Shadow Fiend

Popularity: #14

Leaderboard: #105

Ban Rank: #30

KDA Rank: #57

Hero

Build

Matchup

Shadow Fiend stats, abilities and strategy [7.41]

Unleashes the souls of fallen enemies for damage

Capturing souls from every kill he makes, Shadow Fiend is always gathering his power. Every assault, each carefully aimed raze that kills an enemy, brings him closer to unleashing his gathered souls in a deadly blast of scouring energy.

Win Rate 47.4%

Pick Rate 15.2%

Attributes

Shadow Fiend image

538 +59.4/lvl

291 +26.4/lvl

Strength Image

19 +2.7/lvl

Agility Image

25 +3.6/lvl

Intelligence Image

18 +2.2/lvl

Stats

Attack

Damage:

41 - 47 + 3.6/level (159 - 165 at level 30)

Attack

Range:

525

Attack

Armor:

4.2 + 0.6/level (23.9 at level 30)

Attack

Movement:

305

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

Abilities

Innate Ability Image
Necromastery

ABILITY: Passive

PASSIVE: Breakable


Shadow Fiend steals the soul from units he kills, gaining 1.35 bonus damage per soul. Hero kills grant 4 souls. On death, he releases 30% of them from bondage.


Denies and neutral creeps also provide bonus damage through Necromastery.

Break disables the gaining of new stacks.

Break does not disable the bonuses from existing stacks.


DAMAGE PER SOUL: 1.35

BASE MAX SOULS: 20


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 20 TALENT: +5 Necromastery Max Souls


Patch 7.41

  • No longer levels with Requiem of Souls
  • Damage per soul rescaled from 1/2/3/4 to 1.35 + 0.15 damage per level
  • Base Max Souls decreased from 20/22/24/26 to 20

Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.

Q

Shadowraze

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes


Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.


Stack duration refreshes on stack gain.


BASE DAMAGE: 85 / 150 / 215 / 280

RANGE: 200

BONUS PER STACK: 35 / 50 / 65 / 80

STACK DURATION: 7

BONUS DAMAGE PER SOUL: 3

Cooldown

9

Mana Cost

80


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: Shadowraze Applies Attack Damage

LEVEL 10 TALENT: +30 Shadowraze Stack Damage


Patch 7.41

  • Damage decreased from 90/160/230/300 to 85/150/215/280
  • Now damage is increased by 3 per Necromastery soul
  • Aghanim's Shard now also applies a stacking 12% slow debuff to enemies hit

Nevermore's trademark for harvesting souls.

W

Shadowraze

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes


Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.


Stack duration refreshes on stack gain.


BASE DAMAGE: 85 / 150 / 215 / 280

RANGE: 450

BONUS PER STACK: 35 / 50 / 65 / 80

STACK DURATION: 7

BONUS DAMAGE PER SOUL: 3

Cooldown

9

Mana Cost

80


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: Shadowraze Applies Attack Damage

LEVEL 10 TALENT: +30 Shadowraze Stack Damage


Nevermore's trademark for harvesting souls.

E

Shadowraze

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes


Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.


Stack duration refreshes on stack gain.


BASE DAMAGE: 85 / 150 / 215 / 280

RANGE: 700

BONUS PER STACK: 35 / 50 / 65 / 80

STACK DURATION: 7

BONUS DAMAGE PER SOUL: 3

Cooldown

9

Mana Cost

80


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: Shadowraze Applies Attack Damage

LEVEL 10 TALENT: +30 Shadowraze Stack Damage


Nevermore's trademark for harvesting souls.

Feast of Souls

PASSIVE: No

DISPELLABLE: Yes


Shadow Fiend gains Bonus Movement and Attack Speed for 8 seconds. For the duration of the effect, every 0.5s he collects souls from 2 enemies in a 600 radius. After the effect is over, he loses the souls whose owners are still alive, retaining the rest for 8s, after which souls that are over the Necromastery max stack count are also lost. Can only collect souls once from each individual enemy.


