Earth Spirit stats, abilities and strategy [7.40b]
Disables and repositions his enemies
Earth Spirit keeps the enemy in chaos and his friends in the fight. Adapting to any battle scenario, he can send his statue remnants back and forth to damage foes, or grips an ally from the jaws of death.
Win Rate 48.8%
Pick Rate 2.7%
Attributes

604 +83.6/lvl
291 +25.2/lvl

22 +3.8/lvl

17 +2.4/lvl

18 +2.1/lvl
Stats
Damage:
47 - 51 + 3.8/level (171 - 175 at level 30)
Range:
150
Armor:
2.8 + 0.4/level (16.8 at level 30)
Movement:
290
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Patch 7.40
- Base Damage decreased by 6
- Damage at level 1 decreased from 53–57 to 47–51
- Removed Resonance, Stepping Stone, and Ready to Roll facets
Facets
Reformation
Win Rate: 48.8%
Pick Rate: 100.0%
This facet doesn't do anything. Earth Spirit is still not fully grounded...
Abilities
PASSIVE: No
Call a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Stone Remnant has 7 charges.
Earth Spirit passively gains 2.5% bonus damage per unused Stone Remnant charge, and gains an additional 7.5% bonus damage for 10s when a Stone Remnant is targeted with an ability (does not stack).
DURATION: 60
CHARGES: 7

1100
Patch 7.40
- Now passively grants +2.5% bonus attack damage per currently unused charge
- Whenever Earth Spirit uses another ability on Stone Remnant, he gains +7.5% bonus attack damage for 10s (effect doesn't stack)
- Max Ability Charges increased from (7 + 1 additional charge at every 5th level) to (7 + 1 per 4 hero level ups)
Earth Spirit calls forth a remnant of his stone army, long buried with him in the dark embrace of the Earth.
Boulder Smash
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
BUFF: Yes
DEBUFF: Yes
Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units.
REMNANT SMASH RADIUS: 200
DAMAGE: 110 / 180 / 250 / 320
SLOW AMOUNT: 50%
SLOW DURATION: 1.25 / 2.5 / 3.25 / 4
TRAVEL SPEED: 900
DISTANCE: 500 / 600 / 700 / 800
DISTANCE (REMNANT): 2000

20 / 17 / 14 / 11

100

150




LEVEL 15 TALENT: +80 Boulder Smash Damage
LEVEL 10 TALENT: -2s Boulder Smash Cooldown
Patch 7.40
- Cooldown rescaled from 22/18/14/10s to 20/17/14/11s
It is with the power of a mountain that Earth Spirit strikes his enemies.
Rolling Boulder
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Strong Dispels Only
Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 / 70 / 80 / 90 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.
Rolling over a Stone Remnant will destroy the Remnant.
The boulder has a radius of 160.
Earth Spirit is untargetable and invulnerable while rolling.
SPEED: 1000
SPEED (REMNANT): 1600
DISTANCE: 800
DISTANCE MULTIPLIER (REMNANT): 2
DAMAGE: 60 / 70 / 80 / 90
STUN DURATION: 0.3 / 0.5 / 0.7 / 0.9
ROCK BONUS STUN DURATION: 0.3 / 0.5 / 0.7 / 0.9

16 / 12 / 8 / 4

50

3000





LEVEL 20 TALENT: +175% Rolling Boulder Damage from Strength
LEVEL 15 TALENT: +0.3s Rolling Boulder Stun Duration
LEVEL 10 TALENT: +150 Rolling Boulder Distance
Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances.
Geomagnetic Grip
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
BUFF: Yes
Earth Spirit pulls the target Stone Remnant or Allied Unit. Enemies struck by the gripped target will be silenced.
Pulled Remnants also deal damage to struck enemies.
Cast range is reduced when targeting an ally.
Will not work on a unit inside Chronosphere, Duel, or Black Hole.
Geomagnetic Grip can also target allied creeps.
REMNANT DAMAGE: 75 / 150 / 225 / 300
REMNANT PULL SPEED: 900
SILENCE DURATION: 2 / 2.5 / 3 / 3.5
ALLIED UNIT PULL SPEED: 600
ALLIED UNIT CAST RANGE: 550 / 600 / 650 / 700

