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Earth Spirit

Popularity: #111

Leaderboard: #93

Ban Rank: #116

KDA Rank: #75

Disables and repositions his enemies

Earth Spirit keeps the enemy in chaos and his friends in the fight. Adapting to any battle scenario, he can send his statue remnants back and forth to damage foes, or grips an ally from the jaws of death.

Win Rate 47.6%
Pick Rate 2.3%
earth spirit Image

484 +83.6/lvl

216 +25.2/lvl

Strength Image

22 +3.8/lvl

Agility Image

17 +2.4/lvl

Intelligence Image

18 +2.1/lvl



25 - 35 + 2.4/level (94.6 - 104.6 at level 30)






0 + 0.4/level (11.6 at level 30)














damage icon


Win Rate: 48.2%

Pick Rate: 85.2%

Gain bonus Attack Damage when Magnetizing Stone Remnants.


Magnetizing a Stone Remnant gives Earth Spirit bonus attack damage for 8 seconds. Does not stack.



cooldown icon

Stepping Stone

Win Rate: 43.9%

Pick Rate: 14.8%

Stone Remnant has a 4.0s cooldown instead of Charges and Remnants don't get destroyed by Rolling Boulder.

Rolling Boulder

Stone Remnants are not destroyed when rolled over, and the cooldown of Stone Remnant is refreshed when the roll is done.

Stone Remnant

Has a fixed cooldown instead of charges.




Innate Ability Image

Stone Remnant

Call a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Gains additional charges every 5 hero levels.



Boulder Smash

Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.

  • AFFECTS:unit


  • BUFF:yes

  • DEBUFF:yes

  • radius:180

  • rock search aoe:200

  • rock damage:120 / 180 / 240 / 300

  • move slow:50

  • duration:1.25 / 2.5 / 3.25 / 4

  • speed:900

  • unit distance:500 / 600 / 700 / 800

  • rock distance:2000

  • remnant smash radius tooltip:200

  • creep multiplier:1.4

Talet tree backgroundTalent tree branchesTalent tree branch

+100 Boulder Smash Damage

Cool Down

22 / 18 / 14 / 10

Mana Cost



Rolling Boulder

Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 + 100 STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.


  • DISPELLABLE:strong

  • radius:160

  • speed:1000

  • rock speed:1600

  • distance:750

  • rock distance multiplier:2

  • delay:0.6

  • damage:60

  • stun duration:0.3 / 0.5 / 0.7 / 0.9

  • rock bonus duration:0.3 / 0.5 / 0.7 / 0.9

  • damage str:100

  • destroy stone:1

Talet tree backgroundTalent tree branchesTalent tree branch

+200 Rolling Boulder Distance

Talent tree branch

+110 Rolling Boulder Damage

Talent tree branch

+0.5s Rolling Boulder Stun Duration

Cool Down

16 / 12 / 8 / 4

Mana Cost



Geomagnetic Grip

Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.

  • AFFECTS:unit



  • BUFF:yes

  • radius:180

  • rock damage:50 / 125 / 200 / 275

  • duration:2 / 2.5 / 3 / 3.5

  • pull units per second heroes:600

  • pull units per second:900

  • speed:800

  • total pull distance:1400

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Can now grab allies.

    Talet tree backgroundTalent tree branchesTalent tree branch

    -3s Geomagnetic Grip Cooldown

    Cool Down


    Mana Cost




    Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.

    • PASSIVE:No

    • DISPELLABLE:basic

    • cast radius:350

    • damage per second:40 / 80 / 120

    • damage duration:6

    • rock search radius:600

    • rock explosion radius:600

    • damage interval:1

    • rock explosion delay:8

    • silence duration:5

    • slow duration:2

    Talet tree backgroundTalent tree branchesTalent tree branch

    +30% Magnetize Damage & Duration

    Cool Down

    100 / 90 / 80

    Mana Cost


    Enchant Remnant

    Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After a short duration the remnant shatters, releasing the hero and damaging nearby enemies. Can be cast on Stone Remnants. Has a 5 second cooldown when used that way.Has a larger cast range when cast on an ally hero.

    • AFFECTS:unit

    • PASSIVE:No

    • BUFF:yes

    • DEBUFF:yes

    • duration:2.4

    • damage:450

    • aoe:450

    • ally cast range:500

    Cool Down


    Mana Cost



    Talet tree backgroundTalent tree branchesTalent tree branch

    +0.5s Rolling Boulder Stun Duration

    + 0.9 %

    Magnetize Undispellable

    Talet tree backgroundTalent tree branchesTalent tree branch

    +100 Boulder Smash Damage

    + 1.2 %

    -3s Geomagnetic Grip Cooldown

    Talet tree backgroundTalent tree branchesTalent tree branch

    +30% Magnetize Damage & Duration

    + 1.4 %

    +110 Rolling Boulder Damage

    Talet tree backgroundTalent tree branchesTalent tree branch

    +10% Spell Amplification

    + 0.6 %

    +200 Rolling Boulder Distance

    Win Rate

    Pick Rate


    You can place Observer Wards on the map quickly, especially on mid, by using Rolling Boulder.

    First three abilities can destroy trees which can be useful against certain heroes.

    The further the opponents are from their tower, the deadlier you are. You can potentially roll-kick an opponent under your tower.

    Consider hijacking the second wave to establish creep equilibrium closer to your tower.

    Ideally roll from the fog when an opponent is somewhat stationary, for example when going for last hit.

    Secure active runes and use portals to gank other lanes.

    Make use of existing stones in the fights as much as you can. Avoid over using Stone Remnants.

    Earth Spirit is great at setting up kills. Communicate with your teammates as you will need follow up damage.

    Pick up Aghanims Shard with max Geomagnetic Grip to save allied heroes.

    Counter Strategy

    Bring an Observer Ward to keep an eye on Earth Spirit's aggressive movements and dodge Rolling Boulders.

    Be careful when playing at opponent's tower as Earth Spirit can roll and kick you under the tower.

    Earth Spirit tends to roam a lot. Keep track of his movements and have teleport ready.

    Magic resistance and spell imunity items are great against Earth Spirit's magical damage and disables.

    Items that provide dispels are great at removing Geomagnetic Grip silence and Magnetize.


    Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland miners. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong--a force of soldiers and holy men, jesters and acrobats, carved by crafstmen and entombed for millennia in the dark embrace of the Earth. What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself--an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.

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