Witch Doctor

Popularity: #5

Leaderboard: #5

Ban Rank: #24

KDA Rank: #107

Hero

Build

Matchup

Witch Doctor stats, abilities and strategy

Channels a high damage death ward

Witch Doctor is whatever his team needs him to be. Whether aiding his team with gradual healing, stunning and cursing foes to ensure a kill, or destroying enemies himself with a dance by his mighty ultimate, few can match Witch Doctor's versatility.

Win Rate 53.6%

Pick Rate 19.9%

Attributes

Witch Doctor image

560 +46.2/lvl

339 +37.2/lvl

Strength Image

20 +2.1/lvl

Agility Image

13 +1.4/lvl

Intelligence Image

22 +3.1/lvl

Stats

Attack

Damage:

48 - 58 + 3.1/level (151 - 161 at level 30)

Attack

Range:

550

Attack

Armor:

2.2 + 0.2/level (11.3 at level 30)

Attack

Movement:

300

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Patch 7.39

  • Removed Headhunter Facet

Facets

death_ward icon

Cleft Death

Win Rate: 53.9%

Pick Rate: 49.3%

Death Ward attacks multiple targets with reduced damage.

nuke icon

Malpractice

Win Rate: 53.3%

Pick Rate: 50.7%

Enemies dying while Maledicted explode.


Patch 7.39

  • Maledict: When an enemy dies while under effect of Maledict, 75% of what the next burst damage amount would be is dealt to all enemies in 800 units. This effect works even if the enemy dies to the last burst of damage

Abilities

Innate Ability Image
Gris-Gris

ABILITY: Passive


Witch Doctor gets a Gris-Gris, an item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item, and will be refunded when the item is consumed. The value of the Gris-Gris is increased by 1 every 3s.

Right-click to consume and permanently remove the item.

Q

Paralyzing Cask

AFFECTS: Unit

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Strong Dispels Only

DEBUFF: Yes


Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits. Damage increases each bounce.


Targets can be hit multiple times, as long as another unit is struck in between the bounces.


STUN DURATION: 0.8

BASE DAMAGE: 55 / 70 / 85 / 100

BOUNCES: 3 / 4 / 5 / 6

BONUS DAMAGE PER BOUNCE: 20

Cooldown

20 / 18 / 16 / 14

Mana Cost

80 / 100 / 120 / 140

Cast Range

600


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 15 TALENT: +2 Cask Bounces


Patch 7.39

  • No longer deals bonus damage to creeps
  • Base Damage increased from 50 to 55/70/85/100
  • Now deals 20 more damage per bounce by default
  • Bounces rescaled from 2/4/6/8 to 3/4/5/6

The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.

W

Voodoo Restoration

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No


Witch Doctor focuses his magic to heal nearby allied units, costing Witch Doctor mana every second Voodoo Restoration is active.


Healing is done in 0.33 / 0.33 / 0.33 / 0.33 second intervals.

Can heal Spell Immune units.


MANA PER SEC: 8 / 12 / 16 / 20

RADIUS: 500 / 550 / 600 / 650

HEAL: 20 / 30 / 40 / 50

SELF HEAL: 0% / 0% / 0% / 0%

Mana Cost

35 / 40 / 45 / 50


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 10 TALENT: -25% Voodoo Restoration Mana Per Second


Zharvakko's hocus pocus is not limited only to hexxing his opponents and is quite adept at curing ailments.

E

Maledict

AFFECTS: Area

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.


If an affected hero's health has increased above the amount they had when Maledict was cast, the burst damage will be 0.


RADIUS: 200

LOST HEALTH BURST DAMAGE: 16% / 24% / 32% / 40%

Cooldown

30 / 26 / 22 / 18

Mana Cost

105 / 110 / 115 / 120

Cast Range

600


FACET: Malpractice

nuke icon

Enemies who die while cursed deal damage equal to 75% of what the next burst damage would be to all enemy units in a 800 radius.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: +8s Maledict Duration

LEVEL 15 TALENT: +125 Maledict AoE


Certain voodoo magics can make an enemy regret engaging the Witch Doctor.

R

Death Ward

DAMAGE TYPE: Pure

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No


CHANNELED - Summons a deadly ward to attack enemy heroes within its attack range. Lasts a maximum of 8 seconds. Death Ward has 50% bonus accuracy.


The Death Ward is invulnerable, and is only destroyed if Witch Doctor is interrupted or its duration expires.

The Death Ward can be controlled, and made to attack a specific target.

Death Ward attacks once every 0.22 seconds.


DAMAGE: 60 / 95 / 130

ATTACK RANGE: 600

Cooldown

100 / 90 / 80

Mana Cost

200

Cast Range

500


FACET: Cleft Death

death_ward icon

Death Ward attacks 1 targets at once with reduced damage. The secondary target takes 65% of the damage.


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Death Ward attacks bounce between nearby enemies.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: +45 Death Ward Damage

LEVEL 20 TALENT: +75 Death Ward Attack Range


Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.

Voodoo Switcheroo

Shard grants new ability

PASSIVE: No


Turns Witch Doctor into a Death Ward briefly with reduced attack speed. He is hidden during this time.


DURATION: 2.5

ATTACK SPEED REDUCTION: 45

Cooldown

50

Mana Cost

200

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+45 Death Ward Damage

+ 1.6%

+8s Maledict Duration

Talet tree backgroundTalent tree branchesTalent tree branch

+1% Target Max Health Voodoo Restoration Heal

+ 5.4%

+75 Death Ward Attack Range

Talet tree backgroundTalent tree branchesTalent tree branch

+125 Maledict AoE

+ 0.2%

+2 Cask Bounces

Talet tree backgroundTalent tree branchesTalent tree branch

+200 Health

-25% Voodoo Restoration Mana Per Second

+ 2.3%

Win Rate

Pick Rate

Strategy

Use Paralyzing Cask to secure ranged creep and harass the opponents at the same time.

Consider using Paralyzing Cask on Neutral Camps as you roam the map to gain additional gold. Use it only when nobody else is using the Jungle and not much is happening.

Witch Doctor has one of the highest kill potential at level 6 and you can even solo core heroes. Make sure you rotate or play around a hero that can help you secure a kill.

You can toggle Voodoo Restoration on and off while channeling Death Ward or teleporting.

In the fights, make sure that Paralyzing Cask has enough units to bounce onto and make sure you Maledict before using your ulty.

Pick up Aghanim's Shard around minute 15 as it has a combination of defensive and offensive traits.

In the late game, you can pump in a decent amount of damage with Aghanim's Scepter upgrade to Death Ward.

Counter Strategy

Don't clump up because of Witch Doctor's Paralyzing Cask.

Witch Doctor is a strong laner, especially when he gets a second point in Maledict.

Witch Doctor can solo kill most heroes with Death Ward. Track his movements on the map.

Be aware of Witch Doctor's Aghanim's Scepter purchase. Focus him in the fights or cancel his Ulti.

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