Haunts her enemies and teleports to her target
Spectre haunts her enemies wherever they may be. Able to destroy lone prey with ease, she spreads her presence throughout the battlefield to choose her target. Once she has gathered her strength, none can escape her terrible wrath.
Win Rate 51.4%
Pick Rate 11.3%
Attributes
582 +55.0/lvl
267 +20.4/lvl
21 +2.5/lvl
25 +2.1/lvl
16 +1.7/lvl
Stats
Damage:
48 - 52 + 2.1/level (122.9 - 126.9 at level 30)
Range:
150
Armor:
4.2 + 0.3/level (16.6 at level 30)
Movement:
290
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Forsaken
Win Rate: 47.4%
Pick Rate: 18.7%
Desolate can deal partial damage to enemies and is applied by Spectral Dagger.
Spectral Dagger
Spectral Dagger applies an instance of Desolate.
Desolate
If an enemy has only non-hero allies nearby, it will take 60% of Desolate's damage.
Twist the Knife
Win Rate: 52.3%
Pick Rate: 81.3%
Reality also casts Spectral Dagger on the target and has a decreased cooldown.
Reality
Reality also casts Spectral Dagger on the target and has a decreased cooldown.
COOLDOWN: =1.0
Haunt
Haunt illusions no longer disappear when their target dies.
Shadow Step
Abilities
Spectre and her illusions are permanently phased.
Spectral Dagger
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
DAMAGE: 70 / 120 / 170 / 220
MOVEMENT SPEED CHANGE: 10% / 14% / 18% / 22%
22 / 20 / 18 / 16
110 / 120 / 130 / 140
1800
- +80 Spectral Dagger Damage
- +12% Spectral Dagger Slow/Bonus
Desolate
Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.
BONUS DAMAGE: 25 / 40 / 55 / 70
RADIUS: 400
- +15 Desolate Damage
Dispersion
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
DAMAGE REFLECTED: 11% / 14% / 17% / 20%
MIN RADIUS: 300
MAX RADIUS: 800
Aghanim's Shard
Dispersion can be activated to increase the amount absorbed and reflected by Dispersion by undefined% of its base values for undefineds. Cooldown undefined. Manacost undefined.
- +5% Dispersion
Reality
Spectre exchanges places with a chosen Haunt.
COOLDOWN: 3
3
Shadow Step
Creates a spectral nemesis to haunt a single visible enemy hero. At any moment during the duration, Spectre can use Reality to exchange places with any haunting illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.
60 / 50 / 40
150
Haunt
Creates a spectral nemesis to attack each enemy hero. Illusions spawned from this ability follow the same rules as Shadow Step illusions and can also be swapped to by using Reality.
HAUNT DURATION: 7
HAUNT DAMAGE: 80%
HAUNT DAMAGE TAKEN: 200%
160
150
Talents
+5% Dispersion
+30% Haunt Illusion Damage
+ 1.8 %
+12% Spectral Dagger Slow/Bonus
+ 4.2 %
+350 Health
+80 Spectral Dagger Damage
+15 Desolate Damage
+ 0.8 %
+5 Health Regen
-4s Spectral Dagger Cooldown
+ 0.2 %
Win Rate
Pick Rate
Strategy
Use Spectral Dagger to secure ranged creep last hits and damage the opponents.
When in trouble, use a Spectral Dagger to run over a cliff or a treeline, or even pop a defensive Shadow Step to escape.
Look around for Shadow Step opportunities. Spectre farms slowly so kills are necessary.
Spectres Shadow Step is amazing for killing backliners and supports. Focus on killing those at the start of the fight.
Check opponents for break effects. Adapt your playstyle and itemization accordingly.
Consider Aghanim's Shard later in the game against lineups that do a lot of burst damage.
With Manta Style, Spectre gains burst and Roshan potential as Desolate works on illusions.
Counter Strategy
Spectre is a weak laner. Look to pressure her early on. She's slow at recovering.
If Spectre has Twist the Knife facet, Desolate does no damage to you if you are close to an allied unit.
The closer you are to Spectre the more damage you take from Dispersion.
Protect your supports from being killed during the Spectres Shadow Step.
Spectres Shadow Step has a long cooldown. Look to fight after it was used.
Break effects remove Desolate and Dispersion and make Spectre much weaker.
Lore
Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.