Tiny

Popularity: #37

Leaderboard: #117

Ban Rank: #50

KDA Rank: #20

Hero

Build

Matchup

Tiny stats, abilities and strategy

Grows in size and strength as battle ensues

Growing to tremendous size and strength as the battle progresses, Tiny's power can quickly become terrifying. He tosses heroes and creeps at his enemies, or stuns them beneath an avalanche. Should he gather his full strength, he can demolish the enemy's base with ease.

Win Rate 46.4%

Pick Rate 10.3%

Attributes

Tiny image

780 +88.0/lvl

279 +26.4/lvl

Strength Image

30 +4.0/lvl

Agility Image

0 +0.0/lvl

Intelligence Image

17 +2.2/lvl

Stats

Attack

Damage:

61 - 67 + 4.0/level (191 - 197 at level 30)

Attack

Range:

150

Attack

Armor:

0.0 + 0.0/level (2.3 at level 30)

Attack

Movement:

275

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

nuke icon

Crash Landing

Win Rate: 45.4%

Pick Rate: 50.1%

Tossed units slow and deal bonus damage to other targets at the Toss destination.


Patch 7.38c

  • Toss: Movement Slow increased from 15/20/25/30% to 20/25/30/35%
  • Toss: Attack Slow increased from 10/20/30/40 to 15/25/35/45

Patch 7.38

  • Toss: Bonus Landing Damage decreased from 20/25/30/35% to 20%
armor icon

Insurmountable

Win Rate: 47.4%

Pick Rate: 49.9%

Tiny gains Status and Slow Resistance from Strength. Slow Resistance also reduces the impact of Attack Speed slows.


Patch 7.38

  • Slow Resistance also reduces the impact of Attack Speed slows

Abilities

Innate Ability Image
Craggy Exterior

ABILITY: Passive

DAMAGE TYPE: Magical

PASSIVE: Breakable


Enemies that attack Tiny receive a stacking debuff that lowers their attack damage with each stack.


Break disables the application of new stacks.

Break does not disable the effects of existing stacks.


DEBUFF DURATION: 5

MAX STACKS: 10

DAMAGE REDUCTION PER STACK: 2% / 3% / 4% / 5%

Q

Avalanche

AFFECTS: Area

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Strong Dispels Only


Bombards an area with rocks, continously doing small intervals of damage and stun to enemy units.


RADIUS: 325 / 340 / 355 / 370

AVALANCHE DURATION: 1.5

AVALANCHE DAMAGE: 100 / 200 / 300 / 400

Cooldown

23 / 20 / 17 / 14

Mana Cost

95 / 110 / 125 / 140

Cast Range

600


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 15 TALENT: +70 Avalanche Damage

LEVEL 10 TALENT: +200 Avalanche Cast Range


Patch 7.38

  • No longer deals bonus damage to tossed units
  • Damage increased from 80/160/240/320 to 100/200/300/400

Inanimate rock becomes animate when called by the Stone Giant.

W

Toss

AFFECTS: Unit and area

DAMAGE TYPE: Magical

PASSIVE: No


Grabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.


You can toss allies, but they don't take damage.

Toss deals 33% of its damage to buildings.

Debuff Immune units can be targeted but cannot be tossed.


RADIUS: 275

DAMAGE: 90 / 180 / 270 / 360

MOVEMENT SLOW: 0%

ATTACK SLOW: 0

BONUS LANDING DAMAGE: 0%

SLOW DURATION: 0

Cooldown

20 / 17 / 14 / 11

Mana Cost

110 / 125 / 140 / 155

Cast Range

800 / 900 / 1000 / 1100


FACET: Crash Landing

nuke icon

Tossed units slow and deal bonus damage to other targets at the Toss destination.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 25 TALENT: 2 Toss Charges


Patch 7.38

  • Damage increased from 80/160/240/320 to 90/180/270/360

Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.

E

Tree Grab

AFFECTS: Unit

DAMAGE TYPE: Physical

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No

BUFF: Yes


Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.


The cooldown begins when the tree is thrown.


