Teleports his team in and out of battle
Conjure waves of abyssal flame to immolate enemies held paralyzed in your spiteful grip. Feast upon the carnage of battle, gaining strength as foes perish around you, their attacks diminished by your very presence. Tear a rift in reality to teleport yourself and your teammates across the map, delivering bloody retribution to any who would defy the will of Vrogros the Underlord.
Attributes
550 +66/lvl
204 +27.6/lvl
25 +3/lvl
12 +1.6/lvl
17 +2.3/lvl
Stats
Damage:
37 - 43 + 1.6/level (83.4 - 89.4 at level 30)
Range:
200
Armor:
3 + 0.3/level (11.7 at level 30)
Movement:
290
Roles
Carry
Escape
Nuker
Initiator
Durable
Disabler
Support
Pusher
Strategy
Capitalize on attack damage difference to win the lane last hit wise.
Once you have 3 points in Firestorm, consider Firestorming creep waves and farming neutrals afterwards.
Feel free to use Fiends Gate to replenish mana and hp during laning stage.
Underlord is amazing at safely defending the towers. Your other cores can split push in the meantime.
Full combo would be: Firestorm, Pit of Malice, Rod of Atos into right-clicks. Adjust based on situation.
Place Firestorm carefully in the fights and you might end up being highest damage dealer in the team.
Begin channeling Fiends Gate on a first sign of trouble. You can always come back if the situation improves.
If you win the teamfight and survive, you will have a lot of damage to take towers or Roshan down.
Consider using Fiends Gate to bring your team closer to objectives after pick-off or won fight.
When not much is happening, you can easily split push with Firestorm without showing yourself.
Purchase Aghanims Shard upgrade later in the game as it improves your overall damage output greatly.
Firestorm scales well into late game due to percentage damage, shard upgrade and talents to enhance it.
Counter Strategy
Pressure Underlord early on as he is slow and has no escape.
Bring extra consumables to the lane against Underlord's Firestorm spam.
Denying range creeps is easy against Firestorm.
Underlord is really good at defending buildings. Respect that fact.
Avoid clumping up and fighting in choke spots against Firestorm and Pit of Malice combo.
Stats
Win Rate 52.7%
Pick Rate 5.6%
Facets
Demon's Reach
Win Rate: 50.2%
Pick Rate: 49.5%
Underlord's attacks cleave while he has bonus damage from Atrophy Aura.
Atrophy Aura
Underlord's attacks cleave while he has bonus damage from Atrophy Aura.
CLEAVE DAMAGE:
35%
CLEAVE DISTANCE (BASE):
100
CLEAVE DISTANCE (PER STACK):
5
Fiend's Gate
Abyssal Horde
Win Rate: 55.2%
Pick Rate: 50.5%
After teleporting through the Fiend's Gate, Underlord brings forth a Warrior or an Archer to aid him every 2s that last for the duration of the Fiend's Gate. The Warrior burns mana every hit, and deals magical damage to whoever kills it. The Archer has a passive movement and attack speed aura.
WARRIOR/ARCHER HEALTH:
400/600/800
WARRIOR DAMAGE:
20/35/50
WARRIOR MANA BREAK:
10/20/30
WARRIOR LAST WILL DMG:
300/400/500
ARCHER DAMAGE:
30/45/60
ARCHER AURA MOVE SPEED:
5%
Abilities
Firestorm
Calls down waves of fire that damage enemy units in the target area, burning for additional damage over time.
