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Earth Spirit

Popularity: #91

Leaderboard: #63

Ban Rank: #110

KDA Rank: #52

Disables and repositions his enemies

Earth Spirit keeps the enemy in chaos and his friends in the fight. Adapting to any battle scenario, he can send his statue remnants back and forth to damage foes, or grips an ally from the jaws of death.

Win Rate 49.8%
Pick Rate 4.1%
Attributes
Earth Spirit Image

604 +83.6/lvl

291 +25.2/lvl

Strength Image

22 +3.8/lvl

Agility Image

17 +2.4/lvl

Intelligence Image

18 +2.1/lvl

Stats
Attack

Damage:

47 - 57 + 3.8/level (171.2 - 181.2 at level 30)

Attack

Range:

150

Attack

Armor:

2.8 + 0.4/level (16.8 at level 30)

Attack

Movement:

290

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

Resonance

Win Rate: 50.5%

Pick Rate: 66.5%

Gain bonus Attack Damage when Magnetizing Stone Remnants.


Magnetize

Magnetizing a Stone Remnant gives Earth Spirit bonus attack damage for 8 seconds. Does not stack.

BONUS ATTACK DAMAGE: =40 =80 =120

Stepping Stone

Win Rate: 48.8%

Pick Rate: 13.5%

Stone Remnant has a {s:bonus_AbilityCooldown}s cooldown instead of Charges and Remnants don't get destroyed by Rolling Boulder.


Rolling Boulder

Stone Remnants are not destroyed when rolled over, and the cooldown of Stone Remnant is refreshed when the roll is done.


Stone Remnant

Has a fixed cooldown instead of charges.

DURATION: =20.0

Ready to Roll

Win Rate: 48.3%

Pick Rate: 20.0%

Rolling Boulder can roll over allied heroes for additional bonuses.


Rolling Boulder

Rolling over an allied hero grants the allied hero 15,20,25,30% bonus movespeed for 4s. If he rolls over an allied hero, Earth Spirit will travel further and faster, and stun enemies for longer,

SPEED (ALLIED HERO): 1900

DISTANCE MULTIPLIER (ALLIED HERO): 2.5

ALLIED HERO BONUS STUN DURATION: 0.3 / 0.5 / 0.7 / 0.9

Abilities

Innate Ability Image
Stone Remnant

Call a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Gains additional charges every 5 hero levels.


DURATION: 60

Cast Range

1100


FACET: Stepping Stone

Has a fixed cooldown instead of charges.

DURATION: =20.0


Q

Boulder Smash

Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units. Deals 1.4x damage to creeps.


REMNANT SMASH RADIUS: 200

DAMAGE: 120 / 180 / 240 / 300

SLOW AMOUNT: 50%

TRAVEL SPEED: 900

DISTANCE: 500 / 600 / 700 / 800

DISTANCE (REMNANT): 2000

Cooldown

22 / 18 / 14 / 10

Mana Cost

100

Cast Range

150


Talet tree backgroundTalent tree branchesTalent tree branch
  • +100 Boulder Smash Damage

It is with the power of a mountain that Earth Spirit strikes his enemies.
W

Rolling Boulder

Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60 / 70 / 80 / 90 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.


SPEED: 1000

SPEED (REMNANT): 1600

DISTANCE: 750

DISTANCE MULTIPLIER (REMNANT): 2

DAMAGE: 60 / 70 / 80 / 90

STUN DURATION: 0.3 / 0.5 / 0.7 / 0.9

Cooldown

16 / 12 / 8 / 4

Mana Cost

50

Cast Range

3000


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch
  • +200 Rolling Boulder Distance
  • +110 Rolling Boulder Damage
  • +0.5s Rolling Boulder Stun Duration

Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances.
E

Geomagnetic Grip

Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped target will be silenced and take damage.


HERO PULL SPEED: 600

REMNANT PULL SPEED: 900

Cooldown

13

Mana Cost

75

Cast Range

1000 / 1100 / 1200 / 1300


Aghanim ScepterAghanim Shard

Aghanim's Shard

Can now grab allies.


Talet tree backgroundTalent tree branchesTalent tree branch
  • -3s Geomagnetic Grip Cooldown

Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit.
R

Magnetize

Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.


RADIUS: 350

DAMAGE PER SECOND: 45 / 85 / 125

MAGNETIZE DURATION: 6

REMNANT REFRESH/EXPLOSION RADIUS: 600

Cooldown

100 / 90 / 80

Mana Cost

100

Cast Range

350


Talet tree backgroundTalent tree branchesTalent tree branch
  • +30% Magnetize Damage & Duration

At the Earth Spirit's call, the minerals in the blood and bones of his enemies rebel against the bodies they find themselves in.

Enchant Remnant

Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After a short duration the remnant shatters, releasing the hero and damaging nearby enemies. < br>

Can be cast on Stone Remnants. Has a 5 second cooldown when used that way.

Has a larger cast range when cast on an ally hero.


REMNANT DURATION: 2.4

SHATTER DAMAGE: 450

SHATTER RADIUS: 450

CAST RANGE ON ALLIES: 500

Cooldown

45

Mana Cost

150

Cast Range

175


Kaolin uses the elemental power of the Earth to temporarily petrify living beings, so that they might be conscripted into his stone funerary army.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+0.5s Rolling Boulder Stun Duration

+ 0.7 %

Magnetize Undispellable

Talet tree backgroundTalent tree branchesTalent tree branch

-3s Geomagnetic Grip Cooldown

+100 Boulder Smash Damage

+ 1.3 %

Talet tree backgroundTalent tree branchesTalent tree branch

+110 Rolling Boulder Damage

+30% Magnetize Damage & Duration

+ 1.5 %

Talet tree backgroundTalent tree branchesTalent tree branch

+10% Spell Amplification

+200 Rolling Boulder Distance

+ 0.0 %

Win Rate

Pick Rate

Strategy

You can place Observer Wards on the map quickly, especially on mid, by using Rolling Boulder.

First three abilities can destroy trees which can be useful against certain heroes.

The further the opponents are from their tower, the deadlier you are. You can potentially roll-kick an opponent under your tower.

Consider hijacking the second wave to establish creep equilibrium closer to your tower.

Ideally roll from the fog when an opponent is somewhat stationary, for example when going for last hit.

Secure active runes and use portals to gank other lanes.

Make use of existing stones in the fights as much as you can. Avoid over using Stone Remnants.

Earth Spirit is great at setting up kills. Communicate with your teammates as you will need follow up damage.

Pick up Aghanims Shard with max Geomagnetic Grip to save allied heroes.

Counter Strategy

Bring an Observer Ward to keep an eye on Earth Spirit's aggressive movements and dodge Rolling Boulders.

Be careful when playing at opponent's tower as Earth Spirit can roll and kick you under the tower.

Earth Spirit tends to roam a lot. Keep track of his movements and have teleport ready.

Magic resistance and spell imunity items are great against Earth Spirit's magical damage and disables.

Items that provide dispels are great at removing Geomagnetic Grip silence and Magnetize.

Lore

Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland miners. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong--a force of soldiers and holy men, jesters and acrobats, carved by crafstmen and entombed for millennia in the dark embrace of the Earth.

What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself--an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.

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