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Puck

Popularity: #46

Leaderboard: #88

Ban Rank: #43

KDA Rank: #7

Orbs to enemies and silences them

Puck has a talent for confounding its enemies with playfully elusive mischief. By teleporting to its damaging orb in order to hop short distances, it attacks foes with bursts of silencing dust. By the time its enemies can react, Puck has long since escaped.

Win Rate 48.5%
Pick Rate 8.4%
Attributes
Puck Image

494 +52.8/lvl

351 +45.6/lvl

Strength Image

17 +2.4/lvl

Agility Image

14 +2.5/lvl

Intelligence Image

23 +3.8/lvl

Stats
Attack

Damage:

45 - 53 + 3.8/level (169.2 - 177.2 at level 30)

Attack

Range:

550

Attack

Armor:

2.3 + 0.4/level (16.8 at level 30)

Attack

Movement:

290

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

Jostling Rift

Win Rate: 48.7%

Pick Rate: 94.3%

Waning Rift can push or pull targets.


Waning Rift

Waning Rift pushes enemies away. If the ability is in alt-cast state, it will pull them instead.

PUSH/PULL DISTANCE: 75 / 100 / 125 / 150

PUSH/PULL DURATION: 0.3

Curveball

Win Rate: 44.3%

Pick Rate: 5.7%

Puck's Illusory Orb can be curved in any direction, moves faster, and lasts longer.


Illusory Orb

Illusory Orb can now be vector targeted to manipulate the orb's travel path. The orb moves faster and lasts longer, but if it exceeds the max cast range it will be destroyed.

SPEED: 200

DURATION MULTIPLIER: =100%

Abilities

Innate Ability Image
Puckish

BREAKABLE: Yes


Whenever Puck disjoints an attack, it restores 20 + 2% of its max mana and 20 + 2% of its max health. Dodging a targeted spell projectile restores 4x that amount.


PATCH 7.37b

Now also restores a flat 20 health and mana per dodge, multiplied if dodging a targeted spell


Q

Illusory Orb

Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.


MAX DISTANCE: 1950

SPEED: 550

DAMAGE: 75 / 150 / 225 / 300

Cooldown

11 / 10 / 9 / 8

Mana Cost

90 / 100 / 110 / 120

Cast Range

1950


Talet tree backgroundTalent tree branchesTalent tree branch
  • +50 Illusory Orb Damage

The playful Faerie Dragon delights in confusing others, vanishing and reappearing where unexpected.
W

Waning Rift

Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.


RADIUS: 400

DURATION: 2 / 2.5 / 3 / 3.5

DAMAGE: 60 / 120 / 180 / 240

MAX DISTANCE: 400

Cooldown

16 / 15 / 14 / 13

Mana Cost

100 / 110 / 120 / 130


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch
  • +1.25s Waning Rift Silence Duration
  • +60 Waning Rift Damage
  • +300 Waning Rift Radius/Max Distance

With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow.
E

Phase Shift

CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.


BONUS DAMAGE: 35

Cooldown

8 / 7.5 / 7 / 6.5


Aghanim ScepterAghanim Shard

Aghanim's Shard

Puck's attacks deal bonus magic damage. Puck attacks all enemies within its attack range every time it phase shifts.


With a quip and flash, Puck returns to the alien dimension from whence it came.

Ethereal Jaunt

Teleports Puck to a flying Illusory Orb.


R

Dream Coil

Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.


COIL DURATION: 6

BREAK RADIUS: 600

INITIAL DAMAGE: 175 / 250 / 325

BREAK STUN DURATION: 1.5 / 2 / 2.5

BREAK DAMAGE: 200 / 300 / 400

Cooldown

75

Mana Cost

100 / 150 / 200

Cast Range

750


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch
  • -10s Dream Coil Cooldown
  • +200 Initial/Break Dream Coil Damage

The Faerie Dragon sows confusion by forcing its enemies to vividly dream about their own mortality.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+300 Waning Rift Radius/Max Distance

+ 6.7 %

Dream Coil Pierces Debuff Immunity

Talet tree backgroundTalent tree branchesTalent tree branch

+200 Initial/Break Dream Coil Damage

-3s Waning Rift Cooldown

+ 2.2 %

Talet tree backgroundTalent tree branchesTalent tree branch

+60 Waning Rift Damage

+ 1.3 %

-10s Dream Coil Cooldown

Talet tree backgroundTalent tree branchesTalent tree branch

+1.25s Waning Rift Silence Duration

+50 Illusory Orb Damage

+ 1.3 %

Win Rate

Pick Rate

Strategy

Use Illusory Orb immediately as you load into the game to place Observer Ward quickly.

Use Illusory Orb and Waning Rift to secure creep last hits and damage enemy heroes at the same time.

You can disjoint ranged attacks and spell projectiles with Phase Shift and Illusory Orb.

Illusory Orb gives you an upper hand when it comes to rune control and helps with stacking from distance.

Illusory Orb provides vision on its path so you can check for pillar wards and scout Roshan pit.

Play actively and look around for possibilities to gank. Make use of your hero's mobility and elusiveness.

When not much is happening, push out the sidelines with your nukes.

Puck is amazing at gap-closing, especially with Blink Dagger. Prioritize killing backliners and supports in fights.

Pick up Aghanims Shards in the mid to late game to insta kill creep waves with spells and do more damage in fights.

Counter Strategy

Puck has low armor and HP. Pressure her early on.

Control power runes against Puck. She likes to bottle and gank with those.

Fight back when Dream Coiled unless you think you can escape by breaking it.

Avoid fighting in choke spots and clumping up against Dream Coil.

Puck is hard to catch. Instant disables and silences are great against Puck.

Spell immunity and magic resistance items are great against Puck's magical damage.

Puck is great at split-pushing. Consider getting Boots of Travel on a Core.

Lore

While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact hide a darker purpose. Its endless fondness for mischief is the true indicator of Puck's true nature.

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