Channels a high damage death ward
Witch Doctor is whatever his team needs him to be. Whether aiding his team with gradual healing, stunning and cursing foes to ensure a kill, or destroying enemies himself with a dance by his mighty ultimate, few can match Witch Doctor's versatility.
Win Rate 52.4%
Pick Rate 19.6%
Attributes

560 +46.2/lvl
339 +37.2/lvl

20 +2.1/lvl

13 +1.4/lvl

22 +3.1/lvl
Stats

Damage:
48 - 58 + 3.1/level (151 - 161 at level 30)

Range:
550

Armor:
2.2 + 0.2/level (11.3 at level 30)

Movement:
300
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

Headhunter
Win Rate: 52.6%
Pick Rate: 84.9%
Paralyzing Cask deals more damage each bounce.

Cleft Death
Win Rate: 51.1%
Pick Rate: 15.1%
Death Ward attacks multiple targets with reduced damage.
Abilities

ABILITY: Passive
Witch Doctor gets a Gris-Gris, an item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item, and will be refunded when the item is consumed. The value of the Gris-Gris is increased by 1 every %gold_tick_interval_tooltip%s.
Right-click to consume and permanently remove the item.

Paralyzing Cask
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Strong Dispels Only
DEBUFF [E]: Yes
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits. Deals 150% damage to creeps.
Targets can be hit multiple times, as long as another unit is struck in between the bounces.
STUN DURATION: 0.8
BASE DAMAGE: 50
BOUNCES: 2 / 4 / 6 / 8
BONUS DAMAGE PER BOUNCE:

20 / 18 / 16 / 14

80 / 100 / 120 / 140

600
FACET: Headhunter

Paralyzing Cask deals more damage each bounce.



LEVEL 15 TALENT: +2 Cask Bounces
The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.

Voodoo Restoration
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
Witch Doctor focuses his magic to heal nearby allied units, costing Witch Doctor mana every second Voodoo Restoration is active.
Healing is done in 0.33 / 0.33 / 0.33 / 0.33 second intervals.
Can heal Spell Immune units.
MANA PER SEC: 8 / 12 / 16 / 20
RADIUS: 500 / 550 / 600 / 650
HEAL: 20 / 30 / 40 / 50
SELF HEAL: 0% / 0% / 0% / 0%

35 / 40 / 45 / 50
FACET: Voodoo Festeration

Voodoo Restoration deals damage to enemies and only heals Witch Doctor.



LEVEL 10 TALENT: -25% Voodoo Restoration Mana Per Second
Zharvakko's hocus pocus is not limited only to hexxing his opponents and is quite adept at curing ailments.

Maledict
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.
If an affected hero's health has increased above the amount they had when Maledict was cast, the burst damage will be 0.
RADIUS: 200
LOST HEALTH BURST DAMAGE: 16% / 24% / 32% / 40%

30 / 26 / 22 / 18

105 / 110 / 115 / 120

600




LEVEL 25 TALENT: +8s Maledict Duration
LEVEL 15 TALENT: +125 Maledict AoE
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.

Death Ward
DAMAGE TYPE: Pure
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
CHANNELED - Summons a deadly ward to attack enemy heroes within its attack range. Lasts a maximum of %abilitychanneltime% seconds. Death Ward has %bonus_accuracy%% bonus accuracy.
The Death Ward is invulnerable, and is only destroyed if Witch Doctor is interrupted or its duration expires.
The Death Ward can be controlled, and made to attack a specific target.
Death Ward attacks once every 0.22 seconds.
DAMAGE: 60 / 95 / 130
ATTACK RANGE: 600
BOUNCE RADIUS:

100 / 90 / 80

200

500
FACET: Cleft Death

Death Ward attacks 1 targets at once with reduced damage. The secondary target takes 65% of the damage.


Aghanim's Scepter
Death Ward attacks bounce between nearby enemies.
BOUNCE RADIUS:




LEVEL 25 TALENT: +45 Death Ward Damage
LEVEL 20 TALENT: +75 Death Ward Attack Range
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.

Voodoo Switcheroo
Shard grants new ability
PASSIVE: No
Turns Witch Doctor into a Death Ward briefly with reduced attack speed. He is hidden during this time.
DURATION: 2.5
ATTACK SPEED REDUCTION: 45

50

200
Talents [E]



+45 Death Ward Damage
+ 1.2 %
+8s Maledict Duration



+1% Target Max Health Voodoo Restoration Heal
+ 4.6 %
+75 Death Ward Attack Range



+125 Maledict AoE
+2 Cask Bounces
+ 0.4 %



+200 Health
-25% Voodoo Restoration Mana Per Second
+ 2.0 %
Win Rate
Pick Rate
PATCH 7.38
Level 20 Talent +30% Maledict Burst Damage replaced with +1% Target Max Health Voodoo Restoration Heal
Strategy
Use Paralyzing Cask to secure ranged creep and harass the opponents at the same time.
Consider using Paralyzing Cask on Neutral Camps as you roam the map to gain additional gold. Use it only when nobody else is using the Jungle and not much is happening.
Witch Doctor has one of the highest kill potential at level 6 and you can even solo core heroes. Make sure you rotate or play around a hero that can help you secure a kill.
You can toggle Voodoo Restoration on and off while channeling Death Ward or teleporting.
In the fights, make sure that Paralyzing Cask has enough units to bounce onto and make sure you Maledict before using your ulty.
Pick up Aghanim's Shard around minute 15 as it has a combination of defensive and offensive traits.
In the late game, you can pump in a decent amount of damage with Aghanim's Scepter upgrade to Death Ward.
Counter Strategy
Don't clump up because of Witch Doctor's Paralyzing Cask.
Witch Doctor is a strong laner, especially when he gets a second point in Maledict.
Witch Doctor can solo kill most heroes with Death Ward. Track his movements on the map.
Be aware of Witch Doctor's Aghanim's Scepter purchase. Focus him in the fights or cancel his Ulti.
Lore
A wiry silhouette hitches forward--uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy--healing allies and laying waste to all who oppose him.