13

75

1000 / 1100 / 1200 / 1300



LEVEL 25 TALENT: +175 Geomagnetic Grip Remnant Damage
Patch 7.40
- Can now target allied units by default with 550/600/650/700 cast range
- Can't pull allies that are affected by Leash, Root, Bind, Duel, Chronosphere or Black Hole
- Aghanim's Shard Reworked
- Decreases cooldown by 3s and increases allied unit cast range and speed by 50%
Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit.
Magnetize
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
DISPELLABLE: Yes
Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.
RADIUS: 350
DAMAGE PER SECOND: 45 / 85 / 125
MAGNETIZE DURATION: 6
REMNANT REFRESH/EXPLOSION RADIUS: 600

100 / 90 / 80

100

350




LEVEL 25 TALENT: Earth Spirit Magnetizes himself
LEVEL 20 TALENT: +30% Magnetize Damage & Duration
At the Earth Spirit's call, the minerals in the blood and bones of his enemies rebel against the bodies they find themselves in.
Enchant Remnant
Scepter grants new ability
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
BUFF: Yes
DEBUFF: Yes
Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After a short duration the remnant shatters, releasing the hero and damaging nearby enemies.
Can be cast on Stone Remnants. Has a 5 second cooldown when used that way.
Has a larger cast range when cast on an ally hero.
Earth Spirit himself can be targeted by Boulder Smash if he is enchanted.
REMNANT DURATION: 2.4
SHATTER DAMAGE: 450
SHATTER RADIUS: 450
CAST RANGE ON ALLIES: 500

45

150

175
Kaolin uses the elemental power of the Earth to temporarily petrify living beings, so that they might be conscripted into his stone funerary army.
Talents



+175 Geomagnetic Grip Remnant Damage
Earth Spirit Magnetizes himself
+ 3.6%



+175% Rolling Boulder Damage from Strength
+30% Magnetize Damage & Duration
+ 0.0%



+80 Boulder Smash Damage
+ 0.7%
+0.3s Rolling Boulder Stun Duration



+150 Rolling Boulder Distance
+ 4.7%
-2s Boulder Smash Cooldown
Win Rate
Pick Rate
Patch 7.40
- Level 10 Talent -3s Geomagnetic Grip Cooldown replaced with -2s Boulder Smash Cooldown
- Level 20 Talent +180 Rolling Boulder Damage replaced with +175% Rolling Boulder Damage from Strength
- Level 25 Talent -3s Boulder Smash Cooldown replaced with +175 Geomagnetic Grip Remnant Damage
- Level 25 Talent Magnetize Undispellable replaced with Earth Spirit Magnetizes Himself
Strategy
You can place
Observer Ward on the map quickly, especially on mid, by using Rolling Boulder.
First three abilities can destroy trees which can be useful against certain heroes.
The further the opponents are from their tower, the deadlier you are. You can potentially roll-kick an opponent under your tower.
Consider hijacking the second wave to establish creep equilibrium closer to your tower.
Ideally roll from the fog when an opponent is somewhat stationary, for example when going for last hit.
Secure active runes and use portals to gank other lanes.
Make use of existing stones in the fights as much as you can. Avoid overusing Stone Remnants.
Earth Spirit is great at setting up kills. Communicate with your teammates as you will need follow up damage.
Pick up
Aghanim's Shard with max Geomagnetic Grip to save allied heroes.
Counter Strategy
Bring an
Observer Ward to keep an eye on Earth Spirit's aggressive movements and dodge Rolling Boulders.
Be careful when playing at opponent's tower as Earth Spirit can roll and kick you under the tower.
Earth Spirit tends to roam a lot. Keep track of his movements and have teleport ready.
Magic resistance and spell imunity items are great against Earth Spirit's magical damage and disables.
Items that provide dispels are great at removing Geomagnetic Grip silence and Magnetize.


