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Primal Beast

Popularity: #99

Leaderboard: #70

Ban Rank: #87

KDA Rank: #17

Stomps over everything and smashes enemies into messy bits

Rushing savagely through enemies and allies alike, Primal Beast pounds into battle as one born to raise a ruckus. An unavoidable threat amidst any fray, the Beast can punish attackers and relishes grabbing prey to repeatedly slam them against the ground until nothing but mush remains.

Win Rate 49.3%
Pick Rate 3.7%
Attributes
primal beast Image

572 +94.6/lvl

192 +20.4/lvl

Strength Image

26 +4.3/lvl

Agility Image

15 +1/lvl

Intelligence Image

16 +1.7/lvl

Stats
Attack

Damage:

36 - 38 + 1/level (65 - 67 at level 30)

Attack

Range:

150

Attack

Armor:

2 + 0.2/level (7.8 at level 30)

Attack

Movement:

310

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Facets

speed icon

Romp n' Stomp

Win Rate: 49.7%

Pick Rate: 85.0%

Trample grants bonus movement speed and when activated grants a small movement speed aura to allies.

Trample

Trample grants bonus movement speed and when activated grants a small movement speed aura to allies.

SELF BONUS MOVE SPEED:

4%

AURA RADIUS:

1200

ACTIVE ADDED BONUS SPEED:

6%

area_of_effect icon

Ferocity

Win Rate: 47.5%

Pick Rate: 15.0%

When activated, Uproar provides 10% increased area of effect per stack.

Uproar

When activated, Uproar provides 10% increased area of effect per stack.

Abilities

Innate Ability Image

Colossal

Primal Beast deals 40% more damage to buildings.

Q

Onslaught

Primal Beast charges up and then runs in the chosen direction, knocking back enemies and allies alike. Enemy units are damaged and stunned on impact. The longer the charge duration, the farther Primal Beast's momentum will carry him. Can be cancelled at any time with the Stop command.

  • PASSIVE:No

  • DISPELLABLE:basic

  • DEBUFF:yes

  • charge speed:1200

  • chargeup time:2.2

  • knockback radius:190

  • max distance:2000

  • knockback distance:200

  • knockback damage:75 / 170 / 265 / 360

  • knockback duration:0.2

  • max charge time:1.7

  • turn rate:70

  • base power:0.05

  • movement turn rate:50

  • stun duration:0.8 / 1 / 1.2 / 1.4

Talet tree backgroundTalent tree branchesTalent tree branch

+90 Onslaught Damage

Cool Down

25 / 22 / 19 / 16

Mana Cost

120

W

Trample

Primal Beast stomps over everything. For every 140 units traveled, all enemies around the Beast receive damage. Deals base damage plus a multiplier of Primal Beast's attack damage. Primal Beast is disarmed for the duration of the ability.

  • PASSIVE:No

  • effect radius:230

  • step distance:140

  • base damage:15 / 30 / 45 / 60

  • duration:5.5

  • attack damage:35

Talet tree backgroundTalent tree branchesTalent tree branch

+25% Magic Resistance During Trample

Talent tree branch

-5s Trample Cooldown

Talent tree branch

+20% Trample Attack Multiplier

Talent tree branch

Cannot be slowed or rooted during Trample

Cool Down

30 / 27 / 24 / 21

Mana Cost

90

E

Uproar

The Beast's temper passively provides bonus damage. Additionally, for every instance of 50 damage or more Primal Beast takes from enemy heroes, he accumulates stacks of Uproar. When activated, Primal Beast releases a roar that slows surrounding enemies and grants the Beast additional attack damage and armor for 7 seconds based on his current stacks of Uproar.

  • PASSIVE:No

  • bonus damage:5 / 10 / 15 / 20

  • bonus damage per stack:10 / 20 / 30 / 40

  • stack limit:5

  • damage limit:50

  • stack duration:20

  • move slow per stack:8

  • slow duration:3

  • damage min:20

  • damage max:2000

  • radius:900

  • roared bonus armor:2 / 3 / 4 / 5

  • roar duration:7

  • projectiles per stack:2

  • projectile distance:1400

  • projectile width:75

  • projectile damage:85

  • projectile speed:500

  • splinter angle:30

  • max split amount:2

  • split delay:1.25

  • projectile break duration:2.5

  • projectile waves:3

Talet tree backgroundTalent tree branchesTalent tree branch

Beast dispels himself when activating Uproar

Talent tree branch

+7 Uproar Armor Per Stack

R

Pulverize

CHANNELED - Primal Beast channels his rage, grabbing the target enemy and slamming them into the ground repeatedly, damaging and mini-stunning any enemies caught in the AoE. Each consecutive hit deals bonus damage. Lasts 2.3 seconds.

