Visage stats, abilities and strategy [7.41a]
Scouts and attacks with his familiars
As his deadly familiars scout the field, Visage cloaks himself in armor and seeks the next battle. Once near a skirmish, he gathers soul energy from damage inflicted upon nearby fighters before releasing it in a devastating attack.
Win Rate 52.7%
Pick Rate 1.5%
Attributes

604 +61.6/lvl
339 +34.8/lvl

22 +2.8/lvl

11 +1.3/lvl

22 +2.9/lvl
Stats
Damage:
59 - 69 + 4.9/level (231 - 241 at level 30)
Range:
600
Armor:
1.8 + 0.2/level (10.5 at level 30)
Movement:
285
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Patch 7.41
- Removed Lurker innate ability
Facets
Abilities
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Visage gains flying movement and bonus movement speed. Upon attacking or casting, the speed and flying movement are lost and Visage and his familiars deal additional attack damage for 2s.
COOLDOWN: 45.75
FLIGHT DURATION: 20
BONUS MOVESPEED: 12%
BONUS DAMAGE DURATION: 2
BONUS DAMAGE: 10%

45.75

50
Patch 7.41
- Now innate ability. Active
- Visage gains flying movement and 12% bonus movement speed for 20s. Upon attacking or casting, he loses both effects, but he and his familiars gain 10% attack damage bonus for 2 seconds
- Mana Cost decreased from 115 to 50
- Cooldown changed from 45s to 45.75s - 0.75s per level
- Upgraded with Aghanim's Scepter
- Increases bonus movement speed by 12%, bonus damage by 10%, bonus damage duration by 2s, and flight duration by 10s. While flight is active, Silent as the Grave grants invisibility to Visage and his familiars
- Invisibility for Visage and each familiar are not connected
Those on the mortal plane are blind to the stirrings of the agents of the afterlife.
Grave Chill
AFFECTS: Unit
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
Visage drains the movement and attack speed of the targeted unit, gaining the drained speed for itself and nearby Familiars.
The two buffs can be removed separately by dispels.
The speed gained is independent of the speed lost on the target.
Familiars within 900 range of Visage will also receive bonuses from Grave Chill.
DURATION: 5
MOVE SPEED DRAIN: 12% / 18% / 24% / 30%
ATTACK SPEED DRAIN: 25 / 40 / 55 / 70

17 / 15 / 13 / 11

75

625



LEVEL 15 TALENT: +2s Grave Chill Duration
The warmth of the sun is never felt in the dark cold of the Narrow Maze.
Soul Assumption
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Visage gathers charges of soul essence each time nearby heroes take more than 100 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.
Charges are only gained for damage greater than 2 and less than 3000 that is dealt by a player or Roshan. Self-damage or Soul Assumption damage isn't counted.
BASE DAMAGE: 20
DAMAGE PER CHARGE: 70
MAX CHARGES: 3 / 4 / 5 / 6
CHARGE DURATION: 6
GATHER DAMAGE THRESHOLD: 100
GATHER DAMAGE RADIUS: 1800

4

110

1000





LEVEL 20 TALENT: +30 Soul Assumption Damage Per Charge
LEVEL 15 TALENT: Soul Assumption Hits 3 Targets
LEVEL 10 TALENT: -1s Soul Assumption Cooldown
The collected souls of the dead reach out to bring another into their fold.
Gravekeeper's Cloak
ABILITY: Passive
PASSIVE: Breakable
Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover.
Visage's Familiars are protected by his cloak when within 900 range of him, based on the number of layers Visage has.
Each time Visage receives damage greater than the Minimum Damage that was not self-inflicted and was from a player owned source, a layer is removed.
Familiars within 900 range of Visage will receive the current damage reduction from Gravekeeper's Cloak.
Break disables the gaining of new stacks.
Break does not disable the bonuses from existing stacks.
MAX LAYERS: 4
DAMAGE REDUCTION PER LAYER: 8% / 12% / 16% / 20%
LAYER RECOVERY TIME: 7 / 6 / 5 / 4
MINIMUM DAMAGE: 40
MAX DAMAGE REDUCTION: 32% / 48% / 64% / 80%



