Picks off his enemies from afar
Death from a distance is Sniper's specialty. He keeps his enemies on their toes with a steady barrage of firepower, and then, when the time is right, picks them off with a kill shot.
Win Rate 47.8%
Pick Rate 16.0%
Attributes
![sniper Image](https://download.dotacoach.gg/app/images/heroes/sniper.webp)
418 +44/lvl
180 +31.2/lvl
![Strength Image](https://download.dotacoach.gg/app/images/attributes/Strength.png)
19 +2/lvl
![Agility Image](https://download.dotacoach.gg/app/images/attributes/Agility.png)
27 +3.2/lvl
![Intelligence Image](https://download.dotacoach.gg/app/images/attributes/Intelligence.png)
15 +2.6/lvl
Stats
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_damage.png)
Damage:
13 - 19 + 3.2/level (105.8 - 111.8 at level 30)
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_attack_range.png)
Range:
550
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_armor.png)
Armor:
-1 + 0.5/level (13.5 at level 30)
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_movement_speed.png)
Movement:
285
Roles
Carry
Escape
Nuker
Initiator
Durable
Disabler
Support
Pusher
Facets
![vision icon](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/facets/vision.png)
Ghillie Suit
Win Rate: 48.6%
Pick Rate: 73.2%
While Take Aim is active, Sniper's attacks do not reveal him from fog of war.
![](https://download.dotacoach.gg/app/images/abilities/sniper_take_aim.webp)
Take Aim
While Take Aim is active, Sniper's attacks do not reveal him from fog of war.
![nuke icon](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/facets/nuke.png)
Scattershot
Win Rate: 45.5%
Pick Rate: 26.8%
Shrapnel slow and damage are increased, but duration is decreased.
![](https://download.dotacoach.gg/app/images/abilities/sniper_shrapnel.webp)
Shrapnel
Shrapnel slow and damage are increased, but duration is decreased.
MOVEMENT SLOW:
-30%/-45%/-60%/-75%
DAMAGE:
x4
DURATION:
1
Abilities
![Innate Ability Image](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/innate_icon.png)
Keen Scope
Increases Sniper's attack range.
ATTACK RANGE BONUS: 160/240/320/400
![](https://download.dotacoach.gg/app/images/abilities/sniper_shrapnel.webp)
Shrapnel
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 35 seconds.
AFFECTS:area
PASSIVE:No
AbilityChargeRestoreTime:35
slow movement speed:-12 / -18 / -24 / -30
radius:400 / 425 / 450 / 475
shrapnel damage:25 / 40 / 55 / 70
duration:10
damage delay:1.2
slow duration:2
AbilityCharges:3
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
+10% Shrapnel Movement Slow
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
-30s Shrapnel Charge Restore Time
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
75
![](https://download.dotacoach.gg/app/images/abilities/sniper_headshot.webp)
Headshot
Sniper increases his accuracy, giving him a chance to deal extra damage and knock back his enemies. Knockback distance increases based on how close the enemy is to Sniper. Headshots briefly slow enemy movement and attack speed by -100.
PASSIVE:Breakable
damage:20 / 50 / 80 / 110
proc chance:40
knockback distance:50
movement slow:-100
slow duration:0.5
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
+30 Headshot Damage
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
+50 Max Headshot Knockback Distance
![](https://download.dotacoach.gg/app/images/abilities/sniper_take_aim.webp)
Take Aim
Increases armor, Headshot chance, and attack range. Slows you by 65 for the duration.
DISPELLABLE:basic
DEBUFF:yes
duration:3
movement slow:65
headshot chance:100
active attack range bonus:200
bonus armor:5 / 10 / 15 / 20
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
+1s Take Aim Duration
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
+15 Take Aim Armor
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
20 / 18 / 16 / 14
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
50
![](https://download.dotacoach.gg/app/images/abilities/sniper_assassinate.webp)
Assassinate
Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.
AFFECTS:unit
PASSIVE:No
DEBUFF:yes
projectile speed:2500 / 2500 / 2500
cooldown reduction on kill:0 / 5 / 10
![Aghanim Scepter](https://download.dotacoach.gg/app/images/items/aghsstatus_scepter_on.png)
![Aghanim Shard](https://download.dotacoach.gg/app/images/items/aghsstatus_shard.png)
Aghanim`s Scepter Upgrade
Causes Assassinate to fire quicker and stun the enemy target.
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
20 / 15 / 10
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
175
![](https://download.dotacoach.gg/app/images/abilities/sniper_concussive_grenade.webp)
Concussive Grenade
Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper himself back. Enemies affected are disarmed and have their movement slowed after the knockback.
AFFECTS:area
PASSIVE:No
DISPELLABLE:basic
DEBUFF:yes
damage:200
AbilityCastRange:600
radius:375
movement slow:50
debuff duration:3
knockback height:100
knockback distance:475
knockback duration:0.4
self push:1
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
10
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
50
Talents
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
+10% Shrapnel Movement Slow
+30 Headshot Damage
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
+30 Attack Speed
+1s Take Aim Duration
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
+15 Take Aim Armor
+100 Attack Range
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
-30s Shrapnel Charge Restore Time
+50 Max Headshot Knockback Distance
Strategy
Sniper gets easily ganked, always have an Observer Ward placed and pay attention to the minimap.
Push out the lane with Shrapnel prior to rune spawns.
Look to stack the nearby big jungle camp with Shrapnel whenever you can.
Sniper doesn't like to rotate too much, so focus on farming and pressure the tower if opponents' mid rotates.
Don't let opponents see you at the start of a fight. Let them focus on someone else.
If you feel you might be ganked, Shrapnel the wave and move out.
Sniper is really strong at defending buildings with Shrapnel and his long attack range.
When in trouble, often times the correct play is to press Take Aim and stand your ground.
Counter Strategy
Gank Sniper in early game. He doesn't have any escape mechanism and is very squishy
Buy gap-closing items against Sniper
Smoke of Deceit can be used to dodge Sniper's Assassinate ability
Use Smoke of Deceit to wrap around and catch Sniper off-guard
Deep observer wards allow you to spot Sniper on the backlines
Be very careful when pushing high-ground against Sniper. Chip the tower and racks patiently and don't overextend. You might also want to give up on the high-ground siege and take a fight outside of their base
Lore
Kardel Sharpeye was born deep in the mountains of Knollen where, since time immemorial, Keen Folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village, shooting them from a distance and collecting the carcasses where they fell. Sharpeye was among the best of these strange mountain keens for whom projectile weapons are but another appendage, and to shoot is as natural as to touch. On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people--and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.