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Earthshaker

Popularity: #35

Leaderboard: #73

Ban Rank: #72

KDA Rank: #78

Disrupts enemy team with his chain stuns

Whether blocking an enemy's escape, dividing their forces, or shattering the ground beneath gathered foes, Earthshaker is at his best when he strikes without warning. Whatever survives the aftershocks still has a swing from his mighty totem to look forward to.

Attributes
earthshaker Image

484 +81.4/lvl

216 +25.2/lvl

Strength Image

22 +3.7/lvl

Agility Image

12 +1.4/lvl

Intelligence Image

18 +2.1/lvl

Stats
Attack

Damage:

27 - 37 + 1.4/level (67.6 - 77.6 at level 30)

Attack

Range:

150

Attack

Armor:

2 + 0.2/level (7.8 at level 30)

Attack

Movement:

315

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Strategy

Consider Fissure blocking the first wave to have better creep equilibrium.

Use Enchant Totem to harass opponents or secure creep last hits, especially ranged ones.

At the end of the laning stage, find a lane for yourself to farm a Blink Dagger and catch up with levels.

Once you get Blink Dagger, try to make use of it immediately before opponent see it in your inventory.

Avoid showing yourself so the opponents forget about you and clump up, and your dagger doesn't get canceled.

In the fights, split the opponents with Fissure into two parts or isolate an opponent from the rest.

Counter Strategy

If Earthsaker is blocking the first wave with fissure, look to pull back the lane as soon as possible

Earthshaker uses fissure to block off heroes and land kills. Be mindful about your positioning

Keep checking Earthshaker to see if he has Dagger yet. Don't let him surprise you with multi-hero Echo Slam

Once Earthshaker has Blink Dagger or Aghanims Scepter, control him in teamfights before he uses all spells

Earthshaker is likely to have Dagger by now

Don't clump up or Earthshaker might kill you all

Earthshaker might also buy Shadow Blade. If he does, purchase detection

Stats

Win Rate 48.6%
Pick Rate 10.7%

Facets

area_of_effect icon

Tectonic Buildup

Win Rate: 49.6%

Pick Rate: 63.6%

Aftershock radius is increased by 50 every 10 hero levels.

Aftershock

Aftershock radius is increased by 50 every 10 hero levels.

movement icon

Slugger

Win Rate: 46.8%

Pick Rate: 36.4%

Enemies killed with Enchant Totem are sent flying, dealing damage to enemies they hit.

Enchant Totem

Enemies killed with Enchant Totem are sent flying, dealing damage to enemies they hit.

KILL KNOCKBACK SPEED:

1600

KILL KNOCKBACK DISTANCE:

1200

KILL KNOCKBACK DAMAGE (CREEP):

50/80/110/140

KILL KNOCKBACK DAMAGE (HERO):

150/250/350/450

KILL KNOCKBACK MAX HEALTH AS DAMAGE:

7%

Abilities

Q

Fissure

Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

  • PASSIVE:No

  • DISPELLABLE:strong

  • DEBUFF:yes

  • fissure range:1600

  • fissure duration:6.5 / 7 / 7.5 / 8

  • fissure radius:225

  • stun duration:0.8 / 1 / 1.2 / 1.4

  • fissure damage:110 / 160 / 210 / 260

  • free pathing application radius:150

  • fissure max distance moved:300

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Reduces Fissure cooldown and allows Earthshaker to walk on it. When he casts any ability, an Aftershock is released along its path that stuns for a shortened duration.

  • AbilityCooldown:-2

  • aftershock stun duration pct:=50

  • free pathing linger duration:=1.0

Talet tree backgroundTalent tree branchesTalent tree branch

+90 Fissure Damage

Talent tree branch

+200 Fissure Range

Cool Down

18 / 17 / 16 / 15

Mana Cost

120 / 130 / 140 / 150

W

Enchant Totem

Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

  • PASSIVE:No

  • DISPELLABLE:basic

  • DEBUFF:yes

  • totem damage percentage:100 / 200 / 300 / 400

  • bonus attack range:100

Aghanim ScepterAghanim Shard

Aghanim`s Scepter Upgrade

Enchant Totem becomes a ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping. Grants Enchant Totem a cleaving attack.

  • height:950

  • height arcbuffer:100

  • acceleration z:4000

  • acceleration horizontal:3000

  • leap duration:0.8

Talet tree backgroundTalent tree branchesTalent tree branch

+50% Enchant Totem Damage

Talent tree branch

-1.5s Enchant Totem Cooldown

Cool Down

5

Mana Cost

45 / 50 / 55 / 60

Aftershock

Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

  • PASSIVE:Breakable

  • DISPELLABLE:strong

  • aftershock range:350

  • aftershock damage:35 / 70 / 100 / 130 / 160

Talet tree backgroundTalent tree branchesTalent tree branch

+50 Aftershock Damage

R

Echo Slam

Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

  • PASSIVE:No

  • echo slam damage range:700

  • echo slam echo search range:700

  • echo slam echo range:700

  • echo slam echo damage:90 / 110 / 130

  • echo slam initial damage:100 / 140 / 180

Talet tree backgroundTalent tree branchesTalent tree branch

+50 Echo Damage

Talent tree branch

-50% Echo Slam Cooldown

Cool Down

130 / 120 / 110

Mana Cost

150 / 200 / 250

Talents

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+30 Base Damage

+90 Fissure Damage

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+200 Fissure Range

+50 Aftershock Damage

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+50 Echo Damage

+50% Enchant Totem Damage

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

-50% Echo Slam Cooldown

-1.5s Enchant Totem Cooldown

Lore

Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.