Disables and repositions his enemies
Earth Spirit keeps the enemy in chaos and his friends in the fight. Adapting to any battle scenario, he can send his statue remnants back and forth to damage foes, or grips an ally from the jaws of death.
Win Rate 48.9%
Pick Rate 2.0%
Attributes

604 +83.6/lvl
291 +25.2/lvl

22 +3.8/lvl

17 +2.4/lvl

18 +2.1/lvl
Stats

Damage:
47 - 57 + 3.8/level (171 - 181 at level 30)

Range:
150

Armor:
2.8 + 0.4/level (16.8 at level 30)

Movement:
290
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

Resonance
Win Rate: 49.1%
Pick Rate: 59.4%
Gain bonus Attack Damage when Magnetizing Stone Remnants.

Stepping Stone
Win Rate: 47.3%
Pick Rate: 10.8%
Stone Remnant has a {s:bonus_AbilityCooldown}s cooldown instead of Charges and Remnants don't get destroyed by Rolling Boulder.

Ready to Roll
Win Rate: 49.0%
Pick Rate: 29.8%
Rolling Boulder can roll over allied heroes for additional bonuses.
Abilities

PASSIVE: No
Call a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Gains additional charges every 5 hero levels.
DURATION: 60

1100
FACET: Stepping Stone

Has a fixed cooldown instead of charges.
Earth Spirit calls forth a remnant of his stone army, long buried with him in the dark embrace of the Earth.

Boulder Smash
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
BUFF: Yes
DEBUFF [E]: Yes
Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units.
REMNANT SMASH RADIUS: 200
DAMAGE: 110 / 180 / 250 / 320
SLOW AMOUNT: 50%
SLOW DURATION: 1.25 / 2.5 / 3.25 / 4
TRAVEL SPEED: 900
DISTANCE: 500 / 600 / 700 / 800
DISTANCE (REMNANT): 2000

22 / 18 / 14 / 10

100

150




LEVEL 25 TALENT: -3s Boulder Smash Cooldown
LEVEL 15 TALENT: +80 Boulder Smash Damage
PATCH 7.38c
Damage rescaled from 120/180/240/300 to 110/180/250/320
PATCH 7.38
No longer deals bonus damage to creeps
It is with the power of a mountain that Earth Spirit strikes his enemies.

Rolling Boulder
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Strong Dispels Only
Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing %damage% + %damage_str%% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.
Rolling over a Stone Remnant will destroy the Remnant.
The boulder has a radius of 160.
Earth Spirit is untargetable and invulnerable while rolling.
SPEED: 1000
SPEED (REMNANT): 1600
SPEED (ALLIED HERO): 0
DISTANCE: 750
DISTANCE MULTIPLIER (REMNANT): 2
DISTANCE MULTIPLIER (ALLIED HERO): 0
DAMAGE: 60 / 70 / 80 / 90
STUN DURATION: 0.3 / 0.5 / 0.7 / 0.9
ROCK BONUS STUN DURATION: 0.3 / 0.5 / 0.7 / 0.9
ALLIED HERO BONUS STUN DURATION: 0

16 / 12 / 8 / 4

50

3000
FACET: Stepping Stone

Stone Remnants are not destroyed when rolled over, and the cooldown of Stone Remnant is refreshed when the roll is done.
FACET: Ready to Roll

Rolling over an allied hero grants the allied hero and Earth Spirit INVALID TYPE% bonus movespeed for %allied_bonus_movespeed_duration%s. If he rolls over an allied hero, Earth Spirit will travel further and faster, and stun enemies for longer,





LEVEL 20 TALENT: +180 Rolling Boulder Damage
LEVEL 15 TALENT: +0.3s Rolling Boulder Stun Duration
LEVEL 10 TALENT: +150 Rolling Boulder Distance
Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances.