  • AFFECTS:unit area

  • PASSIVE:No

  • splash radius:600

  • interval:0.75

  • ministun:0.2

  • cast range:200

  • animation rate:1.5

  • damage:125 / 175 / 225

  • channel time:2.3

  • bonus damage per hit:20 / 40 / 60

Talet tree backgroundTalent tree branchesTalent tree branch

+67% Pulverize Duration

Cool Down

40 / 36 / 32

Mana Cost

100

Rock Throw

Primal Beast throws a rock at the target location that stuns and damages enemies. The rock cannot be thrown within a minimum range of Primal Beast. After landing, the rock splits into 3 additional fragments that land behind the initial target location.Rock Throw increases stacks of Uproar for each hero hit.

  • AFFECTS:area

  • PASSIVE:No

  • base damage:325

  • impact radius:225

  • min range:550

  • min travel time:0.65

  • max travel time:1.75

  • bounce travel time:0.5

  • stun duration:1.4

  • fragment impact distance:525

  • fragment impact radius:185

Cool Down

25

Mana Cost

85

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+67% Pulverize Duration

+ 0.4 %

Cannot be slowed or rooted during Trample

Talet tree backgroundTalent tree branchesTalent tree branch

+20% Trample Attack Multiplier

+ 3.9 %

+7 Uproar Armor Per Stack

Talet tree backgroundTalent tree branchesTalent tree branch

-5s Trample Cooldown

+ 0.9 %

Beast dispels himself when activating Uproar

Talet tree backgroundTalent tree branchesTalent tree branch

+90 Onslaught Damage

+ 2.7 %

+25% Magic Resistance During Trample

Win Rate

Pick Rate

Strategy

Your base damage and Uproar passive and active effects allow you to win the last hit battle against the opponents.

Use Onslaught when opponents are somewhat stationary, for example when they are going for a last hit.

You want to use Uproar when Trampling over the opponents heroes for maximum damage.

Take your time and farm Blink Dagger so you can instantly Pulverize an opponent.

Try to Pulverize an enemy hero standing in the middle of the opponents lineup so you can stun the rest as well.

When not much is happening, push out sidelanes with your AoE abilities.

Pick up Aghanims Shard around later in the game as it provides another disable among other things.

Use Trample right as you exit the Onslaught channel to use the charging movement for Trample damage.

Against a tough lane, you can Trample and kill the first wave behind the enemy tier 2 tower.

Counter Strategy

Avoid staying still against Primal Beast. Move around and be ready to dodge the Onslaught.

Stun, fear, hex and silence effects can stop Pulverize.

Spell immunity counters all of the Primal Beasts abilities but Uproar.

You can always interrupt Pulverize before completion if you are in range with a stun or silence.

Lore

Though the deterioration of the Mistwood and its evolution from idyllic expanse to death-filled tanglewild was a slow, wizard-fueled process, most scholars agree the true beginning of the end was marked by the interdimensional arrival of the Primal Beast. A creature hatched into an existence devoid of all feeling but hunger and pain, aeons of carnage shaped the Primal Beast into the apex predator on a planet filled with violent terrors. Desperately banished by would-be masters with failed hopes to control him, the Beast was cast into a new world — one where he could ascend from mere hungry predator into an invasive killing machine with nothing able to stand in his way. For thousands of years, the Mistwood served as massive stomping ground for the Beast's destructive play — and even the feared durana beasts made for tasty snacks. Indeed, there could be no rivals for the Beast's territory, only minor annoyances. Until one such tiny annoyance employed vile trickery to trap the unstoppable Beast in the Gleipnir. There he might have remained subdued for eternity, were it not for the unpredictable powers of the Continuum Device. Now, freed from both Gleipnir and Vault, far afield from the Mistwood, and much closer to inhabited lands, the Beast sets his snout towards new slaughters and the delights of savage destruction — and the paltry fires of civilization will do little to keep this ageless monster at bay.

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