BONUS ATTACK SPEED: 35 / 50 / 65 / 80

BONUS MOVE SPEED: 4% / 6% / 8% / 10%

MAX COLLECTION TARGETS: 4 / 6 / 8 / 10

SOULS PER HERO: 3

SOULS PER CREEP: 1

Cooldown

21

Mana Cost

60 / 65 / 70 / 75


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch

LEVEL 25 TALENT: Feast of Souls Grants +30% Cast Speed

LEVEL 15 TALENT: +2 Feast of Souls Souls Collected Per Hero

LEVEL 10 TALENT: +30 Feast of Souls Attack Speed


Patch 7.41

  • No longer requires 5 souls to cast
  • Instead, Shadow Fiend gains souls from surrounding enemies
  • Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s
  • Bonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80
  • Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%

For Nevermore, there's as much delight in the harvest as there is in the feast.

Presence of the Dark Lord

ABILITY: Passive

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: Breakable


Shadow Fiend's presence reduces the armor of nearby enemies.


Stacks fully with other armor reduction abilities and aura.


ARMOR REDUCTION: 3 / 4 / 5 / 6

RADIUS: 1200

Cast Range

1200


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 15 TALENT: +2 Presence Armor Reduction


Even being near Nevermore eats away at one's soul.

R

Requiem of Souls

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes


Shadow Fiend gathers up to 20 of his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery.

Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.


One line is generated from Shadow Fiend for every 1 soul in his possession.

Fear and movement slow do not apply if the Requiem was released on death.


MOVEMENT REDUCTION: 20% / 25% / 30%

MAGIC RESIST REDUCTION: 5% / 10% / 15%

FEAR DURATION PER SOUL HIT: 0.6

FEAR DURATION MAX: 2.15

Cooldown

120 / 110 / 100

Mana Cost

150 / 175 / 200


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Reduces cooldown and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend heals him for all the damage it dealt.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 20 TALENT: +0.2s Requiem Fear per line


Patch 7.41

  • Now can't use more than 20 souls per cast
  • Aghanim's Scepter no longer has a damage penalty on the returning Requiem of Souls

The captured souls of those past slain are released to ravage their former allies.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

Shadowraze Applies Attack Damage

+ 0.0%

Feast of Souls Grants +30% Cast Speed

Talet tree backgroundTalent tree branchesTalent tree branch

+0.2s Requiem Fear per line

+ 0.0%

+5 Necromastery Max Souls

Talet tree backgroundTalent tree branchesTalent tree branch

+2 Feast of Souls Souls Collected Per Hero

+ 0.0%

+2 Presence Armor Reduction

Talet tree backgroundTalent tree branchesTalent tree branch

+30 Feast of Souls Attack Speed

+ 0.0%

+30 Shadowraze Stack Damage

Win Rate

Pick Rate

Patch 7.41

  • Level 15 Talent +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero
  • Level 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls

Strategy

Stack Shadowraze debuffs on the enemy laner and secure last hits at the same time if possible.

Build up Necromastery stacks through last hitting and capitalize on the extra damage you have.

Try to stack camps close to mid after you push in the wave.

Kill the creep wave prior to rune spawns quickly and collect the runes. You need runes badly for mana.

Alert your teammates to stack for you as you can clear those early.

Look to farm your {black-king-bar} before you join fights as Shadow Fiend is quite susceptible to disables.

Keep side lanes pushed out with Shadowraze when not much is happening on the map.

Counter Strategy

Shadow Fiend has low starting damage and he relies on gathering souls through last hits. Try to contest last hits with him when his base damage is low.

Shadow Fiend does not have an escape mechanism, so look to gank him during the laning stage. If left unchallenged, he's one of the best farming heroes

Try not to run at Shadow Fiend in plain sight as you might get triple razed to death

Keep an eye out on the availability of {black-king-bar} in Shadow Fiend's inventory and try to gank him continuously before he gets the item.

In teamfights, look to play around Shadow Fiend's ultimate by either canceling it or moving away from him

Armor items are good against Shadow Fiend as his Presence of the Dark Lord is an armor reducing aura

Shadow Fiend should be a high priority target in team fights. If left unchecked, he can do tons of damage. At the same time, he's not that tanky and easy to bring down

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Shadow Fiend Dota 2 – Strategy, Stats & Patch Notes