Picks off his enemies from afar
Death from a distance is Sniper's specialty. He keeps his enemies on their toes with a steady barrage of firepower, and then, when the time is right, picks them off with a kill shot.
Win Rate 49.4%
Pick Rate 21.2%
Attributes
![Sniper Image](https://download.dotacoach.gg/app/images/heroes/sniper.webp)
538 +44.0/lvl
255 +31.2/lvl
![Strength Image](https://download.dotacoach.gg/app/images/attributes/Strength.png)
19 +2.0/lvl
![Agility Image](https://download.dotacoach.gg/app/images/attributes/Agility.png)
27 +3.2/lvl
![Intelligence Image](https://download.dotacoach.gg/app/images/attributes/Intelligence.png)
15 +2.6/lvl
Stats
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_damage.png)
Damage:
40 - 46 + 3.2/level (146.8 - 152.8 at level 30)
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_attack_range.png)
Range:
550
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_armor.png)
Armor:
3.5 + 0.5/level (21.3 at level 30)
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_movement_speed.png)
Movement:
285
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Ghillie Suit
Win Rate: 50.5%
Pick Rate: 43.8%
While Take Aim is active, Sniper's attacks do not reveal him from fog of war.
![](https://download.dotacoach.gg/app/images/abilities/sniper_take_aim.webp)
Take Aim
While Take Aim is active, Sniper's attacks do not reveal him from fog of war.
Scattershot
Win Rate: 48.5%
Pick Rate: 56.2%
Shrapnel slow and damage are increased, but duration is decreased.
![](https://download.dotacoach.gg/app/images/abilities/sniper_shrapnel.webp)
Shrapnel
Shrapnel slow and damage are increased, but duration is decreased.
MOVEMENT SLOW: =-30 =-45 =-60 =-75%
DAMAGE: x4
DURATION: =1
Abilities
![Innate Ability Image](https://download.dotacoach.gg/app/images/abilities/innate.webp)
LEVELS WITH: Assassinate
BREAKABLE: Yes
Increases Sniper's attack range.
PATCH 7.37
Attack Range Bonus increased from 160/240/320/400 to 160/260/360/460
![](https://download.dotacoach.gg/app/images/abilities/sniper_shrapnel.webp)
Shrapnel
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every %abilitychargerestoretime% seconds.
MOVEMENT SLOW: -12% / -18% / -24% / -30%
RADIUS: 400 / 425 / 450 / 475
DAMAGE: 30 / 45 / 60 / 75
DURATION: 10
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
75
![Cast Range](https://download.dotacoach.gg/app/images/generic/castrange.webp)
1800
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
- +10% Shrapnel Movement Slow
- +30% Shrapnel Damage
- -30s Shrapnel Charge Restore Time
![](https://download.dotacoach.gg/app/images/abilities/sniper_headshot.webp)
Headshot
Sniper increases his accuracy, giving him a chance to deal extra damage and knock back his enemies. Knockback distance increases based on how close the enemy is to Sniper. Headshots briefly slow enemy movement and attack speed by -100%.
DAMAGE: 20 / 50 / 80 / 110
CHANCE: 40%
MAX KNOCKBACK DISTANCE: 50
SLOW DURATION: 0.5
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
- +30 Headshot Damage
- +50 Max Headshot Knockback Distance
![](https://download.dotacoach.gg/app/images/abilities/sniper_take_aim.webp)
Take Aim
Increases armor, Headshot chance, and attack range. Slows you by 65% for the duration.
DURATION: 3
BONUS ATTACK RANGE: 200
ARMOR: 5 / 10 / 15 / 20
![Cooldown](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
20 / 18 / 16 / 14
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
50
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
- +1s Take Aim Duration
- +15 Take Aim Armor
![](https://download.dotacoach.gg/app/images/abilities/sniper_assassinate.webp)
Assassinate
Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.
STUN DURATION: 0.8 / 1 / 1.2
AIM DURATION: 0.5
![Cooldown](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
20 / 15 / 10
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
175
![Cast Range](https://download.dotacoach.gg/app/images/generic/castrange.webp)
3000
![Aghanim Scepter](https://download.dotacoach.gg/app/images/items/aghsstatus_scepter_on.png)
![Aghanim Shard](https://download.dotacoach.gg/app/images/items/aghsstatus_shard.png)
Aghanim's Scepter
Causes Assassinate to fire quicker and stun the enemy target.
![](https://download.dotacoach.gg/app/images/abilities/sniper_concussive_grenade.webp)
Concussive Grenade
Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper himself back. Enemies affected are disarmed and have their movement slowed after the knockback.
DAMAGE: 200
RADIUS: 375
MOVE SLOW: 50%
SLOW DURATION: 3
KNOCKBACK DISTANCE: 475
![Cooldown](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
10
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
50
![Cast Range](https://download.dotacoach.gg/app/images/generic/castrange.webp)
600
Talents
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
+50 Max Headshot Knockback Distance
+ 0.0 %
-30s Shrapnel Charge Restore Time
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
+30% Shrapnel Damage
+ 0.0 %
+15 Take Aim Armor
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
+1s Take Aim Duration
+ 0.0 %
+30 Attack Speed
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
+30 Headshot Damage
+ 0.0 %
+10% Shrapnel Movement Slow
Win Rate
Pick Rate
Strategy
Sniper gets easily ganked, always have an Observer Ward placed and pay attention to the minimap.
Push out the lane with Shrapnel prior to rune spawns.
Look to stack the nearby big jungle camp with Shrapnel whenever you can.
Sniper doesn't like to rotate too much, so focus on farming and pressure the tower if opponents' mid rotates.
Don't let opponents see you at the start of a fight. Let them focus on someone else.
If you feel you might be ganked, Shrapnel the wave and move out.
Sniper is really strong at defending buildings with Shrapnel and his long attack range.
When in trouble, often times the correct play is to press Take Aim and stand your ground.
Aghanim's Scepter and Aghanim's Shard are Core items. Take your time in between the fights to farm them.
Look to farm your Gleipnir in between fights as it is imperative to your impact in the mid game.
Counter Strategy
Gank Sniper in early game. He doesn't have any escape mechanism and is very squishy
Buy gap-closing items against Sniper
Smoke of Deceit can be used to dodge Sniper's Assassinate ability
Use Smoke of Deceit to wrap around and catch Sniper off-guard
Deep observer wards allow you to spot Sniper on the backlines
Be very careful when pushing high-ground against Sniper. Chip the tower and racks patiently and don't overextend. You might also want to give up on the high-ground siege and take a fight outside of their base
Lore
Kardel Sharpeye was born deep in the mountains of Knollen where, since time immemorial, Keen Folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village, shooting them from a distance and collecting the carcasses where they fell. Sharpeye was among the best of these strange mountain keens for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.
On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people--and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.