Ogre Magi stats, abilities and strategy
Uses a touch of luck to amplify his skills
With a chance to multiply the outcome of each spell they cast, a bit of luck is all Ogre Magi needs to burn enemies to cinder, or boost the power of his allies. Of course, luck can be difficult to rely upon...
Win Rate 50.4%
Pick Rate 16.3%
Attributes

626 +92.4/lvl
120 +0.0/lvl

23 +4.2/lvl

14 +1.5/lvl

0 +0.0/lvl
Stats

Damage:
67 - 73 + 4.2/level (202 - 208 at level 30)

Range:
150

Armor:
6.3 + 0.3/level (15.9 at level 30)

Movement:
290
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

Fat Chance
Win Rate: 49.5%
Pick Rate: 49.0%
Multicast chance is increased by 0.06% of Ogre Magi's Strength.

Learning Curve
Win Rate: 51.3%
Pick Rate: 51.0%
Level requirement of all spells and talents reduced by {s:bonus_required_level}. You get {s:bonus_level_one_ability_points} Ability Points at level one and {s:bonus_level_two_ability_points} Ability Points at level two.
Abilities

ABILITY: Passive
DAMAGE TYPE: n/a
Ogre Magi's max Intelligence is 0. He receives mana and mana regeneration from Strength.
MAX MANA PER STRENGTH: 6
MANA REGENERATION PER STRENGTH: 0.02



LEVEL 15 TALENT: +2/0.01 Dumb Luck Mana/Mana Regen Per Strength

Fireblast
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Strong Dispels Only
DEBUFF [E]: Yes
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
When Multicast, Fireblast hits the same target each time with a 0.6 seconds interval.
STUN DURATION: 1.2
FIREBLAST DAMAGE: 70 / 130 / 190 / 250

11 / 10 / 9 / 8

70 / 85 / 100 / 115

525




LEVEL 25 TALENT: +220 Fireblast Damage
LEVEL 10 TALENT: -1s Fireblast Cooldown
The Ogre Magi is easily amused, entertained for hours by playing with fire.

Ignite
AFFECTS: Unit and area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF [E]: Yes
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Multicast makes this spell have a chance to cast multiple times at random enemy units in a 1400 area of effect.
Ignite hitting an already affected unit adds to the burn duration.
DURATION: 5 / 6 / 7 / 8
BURN DAMAGE: 20 / 30 / 40 / 50
SLOW: 20% / 23% / 26% / 29%

17

80 / 90 / 100 / 110

700 / 800 / 900 / 1000



LEVEL 10 TALENT: +12 Ignite DPS
Batter up!

Bloodlust
AFFECTS: Unit
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
DISPELLABLE: Yes
BUFF: Yes
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.
When multicast, nearby allies will be selected randomly in an 700 area of effect to receive Bloodlust.
BONUS MOVE SPEED: 6% / 8% / 10% / 12%
BONUS ATTACK SPEED: 35 / 50 / 65 / 80
SELF BONUS ATTACK SPEED: 40 / 60 / 80 / 100
DURATION: 30

20 / 18 / 16 / 14

40 / 50 / 60 / 70

600



LEVEL 20 TALENT: +30 Bloodlust Attack Speed
Patch 7.38
- Bonus Move Speed decreased from 7/9/11/13% to 6/8/10/12%
'Running's not as fun as hitting... Not one bit fun.'

Multicast
ABILITY: Passive
PASSIVE: Breakable
Enables Ogre Magi to cast his abilities and items multiple times with each use.
Only targeted abilities and items have a chance to be multicast.
Targeted abilities and items apply to additional enemies and neutrals in an AoE around Ogre. Fireblast and Unrefined Fireblast hit the same target multiple times.
2X CAST CHANCE: 75%
3X CAST CHANCE: 0% / 30% / 30%
4X CAST CHANCE: 0% / 0% / 15%
FACET: Fat Chance

Multicast chance is increased by 0.06% of Ogre Magi's Strength.
Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle is attributed to pure skill.

Fire Shield
Shard grants new ability
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
BUFF: Yes
Creates a shield around the target ally, absorbing a percentage of the damage of next 3 attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker. Can be cast on towers.
When multicast, nearby allies will be selected randomly in an 1000 area of effect to receive Fire Shield.
FIREBALL DAMAGE: 160
SHIELD DURATION: 25
DAMAGE ABSORBED: 85%

15

50

600

Unrefined Fireblast
Scepter grants new ability
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Strong Dispels Only
DEBUFF [E]: Yes
Blasts an enemy unit with a wave of fire, dealing 150 + 1.5x Ogre's Strength in damage and stunning the target. Its mana cost is 35% of Ogre Magi's current mana.
When Multicast, Unrefined Fireblast hits the same target each time with a 0.6 seconds interval.
STUN DURATION: 1.2

6

400

525



LEVEL 10 TALENT: -1s Fireblast Cooldown
The 'who-casts-spell-first' argument between himself is solved simply by both casting at once.
Talents



+220 Fireblast Damage
+ 0.6 %
17% Fireblast chance on attack



+30 Bloodlust Attack Speed
+ 0.8 %
+30 Strength



+2/0.01 Dumb Luck Mana/Mana Regen Per Strength
+ 1.3 %
+80 Damage



-1s Fireblast Cooldown
+12 Ignite DPS
+ 0.7 %
Win Rate
Pick Rate
Patch 7.38
- Level 10 Talent Ignite DPS decreased from +15 to +12
- Level 25 Talent Fireblast Damage decreased from +240 to +220
Strategy
Play in front of your core to make use of your tankiness.
Ignite has a much longer cast range than Fireblast, so cast it first.
Prioritize items that you can multicast with.
Look to Ignite the heroes with Blink Dagger to keep it canceled continuously.
Look to play in the front and soak up damage to make use of your level 20 talent.
Bloodlust your right click cores prior and during a fight.
With the Learning Curve facet, you have a massive power spike at level 2, which you can use to harass and apply pressure on enemy heroes.
Counter Strategy
Physical damage doesn't do much against Ogre as he has high starting armor. Either ignore him or try to inflict a lot of damage in a short period of time.
Opt for magic resistance items against Ogre
Ogre players tend to go greedy and farm up Hand of Midas. Try to mess with their Midas timing - cooldown is 90 seconds
Lotus Orb is an effective item against Ogre as both of his damaging spells are targetable
Ogre is scary in late game as he's able to multicast also on his items. Black King Bar is mandatory for cores and even supports should consider buying it
Lore
The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history.
With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.