Disruptor stats, abilities and strategy [7.39c]
Traps and silences foes in his static storm
Disruptor excels at shattering the plans of his enemies. Summoning impassable fences to trap targets as he calls down a silencing storm, should a foe attempt something unexpected he simply teleports them back to their earlier location.
Win Rate 50.6%
Pick Rate 8.1%
Attributes

582 +52.8/lvl
315 +34.8/lvl

21 +2.4/lvl

15 +1.4/lvl

20 +2.9/lvl
Stats

Damage:
47 - 51 + 2.9/level (145 - 149 at level 30)

Range:
625

Armor:
2.5 + 0.2/level (11.6 at level 30)

Movement:
295
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

Thunderstorm
Win Rate: 51.2%
Pick Rate: 81.9%
Thunder Strike additionally hits all enemies within Kinetic Field. Thunder Strike Slow duration is doubled.
Patch 7.39
- Thunder Strike: Now also increases slow duration from 0.4s to 0.8s

Kinetic Fence
Win Rate: 46.4%
Pick Rate: 3.8%
After a short formation time, creates a wall out of kinetic energy that enemies cannot pass.

Transference
Win Rate: 48.4%
Pick Rate: 14.3%
Electromagnetic Repulsion can be activated manually, be cast on allies and deals damage equal to a percentage of Disruptor's current health.
Patch 7.39
- Increases the max level of Electromagnetic Repulsion to 4, improves with Static Storm
- Electromagnetic Repulsion: Can be activated, targeting allied heroes or self. Manual cast deals damage equal to 10% of Disruptor's current health and sets ability on 26/20/14/8s cooldown. Cast Range: 600. Mana Cost: 50
Abilities

PASSIVE: No
Whenever Disruptor takes more than 250 damage from any source within 400 radius, all nearby enemies within are pushed back up to a 400 unit distance.
After 7s, the damage counter is reset.

5
FACET: Transference

Electromagnetic Repulsion can activated manually, be cast on allies and deals damage to enemies equal to 10% of Disruptor's current health. If activated this way, the ability goes on an 26 / 20 / 14 / 8s cooldown.



LEVEL 20 TALENT: +150 Electromagnetic Repulsion Radius/Knockback
Patch 7.39c
- Cooldown increased from 4s to 5s
Safe harbor found inside the storm.

Thunder Strike
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for 0.3 seconds. Provides vision of its target.
RADIUS: 260
STRIKES: 4
STRIKE INTERVAL: 2
STRIKE DAMAGE: 25 / 55 / 85 / 115

18 / 15 / 12 / 9

125 / 130 / 135 / 140

800
FACET: Thunderstorm

Thunder Strike additionally hits all enemies within Kinetic Field. Thunder Strike Slow duration is doubled.


Aghanim's Shard
Increases the cast range and strike count of Thunder Strike. It can now also be ground targeted, where it will lie dormant for up to 4 seconds and attach to the first enemy that comes within the radius.



LEVEL 10 TALENT: +15 Thunder Strike Damage per Strike
Patch 7.39b
- Slow duration decreased from 0.4s to 0.3s
Patch 7.39
- Aghanim's Shard dormant duration decreased from 5s to 4s
Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result.

Glimpse
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DEBUFF: Yes
Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.
The travel time is a function of the distance the target will travel.
MIN DAMAGE: 25
MAX DAMAGE: 100 / 160 / 220 / 280
GLIMPSE DISTANCE TO DAMAGE: 20% / 25% / 30% / 35%

24 / 22 / 20 / 18

70 / 85 / 100 / 115

600 / 1000 / 1400 / 1800




LEVEL 25 TALENT: -12s Glimpse Cooldown
LEVEL 15 TALENT: +10%/300 Glimpse Distance To Damage/Max
Playing with electricity can have unexpected results.

Kinetic Field
AFFECTS: Area
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
Debuff Immune units can travel through the field.
RADIUS: 350
FORMATION DELAY: 1
DURATION: 2.6 / 3.2 / 3.8 / 4.4

20 / 18 / 16 / 14

70

900



LEVEL 20 TALENT: +1s Kinetic Field Duration
The stryder is immune to the gale-force winds that will consume its adversaries.

Kinetic Fence
Facet grants ability
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
After a short formation time, creates a wall out of kinetic energy that enemies cannot pass.
FORMATION DELAY: 0.4
DURATION: 2.6 / 3.2 / 3.8 / 4.4
LENGTH: 1200

50

1050



LEVEL 20 TALENT: +1s Kinetic Field Duration
For a brief moment, it's as if the wind itself had turned solid.

Static Storm
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
RADIUS: 550
PULSES: 20
MAX DAMAGE PER SECOND: 200 / 275 / 350
DURATION: 6

90 / 80 / 70

125 / 175 / 225

800


Aghanim's Scepter
Mutes items.




LEVEL 25 TALENT: +150 Static Storm Radius
LEVEL 15 TALENT: +60 Static Storm Max DPS
A summer squall in Druud is a hardship that only an Oglodi can survive.
Talents



+150 Static Storm Radius
-12s Glimpse Cooldown
+ 0.4%



+150 Electromagnetic Repulsion Radius/Knockback
+1s Kinetic Field Duration
+ 1.2%



+60 Static Storm Max DPS
+10%/300 Glimpse Distance To Damage/Max
+ 0.8%



+15 Thunder Strike Damage per Strike
+20 Movement Speed
+ 0.5%
Win Rate
Pick Rate
Patch 7.39c
- Level 20 Talent Kinetic Field Duration decreased from +1.5s to +1s
Patch 7.39
- Level 15 Talent +1.5s Static Storm Duration replaced with +60 Static Storm Max DPS
- Level 20 Talent +0.6s Thunder Strike Slow Duration replaced with +150 Electromagnetic Repulsion Radius/Knockback
- Level 20 Talent Kinetic Field Duration decreased from +2s to +1.5s
Strategy
Make use of Thunder Strike's movement speed slow and vision over opponent to follow up with few right clicks.
Whenever you see or expect an opponent to teleport in, be ready to Glimpse him back.
While you have the Thunderstorm facet, Kinetic Field provides vision in the middle of it. You can use it to scout pillars for wards or Roshan pit.
Glimpse instantly destroys basic illusions.
Pick up
Aghanim's Shard later in the game to push out side lanes safely by ground targeting Thunder Strike when an enemy creep wave is approaching.
Blink Dagger is a perfect item to set up your Static Storm. When combined with
Aghanim's Scepter and
Refresher Orb you can single-handedly turn or win teamfights.
Counter Strategy
Disruptor's main harassing tool is Thunder Strike. Heroes with dispel abilities are strong against him
You can use Disruptor's Thunder Strike AoE damage by walking into your creep wave and damaging it. This allows you to manipulate the wave equilibrium and potentially secure more denies.
Don't teleport in plain sight around
Disruptor as you might get Glimpsed back to where you came from
Hide behind trees or run to highground before teleporting or escaping, so you don't get caught by Glimpse.
Disruptor's Glimpse can be dodged by certain spells and items such as
Black King Bar or
Manta Style
All of Disruptor's spells are countered by
Black King Bar until he has
Aghanim's Scepter. Once he has it, you won't be able to activate
Black King Bar under Static Storm as all items are muted
Don't clump up because of Disruptor's Kinetic Field and Static Storm combination. It takes 1 second for Kinetic Field to form so you have a small window to get out. You can't
Force Staff out of it and many other mobility spells are not working