Pulls and manipulates his enemies' positions
Versatile and strategic, Dark Seer excels at manipulating the positions of his enemies. Vacuuming foes into the attacks of his allies, he can turn enemy strength against itself by pulling foes through his replicating wall.
Win Rate 51.9%
Pick Rate 3.8%
Attributes

560 +57.2/lvl
327 +32.4/lvl

20 +2.6/lvl

19 +1.8/lvl

21 +2.7/lvl
Stats

Damage:
52 - 58 + 2.7/level (144 - 150 at level 30)

Range:
150

Armor:
4.2 + 0.3/level (15.2 at level 30)

Movement:
295
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

Quick Wit
Win Rate: 51.8%
Pick Rate: 73.5%
Dark Seer also gains Attack Speed from Intelligence.

Heart of Battle
Win Rate: 52.3%
Pick Rate: 26.5%
Dark Seer moves faster when near other heroes.
Abilities

ABILITY: Passive
DAMAGE TYPE: n/a
PASSIVE: Breakable
When Dark Seer levels up, he restores a percentage of his max health and mana. Restore percentage is equal to 10% + %heal_pct_per_level%% per hero level.
MAX HP/MANA RESTORE: %
PATCH 7.38b
Restore percentage per hero level decreased from 2% to 1.5%
PATCH 7.38
New innate ability. Passive, improves with Dark Seer's level
When Dark Seer levels up, he restores a percentage of his max health and mana. Restore percentage is equal to 10% + 2% per hero level. Disabled by Break

Vacuum
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Strong Dispels Only
Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.
This ability interrupts channeling.
Pulls units over 0.3 / 0.4 / 0.5 / 0.6 seconds before dealing damage.
Trees near the center of the vacuum will be destroyed.
RADIUS: 325 / 400 / 475 / 550
DAMAGE: 70 / 130 / 190 / 250

60 / 50 / 40 / 30

60 / 90 / 120 / 150

450 / 500 / 550 / 600



LEVEL 15 TALENT: +75 Vacuum AoE
Ish'Kafel modifies the center of gravity to a place of his choosing.

Ion Shell
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
BUFF: Yes
DEBUFF [E]: Yes
Surrounds the target unit with a bristling shield that damages enemy units in an area around it.
Deals small amounts of damage in 0.2 second intervals.
Doesn't damage the target it is cast on.
If cast on a unit that already has Ion Shell, the new Shell replaces the old one.
RADIUS: 275
DAMAGE PER SECOND: 30 / 50 / 70 / 90
DURATION: 21 / 24 / 27 / 30

9

100 / 110 / 120 / 130

800






LEVEL 25 TALENT: 2 Ion Shell Charges
LEVEL 20 TALENT: +50 Ion Shell Damage
LEVEL 15 TALENT: Ion Shell Provides +250 Max Health
LEVEL 10 TALENT: +65 Ion Shell Radius
The Dark Seer slices holes into the 'Land Behind the Wall,' causing prismatic energy to seep forth.

Surge
AFFECTS: Unit
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
DISPELLABLE: Yes
BUFF: Yes
Charges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed.
Units with Surge cannot be slowed unless the Surge effect is removed.
DURATION: 3 / 4 / 5 / 6

24 / 19 / 14 / 9

50

600
Ish'Kafel once used his speed of mind to navigate the maze between the walls.

Wall of Replica
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
Raises a wall of warping light that slows, damages, and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.
Doesn't create illusions from other illusions.
There cannot be more than one illusion per player per wall.
Wall of Replica will not slow spell-immune enemies.
WALL DURATION: 30
REPLICA DAMAGE: 70% / 80% / 90%
REPLICA DAMAGE TAKEN: 200%
MOVEMENT SLOW: 50% / 60% / 70%
SLOW DURATION: 1
DAMAGE: 25 / 40 / 55

100

125 / 250 / 375

1300



LEVEL 10 TALENT: +15% Wall of Replica Illusion Damage
The Dark Seer, while unable to return to his natural realm, can channel part of the prismatic wall with powerful strength of mind, sowing confusion amongst enemy ranks.

Normal Punch
Scepter grants new ability
ABILITY: Passive
PIERCES DEBUFF IMMUNITY: No
Passive ability. Causes Dark Seer's next attack on a hero to have True Strike, knock a replica out of the victim, damaging and stunning them based on how far Dark Seer has moved in the past 3 seconds. Max power is reached after 1100 distance moved.
MAX STUN DURATION: 1.25
MAX KNOCKBACK DISTANCE: 350
ILLUSION DURATION: 6
MAX DAMAGE: 400

9
Talents [E]



350 AoE Surge
+ 2.2 %
2 Ion Shell Charges



+50 Ion Shell Damage
+ 2.7 %
-40s Wall of Replica Cooldown



Ion Shell Provides +250 Max Health
+ 1.2 %
+75 Vacuum AoE



+65 Ion Shell Radius
+ 1.3 %
+15% Wall of Replica Illusion Damage
Win Rate
Pick Rate
PATCH 7.38c
Level 10 Talent Wall of Replica Illusion Damage decreased from +20% to +15%
Strategy
Double Ion Shell the first wave and make sure opponents don't deny many creeps.
Execute push and pull strategy. Push the lane with shells and pull the big camp.
If you can't pressure on the lane consider creep skipping and farming neutral camps nearby.
If you are fighting close to pillar spots or cliffs, consider Vacuuming opponents on those.
Push out dangerous lanes with Ion Shells.
Keep your melee cores shelled and wait for a moment when opponents are clumped up to do your combo.
Prioritize using Wall of Replica and Normal Punch on heroes that have strong illusions or auras.
Counter Strategy
Against Dark Seer, focus on denying creeps as Ion Shells are making them drop low.
Dark Seer will push the lane in with Ion Shell and pull the big neutral camp. Block it or prevent it.
Dark Seer relies on clarities to maintain Ion Shell spam. Look to cancel them.
When Dark Seer's Surge is on cooldown he is vulnerable.
Avoid buying Radiance and Assault Cuirass against Dark Seer as he can replicate these items with his ulti.
Don't clump up in teamfights for Vacuum into Wall of Replica combination of Dark Seer.
Lore
Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here--a warrior from a realm beyond the veil of this reality.
Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer's army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over--then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he's the greatest tactician this strange new world has ever seen.