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Universal Attribute IconUniversal

Sand King

Popularity: #60

Leaderboard: #120

Ban Rank: #23

KDA Rank: #117

Burrows to stun and slow enemies

Not many can survive an ambush from Sand King. Demolishing everything around him with waves of deadly vibration from his ultimate, he evades counterattacks by hiding himself in a scouring gust of sand, and stuns foes by striking them from beneath.

sand king Image

484 +50.6/lvl

204 +21.6/lvl

Strength Image

22 +2.3/lvl

Agility Image

19 +1.8/lvl

Intelligence Image

17 +1.8/lvl



7 - 15 + 1.3/level (44.7 - 52.7 at level 30)






1 + 0.3/level (9.7 at level 30)














Make sure pull camps are open for pulling as the you will be pushing lane non-stop.

Check opponents' inventories for detection frequently if you took the Sandshroud facet.

Tag creeps with Caustic Finale and if an opponent comes close, you can Burrowstrike or Stinger to last hit and explode creeps.

When in trouble, you can sometimes stand your ground in a Sand Storm and fight back.

Sand King is great at defending towers as you can Sand Storm in front and hide yourself in trees with the Sandshroud facet.

Once you have Blink Dagger, use it immediately before opponents are able to see it in your inventory.

Stay out of vision and be patient in the fights. Choose a good moment to jump with your combo.

Sand King is great at split pushing when not much is happening on the map.

Counter Strategy

Bring a sentry to the lane against Sand Kings Sand Storm if he took the Sandshroud facet.

Your creeps explode on death due to Sand King's Caustic Finale. Denying affected creeps prevents explosion.

Avoid fighting in Sand Storm for too long as it does a lot of magical damage.

Against Sand King you need to carry detection on multiple heroes if he took the Sandshroud facet.

Be aware of Sand King's Blink Dagger timing. Look to cancel his Dagger in fights.

Avoid fighting in choke spots and clumping up against Sand King's Epicenter and Blink Dagger combination.

Spell immunity and magic resistance items are great against Sand King's magical damage.

Once Sand King has Aghanims Scepter, be careful about standing in Sand Storm as you can get perma stunned.


Win Rate 43.7%
Pick Rate 7.0%


vision icon


Win Rate: 48.5%

Pick Rate: 51.8%

Sand Storm has increased radius and grants Sand King Invisibility while in it.

speed icon

Dust Devil

Win Rate: 38.6%

Pick Rate: 48.2%

Sand Storm follows Sand King when he moves or Burrowstrikes.




Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hitCan be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

  • AFFECTS:unit


  • DISPELLABLE:strong

  • DEBUFF:yes

  • burrow width:150

  • burrow duration:1.2 / 1.4 / 1.6 / 1.8

  • burrow speed:2000

  • burrow anim time:0.52

  • AbilityCastRange:525 / 600 / 675 / 750

Talet tree backgroundTalent tree branchesTalent tree branch

+0.3s Burrowstrike Stun

Talent tree branch

-2s Burrowstrike Cooldown

Cool Down

14 / 13 / 12 / 11

Mana Cost

110 / 120 / 130 / 140


Sand Storm

Sand King creates a fearsome sandstorm that damages enemy units. The effect ends when Sand King leaves the area.


  • damage tick rate:0.2

  • sand storm radius:300 / 350 / 400 / 450

  • sand storm damage:25 / 45 / 65 / 85

  • fade delay:-1

Aghanim ScepterAghanim Shard

Aghanim`s Scepter Upgrade

Every =0.4s, 3 Burrowstrike spines are created at random locations, each measuring 10 of the Sand Storm's current radius, that apply =70 of Burrowstrike damage and stun to enemies hit. Spines do not appear if Sand King is outside of Sand Storm.

  • explosion radius pct:10

  • explosion min dist:90

  • explosions per pulse:3

  • spine tick rate:=0.4

  • spine damage pct:=70

Talet tree backgroundTalent tree branchesTalent tree branch

+10 Sand Storm Damage Per Second

Cool Down

40 / 34 / 28 / 22

Mana Cost




Sand King strikes an area, performing an attack with bonus damage on all enemies in the area of effect. Enemies within an innermost radius of 125 take 40 extra damage. Applies Caustic Finale and a slow to all enemies hit.

  • AFFECTS:area


  • radius:225 / 255 / 285 / 315

  • inner radius:125

  • inner radius bonus damage pct:40

  • attack damage:40 / 80 / 120 / 160

  • debuff duration:4 / 5 / 6 / 7

  • strike slow:10 / 12 / 14 / 16

Talet tree backgroundTalent tree branchesTalent tree branch

+12% Stinger Slow

Talent tree branch

+50 Stinger Damage

Cool Down

14 / 11 / 8 / 5

Mana Cost




After a cast point of %abilitycastpoint% seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.


  • epicenter pulses:12 / 16 / 20

  • epicenter damage:60 / 70 / 80

  • epicenter radius base:500

  • epicenter radius increment:13

  • epicenter slow:-30 / -40 / -50

  • epicenter slow as:-50 / -55 / -60

  • linger duration:3

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Increases Epicenter Pulse damage, and every 3.5s causes a small single Epicenter Pulse around Sand King.

  • epicenter damage:5

Talet tree backgroundTalent tree branchesTalent tree branch

+100/12 Base/Incremental Radius of Epicenter

Talent tree branch

+10 Epicenter Pulses

Cool Down

120 / 110 / 100

Mana Cost

150 / 225 / 300


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+10 Sand Storm Damage Per Second

+0.3s Burrowstrike Stun

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+12% Stinger Slow

+50 Stinger Damage

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

-2s Burrowstrike Cooldown

+100/12 Base/Incremental Radius of Epicenter

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+10 Epicenter Pulses

35% Sand Storm Slow and Blind


The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life.