Slark

Popularity: #9

Leaderboard: #118

Ban Rank: #27

KDA Rank: #103

Hero

Build

Matchup

Slark stats, abilities and strategy [7.40]

Slips in and out of skirmishes

Pouncing into danger then slipping back out is what Slark does best. He rushes at the chance to pin or corner a lone foe, steals their essence with each cut from his dagger, and is always ready to vanish should the tables turn.

Win Rate 45.6%

Pick Rate 16.9%

Attributes

Slark image

560 +46.2/lvl

267 +22.8/lvl

Strength Image

20 +2.1/lvl

Agility Image

21 +1.5/lvl

Intelligence Image

16 +1.9/lvl

Stats

Attack

Damage:

58 - 64 + 1.5/level (115 - 121 at level 30)

Attack

Range:

150

Attack

Armor:

3.5 + 0.3/level (13.1 at level 30)

Attack

Movement:

300

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Patch 7.40

  • Removed Leeching Leash and Dark Reef Renegade facets
  • Removed Barracuda innate ability (effect moved to the Ultimate)

Facets

broken_chain icon

Fugitive

Win Rate: 45.6%

Pick Rate: 99.7%

This facet doesn't do anything. Slark is still reeling from nightmares about Dark Reef...

Abilities

Innate Ability Image
Essence Shift

ABILITY: Passive

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: Breakable


Slark steals the life essence of enemy heroes with his attacks, draining 1 of each of their attributes and converting them to bonus 3 Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.


Attributes cannot be dropped below 1.

Essence Shifted stats are returned to normal on death. The stat return for Slark and for the affected hero are separate.

To permanently steal Agility, Slark doesn't need to land the killing blow, as long as the enemy hero is killed within Slark's Steal Radius while having the Essence Shift debuff.

Break disables the gaining of temporary stacks. Does not disable the gaining of permanent stacks.

Break does not disable the bonuses of existing stacks.


DURATION: 15

STEAL RADIUS: 300


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: +35s Essence Shift Duration

LEVEL 20 TALENT: +1 Agility gain/stolen per Essence Shift Stack


Patch 7.40

  • Now an innate ability. Passive, improves with Slark's level
  • Duration rescaled from 15/35/55/75s to 15s + 2.5s each time Slark levels up

With each strike at his adversaries, Slark's knowledge of their weaknesses improves.

Q

Dark Pact

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel


1.5 seconds after cast, a series of 10 pulses separated by 0.1 seconds deal the damage.

Each pulse also removes debuffs from Slark.

You can't kill yourself with this skill.

The pulses stop if Slark dies.


DELAY: 1.5

RADIUS: 325

DAMAGE: 75 / 150 / 225 / 300

Cooldown

9 / 8 / 7 / 6

Mana Cost

65


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 15 TALENT: +70 Dark Pact Damage

LEVEL 10 TALENT: -0.75s Dark Pact Cooldown


Slithereen are capable of quickly regrowing appendages, in case of critical injury, to save their own lives.

W

Pounce

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Slark leaps forward, leashing the first hero he connects. That unit can only move a limited distance away from Slark's landing position.


On cast, Slark leaps forward at a speed of 933.33, stopping when he latches onto an enemy hero or has traveled 700 distance.

Debuff Immune units cannot be leashed.

Trees will be destroyed around Slark's landing location.


DISTANCE: 700

LEASH DURATION: 2.5 / 2.75 / 3 / 3.25

LEASH RADIUS: 400

ESSENCE SHIFT STACKS: 1 / 2 / 3 / 4

Cooldown

24 / 20 / 16 / 12

Mana Cost

75


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Provides charges and increases range.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 10 TALENT: +0.5s Pounce Leash


Patch 7.40

  • Now applies 1/2/3/4 Essence Shift stacks when leashing an enemy hero

Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless.

E

Saltwater Shiv

AFFECTS: Unit

DAMAGE TYPE: Physical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes

DEBUFF: Yes


Slark slices the target with his salty shiv, stealing a portion of the target's movement speed, Health Regen and Health Restoration. This effect stacks.


Subsequent use of Saltwater Shiv refreshes the duration of all Shiv stacks.


