Bounty Hunter stats, abilities and strategy
Loots and collects bounties off of his enemies
Sneaking invisibly at the heels of his enemies, Bounty Hunter is always keeping track of his foes. Whenever one of his targets falls in battle, he and his allies stand to make quite a profit.
Win Rate 49.1%
Pick Rate 5.9%
Attributes

538 +55.0/lvl
315 +22.8/lvl

19 +2.5/lvl

21 +2.6/lvl

20 +1.9/lvl
Stats

Damage:
54 - 62 + 2.6/level (143 - 151 at level 30)

Range:
150

Armor:
8.5 + 0.4/level (23.4 at level 30)

Movement:
325
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

Through and Through
Win Rate: 49.7%
Pick Rate: 59.2%
Shuriken Toss applies its damage and slow to all enemies it passes through.

Cutpurse
Win Rate: 48.3%
Pick Rate: 40.8%
Bounty Hunter steals gold when targeting enemy heroes with his abilities or items.
Patch 7.38
- Gold Steal increased from 4/8/12/16 to 4/11/18/25
Abilities

ABILITY: Passive
When getting a kill or assist on an enemy that has a killing streak, Bounty Hunter receives 20% extra gold.

Shuriken Toss
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's Movement Speed by 100% for %slow_duration%s. The shuriken will bounce to any Tracked units who are within a %bounce_aoe% radius of each other.
DAMAGE: 100 / 170 / 240 / 310
CAST RANGE: 375 / 425 / 475 / 525

5

75 / 80 / 85 / 90

375 / 425 / 475 / 525
FACET: Through and Through

Shuriken Toss applies its damage and slow to all enemies it passes through.


Aghanim's Scepter
Increases cast range and applies Jinada on hit.




LEVEL 25 TALENT: +250 Shuriken Toss Damage
LEVEL 10 TALENT: +0.6s Shuriken Toss Slow
While the shuriken may be small, Gondar's precise aim can cause critical damage.

Jinada
ABILITY: Passive
AFFECTS: Unit
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: Breakable
Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.
BONUS DAMAGE: 70 / 105 / 140 / 175
GOLD STEAL: 12 / 20 / 28 / 36

9 / 7 / 5 / 3

150




LEVEL 25 TALENT: No Cooldown on Jinada
LEVEL 20 TALENT: +50 Jinada Gold Steal
Gondar's vast experience ensures he never walks away from a transaction empty-handed.

Shadow Walk
PASSIVE: No
Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will stun the target for a short duration.
Will not break most channeling of spells upon activation.
INVISIBILITY DURATION: 20 / 25 / 30 / 35
FADE TIME: 1 / 0.75 / 0.5 / 0.25
STUN DURATION: 0.8 / 1 / 1.2 / 1.4

18 / 17 / 16 / 15

50



LEVEL 15 TALENT: -30% Damage Taken in Shadow Walk
The court jesters present during King Goff's assassination can recount no other image than a dancing shadow.

Track
AFFECTS: Unit
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
DISPELLABLE: Yes
DEBUFF [E]: Yes
Tracks an enemy hero, granting True Sight of the target, increasing the damage they take and providing information on how much gold it is carrying. Bounty Hunter moves fast when near the tracked unit. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.
Bounty Hunter will get the bonus gold if the target dies while Track is active, regardless of how it died.
Track's effect is only visible to allies.
You can see the amount of gold the target is carrying by mousing over the debuff icon above the target's ability bar.
Bonus gold is reliable gold.
Reapplying Track does not steal gold with Cutpurse.
DAMAGE AMPLIFICATION: 8% / 12% / 16%
SELF BONUS GOLD: 130 / 225 / 320
ALLIES BONUS GOLD: 40 / 80 / 120
DURATION: 25
SELF BONUS SPEED: 12% / 16% / 20%

6 / 5 / 4

60

1000



LEVEL 15 TALENT: +50 Track Gold
Patch 7.38
- Damage Amplification rescaled from 6/12/18% to 8/12/16%
- Self Bonus Speed decreased from 16/20/24% to 12/16/20%
Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success.

Friendly Shadow
Shard grants new ability
AFFECTS: Unit
PIERCES DEBUFF IMMUNITY: Allies Yes, Enemies No
PASSIVE: No
BUFF: Yes
Applies Shadow Walk and all of its bonuses to the target ally. Allied fade time is 1s. Does not break Bounty Hunter's invisibility when cast.

15

50

650
Talents



No Cooldown on Jinada
+250 Shuriken Toss Damage
+ 2.3 %



+50 Jinada Gold Steal
Track Grants Shared Vision
+ 2.1 %



+50 Track Gold
+ 0.7 %
-30% Damage Taken in Shadow Walk



+20 Damage
+0.6s Shuriken Toss Slow
+ 3.8 %
Win Rate
Pick Rate
Patch 7.38
- Level 10 Talent +30 Jinada Damage replaced with +20 Damage
- Level 15 Talent Track Gold increased from +45 to +50
Strategy
Place a non-obvious courier sniping Observer Ward. Killing couriers not only grants gold but also disallows detection to be delivered.
Hit opponents with Jinada or secure range creep last hits. The bonus damage does not work on denies.
Check the opponents' inventory frequently for detection.
If you get dusted while in Shadow Walk, use any activatable item or Shuriken Toss to leave invisibility and your won't be slowed by dust.
Avoid running by spots that are typically sentried like pillars and active rune spots.
In mid to late game, play ahead of your teammates, track opponents, break smokes, collect runes, place deep wards and snipe couriers.
When not much is happening in the game, you can farm creep waves and jungle camps quickly with Shuriken Toss if you took the Through and Through facet.
Counter Strategy
Bring a Sentry Ward to the lane to not let Bounty Hunter close the gap on you from the invisibility of Shadow Walk.
Bounty Hunter tends to snipe couriers, so be mindful about that.
Don't make it easy for Bounty Hunter to steal your gold with Jinada hits. Step away or damage him heavily.
Pair observer wards with sentries to spot Bounty Hunter's movements.
Encourage your allies to carry detection on multiple heroes.
Avoid buying items that grant you invisibility because of Bounty Hunter's Track.
Consider buying one of many items that allow you to dispel Track.
Lore
When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master's skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar's work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince's prized hellkite. The tales of Gondar's incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.