NUMBER OF ATTACKS: 5

BONUS BASE DAMAGE: 10 / 20 / 30 / 40

BONUS BUILDING DAMAGE: 30% / 40% / 50% / 60%

ATTACK RANGE: 350

SPLASH DAMAGE: 55% / 70% / 85% / 100%

Cooldown

16 / 15 / 14 / 13

Mana Cost

40

Cast Range

165


Aghanim ScepterAghanim Shard

Aghanim's Shard

Causes Tree Grab to have no charge limit.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 20 TALENT: +60 Tree Grab Base Damage


Sticks and stones break all the bones, with structures sure to follow.

Grow

ABILITY: Passive

DAMAGE TYPE: Physical


Tiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.


BONUS ARMOR: 5 / 10 / 15

BONUS DAMAGE: 55 / 110 / 165

ATTACK SPEED REDUCTION: -30%

TOSS BONUS DAMAGE: 50 / 175 / 300

MOVEMENT SPEED BONUS: 15


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 15 TALENT: -8% Grow Attack Speed Reduction


Patch 7.38c

  • Bonus Damage decreased from 60/120/180 to 55/110/165
  • Movement Speed Bonus rescaled from 10/20/30 to 15

Patch 7.38b

  • Bonus Armor decreased from 10/17/24 to 5/10/15

Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.

Tree Throw

AFFECTS: Unit

DAMAGE TYPE: Physical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.


CAST RANGE: 1200

SPLASH RADIUS: 275

MOVEMENT SLOW: 25%

SLOW DURATION: 2.5

Cast Range

1200


Even enemies can share in Tiny's arbor ardor.

Tree Volley

Scepter grants new ability

AFFECTS: Area

DAMAGE TYPE: Physical

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No


CHANNELED - Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack damage to enemies in that area with each tree thrown.


TARGET RADIUS: 400

TREE GRAB RADIUS: 700

THROW INTERVAL: 0.5

Cooldown

17

Mana Cost

200

Cast Range

1200


Sticks thrown from stones are like to shatter many bones.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

2 Toss Charges

-8s Avalanche Cooldown

+ 0.3 %

Talet tree backgroundTalent tree branchesTalent tree branch

Toss Requires No Target

+ 0.5 %

+60 Tree Grab Base Damage

Talet tree backgroundTalent tree branchesTalent tree branch

+70 Avalanche Damage

-8% Grow Attack Speed Reduction

+ 0.8 %

Talet tree backgroundTalent tree branchesTalent tree branch

+8 Strength

+ 1.4 %

+200 Avalanche Cast Range

Win Rate

Pick Rate

Strategy

Keep creep equilibrium close to your tower so you can do toss-back plays.

Tree toss can kill couriers.

Use Avalanche or Tree Toss to secure last hits and harass opponents here and there.

You can save an ally with Toss, especially once you have a Blink Dagger.

Alert your teammates to stack for you as you can clear those fairly early.

Once you have Blink Dagger or Shadow Blade, make use of it before opponents are able to see it in your inventory.

In teamfights, you want to use your spell combo after Blinking in and then chill until your spells are ready again.

Be quick at going for buildings when you get a pick off or win a fight. Tiny destroys buildings really fast.

When not much is happening, push out the side lanes with your spells and Tree right clicks.

Once you have Aghanim's Scepter, you can play in tree lines and start fights with Tree Volley instead of the Avalanche Toss combo.

Counter Strategy

Tiny starts with 0 armor. Harass him with physical damage as much as you can.

Toss is Tiny's main setup spell. Keep distance or play in creep wave to prevent easy Tosses.

Avoid playing close to the opponent's tower as you can get Tossed underneath it by Tiny.

Avalanche into Toss combo does a lot of magical damage. Get Infused Raindrops or a Cloak.

Be aware of Tiny's Blink Dagger timing. Cancel it in the fights.

Magic resistance items are great against Tiny's magical burst.

Tiny takes down buildings fast with Tree Grab and Toss. Organize defense quickly.

Lore

Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.

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