Oracle stats, abilities and strategy [7.39c]
Alters the fates of heroes with his buffs and nukes
By carefully combining his intricate abilities, Oracle controls the destinies of both friend and foe. Shrouding threatened allies with his false promise, he can grant an ally a few precious moments of protection to destroy an enemy, or even reverse a grisly fate.
Win Rate 52.1%
Pick Rate 5.0%
Attributes

560 +48.4/lvl
387 +43.2/lvl

20 +2.2/lvl

15 +1.7/lvl

26 +3.6/lvl
Stats

Damage:
39 - 45 + 3.6/level (157 - 163 at level 30)

Range:
625

Armor:
3.5 + 0.3/level (14.1 at level 30)

Movement:
295
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Patch 7.39b
- Strength gain decreased from 2.4 to 2.2
Patch 7.39
- Attack Range increased from 620 to 625
Facets

Clairvoyant Curse
Win Rate: 50.8%
Pick Rate: 36.0%
Spell amplification increased by 1% per hero level.

Clairvoyant Cure
Win Rate: 52.8%
Pick Rate: 64.0%
Heal amplification increased by 0.75% per hero level.
Abilities

ABILITY: Passive
Oracle will predict and announce to allies, where the next power rune will spawn (top or bottom).
Patch 7.39
- Now also foretells which power rune will spawn
- Pressing Alt will now display which rune will spawn and a timer before it spawns

Fortune's End
AFFECTS: Unit and area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
BUFF: Yes
DEBUFF: Yes
CHANNELED - Gathers Oracle's power into a bolt of scouring energy that, when released, damages, roots, and dispels enemies of buffs in an area around the target. If target is an ally it will only dispel debuffs. The root duration increases with channeling time. DISPEL TYPE: Basic Dispel
Can be cast on invulnerable units.
MAX CHANNEL TIME: 2.5
DAMAGE: 100 / 160 / 220 / 280
MIN ROOT DURATION: 0.75
MAX ROOT DURATION: 2.75
RADIUS: 350

18 / 14 / 10 / 6

100

850





LEVEL 25 TALENT: Fortune's End constantly Dispels
LEVEL 15 TALENT: Fortune's End Heals/Damages for 80 Per Effect Dispelled
LEVEL 10 TALENT: +0.5s Fortune's End Duration
The astral orb crackles with power while raw energy lances out, temporarily disrupting an enemy's connection to their own body.

Fate's Edict
AFFECTS: Unit
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
BUFF: Yes
DEBUFF: Yes
Oracle enraptures a target, disarming them if they are an enemy and granting them 100% magic damage resistance if they are an ally.
DURATION: 3.5 / 4 / 4.5 / 5

20 / 17 / 14 / 11

95 / 100 / 105 / 110

700
Patch 7.39
- Cast Range rescaled from 500/600/700/800 to 700
An unbreakable prophecy resounds: a chosen ally shall briefly suffer no magics. Other kinds of suffering however...

Purifying Flames
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
Burns away impurities, dealing heavy magic damage to the target before causing them to regenerate health over time. The amount of health regenerated over its duration exceeds the amount of initial damage. Can be cast on enemies and allies.
The healing from Purifying Flames can be stacked with itself.
The damage from Purifying Flames cannot be lethal to allies.
DAMAGE: 90 / 180 / 270 / 360
HEAL PER SECOND: 15 / 25 / 35 / 45
TOTAL HEAL: 150 / 250 / 350 / 450
DURATION: 10

2.5

75

850




LEVEL 20 TALENT: -1s Purifying Flames Cooldown
LEVEL 15 TALENT: +25% Purifying Flames Enemy Damage
Like a hall of mirrors might amplify the light of a single candle, the shattered walls of the universe can transform the light of prophecy into a burning torch.

False Promise
AFFECTS: Unit
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
BUFF: Yes
Temporarily alters an ally's destiny, delaying any healing or damage taken until False Promise ends. Any healing that is delayed by False Promise is amplified. Removes most negative status effects and disables on initial cast. DISPEL TYPE: Strong Dispel
Delayed damage and healing will take armor and magic resistance reductions into account when received.
The delayed damage and healing takes effect as soon as the target becomes vulnerable.
DURATION: 7 / 8.5 / 10
DELAYED HEAL AMPLIFICATION: 100%

110 / 85 / 60

100 / 150 / 200

700 / 800 / 900


Aghanim's Scepter
Causes False Promise to have a 0.15 second fade delay invisibility and grants the ally 30% bonus Spell Damage and 0.25 reduced Base Attack Time.





LEVEL 25 TALENT: +1.5s False Promise Duration
LEVEL 20 TALENT: -20s False Promise Cooldown
LEVEL 10 TALENT: +8 Armor False Promise
Foes and false prophets oft make lies of men's fates.

Rain of Destiny
Shard grants new ability
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Brings forth rain to the target area. Enemies standing in the area receive damage and have reduced Heal Amplification. Allies in the area heal and have increased incoming Heal Amplification.
RADIUS: 650
DURATION: 10
DAMAGE/HEAL PER SECOND: 30
HEAL AMPLIFICATION: 15%

40

150

650
Patch 7.39b
- Heal amplification decreased from 20% to 15%
Through mixture of the astral and the atmospheric, Nerif bends a single reality into paradoxical alignment.
Talents



+1.5s False Promise Duration
+ 0.1%
Fortune's End constantly Dispels



-1s Purifying Flames Cooldown
-20s False Promise Cooldown
+ 1.9%



+25% Purifying Flames Enemy Damage
Fortune's End Heals/Damages for 80 Per Effect Dispelled
+ 3.4%



+8 Armor False Promise
+ 1.2%
+0.5s Fortune's End Duration
Win Rate
Pick Rate
Strategy
Oracle has access to both basic and strong dispel on offense and defense. Look to dispel spells, items and runes that provide buffs or debuffs.
You can deny your own creep by nuking it with Purifying flames and quickly attacking it afterwards.
Oracle has a huge powerspike at level 3 with one point in Fortune's End and two points in Purifying Flames. Combine Purifying Flames followed by Fortune's End, and another Purifying Flames before Fortune's End lands on the enemy hero.
It is good to carry a
Healing Salve to use it on the ally that you save with False Promise.
You can channel Fortune's End on your nearby ally who is channeling
Town Portal Scroll, or about to
Blink Dagger away, and the Fortune's End will follow that ally.
If you expect to be silenced in next 2.5s, you can start channeling Fortune's End on yourself and as soon as you get silenced you will dispel it instantly with Fortune's End release.
A well timed Fate's Edict can entirely negate the damage output of heavy magical spells like Reaper's Scythe, Finger of Death, Bedlam and others.
Position yourself outside of the opponents' vision at the start of a teamfight as you are usually the main target.
Items like
Aether Lens or
Blink Dagger allow you to get a timely False Promise off. If you False Promise yourself, you can blink out even under attack as you take no damage.
You can spam Purifying Flames on one of your allies prior to a fight to provide some extra healing going into the fight.
When breaching or defending high ground, put Fate's Edict on your front line ally along with a couple of Purifying Flames to protect them.
Counter Strategy
Oracle's Fortune's End applies dispel. Use your dispellable buff or debuff spells after it has been used.
Oracle's Fate's Edict negates all magical damage. Do not waste your magical damage on it.
Focus Oracle in the fights as he provides saves and sustain for his team.
Items that reduce healing and regeneration are good against Oracle.
Gap closing items allow you to get on top of Oracle.
The enemy mid laner will know where the power rune will spawn because of Oracle. You can follow him to contest the rune.