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Popularity: #88

Leaderboard: #99

Ban Rank: #46

KDA Rank: #14

Orbs to enemies and silences them

Puck has a talent for confounding its enemies with playfully elusive mischief. By teleporting to its damaging orb in order to hop short distances, it attacks foes with bursts of silencing dust. By the time its enemies can react, Puck has long since escaped.

Win Rate 47.1%
Pick Rate 4.5%
puck Image

374 +52.8/lvl

276 +45.6/lvl

Strength Image

17 +2.4/lvl

Agility Image

14 +2.5/lvl

Intelligence Image

23 +3.8/lvl



22 - 30 + 2.5/level (94.5 - 102.5 at level 30)






0 + 0.4/level (11.6 at level 30)














movement icon

Jostling Rift

Win Rate: 47.6%

Pick Rate: 90.1%

Waning Rift can push or pull targets.

Waning Rift

Waning Rift pushes enemies away. If the ability is in alt-cast state, it will pull them instead.





curve_ball icon


Win Rate: 43.2%

Pick Rate: 9.9%

Puck's Illusory Orb can be curved in any direction, moves faster, and lasts longer.

Illusory Orb

Illusory Orb can now be vector targeted to manipulate the orb's travel path. The orb moves faster and lasts longer, but if it exceeds the max cast range it will be destroyed.






Innate Ability Image


Whenever Puck disjoints an attack, it restores 2% of its max mana and 2% of its max health. Dodging a targeted spell projectile restores 4x that amount.


Illusory Orb

Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.


  • radius:225

  • max distance:1950

  • orb speed:550

  • orb vision:450

  • vision duration:2.5

  • damage:75 / 150 / 225 / 300

  • warning sound time:0.25

Talet tree backgroundTalent tree branchesTalent tree branch

+50 Illusory Orb Damage

Cool Down

11 / 10 / 9 / 8

Mana Cost

90 / 100 / 110 / 120


Waning Rift

Puck teleports to the target location and releases a burst of faerie dust that deals damage and silences enemy units nearby.

  • AFFECTS:area



  • radius:400

  • silence duration:2 / 2.5 / 3 / 3.5

  • damage:60 / 120 / 180 / 240

  • max distance:400

Aghanim ScepterAghanim Shard

Aghanim`s Scepter Upgrade

Waning Rift now has %scepter_radius% radius and range and knocks enemies back %scepter_pushback% distance over %scepter_pushback_duration% seconds (non-interrupting). Reveals invisible enemy units and wards in the area for %scepter_vision_duration% seconds.

    Talet tree backgroundTalent tree branchesTalent tree branch

    +1s Waning Rift Silence Duration

    Talent tree branch

    +60 Waning Rift Damage

    Talent tree branch

    +300 Waning Rift Radius/Max Distance

    Cool Down

    16 / 15 / 14 / 13

    Mana Cost

    100 / 110 / 120 / 130


    Phase Shift

    CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

    • PASSIVE:No

    • duration:1 / 1.75 / 2.5 / 3.25

    Aghanim ScepterAghanim Shard

    Aghanim`s Shard Upgrade

    Puck's attacks deal bonus magic damage. Puck attacks all enemies within its attack range every time it phase shifts.

      Cool Down

      8 / 7.5 / 7 / 6.5


      Dream Coil

      Creates a coil of volatile magic that latches onto enemy Heroes, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.

      • AFFECTS:area

      • PASSIVE:No

      • coil duration:6

      • coil break radius:600

      • stun duration:0.5

      • coil initial damage:175 / 250 / 325

      • coil stun duration:1.5 / 2 / 2.5

      • coil break damage:200 / 300 / 400

      • coil radius:375

      Talet tree backgroundTalent tree branchesTalent tree branch

      +175 Initial/Break Dream Coil Damage

      Cool Down


      Mana Cost

      100 / 150 / 200


      Talet tree backgroundTalent tree branchesTalent tree branch

      +300 Waning Rift Radius/Max Distance

      + 6.1 %

      Dream Coil Pierces Debuff Immunity

      Talet tree backgroundTalent tree branchesTalent tree branch

      -3s Waning Rift Cooldown

      + 1.9 %

      +175 Initial/Break Dream Coil Damage

      Talet tree backgroundTalent tree branchesTalent tree branch

      +60 Waning Rift Damage

      + 1.5 %

      -10s Dream Coil Cooldown

      Talet tree backgroundTalent tree branchesTalent tree branch

      +50 Illusory Orb Damage

      + 2.1 %

      +1s Waning Rift Silence Duration

      Win Rate

      Pick Rate


      Use Illusory Orb immediately as you load into the game to place Observer Ward quickly.

      Use Illusory Orb and Waning Rift to secure creep last hits and damage enemy heroes at the same time.

      You can disjoint ranged attacks and spell projectiles with Phase Shift and Illusory Orb.

      Illusory Orb gives you an upper hand when it comes to rune control and helps with stacking from distance.

      Illusory Orb provides vision on its path so you can check for pillar wards and scout Roshan pit.

      Play actively and look around for possibilities to gank. Make use of your hero's mobility and elusiveness.

      When not much is happening, push out the sidelines with your nukes.

      Puck is amazing at gap-closing, especially with Blink Dagger. Prioritize killing backliners and supports in fights.

      Pick up Aghanims Shards in the mid to late game to insta kill creep waves with spells and do more damage in fights.

      Counter Strategy

      Puck has low armor and HP. Pressure her early on.

      Control power runes against Puck. She likes to bottle and gank with those.

      Fight back when Dream Coiled unless you think you can escape by breaking it.

      Avoid fighting in choke spots and clumping up against Dream Coil.

      Puck is hard to catch. Instant disables and silences are great against Puck.

      Spell immunity and magic resistance items are great against Puck's magical damage.

      Puck is great at split-pushing. Consider getting Boots of Travel on a Core.


      While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact hide a darker purpose. Its endless fondness for mischief is the true indicator of Puck's true nature.

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