A red and white logo with the word 'Dota Coach' in a stylized font.
Dota Coach logoDota Coach logoDota Coach logoDota Coach logo

Invoker

Popularity: #5

Leaderboard: #84

Ban Rank: #29

KDA Rank: #23

Weaves magic with an array of spell combos

With an intricate arsenal of spells at his disposal, Invoker can adapt to any battle situation. Each configuration of his three spell components yields of one of ten spells, meaning he's never without a way to destroy or escape his enemies.

Win Rate 48.7%
Pick Rate 21.0%
Attributes
Invoker Image

538 +55.0/lvl

315 +56.4/lvl

Strength Image

19 +2.5/lvl

Agility Image

14 +2.0/lvl

Intelligence Image

20 +4.7/lvl

Stats
Attack

Damage:

35 - 41 + 4.7/level (186.0 - 192.0 at level 30)

Attack

Range:

600

Attack

Armor:

1.3 + 0.3/level (12.2 at level 30)

Attack

Movement:

285

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

Agnostic

Win Rate: 48.9%

Pick Rate: 0.1%

Your orbs passively grant Damage Over Time, Attack Speed and Attack Damage when leveled.

Elitist

Win Rate: 48.8%

Pick Rate: 0.4%

Your active orbs grant Lifesteal, Movespeed and Spell Amplification.

Scholar of Koryx

Win Rate: 45.6%

Pick Rate: 10.9%

Quas gains an additional max level. When Invoker reaches level 6, Quas gains an additional level.

When Cold Snap triggers, Invoker is healed.

Aghanim's Scepter upgrades Ghost Walk and grants 2 current and max levels to Quas, increasing it to 10.

Aghanim's Shard upgrades Ice Wall.


Quas

Quas gains an additional max level. When Invoker reaches level 6, Quas gains an additional level.

MAX LEVEL: [object Object]


Cold Snap

When Cold Snap triggers, Invoker is healed 13,26,39,52,65,78,91,104,117,130 hp.

FREEZE HEAL (QUAS): 13 / 26 / 39 / 52 / 65 / 78 / 91 / 104 / 117 / 130


Ghost Walk

ALLY RADIUS: [object Object]


Ice Wall

Mind of Tornarus

Win Rate: 48.8%

Pick Rate: 12.6%

Wex gains an additional max level. When Invoker reaches level 6, Wex gains an additional level.

Alacrity grants bonus attack range when used on Invoker or range units under his control.

Aghanim's Scepter upgrades Tornado and grants 2 current and max levels to Wex, increasing it to 10.

Aghanim's Shard upgrades E.M.P.


Wex

Wex gains an additional max level. When Invoker reaches level 6, Wex gains an additional level.

MAX LEVEL: [object Object]


Alacrity

Alacrity grants bonus attack range when used on Invoker or any ranged units under his control.

BONUS ATTACK RANGE (WEX): 50 / 60 / 70 / 80 / 90 / 100 / 110 / 120 / 130 / 140


Tornado


E.M.P.

BURN DAMAGE: [object Object]%

DRAG SPEED: [object Object]

Agent of Gallaron

Win Rate: 49.1%

Pick Rate: 76.0%

Exort gains an additional max level. When Invoker reaches level 6, Exort gains an additional level.

Chaos Meteor's radius and travel distance is increased.

Aghanim's Scepter upgrades Sun Strike and grants 2 current and max levels to Exort, increasing it to 10.

Aghanim's Shard upgrades Sun Strike.


Exort

Exort gains an additional max level. When Invoker reaches level 6, Exort gains an additional level.

MAX LEVEL: [object Object]


Chaos Meteor

Chaos Meteor has [object Object] bonus radius and [object Object] bonus travel distance.

RADIUS: [object Object]

TRAVEL DISTANCE (WEX): [object Object]


Sun Strike

Abilities

Innate Ability Image
Invoke

Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level.

Click the help button to see the list of possible spells.


The arrangement of instances does not matter.

Invoke will not cost mana or go on cooldown if the only effect is to swap the positions of existing spells.

Invoke will not break invisibility and can be cast while channeling.


MAX SPELLS: 2

Cooldown

7


Q

Quas

Allows manipulation of ice elements. Active Quas instances imbue Invoker with bonus hp regeneration. Passively grants bonus strength per level of Quas.


MAX LEVEL: 7

HP REGEN PER INSTANCE: 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10

BONUS STRENGTH PER LEVEL: 1


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Grants 1 current and max levels.


Talet tree backgroundTalent tree branchesTalent tree branch
  • x2x Quas/Wex/Exort Active Bonuses

W

Wex

Allows manipulation of storm elements. Active Wex instances imbue Invoker with bonus movement speed. Passively grants bonus agility per level of Wex.


MAX LEVEL: 7

MOVE SPEED PER INSTANCE: 0.6% / 1.2% / 1.8% / 2.4% / 3% / 3.6% / 4.2% / 4.8% / 5.4% / 6%

BONUS AGILITY PER LEVEL: 1


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Grants 1 current and max levels.


