Weaves magic with an array of spell combos
With an intricate arsenal of spells at his disposal, Invoker can adapt to any battle situation. Each configuration of his three spell components yields of one of ten spells, meaning he's never without a way to destroy or escape his enemies.
Win Rate 46.2%
Pick Rate 13.0%
Attributes
![invoker Image](https://download.dotacoach.gg/app/images/heroes/invoker.webp)
418 +57.2/lvl
228 +48/lvl
![Strength Image](https://download.dotacoach.gg/app/images/attributes/Strength.png)
19 +2.6/lvl
![Agility Image](https://download.dotacoach.gg/app/images/attributes/Agility.png)
14 +1.8/lvl
![Intelligence Image](https://download.dotacoach.gg/app/images/attributes/Intelligence.png)
19 +4/lvl
Stats
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_damage.png)
Damage:
3 - 11 + 1.3/level (40.7 - 48.7 at level 30)
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_attack_range.png)
Range:
600
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_armor.png)
Armor:
-1 + 0.3/level (7.7 at level 30)
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_movement_speed.png)
Movement:
285
Roles
Carry
Escape
Nuker
Initiator
Durable
Disabler
Support
Pusher
Facets
![invoker_passive icon](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/facets/invoker_passive.png)
Agnostic
Win Rate: 46.3%
Pick Rate: 33.9%
Your orbs passively grant Damage Over Time, Attack Speed and Attack Damage when leveled.
![](https://download.dotacoach.gg/app/images/abilities/invoker_quas.webp)
Quas
Passively grants attacks a damage over time on hit.
DAMAGE PER SECOND:
3/6/9/12/15/18/21
DURATION:
2
![](https://download.dotacoach.gg/app/images/abilities/invoker_wex.webp)
Wex
Passively grants attack speed.
ATTACK SPEED:
5/10/15/20/25/30/35
![](https://download.dotacoach.gg/app/images/abilities/invoker_exort.webp)
Exort
Passively grants bonus attack damage.
BONUS ATTACK DAMAGE:
3/6/9/12/15/18/21
![invoker_active icon](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/facets/invoker_active.png)
Elitist
Win Rate: 46.1%
Pick Rate: 66.1%
Your active orbs grant Lifesteal, Movespeed and Spell Amplification.
![](https://download.dotacoach.gg/app/images/abilities/invoker_quas.webp)
Quas
Each Quas instance imbues Invoker's attacks with Flat Lifesteal.
LIFESTEAL PER INSTANCE:
2/4/6/8/10/12/14
![](https://download.dotacoach.gg/app/images/abilities/invoker_wex.webp)
Wex
Each Wex instance provides increased movement speed.
MOVE SPEED PER INSTANCE:
0.6%/1.2%/1.8%/2.4%/3%/3.6%/4.2%
![](https://download.dotacoach.gg/app/images/abilities/invoker_exort.webp)
Exort
Invoker applies a debuff that increases Spell Damage taken by the target for each Exort instance that lasts 4 seconds.
SPELL AMPLIFICATION PER INSTANCE:
2%/3%/4%/5%/6%/7%/8%
Abilities
![Innate Ability Image](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/innate_icon.png)
Mastermind
When Invoker denies a lane creep, he gets 25% of the XP.
![](https://download.dotacoach.gg/app/images/abilities/invoker_quas.webp)
Quas
Allows manipulation of ice elements.
PASSIVE:No
DISPELLABLE:basic
strength bonus:1
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
2x Quas/Wex/Exort passive effects
![](https://download.dotacoach.gg/app/images/abilities/invoker_wex.webp)
Wex
Allows manipulation of storm elements.
PASSIVE:No
agility bonus:1
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
2x Quas/Wex/Exort passive effects
![](https://download.dotacoach.gg/app/images/abilities/invoker_exort.webp)
Exort
Allows manipulation of fire elements.
PASSIVE:No
bonus damage per instance:2 / 4 / 6 / 8 / 10 / 12 / 14
intelligence bonus:1
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
2x Quas/Wex/Exort passive effects
![](https://download.dotacoach.gg/app/images/abilities/invoker_invoke.webp)
Invoke
Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level.Click the help button to see the list of possible spells.
PASSIVE:No
max invoked spells:2
cooldown reduction per orb:0.3
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
7
![](https://download.dotacoach.gg/app/images/abilities/invoker_cold_snap.webp)
Cold Snap
Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage and healing invoker. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.
AFFECTS:unit
PASSIVE:No
DISPELLABLE:basic
DEBUFF:yes
duration:3 / 3.4 / 3.8 / 4.2 / 4.6 / 5 / 5.4 / 5.8
freeze duration:0.4
freeze cooldown:0.8 / 0.77 / 0.74 / 0.71 / 0.68 / 0.65 / 0.62 / 0.59
freeze damage:8 / 16 / 24 / 32 / 40 / 48 / 56 / 64
freeze heal:13 / 26 / 39 / 52 / 65 / 78 / 91 / 104
damage trigger:10
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
-5s Cold Snap Cooldown
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
18
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
90
![](https://download.dotacoach.gg/app/images/abilities/invoker_ghost_walk.webp)
Ghost Walk
Invoker manipulates the ice and electrical energies around him, rendering his body invisible and gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.
