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Dawnbreaker

Popularity: #96

Leaderboard: #62

Ban Rank: #112

KDA Rank: #45

Leaps to aid her allies, wherever they are on the map

Dawnbreaker shines in the heart of battle, happily crushing enemies with her celestial hammer and healing nearby allies. She revels in hurling her hammer through multiple foes and then converging with it in a blazing wake, always waiting to tap her true cosmic power to fly to the aid of her teammates — eager to rout her enemies on the battlefield no matter where they are.

Attributes
dawnbreaker Image

550 +74.8/lvl

240 +24/lvl

Strength Image

25 +3.4/lvl

Agility Image

14 +1.7/lvl

Intelligence Image

20 +2/lvl

Stats
Attack

Damage:

29 - 33 + 1.7/level (78.3 - 82.3 at level 30)

Attack

Range:

150

Attack

Armor:

2 + 0.3/level (10.7 at level 30)

Attack

Movement:

300

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Strategy

Dawnbreaker is typically a strong laner. Play aggressively and jump opponents out of position.

Keep an eye on the map to save an ally in trouble with Solar Guardian and turn the fight around.

You can clear waves from safe distance by using Celestial Hammer.

Play seperately from your team, push out lanes and mask team's smoke moves as you can connect to your team with ultimate.

With the Aghanims Scepter, think about how long you should heal an ally and land quickly if the stun is necessary.

Counter Strategy

Someone buy a Spirit Vessel to counter Dawnbreaker's healing

Keep distance from Dawnbreaker so she can't use Starbreaker too often.

Avoid diving enemy heroes as Dawnbreaker can assist them from anywhere on the map with Solar Guardian.

Avoid clumping up against Dawnbreaker's AoE damage and disabling spells.

Items that reduce healing are great against Dawnbreaker's Luminosity and Solar Guardian.

Break effects remove Dawnbreaker's Luminosity.

Stats

Win Rate 49.6%
Pick Rate 3.6%

Facets

cooldown icon

Solar Charged

Win Rate: 49.8%

Pick Rate: 65.0%

Whenever Dawnbreaker hits a target with a powered up Luminosity, she decreases the cooldowns of all of her abilities.

Luminosity

Whenever Dawnbreaker hits a target with a powered up Luminosity, she decreases the cooldowns of all of her abilities.

COOLDOWN REDUCTION:

1

dawnbreaker_hammer icon

Gleaming Hammer

Win Rate: 49.2%

Pick Rate: 35.0%

Celestial Hammer heals allies and damages enemies when on the ground.

Celestial Hammer

When Celestial Hammer is on the ground, it emits the healing and damaging effects of Solar Guardian, reduced by 50% in a 200 AoE around it. Increases the duration that the hammer can remain stationary to 2s.

Abilities

Q

Starbreaker

Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.

  • PASSIVE:No

  • duration:1.1

  • swipe radius:300

  • swipe damage:25 / 40 / 55 / 70

  • smash radius:300

  • smash damage:25 / 40 / 55 / 70

  • movement speed:215

  • total attacks:3

  • smash stun duration:0.6 / 0.8 / 1 / 1.2

  • sweep stun duration:0.12

  • self stun duration:0.2

  • swipe slow:-100

  • smash distance from hero:120

  • turn rate:90

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Dawnbreaker gains debuff immunity, 50%% magic resistance, and free movement during Starbreaker. Dawnbreaker is slowed by undefined down to a minimum of 215.

  • movement penalty:25

Talet tree backgroundTalent tree branchesTalent tree branch

+20 Starbreaker Swipe/Smash Damage

Talent tree branch

-5s Starbreaker Cooldown

Cool Down

17 / 15 / 13 / 11

Mana Cost

100

W

Celestial Hammer

Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.

