Disruptor

Popularity: #54

Leaderboard: #23

Ban Rank: #86

KDA Rank: #20

Hero

Build

Matchup

Disruptor stats, abilities and strategy

Traps and silences foes in his static storm

Disruptor excels at shattering the plans of his enemies. Summoning impassable fences to trap targets as he calls down a silencing storm, should a foe attempt something unexpected he simply teleports them back to their earlier location.

Win Rate 51.4%

Pick Rate 7.3%

Attributes

Disruptor image

582 +52.8/lvl

315 +34.8/lvl

Strength Image

21 +2.4/lvl

Agility Image

15 +1.4/lvl

Intelligence Image

20 +2.9/lvl

Stats

Attack

Damage:

47 - 51 + 2.9/level (145 - 149 at level 30)

Attack

Range:

625

Attack

Armor:

2.5 + 0.2/level (11.6 at level 30)

Attack

Movement:

295

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

area_of_effect icon

Thunderstorm

Win Rate: 51.6%

Pick Rate: 94.4%

Thunder Strike additionally hits all enemies within Kinetic Field.


Patch 7.38

  • Thunder Strike: Now procs its effect on units within the Kinetic Field even if the initial target is outside of it
fence icon

Kinetic Fence

Win Rate: 48.8%

Pick Rate: 5.6%

After a short formation time, creates a wall out of kinetic energy that enemies cannot pass.

Abilities

Innate Ability Image
Electromagnetic Repulsion

ABILITY: Passive

PASSIVE: Breakable


Whenever Disruptor takes more than 250 damage from any source within 400 radius, all nearby enemies within are pushed back up to a 400 unit distance.


After 7s, the damage counter is reset.


Cooldown

4

Q

Thunder Strike

AFFECTS: Unit

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes

DEBUFF [E]: Yes


Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by 100% for %slow_duration% seconds. Provides vision of its target.


RADIUS: 260

STRIKES: 4

STRIKE INTERVAL: 2

STRIKE DAMAGE: 25 / 55 / 85 / 115

Cooldown

18 / 15 / 12 / 9

Mana Cost

125 / 130 / 135 / 140

Cast Range

800


FACET: Thunderstorm

area_of_effect icon

Thunder Strike additionally hits all enemies within Kinetic Field.


Aghanim ScepterAghanim Shard

Aghanim's Shard

Increases the cast range and strike count of Thunder Strike. It can now also be ground targeted, where it will lie dormant for up to %shard_ground_delay% seconds and attach to the first enemy that comes within the radius.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 20 TALENT: +0.6s Thunder Strike Slow Duration

LEVEL 10 TALENT: +15 Thunder Strike Damage per Strike


Patch 7.38

  • Radius increased from 240 to 260

Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result.

W

Glimpse

AFFECTS: Unit

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DEBUFF [E]: Yes


Teleports the target hero back to where it was %backtrack_time% seconds ago. Instantly kills illusions. Deals damage equal to a percentage of the distance glimpsed, that cannot go over a damage maximum.


The travel time is a function of the distance the target will travel.


MIN DAMAGE: 25

MAX DAMAGE: 100 / 160 / 220 / 280

GLIMPSE DISTANCE TO DAMAGE: 20% / 25% / 30% / 35%

Cooldown

24 / 22 / 20 / 18

Mana Cost

70 / 85 / 100 / 115

Cast Range

600 / 1000 / 1400 / 1800


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: -12s Glimpse Cooldown

LEVEL 15 TALENT: +10%/300 Glimpse Distance To Damage/Max


Playing with electricity can have unexpected results.

E

Kinetic Field

AFFECTS: Area

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.


Debuff Immune units can travel through the field.


RADIUS: 350

FORMATION DELAY: 1

DURATION: 2.6 / 3.2 / 3.8 / 4.4

Cooldown

20 / 18 / 16 / 14

Mana Cost

70

Cast Range

900


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 20 TALENT: +2s Kinetic Field Duration


The stryder is immune to the gale-force winds that will consume its adversaries.

R

Static Storm

AFFECTS: Area

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.


RADIUS: 550

PULSES: 20

MAX DAMAGE PER SECOND: 200 / 275 / 350

DURATION: 6

Cooldown

90 / 80 / 70

Mana Cost

125 / 175 / 225

Cast Range

800


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Mutes items.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: +150 Static Storm Radius

LEVEL 15 TALENT: +1.5s Static Storm Duration


A summer squall in Druud is a hardship that only an Oglodi can survive.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+150 Static Storm Radius

-12s Glimpse Cooldown

+ 0.6 %

Talet tree backgroundTalent tree branchesTalent tree branch

+0.6s Thunder Strike Slow Duration

+2s Kinetic Field Duration

+ 0.4 %

Talet tree backgroundTalent tree branchesTalent tree branch

+1.5s Static Storm Duration

+ 1.1 %

+10%/300 Glimpse Distance To Damage/Max

Talet tree backgroundTalent tree branchesTalent tree branch

+15 Thunder Strike Damage per Strike

+20 Movement Speed

+ 0.5 %

Win Rate

Pick Rate

Patch 7.38

  • Level 10 Talent Thunder Strike Damage per Strike increased from +10 to +15
  • Level 10 Talent -3s Kinetic Field Cooldown replaced with +20 Movement Speed
  • Level 20 Talent Thunder Strike Slow Duration increased from +0.5s to +0.6s

Strategy

Make use of Thunder Strike's movement speed slow and vision over opponent to follow up with few right-clicks.

Whenever you see or expect an opponent to teleport in, be ready to Glimpse him back.

While you have the Thunderstorm facet, Kinetic Field provides vision in the middle of it. You can use it to scout pillars for wards or Roshan pit.

Glimpse instantly destroys basic illusions.

Pick up Aghanims Shard later in the game to push out side lanes safely by ground targeting Thunder Strike when an enemy creep wave is approaching.

In late game, Aghanim's Scepter can turn your Static Storm into a win condition.

Counter Strategy

Disruptor's main harassing tools is Thunder Strike. Heroes with dispel abilities are strong against him

You can use Disruptor's Thunder Strike AOE damage by walking into your creep wave and damaging it

Don't teleport in plain sight around Disruptor as you might get Glimpsed back to where you came from

Hide behind trees or run to highground before teleporting or escaping, so you don't get caught by Glimpse.

Disruptor's Glimpse can be dodged by certain spells and items such as BKB or Manta Style

All of Disruptor's spells are countered by Black King Bar until he has Aghanim's Scepter. Once he has it, you won't be able to activate Black King Bar under Static Storm as all items are muted

Don't clump up because of Disruptor's Kinetic Field and Static Storm combination. It takes 1.2 seconds for Kinetic Field to form so you have a small window to get out. You can't Force Staff out of it and many other mobility spells are not working

Lore

High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization, a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.

Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities, searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death--a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.

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