of Attacks increased from 4/5/6/7 to 5/6/7/8
Patch 7.41
- Mana Cost decreased from 40 to 40/35/30/25
- Cooldown decreased from 16/15/14/13s to 15/12/9/6s
- Cast Range increased from 165 to 200
- Attacks rescaled from 5 to 4/5/6/7
- No longer upgraded with Aghanim's Shard
Sticks and stones break all the bones, with structures sure to follow.
Grow
ABILITY: Passive
DAMAGE TYPE: Physical
Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
BONUS ARMOR: 5 / 10 / 15
BONUS DAMAGE: 60 / 120 / 180
ATTACK SPEED REDUCTION: 35%
TOSS BONUS DAMAGE: 50 / 175 / 300
MOVEMENT SPEED BONUS: 10 / 20 / 30



LEVEL 15 TALENT: -8% Grow Attack Speed Reduction
Patch 7.41a
- Bonus Damage increased from 55/110/165 to 60/120/180
- Movement Speed Bonus increased from 10/15/20 to 10/20/30
Patch 7.41
- Now upgraded with Aghanim's Shard
- Thrown trees and tossed units deal 20% more damage in their AoE, have +125 radius, and apply a 25% movement slow and a 45 attack speed slow to all units in the AoE of Toss, Tree Throw, and Tree Volley for 2.5s
- Damage is not increased for the Tossed unit itself
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.
Tree Throw
AFFECTS: Unit
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.
CAST RANGE: 1200
BONUS DAMAGE: 10 / 20 / 30 / 40
SPLASH RADIUS: 275

1200



LEVEL 20 TALENT: +60 Tree Grab Base Damage
Patch 7.41
- No longer applies a slow on the tossed tree by default
Even enemies can share in Tiny's arbor ardor.
Tree Volley
Scepter grants new ability
AFFECTS: Area
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
CHANNELED - Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack with Tree Throw bonuses.
TARGET RADIUS: 400
TREE GRAB RADIUS: 700
THROW INTERVAL: 0.5

17

200

1200
Patch 7.41
- Now uses the bonus damage value of Tree Throw and bonuses from Aghanim's Shard
Sticks thrown from stones are like to shatter many bones.
Talents



2 Toss Charges
-8s Avalanche Cooldown
+ 1.7%



Toss Requires No Target
+60 Tree Grab Base Damage
+ 0.9%



+90 Avalanche Damage
-8% Grow Attack Speed Reduction
+ 0.2%



+8 Strength
+ 1.2%
+150 Avalanche Cast Range
Win Rate
Pick Rate
Patch 7.41
- Level 10 Talent Avalanche Cast Range decreased from +200 to +150
- Level 15 Talent Avalanche Damage decreased from +100 to +90
Strategy
Keep creep equilibrium close to your tower so you can do toss-back plays.
Tree toss can kill couriers.
Use Avalanche or Tree Toss to secure last hits and harass opponents here and there.
You can save an ally with Toss, especially once you have a {blink-dagger}.
Alert your teammates to stack for you as you can clear those fairly early.
Once you have {blink-dagger} or {shadow-blade}, make use of it before opponents are able to see it in your inventory.
In team fights, you want to use your spell combo after Blinking in and then reset until your spells are ready again.
Be quick at going for buildings when you get a pick off or win a fight. Tiny destroys buildings really fast.
When not much is happening, push out the side lanes with your spells and Tree right clicks.
Once you have {aghanims-scepter}, you can play in tree lines and start fights with Tree Volley instead of the Avalanche Toss combo.
Counter Strategy
Tiny starts with 0 armor. Harass him with physical damage as much as you can.
Toss is Tiny's main setup spell. Keep distance or play in creep wave to prevent easy Tosses.
Avoid playing close to the opponent's tower as you can get Tossed underneath it by Tiny.
Avalanche into Toss combo does a lot of magical damage. Get {infused-raindrops} or a {cloak}.
Be aware of Tiny's {blink-dagger} timing. Cancel it in the fights.
Magic resistance items are great against Tiny's magical burst.
Tiny takes down buildings fast with Tree Grab and Toss. Organize defense quickly.


