Uses a touch of luck to amplify his skills
With a chance to multiply the outcome of each spell they cast, a bit of luck is all Ogre Magi needs to burn enemies to cinder, or boost the power of his allies. Of course, luck can be difficult to rely upon...
Win Rate 51.4%
Pick Rate 18.1%
Attributes
626 +92.4/lvl
120 +0.0/lvl
23 +4.2/lvl
14 +1.5/lvl
0 +0.0/lvl
Stats
Damage:
67 - 73 + 4.2/level (202.8 - 208.8 at level 30)
Range:
150
Armor:
6.3 + 0.3/level (15.9 at level 30)
Movement:
290
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Fat Chance
Win Rate: 50.1%
Pick Rate: 47.0%
Multicast chance is increased by {s:bonus_strength_mult}% of Ogre Magi's Strength.
Multicast
Multicast chance is increased by =0.06% of Ogre Magi's Strength.
Learning Curve
Win Rate: 52.5%
Pick Rate: 53.0%
Level requirement of all spells and talents reduced by {s:bonus_required_level}. You get {s:bonus_level_one_ability_points} Ability Points at level one and {s:bonus_level_two_ability_points} Ability Points at level two.
Fireblast
Ignite
Bloodlust
Dumb Luck
Multicast
Abilities
Ogre Magi's max Intelligence is 0. He receives mana and mana regeneration from Strength.
MAX MANA PER STRENGTH: 6
MANA REGENERATION PER STRENGTH: 0.02
LEVEL 15 TALENT: +2/0.01 Dumb Luck Mana/Mana Regen Per Strength
PATCH 7.37
Mana Regen per Strength decreased from 0.03 to 0.02
Fireblast
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
STUN DURATION: 1.2
FIREBLAST DAMAGE: 70 / 130 / 190 / 250
11 / 10 / 9 / 8
70 / 85 / 100 / 115
525
- -1s Fireblast Cooldown
- +240 Fireblast Damage
Ignite
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
BURN DAMAGE: 20 / 30 / 40 / 50
17
80 / 90 / 100 / 110
700 / 800 / 900 / 1000
- +15 Ignite DPS
Bloodlust
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.
BONUS ATTACK SPEED: 35 / 50 / 65 / 80
SELF BONUS ATTACK SPEED: 40 / 60 / 80 / 100
DURATION: 30
20 / 18 / 16 / 14
40 / 50 / 60 / 70
600
- +30 Bloodlust Attack Speed
Multicast
Enables Ogre Magi to cast his abilities and items multiple times with each use.
2X CAST CHANCE: 75%
3X CAST CHANCE: 0% / 30% / 30%
4X CAST CHANCE: 0% / 0% / 15%
Fire Shield
Creates a shield around the target ally, absorbing a percentage of the damage of next 3 attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker. Can be cast on towers.
FIREBALL DAMAGE: 160
SHIELD DURATION: 25
DAMAGE ABSORBED: 85%
15
50
600
Unrefined Fireblast
Blasts an enemy unit with a wave of fire, dealing 150 + 1.5x Ogre's Strength in damage and stunning the target. Its mana cost is 35% of Ogre Magi's current mana.
STUN DURATION: 1.2
6
400
525
- -1s Fireblast Cooldown
Talents
+240 Fireblast Damage
+ 0.7 %
17% Fireblast chance on attack
+30 Bloodlust Attack Speed
+ 1.4 %
+30 Strength
+2/0.01 Dumb Luck Mana/Mana Regen Per Strength
+ 1.8 %
+80 Damage
-1s Fireblast Cooldown
+15 Ignite DPS
+ 1.2 %
Win Rate
Pick Rate
Strategy
Play in front of your core to make use of your tankiness.
Ignite has a much longer cast range than Fireblast, so cast it first.
Prioritize items that you can multicast with.
Look to Ignite the heroes with Blink Dagger to keep it canceled continuously.
Look to play in the front and soak up damage to make use of your level 20 talent.
Bloodlust your right click cores prior and during a fight.
With the Learning Curve facet, you have a massive power spike at level 2, which you can use to harass and apply pressure on enemy heroes.
Counter Strategy
Physical damage doesn't do much against Ogre as he has high starting armor. Either ignore him or try to inflict a lot of damage in a short period of time.
Opt for magic resistance items against Ogre
Ogre players tend to go greedy and farm up Hand of Midas. Try to mess with their Midas timing - cooldown is 90 seconds
Lotus Orb is an effective item against Ogre as both of his damaging spells are targetable
Ogre is scary in late game as he's able to multicast also on his items. Black King Bar is mandatory for cores and even supports should consider buying it
Lore
The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history.
With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.