Orbs to enemies and silences them
Puck has a talent for confounding its enemies with playfully elusive mischief. By teleporting to its damaging orb in order to hop short distances, it attacks foes with bursts of silencing dust. By the time its enemies can react, Puck has long since escaped.
Win Rate 49.0%
Pick Rate 7.7%
Attributes
494 +52.8/lvl
351 +45.6/lvl
17 +2.4/lvl
14 +2.5/lvl
23 +3.8/lvl
Stats
Damage:
45 - 53 + 3.8/level (169.2 - 177.2 at level 30)
Range:
550
Armor:
2.3 + 0.4/level (16.8 at level 30)
Movement:
290
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Jostling Rift
Win Rate: 49.2%
Pick Rate: 95.2%
Waning Rift can push or pull targets.
Waning Rift
Waning Rift pushes enemies away. If the ability is in alt-cast state, it will pull them instead.
PUSH/PULL DISTANCE: 75 / 100 / 125 / 150
PUSH/PULL DURATION: 0.3
Curveball
Win Rate: 44.9%
Pick Rate: 4.8%
Puck's Illusory Orb can be curved in any direction, moves faster, and lasts longer.
Illusory Orb
Illusory Orb can now be vector targeted to manipulate the orb's travel path. The orb moves faster and lasts longer, but if it exceeds the max cast range it will be destroyed.
SPEED: 200
DURATION MULTIPLIER: =100%
Abilities
BREAKABLE: Yes
Whenever Puck disjoints an attack, it restores 15 + 2% of its max mana and 15 + 2% of its max health. Dodging a targeted spell projectile restores 3.5x that amount.
PATCH 7.37e
Spell Dodge multiplier decreased from 4x to 3.5x
PATCH 7.37d
Base health restored decreased from 20 to 15
Base mana restored decreased from 20 to 15
PATCH 7.37b
Now also restores a flat 20 health and mana per dodge, multiplied if dodging a targeted spell
Illusory Orb
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
MAX DISTANCE: 1950
SPEED: 550
DAMAGE: 75 / 150 / 225 / 300
11 / 10 / 9 / 8
90 / 100 / 110 / 120
1950
- +40 Illusory Orb Damage
Waning Rift
Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.
RADIUS: 400
DURATION: 2 / 2.5 / 3 / 3.5
DAMAGE: 60 / 120 / 180 / 240
MAX DISTANCE: 400
16 / 15 / 14 / 13
100 / 110 / 120 / 130
- +1.25s Waning Rift Silence Duration
- +60 Waning Rift Damage
- +300 Waning Rift Radius/Max Distance
Phase Shift
CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.
BONUS DAMAGE: 35
8 / 7.5 / 7 / 6.5
Aghanim's Shard
Puck's attacks deal bonus magic damage. Puck attacks all enemies within its attack range every time it phase shifts.
Ethereal Jaunt
Teleports Puck to a flying Illusory Orb.
Dream Coil
Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
BREAK RADIUS: 600
INITIAL DAMAGE: 175 / 250 / 325
BREAK STUN DURATION: 1.5 / 2 / 2.5
BREAK DAMAGE: 200 / 300 / 400
75
100 / 150 / 200
750
- -10s Dream Coil Cooldown
- +200 Initial/Break Dream Coil Damage
Talents
+300 Waning Rift Radius/Max Distance
+ 6.8 %
Dream Coil Pierces Debuff Immunity
+200 Initial/Break Dream Coil Damage
-3s Waning Rift Cooldown
+ 2.3 %
+60 Waning Rift Damage
+ 1.8 %
-10s Dream Coil Cooldown
+1.25s Waning Rift Silence Duration
+40 Illusory Orb Damage
+ 0.8 %
Win Rate
Pick Rate
Strategy
Use Illusory Orb immediately as you load into the game to place Observer Ward quickly.
Use Illusory Orb and Waning Rift to secure creep last hits and damage enemy heroes at the same time.
You can disjoint ranged attacks and spell projectiles with Phase Shift and Illusory Orb.
Illusory Orb gives you an upper hand when it comes to rune control and helps with stacking from distance.
Illusory Orb provides vision on its path so you can check for pillar wards and scout Roshan pit.
Play actively and look around for possibilities to gank. Make use of your hero's mobility and elusiveness.
When not much is happening, push out the sidelines with your nukes.
Puck is amazing at gap-closing, especially with Blink Dagger. Prioritize killing backliners and supports in fights.
Pick up Aghanims Shards in the mid to late game to insta kill creep waves with spells and do more damage in fights.
Counter Strategy
Puck has low armor and HP. Pressure her early on.
Control power runes against Puck. She likes to bottle and gank with those.
Fight back when Dream Coiled unless you think you can escape by breaking it.
Avoid fighting in choke spots and clumping up against Dream Coil.
Puck is hard to catch. Instant disables and silences are great against Puck.
Spell immunity and magic resistance items are great against Puck's magical damage.
Puck is great at split-pushing. Consider getting Boots of Travel on a Core.
Lore
While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact hide a darker purpose. Its endless fondness for mischief is the true indicator of Puck's true nature.