Leaps to aid her allies, wherever they are on the map
Dawnbreaker shines in the heart of battle, happily crushing enemies with her celestial hammer and healing nearby allies. She revels in hurling her hammer through multiple foes and then converging with it in a blazing wake, always waiting to tap her true cosmic power to fly to the aid of her teammates — eager to rout her enemies on the battlefield no matter where they are.
Win Rate 51.4%
Pick Rate 3.9%
Attributes
670 +74.8/lvl
315 +24.0/lvl
25 +3.4/lvl
14 +1.7/lvl
20 +2.0/lvl
Stats
Damage:
54 - 58 + 3.4/level (166.6 - 170.6 at level 30)
Range:
150
Armor:
4.3 + 0.3/level (14.9 at level 30)
Movement:
300
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Solar Charged
Win Rate: 51.7%
Pick Rate: 68.3%
Whenever Dawnbreaker hits a target with a powered up Luminosity, she decreases the cooldowns of all of her abilities.
Luminosity
Whenever Dawnbreaker hits a target with a powered up Luminosity, she decreases the cooldowns of all of her abilities.
COOLDOWN REDUCTION: 1
Gleaming Hammer
Win Rate: 50.8%
Pick Rate: 31.7%
Celestial Hammer heals allies and damages enemies when on the ground.
Celestial Hammer
When Celestial Hammer is on the ground, it emits the healing and damaging effects of Solar Guardian, reduced by =50% in a 200 AoE around it. Increases the duration that the hammer can remain stationary to 2s.
Abilities
Whenever the sun comes out, Dawnbreaker reveals the whole map to allies for 5 seconds.
Starbreaker
Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.
COMBO DURATION: 1.1
SWIPE/SMASH RADIUS: 300
SWIPE/SMASH BONUS DAMAGE: 25 / 40 / 55 / 70
17 / 15 / 13 / 11
100
Aghanim's Shard
Dawnbreaker gains debuff immunity, 50% magic resistance, and free movement during Starbreaker. Dawnbreaker is slowed by undefined% down to a minimum of 215.
- +20 Starbreaker Swipe/Smash Damage
- -5s Starbreaker Cooldown
Celestial Hammer
Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.
FIRE TRAIL RADIUS: 200
FIRE TRAIL MOVEMENT SLOW: 24% / 28% / 32% / 36%
CAST RANGE: 700 / 900 / 1100 / 1300
18 / 16 / 14 / 12
100 / 110 / 120 / 130
- +15% Celestial Hammer Slow
- +80% Celestial Hammer Cast Range/Speed
Luminosity
After a number of attacks, Dawnbreaker powers up, charging her next attack with a critical hit that heals all allied heroes within 650 units around her for a portion of attack damage dealt. Creeps and neutral enemies provide less healing. Allies are healed for 50% of the amount.
ATTACKS REQUIRED: 3
CREEP HEAL PENALTY: 40%
CRITICAL STRIKE DAMAGE: 125% / 150% / 175% / 200%
- +50% Luminosity Critical Strike Damage
- -1 Luminosity Attacks Required
Solar Guardian
CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.
LAND RADIUS: 500
DAMAGE PER PULSE: 30 / 50 / 70
HEAL PER PULSE: 45 / 70 / 95
LANDING DAMAGE: 130 / 160 / 190
CHANNEL TIME: 1
BONUS AIR TIME: 3.5
EVASION: 60%
120 / 105 / 90
150 / 200 / 250
Aghanim's Scepter
Reduces the channel time and increases the healing and total duration of Solar Guardian's air time. Causes allies in the destination area to have evasion while Dawnbreaker is airborne. Solar Guardian can be cast again after take off to land early. While airborne, the landing point of Solar Guardian can be moved at a speed of 200.
- -20s Solar Guardian Cooldown
- +150 Solar Guardian Radius
Converge
Dawnbreaker recalls her hammer, pulling them together so they meet in the middle.
0.25
375
Land Solar Guardian
Can be cast to land Dawnbreaker into the target area at any time.
2
Talents
+80% Celestial Hammer Cast Range/Speed
+ 0.9 %
-5s Starbreaker Cooldown
-1 Luminosity Attacks Required
+150 Solar Guardian Radius
+ 1.6 %
-20s Solar Guardian Cooldown
+ 1.8 %
+50% Luminosity Critical Strike Damage
+15% Celestial Hammer Slow
+ 1.1 %
+n/a Starbreaker Swipe/Smash Damage
Win Rate
Pick Rate
Strategy
Dawnbreaker is typically a strong laner. Play aggressively and jump opponents out of position with Celestial Hammer and Starbreaker combo.
Keep an eye on the map to save an ally in trouble with Solar Guardian and turn the fight around. You should be looking to join almost every start of the fight with your ultimate early on.
You can clear waves from safe distance by using Celestial Hammer and hiding in the trees. The creeps will slowly burn to death overtime with the help of your wave.
Play separately from your team, push out lanes and mask team's smoke moves as you can connect to your team with ultimate. Apply pressure all throughout the map wherever you can.
Once you have Black King Bar, play aggressively and join almost every fight to get kills across the map.
Aghanim's Shard gives you spell immunity and better control with Starbreaker. Use it often to escape dangerous scenarios and to nuke enemy heroes.
With the Aghanims Scepter, think about how long you should heal an ally and land quickly if the stun is necessary.
Counter Strategy
Someone should buy a Spirit Vessel to counter Dawnbreaker's healing
Keep distance from Dawnbreaker so she can't use Starbreaker too often.
Avoid diving enemy heroes as Dawnbreaker can assist them from anywhere on the map with Solar Guardian.
Avoid clumping up against Dawnbreaker's AoE damage and disabling spells.
Items that reduce healing are great against Dawnbreaker's Luminosity and Solar Guardian.
Break effects remove Dawnbreaker's Luminosity.
Lore
In the aeons after the Keeper's exodus birthed the age of light, some amongst the first sun's lineage began to align against the chaos their ancestor's maker left chasing in his wake. Calling themselves the Children of Light, they saw no one else as worthy of taking up the Keeper's abandoned mantle, and they yearned to beat back the onslaught of darkness, creating glorious armies built to purge the cosmos of all creatures of primordial night.
Valora, the Dawnbreaker, most prized warrior amongst the Children's ancient creations, is the shining herald of the majesty of order and light. Molded from the heart of a young metallic star, and charged by golden breath with new life, Valora was called to spread the glow of the Children's wisdom to the darkest reaches of the universe — setting fire to the heavens with each swing of her celestial hammer amidst an endless battle to keep chaos at bay.
In time, the Children also revealed another purpose for the Dawnbreaker. They had discovered a means of permeating the entirety of the cosmos with their inner light — to obliterate all aspects of darkness forever — and they sent Valora to seize a source of great power, the final piece of their ultimate plan. But for the first time, Valora and her hammer met with failure, and the price she and her masters paid was vast. The Children of Light's spark was utterly extinguished, and the Dawnbreaker was left adrift in a black expanse, lost for untold millennia before crashing on an unfamiliar world.
There she rested, dormant, until the presence of a wandering young star gave fuel to an ancient energy forge — a relic of the Children's that, like her, lay buried for countless ages beneath a blowing red waste. Now, with a small measure of her former powers restored by the forge, Valora wakes to a land beset by war and the unrelenting forces of chaos. She knows her gods may be gone, but the heft of the Dawnbreaker's hammer remains — matched only by her will to wield it justly in the name of goodness and light.