Ogre Magi stats, abilities and strategy [7.41a]
Uses a touch of luck to amplify his skills
With a chance to multiply the outcome of each spell they cast, a bit of luck is all Ogre Magi needs to burn enemies to cinder, or boost the power of his allies. Of course, luck can be difficult to rely upon...
Win Rate 50.9%
Pick Rate 16.6%
Attributes

670 +92.4/lvl
120 +0.0/lvl

25 +4.2/lvl

14 +1.5/lvl

0 +0.0/lvl
Stats
Damage:
70 - 76 + 4.2/level (205 - 211 at level 30)
Range:
150
Armor:
6.3 + 0.3/level (15.9 at level 30)
Movement:
290
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Abilities
ABILITY: Passive
Ogre Magi's max Intelligence is 0. He receives mana and mana regeneration from Strength.
MAX MANA PER STRENGTH: 6
MANA REGENERATION PER STRENGTH: 0.02



LEVEL 10 TALENT: +2/0.01 Dumb Luck Mana/Mana Regen Per Strength
Fireblast
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Strong Dispels Only
DEBUFF: Yes
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
When Multicast, Fireblast hits the same target each time with a 0.6 seconds interval.
STUN DURATION: 1.2
FIREBLAST DAMAGE: 70 / 130 / 190 / 250

11 / 10 / 9 / 8

70 / 85 / 100 / 115

525




LEVEL 25 TALENT: 17% Fireblast chance on attack
LEVEL 20 TALENT: +175 Fireblast Damage
Patch 7.41
- Now also upgraded by Aghanim's Scepter
- Becomes Refined Fireblast, reducing its cooldown by 1s and increasing its cast speed by 25%
The Ogre Magi is easily amused, entertained for hours by playing with fire.
Ignite
AFFECTS: Unit and area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Multicast makes this spell have a chance to cast multiple times at random enemy units in a 1400 area of effect.
Ignite hitting an already affected unit adds to the burn duration.
DURATION: 5 / 6 / 7 / 8
BURN DAMAGE: 20 / 30 / 40 / 50
SLOW: 25%

17

80 / 90 / 100 / 110

700 / 800 / 900 / 1000



LEVEL 10 TALENT: +10 Ignite Burn Damage
Batter up!
Bloodlust
AFFECTS: Unit
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
DISPELLABLE: Yes
BUFF: Yes
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attack speed if cast on Ogre himself. Can be cast on towers.
When multicast, nearby allies will be selected randomly in an 700 area of effect to receive Bloodlust.
BONUS MOVE SPEED: 6% / 8% / 10% / 12%
BONUS ATTACK SPEED: 35 / 50 / 65 / 80
SELF BONUS ATTACK SPEED: 40 / 60 / 80 / 100
DURATION: 30

20 / 18 / 16 / 14

40 / 50 / 60 / 70

650



LEVEL 15 TALENT: +20/35 Bloodlust / Self Attack Speed
'Running's not as fun as hitting... Not one bit fun.'
Multicast
ABILITY: Passive
PASSIVE: Breakable
Enables Ogre Magi to cast his abilities and items multiple times with each use. Each point of Strength adds to Multicast chance. Every 16 Strength adds 1%.
Only targeted abilities and items have a chance to be multicast.
Targeted abilities and items apply to additional enemies and neutrals in an AoE around Ogre. Fireblast and Unrefined Fireblast hit the same target multiple times.
2X CAST CHANCE: 75%
3X CAST CHANCE: 0% / 30% / 30%
4X CAST CHANCE: 0% / 0% / 15%



LEVEL 25 TALENT: +10% Multicast Chance
Patch 7.41
- Each point of Strength increases chances of Multicast by 0.0625%, so every 16 Strength points add 1%
Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill.
Fire Shield
Shard grants new ability
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
BUFF: Yes
Creates a shield around the target ally, absorbing a percentage of the damage of next 3 attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker. Can be cast on towers.
When multicast, nearby allies will be selected randomly in an 1000 area of effect to receive Fire Shield.
FIREBALL DAMAGE: 160
SHIELD DURATION: 25
DAMAGE ABSORBED: 85%

15

50

600
There is immense luck involved in Aggron not just setting friends on fire.
Unrefined Fireblast
Scepter grants new ability
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Strong Dispels Only
DEBUFF: Yes
Blasts an enemy unit with a wave of fire, dealing 150 + 1.5x Ogre's Strength in damage and stunning the target. Its mana cost is 35% of Ogre Magi's current mana.
When Multicast, Unrefined Fireblast hits the same target each time with a 0.6 seconds interval.
STUN DURATION: 1.2

7

400

525
Patch 7.41
- Cooldown increased from 6s to 7s
The 'who-casts-spell-first' argument between himself is solved simply by both casting at once.
Talents



+10% Multicast Chance
+ 0.0%
17% Fireblast chance on attack



+175 Fireblast Damage
+ 0.0%
+30 Strength



+20/35 Bloodlust / Self Attack Speed
+ 0.0%
+80 Damage



+2/0.01 Dumb Luck Mana/Mana Regen Per Strength
+ 0.0%
+10 Ignite Burn Damage
Win Rate
Pick Rate
Patch 7.41
- Level 10 Talent -1s Fireblast Cooldown replaced with +2/0.01 Dumb Luck Mana / Mana Regen Per Strength
- Level 10 Talent Ignite Burn Damage decreased from +12 to +10
- Level 15 Talent +2/0.01 Dumb Luck Mana / Mana Regen Per Strength replaced with +20/35 Bloodlust / Self Attack Speed
- Level 20 Talent +35 Bloodlust Attack Speed replaced with +175 Fireblast Damage
- Level 25 Talent +220 Fireblast Damage replaced with +10% Multicast Chances (affects all types of multicast)
Strategy
Play in front of your core to make use of your tankiness.
Ignite has a much longer cast range than Fireblast, so cast it first.
Prioritize items that you can Multicast with, such as {scythe-of-vyse}.
Look to Ignite the heroes with {blink-dagger} to keep it canceled continuously.
Look to play in the front and soak up damage alongside your cores if you took the
strength talent on level 20.
Bloodlust your right click cores prior and during a fight.
With the Learning Curve facet, you have a massive power spike at level 2, which you can use to harass and apply pressure on enemy heroes.
Counter Strategy
Physical damage doesn't do much against Ogre Magi as he has high starting armor. Either ignore him or try to inflict a lot of damage in a short period of time.
Opt for magic resistance items against Ogre Magi
Ogre Magi players tend to go greedy and farm up {hand-of-midas}. Try to mess with their Midas timing - cooldown is 90 seconds
{lotus-orb} is an effective item against Ogre Magi as both of his damaging spells are targetable
Ogre Magi is scary in late game as he's able to Multicast on his items as well. {black-king-bar} is mandatory for cores and even supports should consider buying it