Geomagnetic Grip
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
BUFF: Yes
Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.
Will not work on a unit inside Chronosphere, Duel, or Black Hole.
Geomagnetic Grip can also target allied creeps.
REMNANT DAMAGE: 70 / 140 / 210 / 280
SILENCE DURATION: 2 / 2.5 / 3 / 3.5
HERO PULL SPEED: 600
REMNANT PULL SPEED: 900

13

75

1000 / 1100 / 1200 / 1300


Aghanim's Shard
Can now grab allies.



LEVEL 10 TALENT: -3s Geomagnetic Grip Cooldown
PATCH 7.38
Damage increased from 50/125/200/275 to 70/140/210/280
Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit.

Magnetize
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
DISPELLABLE: Yes
Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.
RADIUS: 350
DAMAGE PER SECOND: 45 / 85 / 125
MAGNETIZE DURATION: 6
REMNANT REFRESH/EXPLOSION RADIUS: 600
BONUS ATTACK DAMAGE: 0

100 / 90 / 80

100

350
FACET: Resonance

Magnetizing a Stone Remnant gives Earth Spirit bonus attack damage for 8 seconds. Does not stack.



LEVEL 20 TALENT: +30% Magnetize Damage & Duration
At the Earth Spirit's call, the minerals in the blood and bones of his enemies rebel against the bodies they find themselves in.

Enchant Remnant
Scepter grants new ability
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
BUFF: Yes
DEBUFF [E]: Yes
Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After a short duration the remnant shatters, releasing the hero and damaging nearby enemies. < br>
Can be cast on Stone Remnants. Has a 5 second cooldown when used that way.
Has a larger cast range when cast on an ally hero.
Earth Spirit himself can be targeted by Boulder Smash if he is enchanted.
REMNANT DURATION: 2.4
SHATTER DAMAGE: 450
SHATTER RADIUS: 450
CAST RANGE ON ALLIES: 500

45

150

175
Kaolin uses the elemental power of the Earth to temporarily petrify living beings, so that they might be conscripted into his stone funerary army.
Talents [E]



-3s Boulder Smash Cooldown
Magnetize Undispellable
+ 1.2 %



+180 Rolling Boulder Damage
+30% Magnetize Damage & Duration
+ 0.4 %



+80 Boulder Smash Damage
+ 0.2 %
+0.3s Rolling Boulder Stun Duration



+150 Rolling Boulder Distance
+ 2.1 %
-3s Geomagnetic Grip Cooldown
Win Rate
Pick Rate
PATCH 7.38c
Level 10 Talent Geomagnetic Grip Cooldown Reduction increased from 2s to 3s
PATCH 7.38
Level 10 Talent +8% Spell Amplification replaced with +150 Rolling Boulder Distance
Strategy
You can place Observer Wards on the map quickly, especially on mid, by using Rolling Boulder.
First three abilities can destroy trees which can be useful against certain heroes.
The further the opponents are from their tower, the deadlier you are. You can potentially roll-kick an opponent under your tower.
Consider hijacking the second wave to establish creep equilibrium closer to your tower.
Ideally roll from the fog when an opponent is somewhat stationary, for example when going for last hit.
Secure active runes and use portals to gank other lanes.
Make use of existing stones in the fights as much as you can. Avoid over using Stone Remnants.
Earth Spirit is great at setting up kills. Communicate with your teammates as you will need follow up damage.
Pick up Aghanims Shard with max Geomagnetic Grip to save allied heroes.
Counter Strategy
Bring an Observer Ward to keep an eye on Earth Spirit's aggressive movements and dodge Rolling Boulders.
Be careful when playing at opponent's tower as Earth Spirit can roll and kick you under the tower.
Earth Spirit tends to roam a lot. Keep track of his movements and have teleport ready.
Magic resistance and spell imunity items are great against Earth Spirit's magical damage and disables.
Items that provide dispels are great at removing Geomagnetic Grip silence and Magnetize.
Lore
Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland miners. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong--a force of soldiers and holy men, jesters and acrobats, carved by crafstmen and entombed for millennia in the dark embrace of the Earth.
What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself--an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.