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Smoke of Deceit

Your hero's sneaky getaway plan, a magical tool that lets your team slip past enemy eyes unnoticed and set up surprise attacks with a touch of trickery!
Basic Item | Consumables

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The charlatan wizard Myrddin's only true contribution to the arcane arts.

Your hero's sneaky getaway plan, a magical tool that lets your team slip past enemy eyes unnoticed and set up surprise attacks with a touch of trickery!

Base Combat Stats

Combat Stats

+ 15 Movement Speed

1 Cooldown

Abilities

Use: Disguise

Turns the caster and all allied player-controlled units in a 1200 radius invisible, and grants 15% bonus movement speed for 45.0 seconds.
While the caster is still disguised, any allies that come within 300 range of them will also get the buff applied to them. Each smoke can only be applied once to allies.
Attacking or moving within 1025 range of an enemy hero or tower, will break the invisibility.
Disguise grants invisibility that is immune to True Sight.

Additional Insights

Imagine your hero holding this mysterious smoke, it's like having a hidden veil of deception. When your team uses the Smoke of Deceit, all nearby allied heroes become invisible to enemy vision, making them hidden even from wards or other detection. It's like saying, 'Shhh... let's sneak around and catch them off guard!'

Statistics

The statistics below shows the percentage of hero builds which contain Smoke of Deceit as a core or non-core item for each role. These statistics are based on our hero guides.

Itemization Strategy

Not really an item that has a specific timing on the game, it is more like about the guts or the info you can use to time it with your instinct. Mainly bought by supports but can be use by any role.

Heroes countered by Smoke of Deceit

To dodge Assassinate
To dodge Missiles
To dodge damage from Thundergod`s Wrath

Trivia

The Smoke of Deceit was introduced to Dota in a patch that aimed to encourage team coordination and strategic movement on the map. Initially, it had a slightly different mechanic where it broke upon approaching enemy wards or towers instead of revealing nearby invisible units, as it does now.