DURATION: 6 / 8 / 10 / 12

STACK RESTORATION STEAL: 3% / 4% / 5% / 6%

STACK REGEN STEAL: 3

STACK SPEED STEAL: 3

Cooldown

10 / 8 / 6 / 4

Mana Cost

20

Cast Range

150


Patch 7.40

  • New basic ability. Passive, auto-cast attack modifier
  • Slark slices the target with his salty shiv, stealing 3 Movement Speed, 3 Health Regen and 3/4/5/6% Health Restoration from them with each attack. Subsequent use of Saltwater Shiv refreshes the duration of all shiv stacks. Steal duration: 6/8/10/12s. Mana Cost: 20. Cooldown: 10/8/6/4s
  • Not Breakable. Disabled by Silence. Has no stack limit. Ignores attack backswing
  • Enemies with Health Restoration below -100% will not lose health from health restoration sources
R

Shadow Dance

When not visible to the enemy team, Slark passively gains bonus movement speed and health regeneration. If Slark is damaged by a neutral unit, the passive movement and health regeneration bonuses are lost for 2 seconds.

When activated, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark, but enemies can see the cloud itself.


BONUS MOVEMENT SPEED: 24% / 36% / 48%

HEALTH GAINED PER SECOND: 60 / 90 / 120

DURATION: 4 / 4.25 / 4.5

Cooldown

50 / 40 / 30

Mana Cost

100


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch

LEVEL 25 TALENT: +1.5s Shadow Dance Duration

LEVEL 20 TALENT: +100 Shadow Dance Attack Speed

LEVEL 15 TALENT: +30 Shadow Dance Regen


Patch 7.40

  • Now passively grants 24/36/48% movement speed and 60/90/120 health regen when unseen
  • Previous Barracuda rules and mechanics unchanged

The hidden Thirteenth is a slippery foe.

Depth Shroud

Shard grants new ability

AFFECTS: Area

PASSIVE: No


Creates a cloud at the target location. All allies inside the radius are hidden and affected by Shadow Dance.


DURATION: 2

RADIUS: 225

Cooldown

75

Mana Cost

75

Cast Range

400


Patch 7.40

  • Duration decreased from 3s to 2s

Nothing worse than a job going bad thanks to some clompy-footed friend.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+35s Essence Shift Duration

+ 2.9%

+1.5s Shadow Dance Duration

Talet tree backgroundTalent tree branchesTalent tree branch

+100 Shadow Dance Attack Speed

+1 Agility gain/stolen per Essence Shift Stack

+ 5.5%

Talet tree backgroundTalent tree branchesTalent tree branch

+30 Shadow Dance Regen

+70 Dark Pact Damage

+ 1.5%

Talet tree backgroundTalent tree branchesTalent tree branch

+0.5s Pounce Leash

+ 2.6%

-0.75s Dark Pact Cooldown

Win Rate

Pick Rate

Patch 7.40

  • Level 10 Talent Dark Pact Cooldown Reduction increased from 0.5s to 0.75s
  • Level 15 Talent +50 Barracuda Regen replaced with +30 Shadow Dance Regen
  • Level 25 Talent Shadow Dance Duration increased from +1.25s to +1.5s

Strategy

As you load into the game, start running to scout opponents placing Observer Ward as you have high night vision.

Hit an opponent whenever you can to create a damage difference of 4. It'll help you with last hiting.

If you are able to build up a few Essence Shift stacks, look to commit for a kill attempt with Pounce.

Play more aggressively during night time as you have increased vision.

Whenever you are in trouble, you can Pounce away or even Shadow Dance and Town Portal Scroll out.

Pick up a couple of Sentry Ward to deward when you sense with Shadow Dance you are being seen.

Whenever you have a decent amount of Essence Shift, play more aggressively and look for extra kills.

When not much is happening, push out the side lanes as Slark is quite elusive and clears creep waves quickly with Dark Pact.

Slark's Aghanim's Shard is very good for man fighting and saving allies; consider purchasing after your Aghanim's Scepter.

When low on HP, look to get out of enemy vision to gain some HP regen from your Barracuda innate.

Counter Strategy

Slark tends to do well against melee offlane heroes due to Essence Shift stacks. Check if you can send at least one ranged hero against him

Place wards in unusual spots and more defensively as Slark is able to sense vision with his ultimate

Keep an eye on Slark's Dark Pact usage so that your spells and items don't get dispelled

Slark has increased night vision so he's likely to spot you before you spot him. Use Smoke of Deceit to gank him more effectively during night

Long fights are favoring Slark as he is able to acquire Essence Shift stacks. Keep an eye on it and avoid fighting him if his stacks are high

Instant or near instant disables and burst damage are good at dealing with Slark

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Slark Dota 2 – Strategy, Stats & Patch Notes