Enigma stats, abilities and strategy [7.41a]
Traps and damages enemies in a black hole
Widely feared for his ultimate ability, Enigma can summon a black hole capable of entrapping enemy forces, so that allies can then destroy them. An ever-present contingent of eidolons at his side, he pummels foes with ranged attacks.
Win Rate 49.8%
Pick Rate 2.7%
Attributes

582 +55.0/lvl
303 +43.2/lvl

21 +2.5/lvl

14 +1.0/lvl

19 +3.6/lvl
Stats
Damage:
56 - 62 + 5.0/level (230 - 236 at level 30)
Range:
500
Armor:
3.3 + 0.2/level (10.5 at level 30)
Movement:
280
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Patch 7.41
- Removed Gravity Well innate ability
Facets
Abilities
ABILITY: Passive
PASSIVE: Breakable
Units in a 600 radius moving away from Enigma have a movespeed penalty.
MOVEMENT SLOW: 4%



LEVEL 15 TALENT: +100 Event Horizon Radius
Patch 7.41
- New innate ability. Passive, improves with Enigma's level
- Units in a 600 radius moving away from Enigma have a movespeed penalty equal to 4% + 1% per level
Malefice
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.
STUN DURATION: 0.3 / 0.5 / 0.7 / 0.9
DAMAGE PER INSTANCE: 55 / 70 / 85 / 100
INSTANCES: 3 / 3 / 3 / 3

20 / 18 / 16 / 14

100 / 110 / 120 / 130

450 / 500 / 550 / 600


Aghanim's Shard
Increases Malefice stun duration by 0.3s and creates an Eidolon next to the target every instance of Malefice stun. These Eidolons will not multiply further.



LEVEL 25 TALENT: +4 Malefice Instances
Strange gravities pull at the core of those who would oppose you, holding them in place.
Demonic Summoning
DAMAGE TYPE: Physical
PASSIVE: No
Summons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 3% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.
SPAWN COUNT: 3 / 3 / 3 / 3
ATTACKS TO MULTIPLY: 6 / 6 / 6 / 6
EIDOLON HP: 180 / 200 / 220 / 240
EIDOLON DAMAGE: 16 / 27 / 38 / 49
EIDOLON MAGIC RESISTANCE: 30% / 40% / 50% / 60%
EIDOLON ATTACK RANGE: 425 / 450 / 475 / 500

40 / 38 / 36 / 34

70 / 80 / 90 / 100

400





LEVEL 25 TALENT: +4 Demonic Summoning Eidolons
LEVEL 20 TALENT: +40 Eidolon Damage
LEVEL 10 TALENT: +10 Eidolon Attack Speed
Enigma is capable of drawing aspects of himself from other dimensions - the result is a trio of dark eidolons that hunt the corporeal plane.
Midnight Pulse
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
Steeps an area in dark resonance, dealing 5 / 10 / 15 / 20 + a percentage of the enemies current HP as damage.
This ability destroys trees in its area.
Multiple instances of Midnight Pulse do not stack.
RADIUS: 600
CURRENT HEALTH AS DAMAGE: 4% / 6% / 8% / 10%
DURATION: 9 / 10 / 11 / 12

40 / 35 / 30 / 25

65 / 90 / 115 / 140

700



LEVEL 20 TALENT: +200 Midnight Pulse Radius
A section of the world slowly descends into the void.
Black Hole
AFFECTS: Area
DAMAGE TYPE: Pure
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.
DAMAGE PER SECOND: 100 / 150 / 200
RADIUS: 420
DURATION: 4

180 / 170 / 160

300 / 400 / 500

275


Aghanim's Scepter
Black Hole deals additional damage equivalent to 4% of the unit's Max Health per second and does a non-interrupting pull towards it in a 1000 AoE. Pulls at a rate of 175.



LEVEL 10 TALENT: +50 Black Hole Damage Per Second
The ground trembles as Enigma channels his ultimate vortex of destruction, a singularity with the power to end worlds.
Talents



+4 Demonic Summoning Eidolons
+ 4.0%
+4 Malefice Instances



+40 Eidolon Damage
+ 2.4%
+200 Midnight Pulse Radius



+100 Event Horizon Radius
+250 Health
+ 0.7%



+50 Black Hole Damage Per Second
+10 Eidolon Attack Speed
+ 3.0%
Win Rate
Pick Rate
Patch 7.41
- Level 15 Talent +60 Malefice Instance Damage replaced with +100 Event Horizon Radius
Strategy
Avoid feeding eidolons, try to have them multiply and use them to secure last hits and denies as well as harassing your opponents.
Midnight Pulse destroys trees which can be useful in certain scenarios to reveal hiding opponents in trees or clear the way for your team.
Once you get
Blink Dagger, make use of it immediately before opponents can see it in your inventory.
Be patient in teamfights, avoid showing too early and wait for opponents to clump up for your combo.
When not much is happening, use eidolons to push out sidelanes safely or farm jungle camps.
Look to use Demonic Summoning frequently to harass and zone the enemy support, and blocking the pull camp.
Counter Strategy
Try to kill eidolons before they multiply.
Be aware of Enigma's
Blink Dagger timing.
Avoid fighting in choke spots and clumping up against
Blink Dagger into Black Hole combo.
Black Hole has a long cooldown. Look for a fight when it is on cooldown.
Stay back with one hero that can cancel Black Hole or save a core that is being Black Holed.
Having Aegis on a core hero to survie trough Black Hole is key versus Enigma. Kill
Roshan the first chance you get.



