Burrows to stun and slow enemies
Not many can survive an ambush from Sand King. Demolishing everything around him with waves of deadly vibration from his ultimate, he evades counterattacks by hiding himself in a scouring gust of sand, and stuns foes by striking them from beneath.
Win Rate 50.1%
Pick Rate 7.5%
Attributes
582 +50.6/lvl
279 +21.6/lvl
21 +2.3/lvl
19 +1.8/lvl
17 +1.8/lvl
Stats
Damage:
46.9 - 54.9 + 4.1/level (196.1 - 204.1 at level 30)
Range:
150
Armor:
4.2 + 0.3/level (15.2 at level 30)
Movement:
290
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Sandshroud
Win Rate: 52.0%
Pick Rate: 73.1%
Sand Storm has increased radius and grants Sand King Invisibility while in it.
Sand Storm
Sand Storm has increased radius and grants Sand King Invisibility while in it.
RADIUS: =575 =650 =725 =800
Dust Devil
Win Rate: 44.8%
Pick Rate: 26.9%
Sand Storm follows Sand King when he moves or Burrowstrikes.
Sand Storm
Sand Storm follows Sand King at a rate of 70% of his movement speed and is still active at a distance of up to 2500 units away from Sand King.
Abilities
LEVELS WITH: Epicenter
BREAKABLE: Yes
Sand King's attacks inject a venom that causes enemy units to violently explode when they die.
EXPLODE RADIUS: 400
PATCH 7.37c
Base Damage decreased from 20/40/60/80 to 15/35/55/75
PATCH 7.37
Max Health Damage rescaled from 6/9/12/15% to 4/8/12/16%
Duration rescaled from 6s to 4.5/5/5.5/6s
Burrowstrike
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit
Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.
STUN DURATION: 1.2 / 1.4 / 1.6 / 1.8
14 / 13 / 12 / 11
110 / 120 / 130 / 140
525 / 600 / 675 / 750
- +0.3s Burrowstrike Stun
- +150 Burrowstrike Cast Range
- -2s Burrowstrike Cooldown
Sand Storm
Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.
DURATION: 16 / 20 / 24 / 28
RADIUS: 350 / 400 / 450 / 500
DAMAGE PER SECOND: 30 / 50 / 70 / 90
40 / 34 / 28 / 22
85
- +20 Sand Storm Damage Per Second
Stinger
Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.
RADIUS: 225 / 255 / 285 / 315
BONUS DAMAGE: 35 / 70 / 105 / 140
MOVEMENT SPEED SLOW: 10% / 12% / 14% / 16%
15 / 12 / 9 / 6
35 / 40 / 45 / 50
200
- +8% Stinger Slow
Epicenter
After a cast point of %abilitycastpoint% seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.
PULSES: 12 / 16 / 20
DAMAGE PER PULSE: 60 / 70 / 80
BASE RADIUS: 500
INCREMENTAL RADIUS: 13
MOVEMENT SLOW: -30% / -40% / -50%
ATTACK SLOW: -50 / -55 / -60
RADIUS: 425
DEBUFF DURATION: 3
120 / 110 / 100
150 / 225 / 300
Aghanim's Scepter
When the pulses start, 3 Stinger attack areas are created every =0.5s at random locations, each measuring 15% of the Epicenter's current radius, that apply =50% of Stinger damage to enemies hit. Shard pulses cause 1 attack(s).
Aghanim's Shard
Increases Epicenter damage per pulse. Every 3.5s causes a small single Epicenter Pulse around Sand King.
- +100/100 Base/Incremental Radius of Epicenter
- +10 Epicenter Pulses
Talents
35% Sand Storm Slow and Blind
+10 Epicenter Pulses
+ 1.7 %
+n/a/n/a Base/Incremental Radius of Epicenter
+ 3.2 %
-2s Burrowstrike Cooldown
+150 Burrowstrike Cast Range
+20 Sand Storm Damage Per Second
+ 2.1 %
+0.3s Burrowstrike Stun
+ 0.5 %
+8% Stinger Slow
Win Rate
Pick Rate
Strategy
Make sure pull camps are open for pulling as the you will be pushing lane non-stop.
Check opponents' inventories for detection frequently if you took the Sandshroud facet.
Tag creeps with Caustic Finale and if an opponent comes close, you can Burrowstrike or Stinger to last hit and explode creeps.
When in trouble, you can sometimes stand your ground in a Sand Storm and fight back.
Sand King is great at defending towers as you can Sand Storm in front and hide yourself in trees with the Sandshroud facet.
Once you have Blink Dagger, use it immediately before opponents are able to see it in your inventory.
Stay out of vision and be patient in the fights. Choose a good moment to jump with your combo.
Sand King is great at split pushing when not much is happening on the map.
Counter Strategy
Bring a sentry to the lane against Sand Kings Sand Storm if he took the Sandshroud facet.
Your creeps explode on death due to Sand King's Caustic Finale. Denying affected creeps prevents explosion.
Avoid fighting in Sand Storm for too long as it does a lot of magical damage.
Against Sand King you need to carry detection on multiple heroes if he took the Sandshroud facet.
Be aware of Sand King's Blink Dagger timing. Look to cancel his Dagger in fights.
Avoid fighting in choke spots and clumping up against Sand King's Epicenter and Blink Dagger combination.
Spell immunity and magic resistance items are great against Sand King's magical damage.
Once Sand King has Aghanims Scepter, be careful about standing in Sand Storm as you can get perma stunned.
Lore
The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life.