Can prevent a single enemy from casting spells or healing in any way
One way or another, Doom shuts down his enemies. Devouring creeps to claim the various skills they had in life, he can place a lingering silence upon a foe's spells and items with his ultimate as he torches his foes.
Win Rate 45.5%
Pick Rate 5.3%
Attributes
648 +83.6/lvl
255 +20.4/lvl
24 +3.8/lvl
15 +1.5/lvl
15 +1.7/lvl
Stats
Damage:
56 - 66 + 3.8/level (180.2 - 190.2 at level 30)
Range:
200
Armor:
4.5 + 0.3/level (14.1 at level 30)
Movement:
290
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Gluttony
Win Rate: 45.6%
Pick Rate: 75.3%
Devour now has {s:bonus_AbilityCharges} charges and stolen creep abilities are upgraded by one level.
Devour
Devour now has =2 charges and stolen creep abilities are upgraded by one level.
BASE CHARGE RESTORE TIME: =85
Devil's Bargain
Win Rate: 45.5%
Pick Rate: 15.6%
Devil's Bargain
Impending Doom
Win Rate: 44.9%
Pick Rate: 9.1%
Every {s:bonus_upgrade_interval} minutes, Doom's duration is increased by {s:bonus_upgrade_amount}s. Doom DPS decreased.
Doom
Every =6.66 minutes, Doom's duration is increased by 0.66s. Doom DPS decreased.
DAMAGE PER SECOND: =30 =45 =60
Abilities
BREAKABLE: Yes
Doom's attacks deal 15% bonus damage to heroes whose level is lower than Doom's level.
Also applies to all attacks when Doom is at max level.
PATCH 7.37d
Now only applies to Doom's attacks
Devour
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is deactivated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.
BONUS GOLD: 40 / 80 / 120 / 160
70
40 / 50 / 60 / 70
300
- Devour grants 15% Magic Resistance
Scorched Earth
Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed.
DAMAGE: 20 / 35 / 50 / 65
RADIUS: 600 / 600 / 600 / 600
BONUS MOVE SPEED: 7% / 8% / 9% / 10%
41 / 39 / 37 / 35
60 / 70 / 80 / 90
600
- +10 Scorched Earth Damage
- +5% Scorched Earth Movement Speed
Infernal Blade
Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.
BASE BURN DAMAGE: 20 / 30 / 40 / 50
MAX HP AS DAMAGE: 1% / 2% / 3% / 4%
BURN DURATION: 4
STUN DURATION: 0.6
BASE STUN DURATION: 1
BONUS STUN DURATION: 1.45
BONUS DAMAGE: 125
13 / 10 / 7 / 4
40
200
- +2.5% Infernal Blade Max HP As Damage
Doom
Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel
DURATION: 12 / 14 / 16
DAMAGE PER SECOND: 30 / 50 / 70
140 / 130 / 120
150 / 225 / 300
500
Aghanim's Scepter
Allies in a 300 radius around the doomed target also suffer the effects of Doom. Allows Doom to be self-cast to affect enemies around himself with Doom.
- Doom applies Mute
- Doom applies Break
Talents
Doom applies Break
Doom applies Mute
+ 1.9 %
+2.5% Infernal Blade Max HP As Damage
-10s Scorched Earth Cooldown
+ 1.1 %
Devour Can Target Ancients
+5% Scorched Earth Movement Speed
+ 0.0 %
+10 Scorched Earth Damage
+ 1.2 %
Devour grants 15% Magic Resistance
Win Rate
Pick Rate
Strategy
Bonus gold from Devour is granted at the end of the Devour cycle and you will lose it if you die. Avoid dying when a creep is being Devoured for bonus gold.
Once you get Blink Dagger, try to make use of it immediately before your opponents see it in your inventory. It will usually result in a free kill off your ultimate.
Usually you want to devour Centaur Conqueror and obtain War Stomp to disable opponents after blinking on top of them as another disable given to your hero.
Avoid showing yourself at the start of the fight and wait for your Doom priority target to show.
Avoid fighting while Doom is on cooldown. Notify your teammates about its cooldown and push out lanes or play defensively.
Check opponents' inventories for Linken's Spheres and Lotus Orbs. Be careful not to drop Doom on those as it will be blocked and wasted.
Look to use Devour as frequently as possible on lane creeps or neutral creeps to keep getting gold and XP.
Counter Strategy
Doom is a weak laner at lower levels. Pressure him early on.
The Doom spell has long cooldown. Look to play aggressively when it is down.
Linken's Sphere, status resistance items and Lotus Orb are good at dealing with The Doom spell.
Acquiring Aegis for your core is a good way of dealing with The Doom spell. Look to kill Roshan.
Until Dooms level 25 mute talent, you can still use your own items to kite or escape while Doomed.
Lore
He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment--Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel.
Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, Doom carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom.