Disrupts enemy team with his chain stuns
Whether blocking an enemy's escape, dividing their forces, or shattering the ground beneath gathered foes, Earthshaker is at his best when he strikes without warning. Whatever survives the aftershocks still has a swing from his mighty totem to look forward to.
Win Rate 49.0%
Pick Rate 16.9%
Attributes
604 +81.4/lvl
291 +25.2/lvl
22 +3.7/lvl
12 +1.4/lvl
18 +2.1/lvl
Stats
Damage:
49 - 59 + 3.7/level (170.3 - 180.3 at level 30)
Range:
150
Armor:
4.0 + 0.2/level (13.1 at level 30)
Movement:
315
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Tectonic Buildup
Win Rate: 48.9%
Pick Rate: 15.0%
Aftershock radius is increased by {s:bonus_aftershock_range_increase_per_level_interval} every {s:bonus_aftershock_range_level_interval} hero levels.
Aftershock
Aftershock radius is increased by 50 every 10 hero levels.
Slugger
Win Rate: 49.1%
Pick Rate: 85.0%
dota.facets.earthshaker_slugger.Description
Slugger
KILL KNOCKBACK SPEED: =1600
KILL KNOCKBACK DISTANCE: =1200
KILL KNOCKBACK DAMAGE (CREEP): =50 =80 =110 =140
KILL KNOCKBACK DAMAGE (HERO): =150 =250 =350 =450
KILL KNOCKBACK MAX HEALTH AS DAMAGE: =7%
Abilities
When Earthshaker dies, a 75 radius fissure is created where he died. This fissure blocks movement and allows Earthshaker to continue to gain experience around it. It remains until Earthshaker respawns.
PATCH 7.37
New Innate ability. Passive, can't be leveled up
When Earthshaker dies, a 75 radius fissure is created where he died. This fissure blocks movement, provides vision and allows Earthshaker to gain experience around it
Fissure
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.
DAMAGE: 110 / 160 / 210 / 260
COOLDOWN: 18 / 17 / 16 / 15
18 / 17 / 16 / 15
120 / 130 / 140 / 150
1600
Aghanim's Shard
Reduces Fissure cooldown and allows Earthshaker to walk on it. When he casts any ability, an Aftershock is released along its path that stuns for a shortened duration.
- +90 Fissure Damage
- +200 Fissure Range
Enchant Totem
Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.
BONUS: 100% / 200% / 300% / 400%
JUMP DISTANCE: 950
CLEAVE DAMAGE: 40%
CLEAVE DISTANCE: 650
5
45 / 50 / 55 / 60
Aghanim's Scepter
Enchant Totem becomes a ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping. Grants Enchant Totem a cleaving attack.
- +50% Enchant Totem Damage
- -1.5s Enchant Totem Cooldown
Aftershock
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
RADIUS: 350
DAMAGE: 70 / 100 / 130 / 160
- +50 Aftershock Damage
Echo Slam
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.
RADIUS: 700
ECHO DAMAGE: 90 / 110 / 130
130 / 120 / 110
150 / 200 / 250
- +50 Echo Damage
- -50% Echo Slam Cooldown
Talents
-1.5s Enchant Totem Cooldown
+ 2.3 %
-50% Echo Slam Cooldown
+50% Enchant Totem Damage
+50 Echo Damage
+ 0.1 %
+50 Aftershock Damage
+200 Fissure Range
+ 1.1 %
+90 Fissure Damage
+ 1.1 %
+30 Base Damage
Win Rate
Pick Rate
Strategy
Consider Fissure blocking the first wave to have better creep equilibrium.
Use Enchant Totem to harass opponents, secure creep last hits, especially ranged ones and to deny friendly creeps.
At the end of the laning stage, find a lane for yourself to farm a Blink Dagger and catch up with levels.
Once you get Blink Dagger, try to make use of it immediately before your opponents see it in your inventory.
Avoid showing yourself so the opponents forget about you and clump up, and your dagger doesn't get canceled.
In fights, split the opponents with Fissure into two parts or isolate an opponent from the rest.
Counter Strategy
If Earthsaker is blocking the first wave with fissure, look to pull back the lane as soon as possible
Earthshaker uses fissure to block off heroes and land kills. Be mindful about your positioning
Keep checking Earthshaker to see if he has Dagger yet. Don't let him surprise you with multi-hero Echo Slam
Once Earthshaker has Blink Dagger or Aghanims Scepter, control him in teamfights before he uses all spells
Earthshaker is likely to have Dagger by now
Don't clump up or Earthshaker might kill you all
Earthshaker might also buy Shadow Blade. If he does, purchase detection
Lore
Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious.
During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket.
He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.