PASSIVE:No
DEBUFF:yes
duration:60
area of effect:450
enemy slow:-20 / -25 / -30 / -35 / -40 / -45 / -50 / -55
self slow:-15 / -10 / -5 / 0 / 5 / 10 / 15 / 20
aura fade time:2
health regen:10 / 15 / 20 / 25 / 30 / 35 / 40 / 45
mana regen:2.5 / 5 / 7.5 / 10 / 12.5 / 15 / 17.5 / 20
disable time:3
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
32
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
175
![](https://download.dotacoach.gg/app/images/abilities/invoker_tornado.webp)
Tornado
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. DISPEL TYPE: Basic Dispel
PASSIVE:No
DISPELLABLE:basic
travel distance:1500 / 1800 / 2100 / 2400 / 2700 / 3000 / 3300 / 3600
travel speed:1000
area of effect:200
vision distance:200
end vision duration:1.75
lift duration:1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6
base damage:50
quas damage:0 / 0 / 0 / 0 / 0 / 0 / 0
wex damage:45 / 90 / 135 / 180 / 225 / 270 / 315 / 360
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
-4s Tornado Cooldown
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
27
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
140
![](https://download.dotacoach.gg/app/images/abilities/invoker_emp.webp)
E.M.P.
Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 25% of the mana drained.
AFFECTS:area
PASSIVE:No
delay:2.9
area of effect:675
mana burned:100 / 175 / 250 / 325 / 400 / 475 / 550 / 625
damage per mana pct:60
self mana restore pct:25
![Aghanim Scepter](https://download.dotacoach.gg/app/images/items/aghsstatus_scepter.png)
![Aghanim Shard](https://download.dotacoach.gg/app/images/items/aghsstatus_shard_on.png)
Aghanim`s Shard Upgrade
Increases damage for each point of mana drained by EMP and pulls enemy units into the EMP's center at 175 units per second.
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
27
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
125
![](https://download.dotacoach.gg/app/images/abilities/invoker_alacrity.webp)
Alacrity
Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.
AFFECTS:unit
PASSIVE:No
DISPELLABLE:basic
BUFF:yes
bonus attack speed:10 / 22 / 34 / 46 / 58 / 70 / 82 / 94
bonus damage:10 / 22 / 34 / 46 / 58 / 70 / 82 / 94
duration:9
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
+30 Alacrity Damage/Speed
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
15
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
90
![](https://download.dotacoach.gg/app/images/abilities/invoker_chaos_meteor.webp)
Chaos Meteor
Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.
PASSIVE:No
DISPELLABLE:basic
land time:1.3
area of effect:275
travel distance:465 / 615 / 780 / 930 / 1095 / 1245 / 1410 / 1575
travel speed:300
damage interval:0.5
vision distance:500
end vision duration:3
main damage:55 / 80 / 105 / 130 / 155 / 180 / 205 / 220
burn duration:3
burn dps:10 / 15 / 20 / 25 / 30 / 35 / 40 / 45
meteor count:1
![Aghanim Scepter](https://download.dotacoach.gg/app/images/items/aghsstatus_scepter.png)
![Aghanim Shard](https://download.dotacoach.gg/app/images/items/aghsstatus_shard_on.png)
Aghanim`s Shard Upgrade
Causes 1 extra Chaos Meteors to land alongside the primary cast at slight angles. Reduces cooldown by 50 seconds.
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
+2 Chaos Meteors
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
50
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
200
![](https://download.dotacoach.gg/app/images/abilities/invoker_sun_strike.webp)
Sun Strike
Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.
AFFECTS:area
PASSIVE:No
delay:1.7
area of effect:175
damage:200 / 250 / 300 / 350 / 400 / 450 / 500 / 550
vision distance:400
vision duration:4
cataclysm cooldown:100
cataclysm min range:160
cataclysm max range:200
![Aghanim Scepter](https://download.dotacoach.gg/app/images/items/aghsstatus_scepter_on.png)
![Aghanim Shard](https://download.dotacoach.gg/app/images/items/aghsstatus_shard.png)
Aghanim`s Scepter Upgrade
Creates a Cataclysm when Sun Strike is double tapped. Puts it on a 100 second cooldown. Creates 2 visible Sun Strikes within 160-200 range of each enemy hero. Additionally Increases the level of Quas, Wex and Exort by 1.
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
23
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
175
![](https://download.dotacoach.gg/app/images/abilities/invoker_forge_spirit.webp)
Forge Spirit
Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. Spawns two spirits when Quas and Exort are at least level 4.
