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Earthshaker

Popularity: #11

Leaderboard: #71

Ban Rank: #38

KDA Rank: #50

Disrupts enemy team with his chain stuns

Whether blocking an enemy's escape, dividing their forces, or shattering the ground beneath gathered foes, Earthshaker is at his best when he strikes without warning. Whatever survives the aftershocks still has a swing from his mighty totem to look forward to.

Win Rate 49.2%
Pick Rate 17.7%
Attributes
Earthshaker Image

604 +81.4/lvl

291 +25.2/lvl

Strength Image

22 +3.7/lvl

Agility Image

12 +1.4/lvl

Intelligence Image

18 +2.1/lvl

Stats
Attack

Damage:

49 - 59 + 3.7/level (170.3 - 180.3 at level 30)

Attack

Range:

150

Attack

Armor:

4.0 + 0.2/level (13.1 at level 30)

Attack

Movement:

315

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

Tectonic Buildup

Win Rate: 48.8%

Pick Rate: 11.4%

Aftershock radius is increased by {s:bonus_aftershock_range_increase_per_level_interval} every {s:bonus_aftershock_range_level_interval} hero levels.


Aftershock

Aftershock radius is increased by 50 every 10 hero levels.

Slugger

Win Rate: 49.2%

Pick Rate: 88.6%

dota.facets.earthshaker_slugger.Description


Slugger

KILL KNOCKBACK SPEED: =1600

KILL KNOCKBACK DISTANCE: =1200

KILL KNOCKBACK DAMAGE (CREEP): =50 =80 =110 =140

KILL KNOCKBACK DAMAGE (HERO): =150 =250 =350 =450

KILL KNOCKBACK MAX HEALTH AS DAMAGE: =7%

Abilities

Innate Ability Image
Spirit Cairn

When Earthshaker dies, a 75 radius fissure is created where he died. This fissure blocks movement and allows Earthshaker to continue to gain experience around it. It remains until Earthshaker respawns.


PATCH 7.37
  • New Innate ability. Passive, can't be leveled up

  • When Earthshaker dies, a 75 radius fissure is created where he died. This fissure blocks movement, provides vision and allows Earthshaker to gain experience around it


Q

Fissure

Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.


DAMAGE: 110 / 160 / 210 / 260

COOLDOWN: 18 / 17 / 16 / 15

Cooldown

18 / 17 / 16 / 15

Mana Cost

120 / 130 / 140 / 150

Cast Range

1600


Aghanim ScepterAghanim Shard

Aghanim's Shard

Reduces Fissure cooldown and allows Earthshaker to walk on it. When he casts any ability, an Aftershock is released along its path that stuns for a shortened duration.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch
  • +90 Fissure Damage
  • +200 Fissure Range

The Nishian totem splits the world to its core with tectonic force.
W

Enchant Totem

Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.


BONUS: 100% / 200% / 300% / 400%

JUMP DISTANCE: 950

CLEAVE DAMAGE: 40%

CLEAVE DISTANCE: 650

Cooldown

5

Mana Cost

45 / 50 / 55 / 60


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Enchant Totem becomes a ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping. Grants Enchant Totem a cleaving attack.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch
  • +50% Enchant Totem Damage
  • -1.5s Enchant Totem Cooldown

Raigor's gorilla strength can destroy mountains.

Aftershock

Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.


RADIUS: 350

DAMAGE: 70 / 100 / 130 / 160


Talet tree backgroundTalent tree branchesTalent tree branch
  • +50 Aftershock Damage

The earth trembles beneath the mighty footsteps of Raigor.
R

Echo Slam

Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.


RADIUS: 700

ECHO DAMAGE: 90 / 110 / 130

Cooldown

130 / 120 / 110

Mana Cost

150 / 200 / 250


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch
  • +50 Echo Damage
  • -50% Echo Slam Cooldown

Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

-1.5s Enchant Totem Cooldown

+ 2.4 %

-50% Echo Slam Cooldown

Talet tree backgroundTalent tree branchesTalent tree branch

+50% Enchant Totem Damage

+ 0.1 %

+50 Echo Damage

Talet tree backgroundTalent tree branchesTalent tree branch

+50 Aftershock Damage

+200 Fissure Range

+ 0.8 %

Talet tree backgroundTalent tree branchesTalent tree branch

+90 Fissure Damage

+ 0.7 %

+30 Base Damage

Win Rate

Pick Rate

Strategy

Consider Fissure blocking the first wave to have better creep equilibrium.

Use Enchant Totem to harass opponents, secure creep last hits, especially ranged ones and to deny friendly creeps.

At the end of the laning stage, find a lane for yourself to farm a Blink Dagger and catch up with levels.

Once you get Blink Dagger, try to make use of it immediately before your opponents see it in your inventory.

Avoid showing yourself so the opponents forget about you and clump up, and your dagger doesn't get canceled.

In fights, split the opponents with Fissure into two parts or isolate an opponent from the rest.

Counter Strategy

If Earthsaker is blocking the first wave with fissure, look to pull back the lane as soon as possible

Earthshaker uses fissure to block off heroes and land kills. Be mindful about your positioning

Keep checking Earthshaker to see if he has Dagger yet. Don't let him surprise you with multi-hero Echo Slam

Once Earthshaker has Blink Dagger or Aghanims Scepter, control him in teamfights before he uses all spells

Earthshaker is likely to have Dagger by now

Don't clump up or Earthshaker might kill you all

Earthshaker might also buy Shadow Blade. If he does, purchase detection

Lore

Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious.

During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket.

He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.

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