Spectre

Popularity: #47

Leaderboard: #1

Ban Rank: #25

KDA Rank: #1

Hero

Build

Matchup

Spectre stats, abilities and strategy [7.41a]

Haunts her enemies and teleports to her target

Spectre haunts her enemies wherever they may be. Able to destroy lone prey with ease, she spreads her presence throughout the battlefield to choose her target. Once she has gathered her strength, none can escape her terrible wrath.

Win Rate 56.7%

Pick Rate 7.8%

Attributes

Spectre image

582 +52.8/lvl

267 +20.4/lvl

Strength Image

21 +2.4/lvl

Agility Image

26 +2.4/lvl

Intelligence Image

16 +1.7/lvl

Stats

Attack

Damage:

49 - 53 + 2.4/level (132 - 136 at level 30)

Attack

Range:

150

Attack

Armor:

4.3 + 0.4/level (18.3 at level 30)

Attack

Movement:

295

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Patch 7.41

  • Base Movement Speed increased from 290 to 295
  • Base Health Regen increased from 1.0 to 1.5

Facets

Abilities

Innate Ability Image
Desolate

ABILITY: Passive

DAMAGE TYPE: Pure

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: Breakable


Spectre and her illusions deal bonus Pure damage if attacking an enemy that does not have any allied units within a 350 radius around them.


Damage is dealt before Spectre's attack.

Spectre's illusions also have Desolate.


DAMAGE: 23


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: +15% All Spectre Illusion Damage

LEVEL 10 TALENT: +12 Desolate Damage


Patch 7.41

  • Damage changed from 25 + 2 per level up to 23 + 2 per level

Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre.

Q

Spectral Dagger

AFFECTS: Unit

DAMAGE TYPE: Magical

PASSIVE: No

DISPELLABLE: Yes

DEBUFF: Yes


Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre moves faster and phases through otherwise impassable terrain.


There is a 1 second grace period after leaving the path where no collision is preserved.

Does not trigger spell block or spell reflect.


DAMAGE: 80 / 120 / 160 / 200

MOVEMENT SPEED CHANGE: 10% / 14% / 18% / 22%

DURATION: 7

Cooldown

22 / 20 / 18 / 16

Mana Cost

100 / 110 / 120 / 130

Cast Range

1800


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch

LEVEL 20 TALENT: +15% Spectral Dagger Slow/Bonus

LEVEL 15 TALENT: +80 Spectral Dagger Damage

LEVEL 10 TALENT: -4s Spectral Dagger Cooldown


Patch 7.41a

  • Damage rescaled from 70/120/170/220 to 80/120/160/200

Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive.

W

Shadow Step

AFFECTS: Unit and area

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No


Sends an uncontrollable illusion at a target that follows and attacks the target.

The Reality sub-ability may be used to teleport to the illusion, destroying it.


DURATION: 3.5 / 4 / 4.5 / 5

ILLUSION DAMAGE TAKEN: 200% / 185% / 170% / 155%

ILLUSION DAMAGE: 35% / 40% / 45% / 50%

Cooldown

24 / 21 / 18 / 15

Mana Cost

60 / 65 / 70 / 75

Cast Range

825 / 950 / 1075 / 1200


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 15 TALENT: +1s Shadow Step Duration


Patch 7.41

  • Cooldown decreased from 30/26/22/18s to 24/21/18/15s
  • Cast Range increased from 750/900/1050/1200 to 825/950/1075/1200
  • Illusion Damage increased from 32/38/44/50% to 35/40/45/50%
  • Illusion Damage Taken decreased from 200% to 200/185/170/155%

With great focus of will, Mercurial can sometimes limit the extent of her division.

Dispersion

ABILITY: Passive

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: Breakable


Spectre disperses part of the damage dealt to her, reflecting it to all nearby enemies. The effect lessens with distance.


The reflected damage is not dealt to Spectre.

Illusions don't get this ability.

Damage is reflected before reductions, and is returned as the same damage type.

Damage done by this ability is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.


DAMAGE REFLECTED: 8% / 12% / 16% / 20%

MIN RADIUS: 350

MAX RADIUS: 800


Aghanim ScepterAghanim Shard

Aghanim's Shard

Dispersion can be activated to increase the amount absorbed and reflected by Dispersion by 50% of its base values for 5s. Cooldown 25. Manacost 50.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 25 TALENT: +4% Dispersion


A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic.

Reality

PASSIVE: No


Spectre assumes the target Shadow Step or Haunt illusion, destroying it.


Cooldown

1.5

Mana Cost

25


The scattered shadows unite into the one true Spectre.

R

Haunt

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No


Creates a spectral nemesis to haunt all enemy Heroes.

Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.

The Reality sub-ability may be used to teleport to the illusion, destroying it.


HAUNT DURATION: 6

HAUNT DAMAGE: 30% / 50% / 70%

HAUNT DAMAGE TAKEN: 200% / 200% / 200%

Cooldown

160 / 150 / 140

Mana Cost

125 / 150 / 175


Patch 7.41

  • Cooldown decreased from 180/160/140s to 160/150/140s
  • Duration rescaled from 5/6/7s to 6s
  • Illusion Damage decreased from 30/55/80% to 30/50/70%

At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+4% Dispersion

+ 0.0%

+15% All Spectre Illusion Damage

Talet tree backgroundTalent tree branchesTalent tree branch

+15% Spectral Dagger Slow/Bonus

+ 0.0%

+300 Health

Talet tree backgroundTalent tree branchesTalent tree branch

+80 Spectral Dagger Damage

+ 0.0%

+1s Shadow Step Duration

Talet tree backgroundTalent tree branchesTalent tree branch

+12 Desolate Damage

+ 0.0%

-4s Spectral Dagger Cooldown

Win Rate

Pick Rate

Patch 7.41a

  • Level 20 Talent Health decreased from +325 to +300
  • Level 25 Talent Dispersion decreased from +5% to +4%

Strategy

Use Spectral Dagger to secure ranged creep last hits and damage the opponents.

When in trouble, use a Spectral Dagger to run over a cliff or a treeline, or even pop a defensive Shadow Step to escape.

Look around for Shadow Step opportunities. Spectre farms slowly so kills are necessary.

Spectres Shadow Step is amazing for killing backliners and supports. Focus on killing those at the start of the fight.

Check opponents for break effects. Adapt your playstyle and itemization accordingly.

Consider {aghanims-shard} later in the game against lineups that do a lot of burst damage.

With {manta-style}, Spectre gains burst and Roshan potential as Desolate works on illusions.

Try rushing Phylactery as it provides incredible sustain on lane and allows you to spam dagger for maximizing your damage output.

Counter Strategy

Spectre is a weak laner. Look to pressure her early on. She's slow at recovering.

If Spectre has Twist the Knife facet, Desolate does no damage to you if you are close to an allied unit.

The closer you are to Spectre the more damage you take from Dispersion.

Protect your supports from being killed during the Spectres Shadow Step.

Spectres Shadow Step has a long cooldown. Look to fight after it was used.

Break effects remove Desolate and Dispersion and make Spectre much weaker.

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Spectre Dota 2 – Strategy, Stats & Patch Notes