Teleports his team in and out of battle
Conjure waves of abyssal flame to immolate enemies held paralyzed in your spiteful grip. Feast upon the carnage of battle, gaining strength as foes perish around you, their attacks diminished by your very presence. Tear a rift in reality to teleport yourself and your teammates across the map, delivering bloody retribution to any who would defy the will of Vrogros the Underlord.
Win Rate 50.9%
Pick Rate 3.8%
Attributes
670 +66.0/lvl
279 +27.6/lvl
25 +3.0/lvl
12 +1.6/lvl
17 +2.3/lvl
Stats
Damage:
62 - 68 + 3.0/level (163.0 - 169.0 at level 30)
Range:
200
Armor:
5.0 + 0.3/level (15.1 at level 30)
Movement:
290
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Demon's Reach
Win Rate: 48.9%
Pick Rate: 45.3%
Underlord's attacks cleave while he has bonus damage from Atrophy Aura.
Atrophy Aura
Underlord's attacks cleave while he has bonus damage from Atrophy Aura.
CLEAVE DAMAGE: 35%
CLEAVE DISTANCE (BASE): 100
CLEAVE DISTANCE (PER STACK): 5
Fiend's Gate
Abyssal Horde
Win Rate: 52.5%
Pick Rate: 54.7%
dota.facets.abyssal_underlord_summons.Description
Abyssal Horde
Fiend's Gate
Underlord summons uncontrollable demonic Warriors and Archers after travelling through the Fiend's Gate that attack nearby enemies. These units deal %underling_building_damage_reduction_tooltip%%% damage to buildings.
Abilities
LEVELS WITH: Fiend's Gate
BREAKABLE: Yes
After an allied hero Teleports, they temporarily gain Damage Reduction and Movement Speed. Allies receive 2x bonuses if teleporting via Fiend's Gate.
DAMAGE REDUCTION: 4% / 6% / 8% / 10%
BONUS MOVE SPEED: 5% / 10% / 15% / 20%
BUFF DURATION: 5
LEVEL 10 TALENT: +5% Invading Force Movement Bonus/Damage Reduction
PATCH 7.37
New innate ability. Scales with Fiend's Gate
After an allied hero teleports, they temporarily gain damage reduction and movement speed. Bonuses are doubled when teleporting via Fiend's Gate. Damage Reduction: 4/6/8/10%. Bonus Move Speed: 5/10/15/20%. Buff Duration: 5s
Firestorm
Calls down waves of fire that damage enemy units in the target area, burning for additional damage over time.
RADIUS: 425
WAVE COUNT: 6
WAVE DAMAGE: 30 / 50 / 70 / 90
WAVE INTERVAL: 1
MAX HP BURN DAMAGE: 1.5% / 2% / 2.5% / 3%
BURN DURATION: 2
16 / 15 / 14 / 13
110 / 125 / 140 / 155
600 / 625 / 650 / 675
Aghanim's Shard
Firestorm can be allied targeted. When used that way, the Firestorm follows the hero around. The wave count is increased, and tick rate / duration time occur more quickly.
- +60 Firestorm Radius
- -3s Firestorm Cooldown
- +0.8% Firestorm Burn Damage
Pit of Malice
A deadly pit is conjured at the target location; any unit that enters will be damaged and rooted. Each enemy unit within the pit are affected by the root only every 3.6 seconds.
RADIUS: 400
PIT DURATION: 12
DISABLE INTERVAL: 3.6
DISABLE DURATION: 1.5 / 1.6 / 1.7 / 1.8
30 / 25 / 20 / 15
110 / 120 / 130 / 140
675
Aghanim's Scepter
Increases radius of the Pit of Malice.
- Pit of Malice Slows by 25%
- +0.5s Pit of Malice Root
Atrophy Aura
Nearby enemy units are weakened, losing a portion of their base damage. If an enemy dies while under this effect, Underlord gains temporary bonus damage.
RADIUS: 900
DAMAGE REDUCTION: 6% / 14% / 22% / 30%
BONUS DAMAGE(CREEP): 2 / 4 / 6 / 8
BONUS DAMAGE(HERO): 30 / 35 / 40 / 45
DURATION: 30 / 40 / 50 / 60
- +10% Atrophy Aura Attack Damage Reduction/Gain
Fiend's Gate
Opens 2 portals, one next to Underlord and one in the target location. Heroes can channel a portal for 3.5 seconds to teleport to the other side. Portals have to be at least 1500 away from each other.
Double-click to teleport to your team's base, in front of your fountain.
COOLDOWN: 110 / 105 / 100
DURATION: 20
110 / 105 / 100
200
Aghanim's Scepter
Summons a Pit of Malice around each of the portals. Reduces cooldown.
- Fiend's Gates deals 100 DPS in a 100 radius
Talents
Fiend's Gates deals 100 DPS in a 700 radius
+0.5s Pit of Malice Root
+ 1.5 %
+10% Atrophy Aura Attack Damage Reduction/Gain
+0.8% Firestorm Burn Damage
+ 1.9 %
-3s Firestorm Cooldown
Pit of Malice Slows by 25%
+ 2.9 %
+60 Firestorm Radius
+ 1.3 %
+5% Invading Force Movement Bonus/Damage Reduction
Win Rate
Pick Rate
Strategy
Capitalize on attack damage difference to win the lane last hit wise.
Once you have 3 points in Firestorm, consider Firestorming creep waves and farming neutrals afterwards.
Feel free to use Fiends Gate to replenish mana and hp during laning stage.
Underlord is amazing at safely defending the towers. Your other cores can split push in the meantime.
Full combo would be: Firestorm, Pit of Malice, Rod of Atos into right-clicks. Adjust based on situation.
Place Firestorm carefully in the fights and you might end up being highest damage dealer in the team.
Begin channeling Fiends Gate on a first sign of trouble. You can always come back if the situation improves.
If you win the teamfight and survive, you will have a lot of damage to take towers or Roshan down.
Consider using Fiends Gate to bring your team closer to objectives after pick-off or won fight.
When not much is happening, you can easily split push with Firestorm without showing yourself.
Purchase Aghanims Shard upgrade later in the game as it improves your overall damage output greatly.
Firestorm scales well into late game due to percentage damage, shard upgrade and talents to enhance it.
Counter Strategy
Pressure Underlord early on as he is slow and has no escape.
Bring extra consumables to the lane against Underlord's Firestorm spam.
Denying range creeps is easy against Firestorm.
Underlord is really good at defending buildings. Respect that fact.
Avoid clumping up and fighting in choke spots against Firestorm and Pit of Malice combo.
Lore
Neither myth nor song exist to tell of their coming.
Deep below the surface of the world lay unknown wonders and horrors. Down and down again, well beneath the slithering magma fields and simmering roots of dormant volcanoes stands the obsidian city of Aziyog, its incomparable stonework spanning an endless cavern. Within honeycomb walls mortared with the bones of countless slaves lies the domain of the Abyssal Horde, and their brutal underlord Vrogros.
Armed by the monstrous forgemasters of his kind and well-practiced in the arts of the Dark Rift, Vrogros is able to conjure forth flame and crippling malice through the twist between worlds. He seeks always to expand his holdings, destroying or enslaving all he encounters. Yet the lands offered by the subterranean realm are few, and so his sights have turned upward. By his command the first waves of abyssal invaders have already marched through the rift, a few doomed legions meant merely to test the might of nations above. Now, as his full force readies itself for unending conquest, Vrogros himself steps into a sunlit world to announce his coming reign. Those who face the Underlord will bow and pay tribute, or be crushed where they stand.