A red and white logo with the word 'Dota Coach' in a stylized font.
Dota Coach logoDota Coach logoDota Coach logoDota Coach logo

Tiny

Popularity: #8

Leaderboard: #37

Ban Rank: #41

KDA Rank: #12

Grows in size and strength as battle ensues

Growing to tremendous size and strength as the battle progresses, Tiny's power can quickly become terrifying. He tosses heroes and creeps at his enemies, or stuns them beneath an avalanche. Should he gather his full strength, he can demolish the enemy's base with ease.

Win Rate 51.0%
Pick Rate 17.5%
Attributes
tiny Image

660 +88/lvl

204 +26.4/lvl

Strength Image

30 +4/lvl

Agility Image

0 +0/lvl

Intelligence Image

17 +2.2/lvl

Stats
Attack

Damage:

31 - 37

Attack

Range:

150

Attack

Armor:

0

Attack

Movement:

275

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Facets

nuke icon

Crash Landing

Win Rate: 51.5%

Pick Rate: 71.9%

Tossed units slow and deal bonus damage to other targets at the Toss destination.

Toss

Tossed units slow and deal bonus damage to other targets at the Toss destination.

RADIUS:

450

MOVEMENT SLOW:

15%/20%/25%/30%

ATTACK SLOW:

10/20/30/40

BONUS LANDING DAMAGE:

25%/30%/35%/40%

SLOW DURATION:

2.5

armor icon

Insurmountable

Win Rate: 49.8%

Pick Rate: 28.1%

Tiny gains Status and Slow Resistance from Strength.

STRENGTH TO SLOW RESIST:

20%

STRENGTH TO STATUS RESIST:

10%

Abilities

Innate Ability Image

Craggy Exterior

Enemies that attack Tiny receive a stacking debuff that lowers their attack damage with each stack.

DEBUFF DURATION: 5

MAX STACKS: 10

DAMAGE REDUCTION PER STACK: 2%/3%/4%/5%

Q

Avalanche

Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units. Avalanche does 100 bonus damage to units being tossed.

  • AFFECTS:area

  • PASSIVE:No

  • DISPELLABLE:strong

  • AbilityCastRange:600

  • radius:325 / 340 / 355 / 370

  • tick interval:0.3

  • total duration:1.4

  • tick count:5

  • stun duration:0.3

  • projectile speed:1200

  • avalanche damage:80 / 160 / 240 / 320

  • toss damage bonus pct:100

Talet tree backgroundTalent tree branchesTalent tree branch

+200 Avalanche Cast Range

Talent tree branch

+80 Avalanche Damage

Cool Down

23 / 20 / 17 / 14

Mana Cost

95 / 110 / 125 / 140

W

Toss

Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.

  • AFFECTS:unit area

  • PASSIVE:No

  • duration:1.4

  • grab radius:300

  • radius:275

  • toss damage:80 / 160 / 240 / 320

Talet tree backgroundTalent tree branchesTalent tree branch

2 Toss Charges

Cool Down

20 / 17 / 14 / 11

Mana Cost

110 / 125 / 140 / 155

E

Tree Grab

Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.

  • AFFECTS:unit

  • PASSIVE:No

  • BUFF:yes

  • attack count:5

  • bonus damage:10 / 20 / 30 / 40

  • bonus damage buildings:30 / 40 / 50 / 60

  • attack range:350

  • splash width:200

  • splash range:400

  • splash pct:55 / 70 / 85 / 100

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Causes Tree Grab to have no charge limit.

  • attack count:=0

Talet tree backgroundTalent tree branchesTalent tree branch

+60 Tree Grab Base Damage

Cool Down

16 / 15 / 14 / 13

Mana Cost

40

Grow

Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.

  • bonus armor:10 / 17 / 24

  • bonus damage:60 / 120 / 180

  • attack speed reduction:-30

  • toss bonus damage:100 / 250 / 400

  • move speed:10 / 20 / 30

Talet tree backgroundTalent tree branchesTalent tree branch

-8% Grow Attack Speed Reduction

Tree Volley

CHANNELED - Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack damage to enemies in that area with each tree thrown.

  • AFFECTS:area

  • PASSIVE:No

  • speed:1000

  • range:1200

  • splash radius:400

  • tree grab radius:700

  • interval:0.5

Cool Down

17

Mana Cost

200

Talents

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+200 Avalanche Cast Range

+8 Strength

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

-8% Grow Attack Speed Reduction

+80 Avalanche Damage

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+60 Tree Grab Base Damage

Toss Requires No Target

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

-8s Avalanche Cooldown

2 Toss Charges

Strategy

Keep creep equilibrium close to your tower so you can do toss-back plays.

Tree toss can kill couriers.

Use Avalanche or Tree Toss to secure last hits and harass opponents here and there.

You can save an ally with Toss, especially once you have a Blink Dagger.

Once you have Blink Dagger, make use of it before opponents are able to see it in your inventory.

In teamfights, you want to do blink into spells combo and then chill until cooldowns are ready.

When not much is happening, push out the sidelines with your spells.

Counter Strategy

Tiny starts with 0 armor. Harass him with physical damage as much as you can.

Toss is Tiny's main setup spell. Keep distance or play in creep wave to prevent easy Tosses.

Avoid playing close to the opponent's tower as you can get Tossed underneath it by Tiny.

Avalanche into Toss combo does a lot of magical damage. Get Infused Raindrops or a Cloak.

Be aware of Tiny's Blink Dagger timing. Cancel it in the fights.

Magic resistance items are great against Tiny's magical burst.

Tiny takes down buildings fast with Tree Grab and Toss. Organize defense quickly.

Lore

Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.