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Bounty Hunter

Popularity: #74

Leaderboard: #40

Ban Rank: #50

KDA Rank: #80

Loots and collects bounties off of his enemies

Sneaking invisibly at the heels of his enemies, Bounty Hunter is always keeping track of his foes. Whenever one of his targets falls in battle, he and his allies stand to make quite a profit.

Win Rate 50.8%
Pick Rate 5.7%
Attributes
Bounty Hunter Image

538 +55.0/lvl

315 +22.8/lvl

Strength Image

19 +2.5/lvl

Agility Image

21 +2.6/lvl

Intelligence Image

20 +1.9/lvl

Stats
Attack

Damage:

54 - 62 + 2.6/level (143.4 - 151.4 at level 30)

Attack

Range:

150

Attack

Armor:

8.5 + 0.4/level (23.4 at level 30)

Attack

Movement:

325

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

Through and Through

Win Rate: 51.5%

Pick Rate: 56.2%

Shuriken Toss applies its damage and slow to all enemies it passes through.


Shuriken Toss

Shuriken Toss applies its damage and slow to all enemies it passes through.

Cutpurse

Win Rate: 50.1%

Pick Rate: 43.8%

Cutpurse

Abilities

Innate Ability Image
Big Game Hunter

When getting a kill or assist on an enemy that has a killing streak, Bounty Hunter receives 20% extra gold.


PATCH 7.37

Streak extra gold increased from 10% to 20%


Q

Shuriken Toss

Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's Movement Speed by 100% for 0.35s. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other.


DAMAGE: 100 / 170 / 240 / 310

CAST RANGE: 600

Cooldown

5

Mana Cost

65 / 70 / 75 / 80

Cast Range

375 / 425 / 475 / 525


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Increases cast range and applies Jinada on hit.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch
  • +0.6s Shuriken Toss Slow
  • +250 Shuriken Toss Damage

While the shuriken may be small, Gondar's precise aim can cause critical damage.

Jinada

Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.


BONUS DAMAGE: 60 / 100 / 140 / 180

GOLD STEAL: 12 / 20 / 28 / 36

Cooldown

9 / 7 / 5 / 3

Cast Range

150


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch
  • +30 Jinada Damage
  • +50 Jinada Gold Steal
  • No Cooldown on Jinada

Gondar's vast experience ensures he never walks away from a transaction empty-handed.
E

Shadow Walk

Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will stun the target for a short duration.


STUN DURATION: 0.8 / 1 / 1.2 / 1.4

Cooldown

18 / 17 / 16 / 15

Mana Cost

50

Cast Range

650


Talet tree backgroundTalent tree branchesTalent tree branch
  • -30% Damage Taken in Shadow Walk

The court jesters present during King Goff's assassination can recount no other image than a dancing shadow.
R

Track

Tracks an enemy hero, granting True Sight of the target, increasing the damage they take and providing information on how much gold it is carrying. Bounty Hunter moves fast when near the tracked unit. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.


SELF BONUS GOLD: 130 / 225 / 320

ALLIES BONUS GOLD: 40 / 80 / 120

DURATION: 25

Cooldown

6 / 5 / 4

Mana Cost

60

Cast Range

1000


Talet tree backgroundTalent tree branchesTalent tree branch
  • +45 Track Gold

Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success.

Friendly Shadow

Applies Shadow Walk and all of its bonuses to the target ally. Allied fade time is 1s. Does not break Bounty Hunter's invisibility when cast.


Cooldown

15

Mana Cost

50

Cast Range

650


Talents

Talet tree backgroundTalent tree branchesTalent tree branch

No Cooldown on Jinada

+250 Shuriken Toss Damage

+ 1.7 %

Talet tree backgroundTalent tree branchesTalent tree branch

+50 Jinada Gold Steal

Track Grants Shared Vision

+ 1.8 %

Talet tree backgroundTalent tree branchesTalent tree branch

+45 Track Gold

+ 0.3 %

-30% Damage Taken in Shadow Walk

Talet tree backgroundTalent tree branchesTalent tree branch

+30 Jinada Damage

+0.6s Shuriken Toss Slow

+ 2.3 %

Win Rate

Pick Rate

Strategy

Place a non-obvious courier sniping Observer Ward. Killing couriers not only grants gold but also disallows detection to be delivered.

Hit opponents with Jinada or secure range creep last hits. The bonus damage does not work on denies.

Check frequently opponents' inventories for detection.

If you get dusted while in Shadow Walk, use any activatable item or Shuriken Toss to leave invisibility and your won't be slowed by dust.

Avoid running by spots that are typically sentried like pillars and active rune spots.

In mid to late game, play ahead of your teammates, track opponents, break smokes, collect runes, place deep wards and snipe couriers.

When not much is happening in the game, you can farm creep waves and jungle camps quickly with Shuriken Toss if you took the Through and Through facet.

Counter Strategy

Bring a Sentry Ward to the lane to not let Bounty Hunter close the gap on you from the invisibility of Shadow Walk.

Bounty Hunter tends to snipe couriers, so be mindful about that.

Don't make it easy for Bounty Hunter to steal your gold with Jinada hits. Step away or damage him heavily.

Pair observer wards with sentries to spot Bounty Hunter's movements.

Encourage your allies to carry detection on multiple heroes.

Avoid buying items that grant you invisibility because of Bounty Hunter's Track.

Consider buying one of many items that allow you to dispel Track.

Lore

When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master's skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar's work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince's prized hellkite. The tales of Gondar's incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.

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