PASSIVE:No
spirit damage:22 / 32 / 42 / 52 / 62 / 72 / 82 / 92
spirit mana:100 / 150 / 200 / 250 / 300 / 350 / 400 / 450
spirit armor:0 / 1 / 2 / 3 / 4 / 5 / 6 / 7
spirit attack range:300 / 365 / 430 / 495 / 560 / 625 / 690 / 755
spirit duration:20 / 30 / 40 / 50 / 60 / 70 / 80 / 90
armor per attack:0.8 / 0.9 / 1 / 1.1 / 1.2 / 1.3 / 1.4 / 1.5
spirit count:1
extra spirit count quas:0 / 0 / 0 / 1 / 1 / 1 / 1 / 1
extra spirit count exort:0 / 0 / 0 / 1 / 1 / 1 / 1 / 1
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
+50 Forged Spirit Attack Speed
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
27
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
75
![](https://download.dotacoach.gg/app/images/abilities/invoker_ice_wall.webp)
Ice Wall
Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.
PASSIVE:No
duration:3 / 4.5 / 6 / 7.5 / 9 / 10.5 / 12 / 13.5
movement slow:-20% / -40% / -60% / -80% / -100% / -120% / -140% / -160%
slow duration:2
damage per second:6 / 12 / 18 / 24 / 30 / 36 / 42 / 48
wall place distance:200
num wall elements:15
wall element spacing:80
wall element radius:105
![Aghanim Scepter](https://download.dotacoach.gg/app/images/items/aghsstatus_scepter.png)
![Aghanim Shard](https://download.dotacoach.gg/app/images/items/aghsstatus_shard_on.png)
Aghanim`s Shard Upgrade
Allows Ice Wall to be a Vector Target ability with 1100 cast range. Increases wall length by 320.
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
+50 Ice Wall DPS
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
23
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
125
![](https://download.dotacoach.gg/app/images/abilities/invoker_deafening_blast.webp)
Deafening Blast
Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.
PASSIVE:No
travel distance:1000
travel speed:1100
radius start:175
radius end:225
end vision duration:1.75
damage:60 / 100 / 140 / 180 / 220 / 260 / 300 / 340
knockback duration:0.2 / 0.4 / 0.6 / 0.8 / 1 / 1.2 / 1.4 / 1.6
disarm duration:1.25 / 2 / 2.75 / 3.5 / 4.25 / 5 / 5.75 / 6.5
radial count:1
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
Radial Deafening Blast
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
36
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
250
Talents
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
2x Quas/Wex/Exort passive effects
+ 1.1 %
Radial Deafening Blast
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
+30 Alacrity Damage/Speed
+ 4.0 %
+2 Chaos Meteors
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
+50 Forged Spirit Attack Speed
+ 0.6 %
-5s Cold Snap Cooldown
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
-4s Tornado Cooldown
+ 0.1 %
+50 Ice Wall DPS
Win Rate
Pick Rate
Strategy
Quas Exort: Sunstrike opponents fountain to check opponents items and infer lanes.
Quas Exort: Look around the map as much as you can for potential Sunstrike kills.
Quas Exort: You can use Sunstrike here and there to secure ranged creep last hit.
Quas Wex: Use Tornado and EMP to secure a last hit or deny a creep, and burn opponents mana at the same time.
Quas Exort: Use Forged Spirits to control runes.
If you play Quas Wex, then control active runes and look for opportunities to rotate once you have Boots and Spirit Vessel.
If you play Quas Exort, then avoid rotating and running around. Farm, pressure opponents' tower and look for Sun Strikes.
After ganking few times with Spirit Vessel, consider going back for Hand of Midas if the game slows down.
When not much is happening, you can easily split push with summons or by dumping spells from fog.
Don't forget to use Alacrity on yourself or right-clicking ally in the fights. Works well with Cold Snap.
Use Forged Spirits or Sunstrike to scout if opponents are missing.
Invoker is great at enabling team to take Roshan early due to Alacrity, Forged Spirits and Cold Snap.
Aghanims Scepter is a huge powerspike if you have a setup within the team, such as Chronosphere.
Counter Strategy
Identify which Invoker type you are playing against, by looking at invoked spells and orbs above Invoker. Quas Exort Invoker is farm and burst oriented and uses the Sunstrike ability early on. While Quas Wex is ganking and control oriented and uses Tornado + EMP and Cold Snap + Urn of Shadows combinations.
Invoker is squishy and the only real defense he has are his spells. Try to gank him early in the game with Smoke of Deceit and Dust of Appearance.
Opt for anti-magic damage items against Invoker
Dodging or surviving Invoker's opening combination of spells, makes him weak for 5 to 10 seconds depending on the cooldown of his Invoke ability.
Keep in mind that Invokers Tornado dispels. Active rune buffs and many spells are countered by it.
Aghanim's Scepter grants Invoker Cataclysm spell. Be aware of it and be mindful about your hero's position during it.
Lore
In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.