Dark Seer

Popularity: #109

Leaderboard: #44

Ban Rank: #117

KDA Rank: #35

Hero

Build

Matchup

Dark Seer stats, abilities and strategy

Pulls and manipulates his enemies' positions

Versatile and strategic, Dark Seer excels at manipulating the positions of his enemies. Vacuuming foes into the attacks of his allies, he can turn enemy strength against itself by pulling foes through his replicating wall.

Win Rate 50.5%

Pick Rate 2.8%

Attributes

Dark Seer image

560 +57.2/lvl

327 +32.4/lvl

Strength Image

20 +2.6/lvl

Agility Image

19 +1.5/lvl

Intelligence Image

21 +2.7/lvl

Stats

Attack

Damage:

52 - 58 + 2.7/level (144 - 150 at level 30)

Attack

Range:

150

Attack

Armor:

4.2 + 0.3/level (13.8 at level 30)

Attack

Movement:

295

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Patch 7.39

  • Agility gain decreased from 1.8 to 1.5

Facets

damage icon

Quick Wit

Win Rate: 50.2%

Pick Rate: 67.0%

Dark Seer also gains Attack Speed from Intelligence.

speed icon

Heart of Battle

Win Rate: 51.0%

Pick Rate: 33.0%

Dark Seer moves faster when near other heroes.

Abilities

Innate Ability Image
Aggrandize

ABILITY: Passive

DAMAGE TYPE: n/a

PASSIVE: Breakable


When Dark Seer levels up, he restores a percentage of his max health and mana. Restore percentage is equal to 10% + 1.5% per hero level.

Q

Vacuum

AFFECTS: Area

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Strong Dispels Only


Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.


This ability interrupts channeling.

Pulls units over 0.3 / 0.4 / 0.5 / 0.6 seconds before dealing damage.

Trees near the center of the vacuum will be destroyed.


RADIUS: 325 / 400 / 475 / 550

DAMAGE: 70 / 130 / 190 / 250

Cooldown

60 / 50 / 40 / 30

Mana Cost

60 / 90 / 120 / 150

Cast Range

450 / 500 / 550 / 600


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 15 TALENT: +75 Vacuum AoE


Ish'Kafel modifies the center of gravity to a place of his choosing.

W

Ion Shell

AFFECTS: Unit

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes

BUFF: Yes

DEBUFF: Yes


Surrounds the target unit with a bristling shield that damages enemy units in an area around it.


Deals small amounts of damage in 0.2 second intervals.

Doesn't damage the target it is cast on.

If cast on a unit that already has Ion Shell, the new Shell replaces the old one.


RADIUS: 275

DAMAGE PER SECOND: 30 / 50 / 70 / 90

DURATION: 20 / 22 / 24 / 26

Cooldown

9

Mana Cost

100 / 110 / 120 / 130

Cast Range

800


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branchTalent tree branch

LEVEL 25 TALENT: 2 Ion Shell Charges

LEVEL 20 TALENT: +50 Ion Shell Damage

LEVEL 15 TALENT: Ion Shell Provides +250 Max Health

LEVEL 10 TALENT: +65 Ion Shell Radius


Patch 7.39b

  • Duration decreased from 21/24/27/30s to 20/22/24/26s

The Dark Seer slices holes into the 'Land Behind the Wall,' causing prismatic energy to seep forth.

E

Surge

AFFECTS: Unit

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No

DISPELLABLE: Yes

BUFF: Yes


Charges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed.


Units with Surge cannot be slowed unless the Surge effect is removed.


DURATION: 3 / 4 / 5 / 6

Cooldown

24 / 19 / 14 / 9

Mana Cost

50

Cast Range

600


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 25 TALENT: 350 AoE Surge


Ish'Kafel once used his speed of mind to navigate the maze between the walls.

R

Wall of Replica

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No


Raises a wall of warping light that slows, damages, and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.


Doesn't create illusions from other illusions.

There cannot be more than one illusion per player per wall.

Wall of Replica will not slow spell-immune enemies.


WALL DURATION: 30

REPLICA DAMAGE: 70% / 80% / 90%

REPLICA DAMAGE TAKEN: 200%

MOVEMENT SLOW: 50% / 60% / 70%

SLOW DURATION: 1

DAMAGE: 25 / 40 / 55

Cooldown

100

Mana Cost

125 / 250 / 375

Cast Range

1000


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 20 TALENT: -40s Wall of Replica Cooldown

LEVEL 10 TALENT: +15% Wall of Replica Illusion Damage


Patch 7.39b

  • Cast Range decreased from 1300 to 1000

The Dark Seer, while unable to return to his natural realm, can channel part of the prismatic wall with powerful strength of mind, sowing confusion amongst enemy ranks.

Normal Punch

Scepter grants new ability

ABILITY: Passive

PIERCES DEBUFF IMMUNITY: No


Passive ability. Causes Dark Seer's next attack on a hero to have True Strike, knock a replica out of the victim, damaging and stunning them based on how far Dark Seer has moved in the past 3 seconds. Max power is reached after 1100 distance moved.


MAX STUN DURATION: 1.25

MAX KNOCKBACK DISTANCE: 350

ILLUSION DURATION: 6

MAX DAMAGE: 400

Cooldown

10


Patch 7.39

  • Cooldown increased from 9s to 10s

As a young soldier, long before he became a leader of his people, Ish'Kafel was known amongst his fellow recruits as quite the pugilist.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

350 AoE Surge

+ 2.7%

2 Ion Shell Charges

Talet tree backgroundTalent tree branchesTalent tree branch

+50 Ion Shell Damage

+ 1.9%

-40s Wall of Replica Cooldown

Talet tree backgroundTalent tree branchesTalent tree branch

Ion Shell Provides +250 Max Health

+ 1.6%

+75 Vacuum AoE

Talet tree backgroundTalent tree branchesTalent tree branch

+65 Ion Shell Radius

+ 1.2%

+15% Wall of Replica Illusion Damage

Win Rate

Pick Rate

Strategy

Double Ion Shell the first wave and make sure opponents don't deny many creeps. Ask your teammate on lane to pull the opponent's wave for max efficiency.

Execute push and pull strategy. Push the lane with shells and pull the big camp.

If you can't pressure on the lane consider creep skipping and farming neutral camps nearby.

If you are fighting close to pillar spots or cliffs, consider Vacuuming opponents on those.

Push out dangerous lanes with Ion Shell on your creeps instead of walking up with your hero.

Keep your melee cores Ion Shelled and wait for a moment when opponents are clumped up to do your combo.

Prioritize using Wall of Replica and Normal Punch on heroes that have strong illusions or auras.

Utilize your innate ability on lane - gaining levels gives you free health and mana, so look to fight around those power spikes. If the lane is going well, skip consumables to accelerate your core items.

Level 3 is your first power spike. If you have a melee ally in lane, consider casting Ion Shell on both yourself and your teammate. This allows you to play aggressively and pressure the enemy with double shell damage.

Counter Strategy

Against Dark Seer, focus on denying creeps as Ion Shells are making them drop low.

Dark Seer will push the lane in with Ion Shell and pull the big neutral camp. Block it or prevent it.

Dark Seer relies on Clarity to maintain Ion Shell spam. Look to cancel them.

When Dark Seer's Surge is on cooldown, he is vulnerable.

Avoid buying Radiance and Assault Cuirass against Dark Seer as he can replicate these items on illusions with his ultimate.

Don't clump up in teamfights for Vacuum into Wall of Replica combination of Dark Seer.

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