LEVEL 25 TALENT: -2s Gravekeeper's Cloak Recovery Time
Visage's tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault.
Stone Form
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Orders the Familiar closest to Visage to cast Stone Form in its current location, turning into stone and smashing into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6 seconds, the Familiar will automatically leave Stone Form.
Can be alt-cast to order the closest Familiar to the target location to move there and cast Stone Form.
While Stone Form is not dispellable, the stun can be removed by strong dispels.
STUN RADIUS: 375
DAMAGE: 60 / 100 / 140
STUN DURATION: 0.8 / 1 / 1.2
BONUS REGEN: 150 / 175 / 200
There is no weapon or spell devised that can mar the wroughtstone servants of death.
Stone Form
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Strong Dispels Only
After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6 seconds, the Familiar will automatically leave Stone Form.
Can be alt-cast to order the Familiar to move to the target location and cast Stone Form.
STUN RADIUS: 375
DAMAGE: 60 / 100 / 140
STUN DURATION: 0.8 / 1 / 1.2
STONE DURATION: 6
BONUS REGEN: 150 / 175 / 200

11

50
Summon Familiars
DAMAGE TYPE: Physical
PASSIVE: No
Conjures 2 blind Familiars to fight for Visage. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant high bounty when killed. The ability can be cast in the alt-cast state to recall Visages familiars after 4s, during which they cannot attack or act.
Casting Summon Familiars will replace any existing Familiars.
Familiars within range of Visage will receive bonuses from Gravekeeper's Cloak and Grave Chill.
FAMILIAR HEALTH: 450 / 600 / 750
FAMILIAR ARMOR: 2 / 3 / 4
FAMILIAR ATTACK RANGE: 180
FAMILIAR SPEED: 430
FAMILIAR GOLD BOUNTY: 100
FAMILIAR ATTACK DAMAGE: 25 / 50 / 75

120 / 110 / 100

150





LEVEL 25 TALENT: +1 Familiar
LEVEL 20 TALENT: +1 Armor Corruption to Visage and Familiars
LEVEL 10 TALENT: +6 Visage and Familiars Base Damage
Patch 7.41
- Cooldown decreased from 130/120/110s to 120/110/100s
- Familiar Health rescaled from 500/600/700 to 450/600/750
Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain.
Talents



+1 Familiar
+ 5.6%
-2s Gravekeeper's Cloak Recovery Time



+1 Armor Corruption to Visage and Familiars
+ 5.0%
+30 Soul Assumption Damage Per Charge



Soul Assumption Hits 3 Targets
+2s Grave Chill Duration
+ 4.2%



+6 Visage and Familiars Base Damage
+ 5.5%
-1s Soul Assumption Cooldown
Win Rate
Pick Rate
Patch 7.41
- Level 10 Talent +6 Visage and Familiars Attack Damage replaced with +6 Visage and Familiars Base Damage
- Level 10 Talent +4 Lurker Max Stacks replaced with -1s Soul Assumption Cooldown
- Level 20 Talent Soul Assumption Damage Per Charge increased from +25 to +30
Strategy
Visage is fairly weak until level 6. Try to kill him before he gets stronger with his Familiars.
Familiars are fairly squishy when Visage is not around.
With the Sepulchre or Death Toll facets, use Familiars to control runes, stack camps, gank lanes even without your hero, drag and cut creepwaves.
You can summon fresh Familiars to be able to chain 4 stuns on opponents.
With
Aghanim's Scepter, your mobility and pick off potential further increases.
Pick up
Aghanim's Shard later in the game as it allows you to survive jumps, buy time, and provides another stun.
With
Boots of Travel, you can
Town Portal Scroll around the map to join fight or split push and bring your Familiars to you with the alternate cast of Summon Familiars.
Counter Strategy
Instances of 40 damage and higher will remove a layer of Gravekeeper's Cloak.
Visage's Familiars give a lot of gold and are easy to kill when Visage is not around.
Visage is a snowbally hero and falls off in late game. Look to extend the game. Don't be greedy with items.
Visage takes down buildings fast with Familiars. Organize defense quickly.
Break effects remove Gravekeeper's Cloak and Visage becomes much weaker.
Crimson Guard is great against the Familiar's physical damage.
Once Visage gets
Aghanim's Scepter, place
Observer Ward and
Sentry Ward together to track his movement and carry detection.