AFFECTS:area
PASSIVE:No
DISPELLABLE:basic
DEBUFF:yes
radius:425
wave duration:7
wave count:6
wave damage:30 / 50 / 70 / 90
wave interval:1
burn damage:1.5 / 2 / 2.5 / 3
burn interval:1
burn duration:2
Aghanim`s Shard Upgrade
Firestorm can be allied targeted. When used that way, the Firestorm follows the hero around. The wave count is increased, and tick rate / duration time occur more quickly.
can target units:1
wave count bonus:3
wave interval reduction:25
+75 Firestorm Radius
-3s Firestorm Cooldown
+0.8% Firestorm Burn Damage
16 / 15 / 14 / 13
110 / 125 / 140 / 155
Pit of Malice
A deadly pit is conjured at the target location; any unit that enters will be damaged and rooted. Each enemy unit within the pit are affected by the root only every 3.6 seconds.
AFFECTS:area
PASSIVE:No
DISPELLABLE:basic
radius:400
pit duration:12
pit interval:3.6
pit damage:20 / 30 / 40 / 50
ensnare duration:1.5 / 1.6 / 1.7 / 1.8
Aghanim`s Scepter Upgrade
Increases radius of the Pit of Malice.
radius:100
Pit of Malice Slows by 30%
+0.65s Pit of Malice Root
30 / 25 / 20 / 15
110 / 120 / 130 / 140
Atrophy Aura
Nearby enemy units are weakened, losing a portion of their base damage. If an enemy dies while under this effect, Underlord gains temporary bonus damage.
PASSIVE:Breakable
DEBUFF:yes
radius:900
damage reduction pct:0 / 6 / 14 / 22 / 30
bonus damage from creep:1 / 3 / 5 / 7 / 9
bonus damage from hero:25 / 30 / 35 / 40 / 45
bonus damage duration:25 / 35 / 45 / 55 / 65
+10% Atrophy Aura Attack Damage Reduction/Gain
Fiend's Gate
Opens 2 portals, one next to Underlord and one in the target location. Heroes can channel a portal for 3.5 seconds to teleport to the other side. Allies that pass through the portal temporarily gain Damage Reduction and Movement Speed. Portals have to be at least 1500 away from each other.Double-click to teleport to your team's base, in front of your fountain.
PASSIVE:No
DISPELLABLE:basic
duration:20
damage reduction:14 / 22 / 30
bonus ms:10 / 20 / 30
buff duration:5 / 6 / 7
minimum distance:1500
warp channel duration:3.5
distance from fountain:1425
underling building damage reduction tooltip:50
Aghanim`s Scepter Upgrade
Summons a Pit of Malice around each of the portals. Reduces cooldown.
AbilityCooldown:-10
spawn pit on cast:1
+10% Fiend's Gate Movement Bonus/Damage Reduction
Fiend's Gates deals 100 DPS in a 700 radius
110 / 100 / 90
200
Talents
+10% Fiend's Gate Movement Bonus/Damage Reduction
+75 Firestorm Radius
Pit of Malice Slows by 30%
-3s Firestorm Cooldown
+0.8% Firestorm Burn Damage
+10% Atrophy Aura Attack Damage Reduction/Gain
+0.65s Pit of Malice Root
Fiend's Gates deals 100 DPS in a 700 radius
Lore
Neither myth nor song exist to tell of their coming. Deep below the surface of the world lay unknown wonders and horrors. Down and down again, well beneath the slithering magma fields and simmering roots of dormant volcanoes stands the obsidian city of Aziyog, its incomparable stonework spanning an endless cavern. Within honeycomb walls mortared with the bones of countless slaves lies the domain of the Abyssal Horde, and their brutal underlord Vrogros. Armed by the monstrous forgemasters of his kind and well-practiced in the arts of the Dark Rift, Vrogros is able to conjure forth flame and crippling malice through the twist between worlds. He seeks always to expand his holdings, destroying or enslaving all he encounters. Yet the lands offered by the subterranean realm are few, and so his sights have turned upward. By his command the first waves of abyssal invaders have already marched through the rift, a few doomed legions meant merely to test the might of nations above. Now, as his full force readies itself for unending conquest, Vrogros himself steps into a sunlit world to announce his coming reign. Those who face the Underlord will bow and pay tribute, or be crushed where they stand.