  • PASSIVE:No

  • DISPELLABLE:basic

  • hammer damage:50 / 80 / 110 / 140

  • projectile radius:200

  • projectile speed:1500

  • flare debuff duration:2.5 / 3 / 3.5 / 4

  • flare radius:200

  • move slow:24 / 28 / 32 / 36

  • burn damage:20 / 30 / 40 / 50

  • burn interval:0.5

  • pause duration:2

  • hammer aoe radius:200

  • travel speed pct:100

  • return anim distance threshold:300

  • range:700 / 900 / 1100 / 1300

Talet tree backgroundTalent tree branchesTalent tree branch

+15% Celestial Hammer Slow

Talent tree branch

+80% Celestial Hammer Cast Range/Speed

Cool Down

18 / 16 / 14 / 12

Mana Cost

110 / 120 / 130 / 140

Luminosity

After a number of attacks, Dawnbreaker powers up, charging her next attack with a critical hit that heals all allied heroes within 650 units around her for a portion of attack damage dealt. Creeps and neutral enemies provide less healing. Allies are healed for 50 of the amount.

  • PASSIVE:Breakable

  • attack count:3

  • heal radius:650

  • heal pct:35 / 40 / 45 / 50

  • heal from creeps:40

  • bonus damage:125 / 150 / 175 / 200

  • allied healing pct:50

Talet tree backgroundTalent tree branchesTalent tree branch

+50% Luminosity Critical Strike Damage

Talent tree branch

-1 Luminosity Attacks Required

R

Solar Guardian

CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.

  • PASSIVE:No

  • airtime duration:0.8

  • radius:500

  • base damage:30 / 50 / 70

  • base heal:45 / 70 / 95

  • pulse interval:0.5

  • land damage:130 / 160 / 190

  • land stun duration:1.4 / 1.6 / 1.8

  • max offset distance:350

  • miss rate:60

Aghanim ScepterAghanim Shard

Aghanim`s Scepter Upgrade

Reduces the channel time and increases the healing and total duration of Solar Guardian's air time. Causes allies in the destination area to have evasion while Dawnbreaker is airborne. Solar Guardian can be cast again after take off to land early. While airborne, the landing point of Solar Guardian can be moved at a speed of 200.

  • base heal:15 / 20 / 25

  • airtime movement speed:200

Talet tree backgroundTalent tree branchesTalent tree branch

-20s Solar Guardian Cooldown

Talent tree branch

+150 Solar Guardian Radius

Cool Down

120 / 105 / 90

Mana Cost

150 / 200 / 250

Talents

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+20 Starbreaker Swipe/Smash Damage

+15% Celestial Hammer Slow

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+50% Luminosity Critical Strike Damage

-20s Solar Guardian Cooldown

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+150 Solar Guardian Radius

-1 Luminosity Attacks Required

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

-5s Starbreaker Cooldown

+80% Celestial Hammer Cast Range/Speed

Lore

In the aeons after the Keeper's exodus birthed the age of light, some amongst the first sun's lineage began to align against the chaos their ancestor's maker left chasing in his wake. Calling themselves the Children of Light, they saw no one else as worthy of taking up the Keeper's abandoned mantle, and they yearned to beat back the onslaught of darkness, creating glorious armies built to purge the cosmos of all creatures of primordial night. Valora, the Dawnbreaker, most prized warrior amongst the Children's ancient creations, is the shining herald of the majesty of order and light. Molded from the heart of a young metallic star, and charged by golden breath with new life, Valora was called to spread the glow of the Children's wisdom to the darkest reaches of the universe — setting fire to the heavens with each swing of her celestial hammer amidst an endless battle to keep chaos at bay. In time, the Children also revealed another purpose for the Dawnbreaker. They had discovered a means of permeating the entirety of the cosmos with their inner light — to obliterate all aspects of darkness forever — and they sent Valora to seize a source of great power, the final piece of their ultimate plan. But for the first time, Valora and her hammer met with failure, and the price she and her masters paid was vast. The Children of Light's spark was utterly extinguished, and the Dawnbreaker was left adrift in a black expanse, lost for untold millennia before crashing on an unfamiliar world. There she rested, dormant, until the presence of a wandering young star gave fuel to an ancient energy forge — a relic of the Children's that, like her, lay buried for countless ages beneath a blowing red waste. Now, with a small measure of her former powers restored by the forge, Valora wakes to a land beset by war and the unrelenting forces of chaos. She knows her gods may be gone, but the heft of the Dawnbreaker's hammer remains — matched only by her will to wield it justly in the name of goodness and light.