Talet tree backgroundTalent tree branchesTalent tree branch
  • x2x Quas/Wex/Exort Active Bonuses

E

Exort

Allows manipulation of fire elements. Active Exort instances imbue Invoker with bonus attack damage. Passively grants bonus intelligence per level of Exort.


MAX LEVEL: 7

ATTACK DAMAGE PER INSTANCE: 1 / 3 / 5 / 7 / 9 / 11 / 13 / 15 / 17 / 19

BONUS INTELLIGENCE PER LEVEL: 1


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Grants 1 current and max levels.


Talet tree backgroundTalent tree branchesTalent tree branch
  • x2x Quas/Wex/Exort Active Bonuses

Cold Snap

Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.


COLD SNAP DURATION (QUAS): 3 / 3.4 / 3.8 / 4.2 / 4.6 / 5 / 5.4 / 5.8 / 6.2 / 6.6

FREEZE DURATION: 0.4

FREEZE COOLDOWN (QUAS): 0.8 / 0.77 / 0.74 / 0.71 / 0.68 / 0.65 / 0.62 / 0.59 / 0.56 / 0.53

FREEZE DAMAGE (QUAS): 8 / 16 / 24 / 32 / 40 / 48 / 56 / 64 / 68 / 72

Cooldown

18

Mana Cost

100

Cast Range

1000


Talet tree backgroundTalent tree branchesTalent tree branch
  • -5s Cold Snap Cooldown

Sadron's Protracted Frisson.

Ghost Walk

Invoker manipulates the ice and electrical energies around him, rendering his body invisible and gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.


DURATION: 60

SLOW RADIUS: 450

ENEMY SLOW (QUAS): -20% / -25% / -30% / -35% / -40% / -45% / -50% / -55% / -60% / -65%

SELF SPEED (WEX): -20% / -15% / -10% / -5% / 0% / 5% / 10% / 15% / 20% / 25%

HEALTH REGENERATION (QUAS): 2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20

MANA REGENERATION (WEX): 2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20

Cooldown

32

Mana Cost

175


Myrault's Hinder-Gast.

Tornado

Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. DISPEL TYPE: Basic Dispel


TRAVEL DISTANCE (WEX): 1500 / 1800 / 2100 / 2400 / 2700 / 3000 / 3300 / 3600 / 3900 / 4200

RADIUS: 200

LIFT TIME (QUAS): 1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8 / 3

BASE DAMAGE: 50

ADDED DAMAGE (WEX): 45 / 90 / 135 / 180 / 225 / 270 / 315 / 360 / 405 / 450

Cooldown

27

Mana Cost

140

Cast Range

2000


Talet tree backgroundTalent tree branchesTalent tree branch
  • -4s Tornado Cooldown

Claws of Tornarus.

E.M.P.

Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 25% of the mana drained.


CHARGE TIME: 2.9

RADIUS: 675

MAX MANA BURNED (WEX): 100 / 175 / 250 / 325 / 400 / 475 / 550 / 625 / 700 / 775

BURN DAMAGE: 60%

Cooldown

27

Mana Cost

125

Cast Range

950


Endoleon's Malevolent Perturbation.

Alacrity

Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.


BONUS ATTACK SPEED (WEX): 10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106 / 118

BONUS DAMAGE (EXORT): 10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106 / 118

DURATION: 9

Cooldown

15

Mana Cost

90

Cast Range

650


Talet tree backgroundTalent tree branchesTalent tree branch
  • +30 Alacrity Damage/Speed

Gaster's Mandate of Impetuous Strife.

Chaos Meteor

Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.


IMPACT DELAY: 1.3

RADIUS: 275

TRAVEL DISTANCE (WEX): 465 / 615 / 780 / 930 / 1095 / 1245 / 1410 / 1575 / 1725 / 1890

CONTACT DAMAGE TICK: 0.5

CONTACT DAMAGE (EXORT): 55 / 80 / 105 / 130 / 155 / 180 / 205 / 220 / 235 / 250

BURN DURATION: 3

BURN DAMAGE PER SECOND (EXORT): 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55

Cooldown

50

Mana Cost

200

Cast Range

700


Talet tree backgroundTalent tree branchesTalent tree branch
  • +2 Chaos Meteors

Tarak's Descent of Fire.

Sun Strike

Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.


DELAY: 1.7

RADIUS: 175

DAMAGE (EXORT): 200 / 250 / 300 / 350 / 400 / 450 / 500 / 550 / 600 / 650

Cooldown

23

Mana Cost

175


Talet tree backgroundTalent tree branchesTalent tree branch
  • -4s Sun Strike Cooldown

Harlek's Incantation of Incineration.

Forge Spirit

Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. The number of spirits spawned is determined by the lower level of Quas and Exort.


