A red and white logo with the word 'Dota Coach' in a stylized font.
Dota Coach logoDota Coach logoDota Coach logoDota Coach logo

Ancient Apparition

Popularity: #57

Leaderboard: #34

Ban Rank: #61

KDA Rank: #65

Launches a powerful icy blast from anywhere on the map

Able to launch a powerful blast of damaging ice across the battlefield, Ancient Apparition threatens to shatter weakened enemies wherever they are. Slowing enemies as he enhances his allies' effectiveness in battle, he is a constant threat to his foes.

Win Rate 51.2%
Pick Rate 7.5%
Attributes
ancient apparition Image

440 +41.8/lvl

276 +37.2/lvl

Strength Image

20 +1.9/lvl

Agility Image

20 +2.2/lvl

Intelligence Image

23 +3.1/lvl

Stats
Attack

Damage:

21 - 31 + 2.2/level (84.8 - 94.8 at level 30)

Attack

Range:

675

Attack

Armor:

-1 + 0.4/level (10.6 at level 30)

Attack

Movement:

285

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Facets

debuff icon

Bone Chill

Win Rate: 51.8%

Pick Rate: 60.7%

Ancient Apparition's abilities reduce the enemy's Strength.

Death Rime

Each Death Rime Stack also reduces the enemy's Strength.

STR REDUCTION PER STACK:

0.5/0.75/1/1.25

area_of_effect icon

Exposure

Win Rate: 50.1%

Pick Rate: 39.3%

Cold Feet applies in an AoE, depending on the current level of Ice Blast.

Ice Blast

COLD FEET AOE:

200/350/500

Abilities

Innate Ability Image

Death Rime

Ancient Apparition's abilities apply Death Rime Stacks on enemies. Death Rime slows enemies' movement speed and deals damage over time.

DAMAGE PER SECOND PER STACK: 10

MOVEMENT SLOW PER STACK: 1.5%

CAST SPEED SLOW PER STACK: 0%

STR REDUCTION PER STACK: 0

Q

Cold Feet

Places Death Rime Stacks on an enemy that can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds.

  • AFFECTS:unit

  • PASSIVE:No

  • DISPELLABLE:basic

  • DEBUFF:yes

  • frost stacks:2 / 4 / 6 / 8

  • break distance:725 / 750 / 775 / 800

  • stun duration:1.9 / 2.2 / 2.5 / 2.8

Talet tree backgroundTalent tree branchesTalent tree branch

+2 Cold Feet Death Rime Stacks

Talent tree branch

+300 Cold Feet Breaking distance

Cool Down

15 / 13 / 11 / 9

Mana Cost

110 / 115 / 120 / 125

W

Ice Vortex

Creates a vortex of icy energy that applies Death Rime Stacks and increases magic damage done to enemies in its range.

  • AFFECTS:area

  • PASSIVE:No

  • radius:300

  • drag speed:40 / 50 / 60 / 70

  • movement speed pct:-16 / -19 / -22 / -25

  • spell resist pct:-16 / -19 / -22 / -25

  • vision aoe:200 / 220 / 240 / 260

  • frost stacks:1 / 2 / 3 / 4

  • vortex duration:6 / 8 / 10 / 12

Talet tree backgroundTalent tree branchesTalent tree branch

-2s Ice Vortex Cooldown

Cool Down

10 / 8 / 6 / 4

Mana Cost

40 / 50 / 60 / 70

E

Chilling Touch

Enhances Ancient Apparition's attack with increased range and heavy magic damage. Applies a Death Rime Stack that lasts for 4 seconds. Additionally applies a 100 slow for 0.7 / 0.8 / 0.9 / 1 seconds.

  • AFFECTS:unit

  • PASSIVE:No

  • DISPELLABLE:basic

  • DEBUFF:yes

  • damage:30 / 60 / 90 / 120

  • frost stacks:1

  • duration:4

  • movement slow:100

  • slow duration:0.7 / 0.8 / 0.9 / 1

  • attack range bonus:60 / 120 / 180 / 240

  • AbilityManaCost:45 / 50 / 55 / 60

Aghanim ScepterAghanim Shard

Aghanim`s Scepter Upgrade

Removes cooldown and reduces manacost by -50%.

  • AbilityManaCost:-50%

  • AbilityCooldown:-100%

Talet tree backgroundTalent tree branchesTalent tree branch

+300 Chilling Touch Attack Range

Talent tree branch

+80 Chilling Touch Damage

Cool Down

12 / 9 / 6 / 3

R

Ice Blast

Launches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, gaining Death Rime Stacks and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter.

  • AFFECTS:area

  • PASSIVE:No

  • radius min:275

  • radius grow:50

  • radius max:1000

  • path radius:275

  • frostbite duration:10

  • frost stacks:2

  • speed:1500 / 1500 / 1500 / 1500

  • kill pct:12 / 13 / 14

  • target sight radius:500

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Freezes enemies hit with the current level of Cold Feet for undefined of the duration.

  • cold feet stun duration pct:60

Talet tree backgroundTalent tree branchesTalent tree branch

+5s Ice Blast Frostbitten Duration

Talent tree branch

+4% Ice Blast Kill Threshold

Cool Down

60 / 50 / 40

Mana Cost

175

Talents

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+300 Chilling Touch Attack Range

+2 Cold Feet Death Rime Stacks

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

-2s Ice Vortex Cooldown

+300 Cold Feet Breaking distance

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+5s Ice Blast Frostbitten Duration

+80 Chilling Touch Damage

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+50% Death Rime Slow/Damage

+4% Ice Blast Kill Threshold

Strategy

Make maximum use of your high attack range and Chilling Touch to harass in the lane without aggroing lane creeps.

Use Cold Feet when it is likely to stun, for example, after your laning partner applies a disable or slow, or just before the opponent wants to last hit a creep.

Ice Vortex can be used to provide vision on top of pillars or in Roshan pit.

Prioritize Ice Blasting heroes high on healing and with big health pool.

Grab Aghanims Shard at 15 minute mark as it gives you a massive area of effect stun with Ice Blast.

When not much is happening on the map, use Ice Vortex to farm creep waves without showing yourself.

Counter Strategy

When Ancient Apparition's Cold Feet is used on you, move away 715 distance or you will get stunned.

Ancient's Ice Blast negates all healing. Avoid using healing items when affected by it.

Ice Blast goes through spell immunity but is offset by magic resistance and magic barrier items.

Lore

Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify--that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!