Tiny stats, abilities and strategy
Grows in size and strength as battle ensues
Growing to tremendous size and strength as the battle progresses, Tiny's power can quickly become terrifying. He tosses heroes and creeps at his enemies, or stuns them beneath an avalanche. Should he gather his full strength, he can demolish the enemy's base with ease.
Win Rate 46.4%
Pick Rate 10.3%
Attributes

780 +88.0/lvl
279 +26.4/lvl

30 +4.0/lvl

0 +0.0/lvl

17 +2.2/lvl
Stats

Damage:
61 - 67 + 4.0/level (191 - 197 at level 30)

Range:
150

Armor:
0.0 + 0.0/level (2.3 at level 30)

Movement:
275
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

Crash Landing
Win Rate: 45.4%
Pick Rate: 50.1%
Tossed units slow and deal bonus damage to other targets at the Toss destination.
Patch 7.38c
- Toss: Movement Slow increased from 15/20/25/30% to 20/25/30/35%
- Toss: Attack Slow increased from 10/20/30/40 to 15/25/35/45
Patch 7.38
- Toss: Bonus Landing Damage decreased from 20/25/30/35% to 20%

Insurmountable
Win Rate: 47.4%
Pick Rate: 49.9%
Tiny gains Status and Slow Resistance from Strength. Slow Resistance also reduces the impact of Attack Speed slows.
Patch 7.38
- Slow Resistance also reduces the impact of Attack Speed slows
Abilities

ABILITY: Passive
DAMAGE TYPE: Magical
PASSIVE: Breakable
Enemies that attack Tiny receive a stacking debuff that lowers their attack damage with each stack.
Break disables the application of new stacks.
Break does not disable the effects of existing stacks.
DEBUFF DURATION: 5
MAX STACKS: 10
DAMAGE REDUCTION PER STACK: 2% / 3% / 4% / 5%

Avalanche
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Strong Dispels Only
Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units.
RADIUS: 325 / 340 / 355 / 370
AVALANCHE DURATION: 1.5
AVALANCHE DAMAGE: 100 / 200 / 300 / 400

23 / 20 / 17 / 14

95 / 110 / 125 / 140

600




LEVEL 15 TALENT: +70 Avalanche Damage
LEVEL 10 TALENT: +200 Avalanche Cast Range
Patch 7.38
- No longer deals bonus damage to tossed units
- Damage increased from 80/160/240/320 to 100/200/300/400
Inanimate rock becomes animate when called by the Stone Giant.

Toss
AFFECTS: Unit and area
DAMAGE TYPE: Magical
PASSIVE: No
Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
You can toss allies, but they don't take damage.
Toss deals 33% of its damage to buildings.
Debuff Immune units can be targeted but cannot be tossed.
RADIUS: 275
DAMAGE: 90 / 180 / 270 / 360
MOVEMENT SLOW: 0%
ATTACK SLOW: 0
BONUS LANDING DAMAGE: 0%
SLOW DURATION: 0

20 / 17 / 14 / 11

110 / 125 / 140 / 155

800 / 900 / 1000 / 1100
FACET: Crash Landing

Tossed units slow and deal bonus damage to other targets at the Toss destination.



LEVEL 25 TALENT: 2 Toss Charges
Patch 7.38
- Damage increased from 80/160/240/320 to 90/180/270/360
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.

Tree Grab
AFFECTS: Unit
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
BUFF: Yes
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
The cooldown begins when the tree is thrown.
NUMBER OF ATTACKS: 5
BONUS BASE DAMAGE: 10 / 20 / 30 / 40
BONUS BUILDING DAMAGE: 30% / 40% / 50% / 60%
ATTACK RANGE: 350
SPLASH DAMAGE: 55% / 70% / 85% / 100%

16 / 15 / 14 / 13

40

165


Aghanim's Shard
Causes Tree Grab to have no charge limit.



LEVEL 20 TALENT: +60 Tree Grab Base Damage
Sticks and stones break all the bones, with structures sure to follow.

Grow
ABILITY: Passive
DAMAGE TYPE: Physical
Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
BONUS ARMOR: 5 / 10 / 15
BONUS DAMAGE: 55 / 110 / 165
ATTACK SPEED REDUCTION: -30%
TOSS BONUS DAMAGE: 50 / 175 / 300
MOVEMENT SPEED BONUS: 15



LEVEL 15 TALENT: -8% Grow Attack Speed Reduction
Patch 7.38c
- Bonus Damage decreased from 60/120/180 to 55/110/165
- Movement Speed Bonus rescaled from 10/20/30 to 15
Patch 7.38b
- Bonus Armor decreased from 10/17/24 to 5/10/15
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.

Tree Throw
AFFECTS: Unit
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.
CAST RANGE: 1200
SPLASH RADIUS: 275
MOVEMENT SLOW: 25%
SLOW DURATION: 2.5

1200
Even enemies can share in Tiny's arbor ardor.

Tree Volley
Scepter grants new ability
AFFECTS: Area
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
CHANNELED - Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack damage to enemies in that area with each tree thrown.
TARGET RADIUS: 400
TREE GRAB RADIUS: 700
THROW INTERVAL: 0.5

17

200

1200
Sticks thrown from stones are like to shatter many bones.
Talents



2 Toss Charges
-8s Avalanche Cooldown
+ 0.3 %



Toss Requires No Target
+ 0.5 %
+60 Tree Grab Base Damage



+70 Avalanche Damage
-8% Grow Attack Speed Reduction
+ 0.8 %



+8 Strength
+ 1.4 %
+200 Avalanche Cast Range
Win Rate
Pick Rate
Strategy
Keep creep equilibrium close to your tower so you can do toss-back plays.
Tree toss can kill couriers.
Use Avalanche or Tree Toss to secure last hits and harass opponents here and there.
You can save an ally with Toss, especially once you have a Blink Dagger.
Alert your teammates to stack for you as you can clear those fairly early.
Once you have Blink Dagger or Shadow Blade, make use of it before opponents are able to see it in your inventory.
In teamfights, you want to use your spell combo after Blinking in and then chill until your spells are ready again.
Be quick at going for buildings when you get a pick off or win a fight. Tiny destroys buildings really fast.
When not much is happening, push out the side lanes with your spells and Tree right clicks.
Once you have Aghanim's Scepter, you can play in tree lines and start fights with Tree Volley instead of the Avalanche Toss combo.
Counter Strategy
Tiny starts with 0 armor. Harass him with physical damage as much as you can.
Toss is Tiny's main setup spell. Keep distance or play in creep wave to prevent easy Tosses.
Avoid playing close to the opponent's tower as you can get Tossed underneath it by Tiny.
Avalanche into Toss combo does a lot of magical damage. Get Infused Raindrops or a Cloak.
Be aware of Tiny's Blink Dagger timing. Cancel it in the fights.
Magic resistance items are great against Tiny's magical burst.
Tiny takes down buildings fast with Tree Grab and Toss. Organize defense quickly.
Lore
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.