Earthshaker

Popularity: #12

Leaderboard: #69

Ban Rank: #43

KDA Rank: #61

Hero

Build

Matchup

Earthshaker stats, abilities and strategy

Disrupts enemy team with his chain stuns

Whether blocking an enemy's escape, dividing their forces, or shattering the ground beneath gathered foes, Earthshaker is at his best when he strikes without warning. Whatever survives the aftershocks still has a swing from his mighty totem to look forward to.

Win Rate 49.2%

Pick Rate 17.5%

Attributes

Earthshaker image

604 +81.4/lvl

291 +25.2/lvl

Strength Image

22 +3.7/lvl

Agility Image

12 +1.4/lvl

Intelligence Image

18 +2.1/lvl

Stats

Attack

Damage:

49 - 59 + 3.7/level (170 - 180 at level 30)

Attack

Range:

150

Attack

Armor:

4.0 + 0.2/level (13.1 at level 30)

Attack

Movement:

315

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Patch 7.39

  • Removed Spirit Cairn innate ability

Facets

area_of_effect icon

Tectonic Buildup

Win Rate: 50.2%

Pick Rate: 44.1%

Aftershock radius is increased by 40 for every level of Echo Slam.


Patch 7.39

  • Aftershock: Radius increase rescaled from (+50 with every 10 hero levels) to (+40 with every level of Echo Slam)
ricochet icon

Resonating Ridge

Win Rate: 48.5%

Pick Rate: 55.9%

Enemy heroes stunned by Fissure emit an echo to each nearby unit.


Patch 7.39

  • Fissure: Enemy heroes stunned by Fissure emit an echo to each nearby unit within a 400 radius, dealing 60% of Echo Slam's current echo damage

Abilities

Innate Ability Image
Slugger

ABILITY: Passive

PASSIVE: Breakable


Enemies killed with Enchant Totem or Earthshaker's other abilities are sent flying, dealing damage to enemies they hit.


SPEED: 1600

DISTANCE: 1200

DAMAGE (CREEP DEATH): 30 / 45 / 60 / 75

DAMAGE (HERO DEATH): 150 / 250 / 350 / 450

FLYING ENEMY'S MAX HEALTH AS DAMAGE: 7%


Patch 7.39

  • Now is an innate ability
  • Damage (Creep Death) decreased from 40/60/80/100 to 30/45/60/75
Q

Fissure

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Strong Dispels Only

DEBUFF: Yes


Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.


Creeps will wait for Fissure to disappear. They will not attempt to walk around it.

Fissure is not blocked by Linken's Sphere.


FISSURE DURATION: 6.5 / 7 / 7.5 / 8

STUN DURATION: 0.8 / 1 / 1.2 / 1.4

DAMAGE: 110 / 170 / 230 / 290

COOLDOWN: 18 / 17 / 16 / 15

Cooldown

18 / 17 / 16 / 15

Mana Cost

120 / 125 / 130 / 135

Cast Range

1600


FACET: Resonating Ridge

ricochet icon

Enemy heroes stunned by Fissure emit an echo to each nearby unit within a 400 radius, dealing damage equal to 60% of Echo Slam's current echo damage.


Aghanim ScepterAghanim Shard

Aghanim's Shard

Reduces Fissure cooldown and allows Earthshaker to walk on it. When he casts any ability, an Aftershock is released along its path that stuns for a shortened duration.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 15 TALENT: +200 Fissure Range

LEVEL 10 TALENT: +90 Fissure Damage


The Nishian totem splits the world to its core with tectonic force.

W

Enchant Totem

PASSIVE: No

DISPELLABLE: Yes

DEBUFF: Yes


Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.


Bonus damage is based on base damage and that given by primary attribute.


BONUS: 100% / 200% / 300% / 400%

Cooldown

5

Mana Cost

45 / 55 / 65 / 75


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Enchant Totem becomes a ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping. Grants Enchant Totem a cleaving attack.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: -1.5s Enchant Totem Cooldown

LEVEL 20 TALENT: +50% Enchant Totem Damage


Raigor's gorilla strength can destroy mountains.

Aftershock

ABILITY: Passive

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: Breakable

DISPELLABLE: Strong Dispels Only


Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.


Using items does not trigger Aftershock.


DAMAGE: 70 / 100 / 130 / 160

RADIUS: 300


FACET: Tectonic Buildup

area_of_effect icon

Aftershock radius is increased by 40 for every level of Echo Slam.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 15 TALENT: +50 Aftershock Damage


Patch 7.39

  • Radius decreased from 350 to 300

The earth trembles beneath the mighty footsteps of Raigor.

R

Echo Slam

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.


RADIUS: 700

ECHO DAMAGE: 90 / 100 / 110

INITIAL DAMAGE: 100 / 140 / 180

Cooldown

130 / 120 / 110

Mana Cost

150 / 200 / 250


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: -50% Echo Slam Cooldown

LEVEL 20 TALENT: +50 Echo Damage


Patch 7.39

  • Echo Damage decreased from 90/110/130 to 90/100/110

Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

-1.5s Enchant Totem Cooldown

+ 1.1%

-50% Echo Slam Cooldown

Talet tree backgroundTalent tree branchesTalent tree branch

+50% Enchant Totem Damage

+50 Echo Damage

+ 1.6%

Talet tree backgroundTalent tree branchesTalent tree branch

+50 Aftershock Damage

+200 Fissure Range

+ 0.6%

Talet tree backgroundTalent tree branchesTalent tree branch

+90 Fissure Damage

+ 2.7%

+25 Base Damage

Win Rate

Pick Rate

Strategy

Consider Fissure blocking the first wave to have better creep equilibrium.

Use Enchant Totem to harass opponents, secure creep last hits, especially ranged ones and to deny friendly creeps.

At the end of the laning stage, find a lane for yourself to farm a Blink Dagger and catch up with levels.

Once you get Blink Dagger, try to make use of it immediately before your opponents see it in your inventory.

Avoid showing yourself so the opponents forget about you and clump up, and your Blink Dagger doesn't get canceled.

In fights, split the opponents with Fissure into two parts or isolate an opponent from the rest.

Counter Strategy

If Earthsaker is blocking the first wave with fissure, look to pull back the lane as soon as possible

Earthshaker uses fissure to block off heroes and land kills. Be mindful about your positioning

Keep checking Earthshaker to see if he has Dagger yet. Don't let him surprise you with multi-hero Echo Slam

Once Earthshaker has Blink Dagger or Aghanims Scepter, control him in teamfights before he uses all spells

Earthshaker is likely to have Dagger by now

Don't clump up or Earthshaker might kill you all

Earthshaker might also buy Shadow Blade. If he does, purchase detection

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