Witch Doctor stats, abilities and strategy [7.41b]
Channels a high damage death ward
Witch Doctor is whatever his team needs him to be. Whether aiding his team with gradual healing, stunning and cursing foes to ensure a kill, or destroying enemies himself with a dance by his mighty ultimate, few can match Witch Doctor's versatility.
Win Rate 51.6%
Pick Rate 17.6%
Attributes

560 +46.2/lvl
339 +37.2/lvl

20 +2.1/lvl

13 +1.4/lvl

22 +3.1/lvl
Stats
Damage:
48 - 58 + 3.1/level (151 - 161 at level 30)
Range:
550
Armor:
2.2 + 0.2/level (11.3 at level 30)
Movement:
300
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Abilities
ABILITY: Passive
Witch Doctor gets a Gris-Gris, an item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item, and will be refunded when the item is consumed. The value of the Gris-Gris is increased by 1 every 3s.
Right-click to consume and permanently remove the item.
Paralyzing Cask
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Strong Dispels Only
DEBUFF: Yes
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits. Damage increases each bounce.
Targets can be hit multiple times, as long as another unit is struck in between the bounces.
STUN DURATION: 0.8
BASE DAMAGE: 55 / 70 / 85 / 100
BOUNCES: 3 / 4 / 5 / 6
BONUS DAMAGE PER BOUNCE: 20

20 / 18 / 16 / 14

80 / 100 / 120 / 140

600




LEVEL 25 TALENT: +6 Paralyzing Cask Bounces
LEVEL 15 TALENT: -3s Paralyzing Cask Cooldown
The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.
Voodoo Restoration
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
Witch Doctor focuses his magic to heal nearby allied units, costing Witch Doctor mana every second Voodoo Restoration is active.
Healing is done in 0.33 / 0.33 / 0.33 / 0.33 second intervals.
Can heal Spell Immune units.
MANA PER SEC: 9 / 12 / 15 / 18
RADIUS: 500 / 550 / 600 / 650
HEAL: 20 / 30 / 40 / 50
SELF HEAL: 0% / 0% / 0% / 0%

25




LEVEL 20 TALENT: +1% Target Max Health Voodoo Restoration Heal
LEVEL 10 TALENT: -25% Voodoo Restoration Mana Per Second
Zharvakko's hocus pocus is not limited only to hexxing his opponents and is quite adept at curing ailments.
Maledict
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Curses all enemy Heroes and player-controlled units in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.
If an affected hero's health has increased above the amount they had when Maledict was cast, the burst damage will be 0.
RADIUS: 200
LOST HEALTH BURST DAMAGE: 16% / 24% / 32% / 40%

30 / 26 / 22 / 18

105 / 110 / 115 / 120

600




LEVEL 20 TALENT: Maledict bursts deal 75% damage in a 800 AoE
LEVEL 15 TALENT: +4s Maledict Duration
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.
Death Ward
DAMAGE TYPE: Pure
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
CHANNELED - Summons a deadly ward to attack enemy heroes within its attack range. Lasts a maximum of 8 seconds. Death Ward has 50% bonus accuracy.
The Death Ward is invulnerable, and is only destroyed if Witch Doctor is interrupted or its duration expires.
The Death Ward can be controlled, and made to attack a specific target.
Death Ward attacks once every 0.22 seconds.
DAMAGE: 60 / 90 / 120
ATTACK RANGE: 600 / 625 / 650

100 / 90 / 80

200

500


Aghanim's Scepter
Death Ward attacks bounce between nearby enemies.



LEVEL 25 TALENT: +40 Death Ward Damage
Patch 7.41
- Attack Range increased from 600 to 600/625/650
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.
Voodoo Switcheroo
Shard grants new ability
PASSIVE: No
Turns Witch Doctor into a Death Ward briefly with reduced attack speed. He is hidden during this time.
DURATION: 2.5
ATTACK SPEED REDUCTION: 45

50

200
Talents



+40 Death Ward Damage
+6 Paralyzing Cask Bounces
+ 0.8%



+1% Target Max Health Voodoo Restoration Heal
+ 5.8%
Maledict bursts deal 75% damage in a 800 AoE



+4s Maledict Duration
+ 1.1%
-3s Paralyzing Cask Cooldown



+200 Health
-25% Voodoo Restoration Mana Per Second
+ 1.7%
Win Rate
Pick Rate
Patch 7.41
- Level 15 Talent +2 Paralyzing Cask bounces replaced with -3s Paralyzing Cask Cooldown
- Level 20 Talent +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)
- Level 25 Talent -6s Paralyzing Cask Cooldown replaced with +6 Paralyzing Cask Bounces
Strategy
Use Paralyzing Cask to secure the ranged creep and harass opponents at the same time.
Consider using Paralyzing Cask on neutral camps as you roam the map to gain additional gold. But do it only when not much is happening around the map and one of your cores isn't farming the jungle near you.
Witch Doctor has one of the highest kill potential at level 6 and you can even solo core heroes. Make sure you rotate or play around a hero that can help you secure a kill.
You can toggle Voodoo Restoration on and off while channeling Death Ward or Teleporting.
In the fights, make sure that Paralyzing Cask has enough units to bounce onto and make sure you Maledict before using your ultimate.
Pick up
Aghanim's Shard around minute 15 as it has a combination of defensive and offensive traits.
In the late game, you can pump in a decent amount of damage with
Aghanim's Scepter upgrade to Death Ward.
Counter Strategy
Don't clump up because of Witch Doctor's Paralyzing Cask.
Witch Doctor is a strong laner, especially when he gets a second point in Maledict.
Witch Doctor can solo kill most heroes with Death Ward. Track his movements on the map.
Be aware of Witch Doctor's
Aghanim's Scepter purchase. Focus him in the fights or cancel his ultimate.


