Launches a powerful icy blast from anywhere on the map
Able to launch a powerful blast of damaging ice across the battlefield, Ancient Apparition threatens to shatter weakened enemies wherever they are. Slowing enemies as he enhances his allies' effectiveness in battle, he is a constant threat to his foes.
Win Rate 54.1%
Pick Rate 7.2%
Attributes
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560 +41.8/lvl
351 +37.2/lvl
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20 +1.9/lvl
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20 +2.2/lvl
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23 +3.1/lvl
Stats
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Damage:
44 - 54 + 3.1/level (147.9 - 157.9 at level 30)
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Range:
675
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Armor:
2.3 + 0.4/level (15.3 at level 30)
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Movement:
285
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Bone Chill
Win Rate: 54.4%
Pick Rate: 52.4%
Ancient Apparition's abilities reduce the enemy's Strength.
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Death Rime
Each Death Rime Stack also reduces the enemy's Strength.
STR REDUCTION PER STACK: 0.5 / 0.75 / 1 / 1.25
Exposure
Win Rate: 53.7%
Pick Rate: 47.6%
Cold Feet applies in an AoE, depending on the current level of Ice Blast.
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Cold Feet
Cold Feet becomes an AoE point targeted ability, with the radius depending on the current level of Ice Blast.
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Ice Blast
COLD FEET AOE: 200 / 350 / 500
Abilities
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LEVELS WITH: Ice Blast
Ancient Apparition's abilities apply Death Rime Stacks on enemies. Death Rime slows enemies' movement speed and deals damage over time.
DAMAGE PER SECOND PER STACK: 10
MOVEMENT SLOW PER STACK: 2%
FACET: Bone Chill
Each Death Rime Stack also reduces the enemy's Strength.
STR REDUCTION PER STACK: 0.5 / 0.75 / 1 / 1.25
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LEVEL 25 TALENT: +50% Death Rime Slow/Damage
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Cold Feet
Places Death Rime Stacks on an enemy that can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds.
DEATH RIME STACKS: 2 / 4 / 6 / 8
BREAK DISTANCE: 725 / 750 / 775 / 800
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15 / 13 / 11 / 9
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110 / 115 / 120 / 125
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700 / 800 / 900 / 1000
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- +2 Cold Feet Death Rime Stacks
- +300 Cold Feet Breaking distance
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Ice Vortex
Creates a vortex of icy energy that applies Death Rime Stacks and increases magic damage done to enemies in its range.
RADIUS: 300
INCREASED MAGIC DAMAGE: -16% / -19% / -22% / -25%
DURATION: 6 / 8 / 10 / 12
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10 / 8 / 6 / 4
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40 / 50 / 60 / 70
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1500
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- -2s Ice Vortex Cooldown
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Chilling Touch
Enhances Ancient Apparition's attack with increased range and heavy magic damage. Applies a Death Rime Stack that lasts for 3 seconds. Additionally applies a 100% slow for 0.7 / 0.8 / 0.9 / 1 seconds.
DAMAGE: 30 / 60 / 90 / 120
DEATH RIME STACKS: 2
ATTACK RANGE BONUS: 80 / 120 / 160 / 200
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12 / 9 / 6 / 3
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Aghanim's Scepter
Removes cooldown and reduces manacost by -40%.
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- +300 Chilling Touch Attack Range
- +80 Chilling Touch Damage
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Ice Blast
Launches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, gaining Death Rime Stacks and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter.
PATH RADIUS: 275
FROSTBITTEN DURATION: 10 / 11 / 12
DEATH RIME STACKS: 2
SHATTER HEALTH THRESHOLD: 12% / 13% / 14%
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60 / 50 / 40
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175
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Aghanim's Shard
Freezes enemies hit with the current level of Cold Feet for undefined% of the duration.
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- +5s Ice Blast Frostbitten Duration
- +4% Ice Blast Kill Threshold
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Release
Releases the ice blast to explode at the tracer's current location. Can be cast while silenced.
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1
Talents
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+4% Ice Blast Kill Threshold
+ 0.6 %
+50% Death Rime Slow/Damage
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+80 Chilling Touch Damage
+5s Ice Blast Frostbitten Duration
+ 3.5 %
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+300 Cold Feet Breaking distance
-2s Ice Vortex Cooldown
+ 0.2 %
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+2 Cold Feet Death Rime Stacks
+ 3.0 %
+300 Chilling Touch Attack Range
Win Rate
Pick Rate
Strategy
Make maximum use of your high attack range and Chilling Touch to harass in the lane without aggroing lane creeps.
Use Cold Feet when it is likely to stun, for example, after your laning partner applies a disable or slow, or just before the opponent wants to last hit a creep.
Ice Vortex can be used to provide vision on top of pillars or in Roshan pit.
Prioritize Ice Blasting heroes high on healing and with big health pool.
Grab Aghanims Shard at 15 minute mark as it gives you a massive area of effect stun with Ice Blast.
When not much is happening on the map, use Ice Vortex to farm creep waves without showing yourself.
Counter Strategy
When Ancient Apparition's Cold Feet is used on you, move away 715 distance or you will get stunned.
Ancient's Ice Blast negates all healing. Avoid using healing items when affected by it.
Ice Blast goes through spell immunity but is offset by magic resistance and magic barrier items.
Lore
Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify--that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!