Universal Attribute IconUniversal

Enigma

Popularity: #106

Leaderboard: #59

Ban Rank: #98

KDA Rank: #120

Hero

Build

Matchup

Enigma stats, abilities and strategy

Traps and damages enemies in a black hole

Widely feared for his ultimate ability, Enigma can summon a black hole capable of entrapping enemy forces, so that allies can then destroy them. An ever-present contingent of eidolons at his side, he pummels foes with ranged attacks.

Win Rate 49.9%

Pick Rate 2.8%

Attributes

Enigma image

582 +55.0/lvl

303 +43.2/lvl

Strength Image

21 +2.5/lvl

Agility Image

14 +1.0/lvl

Intelligence Image

19 +3.6/lvl

Stats

Attack

Damage:

56 - 62 + 5.0/level (230 - 236 at level 30)

Attack

Range:

500

Attack

Armor:

3.3 + 0.2/level (10.5 at level 30)

Attack

Movement:

280

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Patch 7.38

  • Base Damage increased by 12
  • Damage at level 1 decreased by 1 (from 44-50 to 43-49)
  • Damage gain per level decreased from +5 to +3.2
  • Damage at level 30 decreased by 63 (from 217-223 to 154-160)

Facets

slow icon

Event Horizon

Win Rate: 49.5%

Pick Rate: 58.9%

Units in a %radius% radius moving away from Enigma have a %speed_bonus%% movespeed penalty.


Patch 7.38

  • Move slow rescaled from 9/11/13/15% to 8/12/16/20%
summons icon

Splitting Image

Win Rate: 50.5%

Pick Rate: 41.1%

Enigma spawns Eidolons upon receiving damage.

Abilities

Innate Ability Image
Gravity Well

ABILITY: Passive

DAMAGE TYPE: n/a

PASSIVE: Breakable


Allies within 500 distance from Enigma have up to %damage_reduction%% Damage Reduction. Effect starts at 0% at max distance and increases to its maximum strength when the ally is at %min_dist% distance. Does not affect Enigma itself.

Q

Malefice

AFFECTS: Unit

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes

DEBUFF [E]: Yes


Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every %tick_rate% seconds.


STUN DURATION: 0.3 / 0.5 / 0.7 / 0.9

DAMAGE PER INSTANCE: 55 / 70 / 85 / 100

INSTANCES: 3 / 3 / 3 / 3

Cooldown

20 / 18 / 16 / 14

Mana Cost

100 / 110 / 120 / 130

Cast Range

450 / 500 / 550 / 600


Aghanim ScepterAghanim Shard

Aghanim's Shard

Increases Malefice stun duration by %shard_bonus_stun_duration_tooltip%s and creates an Eidolon next to the target every instance of Malefice stun. These Eidolons will not multiply further.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: +4 Malefice Instances

LEVEL 15 TALENT: +50 Malefice Instance Damage


Strange gravities pull at the core of those who would oppose you, holding them in place.

W

Demonic Summoning

PASSIVE: No


Summons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 3% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.


SPAWN COUNT: 3 / 3 / 3 / 3

ATTACKS TO MULTIPLY: 6 / 6 / 6 / 6

EIDOLON HP: 180 / 200 / 220 / 240

EIDOLON DAMAGE: 20 / 28 / 38 / 47

EIDOLON MAGIC RESISTANCE: 30% / 40% / 50% / 60%

EIDOLON ATTACK RANGE: 425 / 450 / 475 / 500

Cooldown

40 / 38 / 36 / 34

Mana Cost

70 / 80 / 90 / 100

Cast Range

400


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch

LEVEL 25 TALENT: +4 Demonic Summoning Eidolons

LEVEL 20 TALENT: +40 Eidolon Damage

LEVEL 10 TALENT: +10 Eidolon Attack Speed


Enigma is capable of drawing aspects of himself from other dimensions - the result is a trio of dark eidolons that hunt the corporeal plane.

E

Midnight Pulse

AFFECTS: Area

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No


Steeps an area in dark resonance, dealing %base_damage% + a percentage of the enemies current HP as damage.


This ability destroys trees in its area.

Multiple instances of Midnight Pulse do not stack.


RADIUS: 600

CURRENT HEALTH AS DAMAGE: 4% / 6% / 8% / 10%

DURATION: 9 / 10 / 11 / 12

Cooldown

40 / 35 / 30 / 25

Mana Cost

65 / 90 / 115 / 140

Cast Range

700


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 20 TALENT: +200 Midnight Pulse Radius


A section of the world slowly descends into the void.

R

Black Hole

AFFECTS: Area

DAMAGE TYPE: Pure

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No


CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.


DAMAGE PER SECOND: 100 / 150 / 200

RADIUS: 420

DURATION: 4

Cooldown

180 / 170 / 160

Mana Cost

300 / 400 / 500

Cast Range

275


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Black Hole deals additional damage equivalent to %scepter_pct_damage%% of the unit's Max Health per second and does a non-interrupting pull towards it in a %scepter_radius% AoE. Pulls at a rate of %scepter_drag_speed%.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 10 TALENT: +50 Black Hole Damage Per Second


The ground trembles as Enigma channels his ultimate vortex of destruction, a singularity with the power to end worlds.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+4 Demonic Summoning Eidolons

+ 1.8 %

+4 Malefice Instances

Talet tree backgroundTalent tree branchesTalent tree branch

+40 Eidolon Damage

+ 1.8 %

+200 Midnight Pulse Radius

Talet tree backgroundTalent tree branchesTalent tree branch

+50 Malefice Instance Damage

+250 Health

+ 0.8 %

Talet tree backgroundTalent tree branchesTalent tree branch

+50 Black Hole Damage Per Second

+10 Eidolon Attack Speed

+ 3.2 %

Win Rate

Pick Rate

Patch 7.38

  • Level 15 Talent Malefice Instance Damage increased from +40 to +50

Strategy

Avoid feeding eidolons, try to have them multiply and use them to secure last hits and denies as well as harassing your opponents.

Midnight Pulse destroys trees which can be useful in certain scenarios to reveal hiding opponents in trees or clear the way for your team.

Once you get Blink Dagger, make use of it immediately before opponents can see it in your inventory.

Be patient in teamfights, avoid showing too early and wait for opponents to clump up for your combo.

When not much is happening, use eidolons to push out sidelanes safely or farm jungle camps.

Look to use Demonic Summoning frequently to harass and zone the enemy support, and blocking the pull camp.

Counter Strategy

Try to kill eidolons before they multiply.

Be aware of Enigma's Blink Dagger timing.

Avoid fighting in choke spots and clumping up against Blink Dagger into Black Hole combo.

Black Hole has a long cooldown. Look for a fight when it is on cooldown.

Stay back with one hero that can cancel Black Hole or save a core that is being Black Holed.

Having Aegis on a core hero to survie trough Black Hole is key versus Enigma. Kill Roshan the first chance you get.

Lore

Nothing is known of Enigma's background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes.

There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified--a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient--his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.

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