Earthshaker stats, abilities and strategy
Disrupts enemy team with his chain stuns
Whether blocking an enemy's escape, dividing their forces, or shattering the ground beneath gathered foes, Earthshaker is at his best when he strikes without warning. Whatever survives the aftershocks still has a swing from his mighty totem to look forward to.
Win Rate 49.2%
Pick Rate 17.5%
Attributes

604 +81.4/lvl
291 +25.2/lvl

22 +3.7/lvl

12 +1.4/lvl

18 +2.1/lvl
Stats

Damage:
49 - 59 + 3.7/level (170 - 180 at level 30)

Range:
150

Armor:
4.0 + 0.2/level (13.1 at level 30)

Movement:
315
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Patch 7.39
- Removed Spirit Cairn innate ability
Facets

Tectonic Buildup
Win Rate: 50.2%
Pick Rate: 44.1%
Aftershock radius is increased by 40 for every level of Echo Slam.
Patch 7.39
- Aftershock: Radius increase rescaled from (+50 with every 10 hero levels) to (+40 with every level of Echo Slam)

Resonating Ridge
Win Rate: 48.5%
Pick Rate: 55.9%
Enemy heroes stunned by Fissure emit an echo to each nearby unit.
Patch 7.39
- Fissure: Enemy heroes stunned by Fissure emit an echo to each nearby unit within a 400 radius, dealing 60% of Echo Slam's current echo damage
Abilities

ABILITY: Passive
PASSIVE: Breakable
Enemies killed with Enchant Totem or Earthshaker's other abilities are sent flying, dealing damage to enemies they hit.
SPEED: 1600
DISTANCE: 1200
DAMAGE (CREEP DEATH): 30 / 45 / 60 / 75
DAMAGE (HERO DEATH): 150 / 250 / 350 / 450
FLYING ENEMY'S MAX HEALTH AS DAMAGE: 7%
Patch 7.39
- Now is an innate ability
- Damage (Creep Death) decreased from 40/60/80/100 to 30/45/60/75

Fissure
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Strong Dispels Only
DEBUFF: Yes
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
Creeps will wait for Fissure to disappear. They will not attempt to walk around it.
Fissure is not blocked by Linken's Sphere.
FISSURE DURATION: 6.5 / 7 / 7.5 / 8
STUN DURATION: 0.8 / 1 / 1.2 / 1.4
DAMAGE: 110 / 170 / 230 / 290
COOLDOWN: 18 / 17 / 16 / 15

18 / 17 / 16 / 15

120 / 125 / 130 / 135

1600
FACET: Resonating Ridge

Enemy heroes stunned by Fissure emit an echo to each nearby unit within a 400 radius, dealing damage equal to 60% of Echo Slam's current echo damage.


Aghanim's Shard
Reduces Fissure cooldown and allows Earthshaker to walk on it. When he casts any ability, an Aftershock is released along its path that stuns for a shortened duration.




LEVEL 15 TALENT: +200 Fissure Range
LEVEL 10 TALENT: +90 Fissure Damage
The Nishian totem splits the world to its core with tectonic force.

Enchant Totem
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.
Bonus damage is based on base damage and that given by primary attribute.
BONUS: 100% / 200% / 300% / 400%

5

45 / 55 / 65 / 75


Aghanim's Scepter
Enchant Totem becomes a ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping. Grants Enchant Totem a cleaving attack.




LEVEL 25 TALENT: -1.5s Enchant Totem Cooldown
LEVEL 20 TALENT: +50% Enchant Totem Damage
Raigor's gorilla strength can destroy mountains.

Aftershock
ABILITY: Passive
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: Breakable
DISPELLABLE: Strong Dispels Only
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Using items does not trigger Aftershock.
DAMAGE: 70 / 100 / 130 / 160
RADIUS: 300
FACET: Tectonic Buildup

Aftershock radius is increased by 40 for every level of Echo Slam.



LEVEL 15 TALENT: +50 Aftershock Damage
Patch 7.39
- Radius decreased from 350 to 300
The earth trembles beneath the mighty footsteps of Raigor.

Echo Slam
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.
RADIUS: 700
ECHO DAMAGE: 90 / 100 / 110
INITIAL DAMAGE: 100 / 140 / 180

130 / 120 / 110

150 / 200 / 250




LEVEL 25 TALENT: -50% Echo Slam Cooldown
LEVEL 20 TALENT: +50 Echo Damage
Patch 7.39
- Echo Damage decreased from 90/110/130 to 90/100/110
Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam.
Talents



-1.5s Enchant Totem Cooldown
+ 1.1%
-50% Echo Slam Cooldown



+50% Enchant Totem Damage
+50 Echo Damage
+ 1.6%



+50 Aftershock Damage
+200 Fissure Range
+ 0.6%



+90 Fissure Damage
+ 2.7%
+25 Base Damage
Win Rate
Pick Rate
Strategy
Consider Fissure blocking the first wave to have better creep equilibrium.
Use Enchant Totem to harass opponents, secure creep last hits, especially ranged ones and to deny friendly creeps.
At the end of the laning stage, find a lane for yourself to farm a
Blink Dagger and catch up with levels.
Once you get
Blink Dagger, try to make use of it immediately before your opponents see it in your inventory.
Avoid showing yourself so the opponents forget about you and clump up, and your
Blink Dagger doesn't get canceled.
In fights, split the opponents with Fissure into two parts or isolate an opponent from the rest.
Counter Strategy
If Earthsaker is blocking the first wave with fissure, look to pull back the lane as soon as possible
Earthshaker uses fissure to block off heroes and land kills. Be mindful about your positioning
Keep checking Earthshaker to see if he has Dagger yet. Don't let him surprise you with multi-hero Echo Slam
Once Earthshaker has Blink Dagger or Aghanims Scepter, control him in teamfights before he uses all spells
Earthshaker is likely to have Dagger by now
Don't clump up or Earthshaker might kill you all
Earthshaker might also buy Shadow Blade. If he does, purchase detection