Grows in size and strength as battle ensues
Growing to tremendous size and strength as the battle progresses, Tiny's power can quickly become terrifying. He tosses heroes and creeps at his enemies, or stuns them beneath an avalanche. Should he gather his full strength, he can demolish the enemy's base with ease.
Win Rate 48.0%
Pick Rate 7.2%
Attributes
780 +88.0/lvl
279 +26.4/lvl
30 +4.0/lvl
0 +0.0/lvl
17 +2.2/lvl
Stats
Damage:
61 - 67 + 4.0/level (191.0 - 197.0 at level 30)
Range:
150
Armor:
0.0 + 0.0/level (2.3 at level 30)
Movement:
275
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Crash Landing
Win Rate: 48.3%
Pick Rate: 87.2%
Tossed units slow and deal bonus damage to other targets at the Toss destination.
Toss
Tossed units slow and deal bonus damage to other targets at the Toss destination.
RADIUS: =400
MOVEMENT SLOW: 15% / 20% / 25% / 30%
ATTACK SLOW: 10 / 20 / 30 / 40
BONUS LANDING DAMAGE: 20% / 25% / 30% / 35%
SLOW DURATION: =2.5
Insurmountable
Win Rate: 46.3%
Pick Rate: 12.8%
Insurmountable
Abilities
LEVELS WITH: Grow
BREAKABLE: Yes
Enemies that attack Tiny receive a stacking debuff that lowers their attack damage with each stack.
Break disables the application of new stacks.
Break does not disable the effects of existing stacks.
DEBUFF DURATION: 5
MAX STACKS: 10
Avalanche
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100% bonus damage to units being tossed
RADIUS: 325 / 340 / 355 / 370
AVALANCHE DURATION: 1.4
AVALANCHE DAMAGE: 80 / 160 / 240 / 320
23 / 20 / 17 / 14
95 / 110 / 125 / 140
600
- +200 Avalanche Cast Range
- +70 Avalanche Damage
Toss
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
RADIUS: 275
DAMAGE: 80 / 160 / 240 / 320
20 / 17 / 14 / 11
110 / 125 / 140 / 155
800 / 900 / 1000 / 1100
- 2 Toss Charges
Tree Grab
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
NUMBER OF ATTACKS: 5
BONUS BASE DAMAGE: 10 / 20 / 30 / 40
BONUS BUILDING DAMAGE: 30% / 40% / 50% / 60%
ATTACK RANGE: 350
16 / 15 / 14 / 13
40
165
Aghanim's Shard
Causes Tree Grab to have no charge limit.
- +60 Tree Grab Base Damage
Grow
Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
BONUS DAMAGE: 60 / 120 / 180
ATTACK SPEED REDUCTION: -30%
TOSS BONUS DAMAGE: 50 / 175 / 300
- -8% Grow Attack Speed Reduction
Tree Throw
Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.
CAST RANGE: 1200
SPLASH RADIUS: 275
MOVEMENT SLOW: 25%
SLOW DURATION: 2.5
1200
Tree Volley
CHANNELED - Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack damage to enemies in that area with each tree thrown.
TARGET RADIUS: 400
TREE GRAB RADIUS: 700
THROW INTERVAL: 0.5
17
200
1200
Talents
2 Toss Charges
+ 0.6 %
-8s Avalanche Cooldown
Toss Requires No Target
+60 Tree Grab Base Damage
+ 0.9 %
+70 Avalanche Damage
+ 0.2 %
-8% Grow Attack Speed Reduction
+8 Strength
+ 1.8 %
+200 Avalanche Cast Range
Win Rate
Pick Rate
Strategy
Keep creep equilibrium close to your tower so you can do toss-back plays.
Tree toss can kill couriers.
Use Avalanche or Tree Toss to secure last hits and harass opponents here and there.
You can save an ally with Toss, especially once you have a Blink Dagger.
Alert your teammates to stack for you as you can clear those fairly early.
Once you have Blink Dagger, make use of it before opponents are able to see it in your inventory.
In teamfights, you want to use your spell combo after Blinking in and then chill until your spells are ready again.
Be quick at going for buildings when you get a pick off or win a fight. Tiny destroys buildings really fast.
When not much is happening, push out the side lanes with your spells and Tree right clicks.
Once you have Aghanims Scepter, you can play in tree lines and start fights with Tree Volley instead of the Avalanche-Toss combo.
Counter Strategy
Tiny starts with 0 armor. Harass him with physical damage as much as you can.
Toss is Tiny's main setup spell. Keep distance or play in creep wave to prevent easy Tosses.
Avoid playing close to the opponent's tower as you can get Tossed underneath it by Tiny.
Avalanche into Toss combo does a lot of magical damage. Get Infused Raindrops or a Cloak.
Be aware of Tiny's Blink Dagger timing. Cancel it in the fights.
Magic resistance items are great against Tiny's magical burst.
Tiny takes down buildings fast with Tree Grab and Toss. Organize defense quickly.
Lore
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.