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Tiny

Popularity: #65

Leaderboard: #96

Ban Rank: #41

KDA Rank: #22

Grows in size and strength as battle ensues

Growing to tremendous size and strength as the battle progresses, Tiny's power can quickly become terrifying. He tosses heroes and creeps at his enemies, or stuns them beneath an avalanche. Should he gather his full strength, he can demolish the enemy's base with ease.

Win Rate 48.0%
Pick Rate 7.0%
Attributes
Tiny Image

780 +88.0/lvl

279 +26.4/lvl

Strength Image

30 +4.0/lvl

Agility Image

0 +0.0/lvl

Intelligence Image

17 +2.2/lvl

Stats
Attack

Damage:

61 - 67 + 4.0/level (191.0 - 197.0 at level 30)

Attack

Range:

150

Attack

Armor:

0.0 + 0.0/level (2.3 at level 30)

Attack

Movement:

275

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

Crash Landing

Win Rate: 48.3%

Pick Rate: 87.3%

Tossed units slow and deal bonus damage to other targets at the Toss destination.


Toss

Tossed units slow and deal bonus damage to other targets at the Toss destination.

RADIUS: =400

MOVEMENT SLOW: 15% / 20% / 25% / 30%

ATTACK SLOW: 10 / 20 / 30 / 40

BONUS LANDING DAMAGE: 20% / 25% / 30% / 35%

SLOW DURATION: =2.5

Insurmountable

Win Rate: 45.9%

Pick Rate: 12.7%

Insurmountable

Abilities

Innate Ability Image
Craggy Exterior

LEVELS WITH: Grow

BREAKABLE: Yes


Enemies that attack Tiny receive a stacking debuff that lowers their attack damage with each stack.


Break disables the application of new stacks.

Break does not disable the effects of existing stacks.


DEBUFF DURATION: 5

MAX STACKS: 10


Q

Avalanche

Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed


RADIUS: 325 / 340 / 355 / 370

AVALANCHE DURATION: 1.4

AVALANCHE DAMAGE: 80 / 160 / 240 / 320

Cooldown

23 / 20 / 17 / 14

Mana Cost

95 / 110 / 125 / 140

Cast Range

600


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch
  • +200 Avalanche Cast Range
  • +70 Avalanche Damage

Inanimate rock becomes animate when called by the Stone Giant.
W

Toss

Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.


RADIUS: 275

DAMAGE: 80 / 160 / 240 / 320

Cooldown

20 / 17 / 14 / 11

Mana Cost

110 / 125 / 140 / 155

Cast Range

800 / 900 / 1000 / 1100


Talet tree backgroundTalent tree branchesTalent tree branch
  • 2 Toss Charges

Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.
E

Tree Grab

Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.


NUMBER OF ATTACKS: 5

BONUS BASE DAMAGE: 10 / 20 / 30 / 40

BONUS BUILDING DAMAGE: 30% / 40% / 50% / 60%

ATTACK RANGE: 350

Cooldown

16 / 15 / 14 / 13

Mana Cost

40

Cast Range

165


Aghanim ScepterAghanim Shard

Aghanim's Shard

Causes Tree Grab to have no charge limit.


Talet tree backgroundTalent tree branchesTalent tree branch
  • +60 Tree Grab Base Damage

Sticks and stones break all the bones, with structures sure to follow.

Grow

Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.


BONUS DAMAGE: 60 / 120 / 180

ATTACK SPEED REDUCTION: -30%

TOSS BONUS DAMAGE: 50 / 175 / 300


Talet tree backgroundTalent tree branchesTalent tree branch
  • -8% Grow Attack Speed Reduction

Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.

Tree Throw

Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.


CAST RANGE: 1200

SPLASH RADIUS: 275

MOVEMENT SLOW: 25%

SLOW DURATION: 2.5

Cast Range

1200


Even enemies can share in Tiny's arbor ardor.

Tree Volley

CHANNELED - Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack damage to enemies in that area with each tree thrown.


TARGET RADIUS: 400

TREE GRAB RADIUS: 700

THROW INTERVAL: 0.5

Cooldown

17

Mana Cost

200

Cast Range

1200


Sticks thrown from stones are like to shatter many bones.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

2 Toss Charges

+ 1.1 %

-8s Avalanche Cooldown

Talet tree backgroundTalent tree branchesTalent tree branch

Toss Requires No Target

+60 Tree Grab Base Damage

+ 0.7 %

Talet tree backgroundTalent tree branchesTalent tree branch

+70 Avalanche Damage

+ 0.6 %

-8% Grow Attack Speed Reduction

Talet tree backgroundTalent tree branchesTalent tree branch

+8 Strength

+ 1.3 %

+200 Avalanche Cast Range

Win Rate

Pick Rate

Strategy

Keep creep equilibrium close to your tower so you can do toss-back plays.

Tree toss can kill couriers.

Use Avalanche or Tree Toss to secure last hits and harass opponents here and there.

You can save an ally with Toss, especially once you have a Blink Dagger.

Alert your teammates to stack for you as you can clear those fairly early.

Once you have Blink Dagger, make use of it before opponents are able to see it in your inventory.

In teamfights, you want to use your spell combo after Blinking in and then chill until your spells are ready again.

Be quick at going for buildings when you get a pick off or win a fight. Tiny destroys buildings really fast.

When not much is happening, push out the side lanes with your spells and Tree right clicks.

Once you have Aghanims Scepter, you can play in tree lines and start fights with Tree Volley instead of the Avalanche-Toss combo.

Counter Strategy

Tiny starts with 0 armor. Harass him with physical damage as much as you can.

Toss is Tiny's main setup spell. Keep distance or play in creep wave to prevent easy Tosses.

Avoid playing close to the opponent's tower as you can get Tossed underneath it by Tiny.

Avalanche into Toss combo does a lot of magical damage. Get Infused Raindrops or a Cloak.

Be aware of Tiny's Blink Dagger timing. Cancel it in the fights.

Magic resistance items are great against Tiny's magical burst.

Tiny takes down buildings fast with Tree Grab and Toss. Organize defense quickly.

Lore

Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.

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