Uses a touch of luck to amplify his skills
With a chance to multiply the outcome of each spell they cast, a bit of luck is all Ogre Magi needs to burn enemies to cinder, or boost the power of his allies. Of course, luck can be difficult to rely upon...
Win Rate 51.2%
Pick Rate 16.6%
Attributes
506 +92.4/lvl
0 +0/lvl
23 +4.2/lvl
14 +1.5/lvl
0 +0/lvl
Stats
Damage:
44 - 50 + 1.5/level (87.5 - 93.5 at level 30)
Range:
150
Armor:
4 + 0.3/level (12.7 at level 30)
Movement:
290
Roles
Carry
Escape
Nuker
Initiator
Durable
Disabler
Support
Pusher
Facets
Fat Chance
Win Rate: 50.4%
Pick Rate: 55.5%
Multicast chance is increased by 0.06% of Ogre Magi's Strength.
Multicast
Multicast chance is increased by 0.06% of Ogre Magi's Strength.
Learning Curve
Win Rate: 52.3%
Pick Rate: 44.5%
Level requirement of all spells and talents reduced by 1. You get 0 Ability Points at level one and 3 Ability Points at level two.
Dumb Luck
Fireblast
Ignite
Bloodlust
Multicast
Abilities
Dumb Luck
Ogre Magi's max Intelligence is 0. He receives mana and mana regeneration from Strength.
MAX MANA PER STRENGTH: 6
MANA REGENERATION PER STRENGTH: 0.03
Fireblast
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
AFFECTS:unit
PASSIVE:No
DISPELLABLE:strong
DEBUFF:yes
stun duration:1.2
multicast delay:0.6
fireblast damage:70 / 130 / 190 / 250
required level:1
-1s Fireblast Cooldown
+240 Fireblast Damage
11 / 10 / 9 / 8
70 / 85 / 100 / 115
Ignite
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
AFFECTS:unit area
PASSIVE:No
DISPELLABLE:basic
DEBUFF:yes
duration:5 / 6 / 7 / 8
burn damage:20 / 30 / 40 / 50
slow movement speed pct:-20 / -23 / -26 / -29
projectile speed:1000
multicast delay:0.6
ignite multicast aoe:1400
required level:1
+15 Ignite DPS
17
80 / 90 / 100 / 110
Bloodlust
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attacks speed if cast on Ogre himself. Can be cast on towers.
AFFECTS:unit
PASSIVE:No
DISPELLABLE:basic
BUFF:yes
modelscale:25
bonus movement speed:7 / 9 / 11 / 13
bonus attack speed:30 / 45 / 60 / 75
self bonus:40 / 60 / 80 / 100
duration:30
multicast bloodlust aoe:700
required level:1
+30 Bloodlust Attack Speed
20 / 18 / 16 / 14
40 / 50 / 60 / 70
Dumb Luck
Ogre Magi's max Intelligence is 0. He receives mana and mana regeneration from Strength.
PASSIVE:Breakable
mana per str:6
mana regen per str:0.03
level one ability points:1
level two ability points:1
+2/0.01 Dumb Luck Mana/Mana Regen Per Strength
Unrefined Fireblast
Blasts an enemy unit with a wave of fire, dealing 150 + 1.5x Ogre's Strength in damage and stunning the target. Its mana cost is 35 of Ogre Magi's current mana.
AFFECTS:unit
PASSIVE:No
DISPELLABLE:strong
DEBUFF:yes
stun duration:1.2
multicast delay:0.6
base damage:150
str multiplier:1.5
-1s Fireblast Cooldown
6
400
Fire Shield
Creates a shield around the target ally, absorbing a percentage of the damage of next 3 attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker. Can be cast on towers.
AFFECTS:unit
PASSIVE:No
DISPELLABLE:basic
BUFF:yes
damage:160
attacks:3
duration:25
multicast fireshield aoe:1000
projectile speed:1400
damage absorb pct:85
15
50
Talents
+15 Ignite DPS
-1s Fireblast Cooldown
+80 Damage
+2/0.01 Dumb Luck Mana/Mana Regen Per Strength
+30 Strength
+30 Bloodlust Attack Speed
17% Fireblast chance on attack
+240 Fireblast Damage
Strategy
Play in front of your core to make use of your tankiness.
Ignite has a much longer cast range than Fireblast, so cast it first.
Prioritize items that you can multicast with.
Look to Ignite the heroes with Blink Dagger to keep it canceled continuously.
Look to play in the front and soak up damage to make use of your level 20 talent.
Bloodlust your right click cores prior and during a fight.
With the Learning Curve facet, you have a massive power spike at level 2, which you can use to harass and apply pressure on enemy heroes.
Counter Strategy
Physical damage doesn't do much against Ogre as he has high starting armor. Either ignore him or try to inflict a lot of damage in a short period of time.
Opt for magic resistance items against Ogre
Ogre players tend to go greedy and farm up Hand of Midas. Try to mess with their Midas timing - cooldown is 90 seconds
Lotus Orb is an effective item against Ogre as both of his damaging spells are targetable
Ogre is scary in late game as he's able to multicast also on his items. Black King Bar is mandatory for cores and even supports should consider buying it
Lore
The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.