Deals damage over time with venomous attacks
Venomancer brings slow death to his enemies. Sprouting an endless army of toxin-spitting watchers to defend his territory, should foes draw near he can release a massive cloud of lingering poison to weaken enemies.
Win Rate 50.0%
Pick Rate 10.7%
Attributes
418 +44/lvl
228 +16.8/lvl
19 +2/lvl
24 +2/lvl
19 +1.4/lvl
Stats
Damage:
-1 - 2 + 1.4/level (39.6 - 42.6 at level 30)
Range:
450
Armor:
0 + 0.3/level (8.7 at level 30)
Movement:
280
Roles
Carry
Escape
Nuker
Initiator
Durable
Disabler
Support
Pusher
Facets
Patient Zero
Win Rate: 52.0%
Pick Rate: 77.4%
Noxious Plague spreads again.
Noxious Plague
Noxious Plague spreads 1 times. Impact damage for spreads after the first one is reduced by 100%.
Plague Carrier
Win Rate: 43.0%
Pick Rate: 22.6%
Plague Wards can be attached to allies and have extra charges.
Plague Ward
Plague Wards can be attached to allies and have 3 charges. Attached wards give only 20% of their gold bounty when killed.
Abilities
Poison Sting
Adds poison damage to Venomancer's normal attacks and slowing movement speed.
DURATION: 3/6/9/12/15
DAMAGE PER SECOND: 2/6/14/22/30
SLOW: -3%/-6%/-9%/-12%/-15%
Venomous Gale
Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.
AFFECTS:area
PASSIVE:No
DISPELLABLE:basic
duration:15
strike damage:25 / 50 / 75 / 100
tick damage:10 / 40 / 70 / 100
tick interval:3 / 3 / 3 / 3
movement slow:-50% / -50% / -50% / -50%
radius:125
speed:1200 / 1200 / 1200 / 1200
Aghanim`s Shard Upgrade
If Venomous Gale is dispelled in any way, the target will receive undefined damage and be stunned for undefined seconds.
explosion damage:300
explosion stun duration:1.6
-5s Venomous Gale CD
Gale Creates Plague Wards
21 / 20 / 19 / 18
95 / 105 / 115 / 125
Poison Sting
Adds poison damage to Venomancer's normal attacks and slowing movement speed.
PASSIVE:Breakable
DISPELLABLE:basic
duration:3 / 6 / 9 / 12 / 15
damage:2 / 6 / 14 / 22 / 30
movement speed:-3 / -6 / -9 / -12 / -15
Aghanim`s Scepter Upgrade
Venomancer's attacks have increased base damage per debuff from Venomancer on the target. Does not apply to attacks from Plague Wards.
bonus dmg per debuff pct:15
15% Poison Sting Health Regen Reduction
+5% Poison Sting Slow
Plague Ward
Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage.
PASSIVE:No
gold bounty pct:100
duration:40
ward multiplier:1
ward model scale:1
ward hp tooltip:120 / 230 / 340 / 450
ward damage tooltip:14 / 22 / 30 / 38
threshold:100 / 150 / 200 / 250
-1s Plague Ward Cooldown
x2.5x Plague Ward HP/Damage
5
21 / 24 / 27 / 30
Noxious Plague
Infects an enemy with a deadly plague that does an initial burst of damage and additional damage over time based on the unit's maximum health. The plague slows the target and nearby enemies based on their distance to the target. When the target dies or the debuff expires, all nearby enemies are infected with a noncommunicable version of the plague.
AFFECTS:unit
PASSIVE:No
DEBUFF:yes
debuff duration:5
impact damage:200 / 300 / 400
health damage:3 / 4 / 5
debuff radius:800
movement slow max:50
spread count:1
projectile speed:1200
+1% Noxious Plague Max HP Damage
Noxious Plague Aura reduces 200 Attack Speed
100 / 90 / 80
200 / 300 / 400
Talents
-5s Venomous Gale CD
15% Poison Sting Health Regen Reduction
-1s Plague Ward Cooldown
+5% Poison Sting Slow
+1% Noxious Plague Max HP Damage
Gale Creates Plague Wards
Noxious Plague Aura reduces 200 Attack Speed
x2.5x Plague Ward HP/Damage
Strategy
If the lane is tough, consider putting more points in Plague Wards and move to the jungle if necessary.
Hit opponents regularly to apply ticking damage from Poison Sting.
Galed opponents can be denied, so do your best to secure a last hit on a dying hero.
Deny low health Plague Wards to deprive opponents of extra gold.
Venomancer is great at defending towers as you can place a bunch of Plague Wards around it.
Use Plague Wards off cd when you are moving around to scout, control runes and block camps.
Farm aggressively, as Plague Wards provide vision and farm dangerous spots for you along with gale and sting.
In fights, look to affect as many heroes as possible with Venomous Gale.
When not much is happening, push out the side lanes with Gale and Plague Wards.
Pick up Aghanims Scepter in the late game to significantly increase your damage through right clicks and Plague Wards.
Noxious Plague will snowball a teamfight in your favour if you can burst down the first hero affected by it.
Counter Strategy
Bring extra consumables to the lane against Venomancer's Poison Sting harass.
Cloak has a lot of value against Venomancer's insane magic damage output.
Consider teleporting out quickly when you find yourself in trouble against Venomancer.
Debuff immunity and magic resistance items are great against Venomancer.
Items that provide dispels are able to remove Venomous Gale and Poison Sting.
Lore
In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer--but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter--one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons--and new deaths to bring.