Puts his enemies to sleep, incapacitating them
Bane brings terror to his enemies with his arsenal of disabling abilities. Whether trapping a foe within a contagious nightmare, or gripping an enemy in place, he gives allies all the time they need to slay their enemy.
Win Rate 63.6%
Pick Rate 1.9%
Attributes
626 +59.4/lvl
351 +32.4/lvl
23 +2.7/lvl
23 +2.7/lvl
23 +2.7/lvl
Stats
Damage:
47.3 - 53.3 + 5.7/level (241.1 - 247.1 at level 30)
Range:
400
Armor:
4.8 + 0.5/level (20.2 at level 30)
Movement:
305
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Dream Stalker
Win Rate: 100.0%
Pick Rate: 54.5%
Bane has increased attack speed when attacking Nightmared units.
Nightmare
Bane has increased attack speed when attacking Nightmared units.
ATTACK SPEED BONUS: 40 / 50 / 60 / 70
Sleepwalk
Win Rate: 20.0%
Pick Rate: 45.5%
Nightmared units walk in Bane's chosen direction.
Nightmare
Nightmared units walk in Bane's chosen direction.
WALK SPEED: 85
Abilities
Bane's attribute gains are always evenly distributed across all three attributes (items that grant +3 Strength will now grant +1 Str/Agi/Int).
Enfeeble
Deals damage every second and lowers the enemy's total attack damage and cast range.
CAST RANGE REDUCTION: 30%
DURATION: 9
DAMAGE: 12 / 18 / 24 / 30
28 / 21 / 14 / 7
120
800 / 900 / 1000 / 1100
- +20% Enfeeble Cast Range Reduction
- +13 Enfeeble Damage Per Second
Brain Sap
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
HEAL/DAMAGE: 90 / 160 / 230 / 300
17 / 15 / 13 / 11
120 / 130 / 140 / 150
625
Aghanim's Shard
Reduces cooldown by undefined. Causes Brain Sap to become a undefined AoE spell. Secondary targets only heal for undefined%.
- -3s Brain Sap Cooldown
- +275 Brain Sap Damage/Heal
Nightmare
Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.
24 / 21 / 18 / 15
120 / 130 / 140 / 150
550 / 600 / 650 / 700
- -3s Nightmare Cooldown
Fiend's Grip
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.
MANA DRAIN PER SECOND: 5%
DAMAGE: 70 / 110 / 150
120 / 110 / 100
200 / 300 / 400
625
Aghanim's Scepter
Reduces Fiend's Grip cooldown by -45. Fiend's Grip now creates two uncontrollable illusions that are also channeling Fiend's Grip on the target. Illusions take 200% incoming damage and immediately die if they are interrupted. Damage does not stack.
- +5% Fiend's Grip Max Mana Drain
- +3s Fiend's Grip Duration
Nightmare End
Ends all ongoing Nightmares.
Talents
+n/as Fiend's Grip Duration
+275 Brain Sap Damage/Heal
+ 33.3 %
+30 Movement Speed
+ 33.3 %
-3s Nightmare Cooldown
+n/a% Fiend's Grip Max Mana Drain
+13 Enfeeble Damage Per Second
+ 42.9 %
+20% Enfeeble Cast Range Reduction
-3s Brain Sap Cooldown
+ 50.0 %
Win Rate
Pick Rate
Strategy
Bane has improved night vision. Use it scout out your enemies
Bane is great at trading due to great baseline stats and Brain Sap to regain some health.
If an opponent is below 50%, you can Nightmare them and allow your core to come forward and finish the hero along with you.
Nightmare provides 1 second of invulnerability and thus you can save an ally in trouble or dodge a spell.
Bane is great for setting up kills. Nightmare and Fiend's Grip combined provide up to 13 seconds of disable.
You can unsleep or cast Glimmer Cape during Fiend's Grip without canceling it.
Avoid showing yourself at the start of the teamfight. Let opponents focus your allies so you can get your spells off easier.
Once you have Aghanims Scepter, you can cancel Fiends Grip channel with your hero without interrupting the ability.
Counter Strategy
Bane is a strong laner and good at trading hits and regaining health with Brain Sap. Bring extra consumables.
Bane has increased night vision and can see you before you see him at night. Stay hidden in trees or on a highground.
You can unsleep an ally affected by Bane's Nightmare by attacking that ally.
Look to cancel Bane's Fiend's Grip in fights as it is a long lasting disable.
Lotus Orb, Linken's Sphere and status resistance items are good at countering Bane's spells.
Lore
When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.