DAMAGE (EXORT): 20 / 30 / 40 / 50 / 60 / 70 / 80 / 90 / 100 / 110

ARMOR (EXORT): 0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9

ATTACK RANGE (QUAS): 300 / 365 / 430 / 495 / 560 / 625 / 690 / 755 / 820 / 885

DURATION (QUAS): 10 / 20 / 30 / 40 / 50 / 60 / 70 / 80 / 90 / 100

SPIRIT COUNT (QUAS): 1 / 1 / 1 / 2 / 2 / 2 / 2 / 3 / 3 / 3

SPIRIT COUNT (EXORT): 1 / 1 / 1 / 2 / 2 / 2 / 2 / 3 / 3 / 3

Cooldown

27

Mana Cost

75


Culween's Most Cunning Fabrications.

Ice Wall

Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.


WALL DURATION (QUAS): 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12

MOVEMENT SLOW (QUAS): -20% / -40% / -60% / -80% / -100% / -120% / -140% / -160% / -180% / -200%

SLOW DURATION: 2

DAMAGE PER SECOND (EXORT): 8 / 16 / 24 / 32 / 40 / 48 / 56 / 64 / 72 / 80

Cooldown

23

Mana Cost

125


Talet tree backgroundTalent tree branchesTalent tree branch
  • +50 Ice Wall DPS

Killing Wall of Koryx.

Deafening Blast

Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.


TRAVEL DISTANCE: 1000

DAMAGE (EXORT): 70 / 110 / 150 / 190 / 230 / 270 / 310 / 350 / 390 / 430

KNOCKBACK DURATION (QUAS): 1.1 / 1.2 / 1.3 / 1.4 / 1.5 / 1.6 / 1.7 / 1.8 / 1.9 / 2

DISARM DURATION (WEX): 1.5 / 2 / 2.5 / 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6

Cooldown

36

Mana Cost

250

Cast Range

1000


Talet tree backgroundTalent tree branchesTalent tree branch
  • Radial Deafening Blast

Buluphont's Aureal Incapacitator.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

n/ax Quas/Wex/Exort Active Bonuses

+ 1.6 %

Radial Deafening Blast

Talet tree backgroundTalent tree branchesTalent tree branch

+30 Alacrity Damage/Speed

+ 0.8 %

+2 Chaos Meteors

Talet tree backgroundTalent tree branchesTalent tree branch

-5s Cold Snap Cooldown

-4s Sun Strike Cooldown

+ 1.5 %

Talet tree backgroundTalent tree branchesTalent tree branch

-4s Tornado Cooldown

+ 0.9 %

+50 Ice Wall DPS

Win Rate

Pick Rate

Strategy

Quas Exort: Sunstrike opponents fountain to check opponents items and infer lanes.

Quas Exort: Look around the map as much as you can for potential Sunstrike kills.

Quas Exort: You can use Sunstrike here and there to secure ranged creep last hit.

Quas Wex: Use Tornado and EMP to secure a last hit or deny a creep, and burn opponents mana at the same time.

Quas Exort: Use Forged Spirits to control runes.

If you play Quas Wex, then control active runes and look for opportunities to rotate once you have Boots and Spirit Vessel.

If you play Quas Exort, then avoid rotating and running around. Farm, pressure opponents' tower and look for Sun Strikes.

After ganking few times with Spirit Vessel, consider going back for Hand of Midas if the game slows down.

When not much is happening, you can easily split push with summons or by dumping spells from fog.

Don't forget to use Alacrity on yourself or right-clicking ally in the fights. Works well with Cold Snap.

Use Forged Spirits or Sunstrike to scout if opponents are missing.

Invoker is great at enabling team to take Roshan early due to Alacrity, Forged Spirits and Cold Snap.

Aghanims Scepter is a huge powerspike if you have a setup within the team, such as Chronosphere.

Counter Strategy

Identify which Invoker type you are playing against, by looking at invoked spells and orbs above Invoker. Quas Exort Invoker is farm and burst oriented and uses the Sunstrike ability early on. While Quas Wex is ganking and control oriented and uses Tornado + EMP and Cold Snap + Urn of Shadows combinations.

Invoker is squishy and the only real defense he has are his spells. Try to gank him early in the game with Smoke of Deceit and Dust of Appearance.

Opt for anti-magic damage items against Invoker

Dodging or surviving Invoker's opening combination of spells, makes him weak for 5 to 10 seconds depending on the cooldown of his Invoke ability.

Keep in mind that Invokers Tornado dispels. Active rune buffs and many spells are countered by it.

Aghanim's Scepter grants Invoker Cataclysm spell. Be aware of it and be mindful about your hero's position during it.

Lore

In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power.

The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it.

But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms).

Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.

Dota Coach logo
A red and white logo with the word 'Dota Coach' in a stylized font.
Dota 2 is a registered trademark of Valve Corporation.
© 2025 Rho Technologies LLC
Visit Dota Coach's gaming profile on Skelly.Get involved in the Dota Coach community and chat with us on Discord.Join the discussion on our subreddit /r/DotaCoachApp.Follow Dota Coach on X for updates, conversations, and more.Support Dota Coach on PatreonContribute to the translation of Dota Coach on Crowdin.Reach out to Dota Coach by e-mail.