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Anti-Mage

Popularity: #23

Leaderboard: #52

Ban Rank: #2

KDA Rank: #19

Slashes his foes with mana-draining attacks

Should Anti-Mage have the opportunity to gather his full strength, few can stop his assaults. Draining mana from enemies with every strike or teleporting short distances to escape an ambush, cornering him is a challenge for any foe.

Win Rate 50.0%
Pick Rate 12.7%
Attributes
Anti-Mage Image

582 +35.2/lvl

219 +21.6/lvl

Strength Image

21 +1.6/lvl

Agility Image

24 +2.8/lvl

Intelligence Image

12 +1.8/lvl

Stats
Attack

Damage:

53 - 57 + 2.8/level (148.2 - 152.2 at level 30)

Attack

Range:

150

Attack

Armor:

5.0 + 0.5/level (20.9 at level 30)

Attack

Movement:

310

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

Magebane's Mirror

Win Rate: 48.2%

Pick Rate: 35.6%

Counterspell and Counterspell Ally reflect spells back at their caster instead of just blocking.


Counterspell

Counterspell reflects reflects amplified versions of spells back to their caster.

REFLECTED SPELL AMP: 40%


Counterspell Ally

Counterspell Ally reflects amplified versions of spells back to their caster.

REFLECTED SPELL AMP: 40%

Mana Thirst

Win Rate: 51.0%

Pick Rate: 64.4%

Anti-Mage gains damage when his enemies are at low mana.


Mana Void

Passively grants attack damage when an enemy hero's mana falls below 60%, with the bonuses increasing as their mana falls further.

If the enemies mana falls below 15% Anti-Mage gains the maximum amount of damage, as well as vision and True Sight of that hero. Applies to enemy heroes within 2500 range. Bonuses stack per hero.

MANA THIRST MAX ATTACK DAMAGE: 20 / 45 / 70

Abilities

Innate Ability Image
Persecutor

LEVELS WITH: Mana Void

BREAKABLE: Yes


Attacks slow enemies based on how much mana they are missing. Min slow at 50% mana, up to max slow at 0% mana. No effect if enemy is above 50% mana.


Full effect if caused by illusions.


MIN MOVEMENT SLOW: 12.5% / 15% / 17.5% / 20%

MAX MOVEMENT SLOW: 25% / 30% / 35% / 40%

SLOW DURATION: 0.75


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 15 TALENT: +15% Persecutor Max Movement Slow


PATCH 7.37
  • New innate ability. Passive, scales with Mana Void

  • Attacks slow enemies based on how much mana they are missing. 12.5/15/17.5/20% min slow at 50% mana, up to 25/30/35/40% maximum slow at 0% mana. Slow Duration: 0.75s


Mana Break

Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt.


MANA BURNED AS DAMAGE: 50%

MAX MANA BURNED PER HIT: 1.6% / 2.4% / 3.2% / 4%


Talet tree backgroundTalent tree branchesTalent tree branch
  • +1% Max Mana Mana Burn

A modified technique of the Turstarkuri monks' peaceful ways is to turn magical energies on their owner.
W

Blink

Short distance teleportation that allows Anti-Mage to move in and out of combat.


Cooldown

12 / 10 / 8 / 6

Mana Cost

50

Cast Range

750 / 900 / 1050 / 1200


Talet tree backgroundTalent tree branchesTalent tree branch
  • +200 Blink Cast Range

In his encounter with the Dead Gods, Anti-Mage learned the value of being elusive.
E

Counterspell

Passively grants magic resistance. Counterspell may be activated to create an anti-magic shell around Anti-Mage that blocks any targeted spells.


MAGIC RESISTANCE: 15% / 25% / 35% / 45%

DURATION: 1.2

Cooldown

15 / 11 / 7 / 3

Mana Cost

50


With the proper focus, Anti-Mage turns innate resistance into calculated retaliation.
R

Mana Void

For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.


DAMAGE: 0.8 / 0.95 / 1.1

STUN DURATION: 0.3

RADIUS: 500

MANA THIRST MAX ATTACK DAMAGE: 20 / 45 / 70

Cooldown

70

Mana Cost

100 / 150 / 200

Cast Range

600


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branchTalent tree branch
  • +200 Mana Void Radius
  • +0.2 Mana Void Damage Multiplier
  • +0.7s Mana Void Stun
  • -50s Mana Void Cooldown

After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts.

Counterspell Ally

Counterspell Ally may be activated to create an anti-magic shell around an allied hero that blocks any targeted spells. Any time a spell is blocked by Counterspell or Counterspell Ally, an illusion of Anti-Mage will be created next to the enemy.


Cooldown

3

Mana Cost

50

Cast Range

600


Talents

Talet tree backgroundTalent tree branchesTalent tree branch

-50s Mana Void Cooldown

+200 Blink Cast Range

+ 2.1 %

Talet tree backgroundTalent tree branchesTalent tree branch

+0.7s Mana Void Stun

+0.2 Mana Void Damage Multiplier

+ 0.4 %

Talet tree backgroundTalent tree branchesTalent tree branch

+15% Persecutor Max Movement Slow

+ 0.1 %

+1% Max Mana Mana Burn

Talet tree backgroundTalent tree branchesTalent tree branch

+200 Mana Void Radius

+ 0.7 %

+3 Health Regen

Win Rate

Pick Rate

Strategy

Keep your health high in lane to sustain. Buy consumables if necessary. Get cornucopia as soon as you can if playing a heavy harass lane.

Hit opponents and burn their mana whenever you can, for example when they go for a last hit. Find openings to punish the enemy hero for contesting creeps.

Play safe and acquire Battle Fury as early as possible. Your farming speed goes up exponentially with it by spam-blinking around jungle camps and waves.

Look around the map while you are farming to dodge ganks but also to potentially snipe a kill with Mana Void. Look for low mana and low health enemy heroes.

Plant wards for yourself in the area you are farming to secure vision for yourself and your team.

Keep a lane pushed out to apply some pressure on the map. If you expect to be ganked, blink into trees and teleport to the opposite side of the map.

Build items that give you tankiness such as Skadi and Abyssal Blade. These items provide good overall stats and durability with damage.

Wehenever your teammates die consider cutting a wave behind the opponents or push out some other lane.

Counter Strategy

Anti-Mage is a weak laner, so look to pressure him from the start, especially when he is level 1-3.

Look to spend your mana before it gets burned by Anti-Mage. The longer the lane goes, the more mana he will burn from you.

Against Anti-Mage during the laning phase buy a Magic Stick or consider buying a Soul Ring to have mana for spells

Look to disrupt Anti-Mage's jungling by placing deep wards and smoking on him. Anti-Mage is weak until he gets Manta Style

Consider getting Boots of Travel on one of the cores to address Anti-Mange's split push playstyle

In team fights look to save the hero that Anti-Mage jumps on. But be careful as you might blow up too if you get too close to a Mana Voided hero

Anti-Mage is strong mid- to late-game as he can farm rapidly, but he is not that strong in very late game

Lore

The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.

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