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Anti-Mage

Popularity: #35

Leaderboard: #104

Ban Rank: #2

KDA Rank: #58

Slashes his foes with mana-draining attacks

Should Anti-Mage have the opportunity to gather his full strength, few can stop his assaults. Draining mana from enemies with every strike or teleporting short distances to escape an ambush, cornering him is a challenge for any foe.

Win Rate 46.8%
Pick Rate 10.4%
Attributes
anti mage Image

418 +35.2/lvl

144 +21.6/lvl

Strength Image

19 +1.6/lvl

Agility Image

24 +2.8/lvl

Intelligence Image

12 +1.8/lvl

Stats
Attack

Damage:

29 - 33 + 2.8/level (110.2 - 114.2 at level 30)

Attack

Range:

150

Attack

Armor:

1 + 0.5/level (15.5 at level 30)

Attack

Movement:

310

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Facets

ricochet icon

Magebane's Mirror

Win Rate: 45.8%

Pick Rate: 46.8%

Counterspell and Counterspell Ally reflect spells back at their caster instead of just blocking.

Counterspell

Counterspell reflects reflects amplified versions of spells back to their caster.

REFLECTED SPELL AMP:

20%

Counterspell Ally

Counterspell Ally reflects amplified versions of spells back to their caster.

REFLECTED SPELL AMP:

20%

mana icon

Mana Thirst

Win Rate: 47.6%

Pick Rate: 53.2%

Anti-Mage gains damage when his enemies are at low mana.

Mana Void

Passively grants attack damage when an enemy hero's mana falls below 60%, with the bonuses increasing as their mana falls further. If the enemies mana falls below 15% Anti-Mage gains the maximum amount of damage, as well as vision and True Sight of that hero. Applies to enemy heroes within 2500 range. Bonuses stack per hero.

Abilities

Innate Ability Image

Mana Break

Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt.

MANA BURNED AS DAMAGE: 50%

MANA BURNED PER HIT: 16/23/30/37/44

MAX MANA BURNED PER HIT: 0.8%/1.6%/2.4%/3.2%/4%

MOVE SPEED SLOW ON FULL DRAIN: 0%

SLOW DURATION: 0

Mana Break

Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt.

  • PASSIVE:Breakable

  • percent damage per burn:50

  • mana per hit:16 / 23 / 30 / 37 / 44

  • mana per hit pct:0.8 / 1.6 / 2.4 / 3.2 / 4

  • illusion percentage:50

Talet tree backgroundTalent tree branchesTalent tree branch

+1% Max Mana Mana Burn

Talent tree branch

40% Slow on Fully Mana Drained targets

W

Blink

Short distance teleportation that allows Anti-Mage to move in and out of combat.

  • PASSIVE:No

  • AbilityCastRange:750 / 900 / 1050 / 1200

  • min blink range:200

Talet tree backgroundTalent tree branchesTalent tree branch

-1s Blink Cooldown

Talent tree branch

+200 Blink Cast Range

Cool Down

13.5 / 11 / 8.5 / 6

Mana Cost

50

E

Counterspell

Passively grants magic resistance. Counterspell may be activated to create an anti-magic shell around Anti-Mage that blocks any targeted spells.

  • DISPELLABLE:basic

  • magic resistance:15 / 25 / 35 / 45

  • duration:1.2

  • duration illusion:4

  • outgoing damage:-25

  • incoming damage:100

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Counterspell passively grants an aura that reduces enemy spell damage. The reduction is stronger in close range.

    Talet tree backgroundTalent tree branchesTalent tree branch

    +10% Counterspell Magic Resistance

    Cool Down

    15 / 11 / 7 / 3

    Mana Cost

    50

    R

    Mana Void

    For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.

    • AFFECTS:unit area

    • PASSIVE:No

    • DISPELLABLE:strong

    • DEBUFF:yes

    • mana void damage per mana:0.8 / 0.95 / 1.1

    • mana void ministun:0.3

    • mana void aoe radius:500

    • bonus attack damage:20 / 45 / 70

    • linger duration:4

    Talet tree backgroundTalent tree branchesTalent tree branch

    +150 Mana Void Radius

    Talent tree branch

    +0.2 Mana Void Damage Multiplier

    Talent tree branch

    -50s Mana Void Cooldown

    Cool Down

    70

    Mana Cost

    100 / 150 / 200

    Blink Fragment

    Blinks an illusion to the target enemy or location, which attacks for a brief time. Counterspell is replicated on the Blink Fragment illusion.

    • AFFECTS:unit

    • PASSIVE:No

    • duration:7

    • outgoing damage:-25

    • incoming damage:100

    Mana Cost

    50

    Counterspell Ally

    Counterspell Ally may be activated to create an anti-magic shell around an allied hero that blocks any targeted spells. Any time a spell is blocked by Counterspell or Counterspell Ally, an illusion of Anti-Mage will be created next to the enemy.

    • AFFECTS:unit

    • PASSIVE:No

    • DISPELLABLE:basic

    • BUFF:yes

    • duration:1.2

    • duration illusion:4

    • outgoing damage:-25

    • incoming damage:100

    Cool Down

    3

    Mana Cost

    50

    Talents

    Talet tree backgroundTalent tree branchesTalent tree branch

    +200 Blink Cast Range

    + 2.7 %

    -50s Mana Void Cooldown

    Talet tree backgroundTalent tree branchesTalent tree branch

    -1s Blink Cooldown

    + 2.4 %

    +0.2 Mana Void Damage Multiplier

    Talet tree backgroundTalent tree branchesTalent tree branch

    40% Slow on Fully Mana Drained targets

    + 1.6 %

    +1% Max Mana Mana Burn

    Talet tree backgroundTalent tree branchesTalent tree branch

    +10% Counterspell Magic Resistance

    + 1.2 %

    +150 Mana Void Radius

    Win Rate

    Pick Rate

    Strategy

    Keep your health high in lane with sustain. Get your cornucopia as soon as you can if you are playing a heavy harass lane.

    Hit opponents and burn their mana whenever you can, for example when they go for a last hit.

    Play safe and acquire Battle Fury as early as possible. Your farming speed goes up exponentially with it.

    Look around the map while you are farming to dodge the ganks but also to potentially snipe a kill with Mana Void.

    Plant wards for yourself in the area you are farming.

    Keep a lane pushed out to apply some pressure on the map. If you expect to be ganked, Blink into trees and teleport to the opposite side of the map.

    Once you get your Aghanim's Scepter, play more actively and join most of the fights. Prioritize killing backliners and supports.

    Wehenever your teammates die consider cutting a wave behind the opponents or push out some other lane.

    Counter Strategy

    Anti-Mage is a weak laner, so look to pressure him from the start

    Look to spend your mana before it gets burned by Anti-Mage

    Against Anti-Mage during the laning phase buy a Magic Stick or consider buying a Soul Ring to have mana for spells

    Look to disrupt Anti-Mage's jungling by placing deep wards and smoking on him. Anti-Mage is weak until he gets Manta Style

    Consider getting Boots of Travel on one of the cores to address Anti-Mange's split push playstyle

    In team fights look to save the hero that Anti-Mage jumps on. But be careful as you might blow up too if you get too close to a Mana Voided hero

    Anti-Mage is strong mid- to late-game as he can farm rapidly, but he is not that strong in very late game

    Lore

    The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.

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