Channels a high damage death ward
Witch Doctor is whatever his team needs him to be. Whether aiding his team with gradual healing, stunning and cursing foes to ensure a kill, or destroying enemies himself with a dance by his mighty ultimate, few can match Witch Doctor's versatility.
Win Rate 59.6%
Pick Rate 20.0%
Attributes
560 +46.2/lvl
339 +37.2/lvl
20 +2.1/lvl
13 +1.4/lvl
22 +3.1/lvl
Stats
Damage:
48 - 58 + 3.1/level (151.9 - 161.9 at level 30)
Range:
550
Armor:
2.2 + 0.2/level (11.3 at level 30)
Movement:
300
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Headhunter
Win Rate: 62.7%
Pick Rate: 72.8%
Paralyzing Cask deals more damage each bounce.
Paralyzing Cask
Paralyzing Cask deals more damage each bounce.
BONUS DAMAGE PER BOUNCE: 30
Voodoo Festeration
Win Rate: 56.3%
Pick Rate: 14.0%
Voodoo Restoration deals damage to enemies and only heals Witch Doctor.
Voodoo Restoration
Voodoo Restoration deals damage to enemies and only heals Witch Doctor.
RADIUS: 100
HEAL: 10
SELF HEAL: =25 =30 =35 =40%
Cleft Death
Win Rate: 46.7%
Pick Rate: 13.2%
Death Ward attacks multiple targets with reduced damage.
Death Ward
Death Ward attacks 1 targets at once with reduced damage. The secondary target takes =65% of the damage.
DAMAGE: =55 =90 =125
Abilities
Witch Doctor gets a Gris-Gris, an item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item, and will be refunded when the item is consumed. The value of the Gris-Gris is increased by 1 every 3s.
Right-click to consume and permanently remove the item.
Paralyzing Cask
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits. Deals 150% damage to creeps.
STUN DURATION: 0.8
BASE DAMAGE: 50
BOUNCES: 2 / 4 / 6 / 8
20 / 18 / 16 / 14
80 / 100 / 120 / 140
600
- +2 Cask Bounces
Voodoo Restoration
Witch Doctor focuses his magic to heal nearby allied units, costing Witch Doctor mana every second Voodoo Restoration is active.
MANA PER SEC: 8 / 12 / 16 / 20
RADIUS: 500 / 550 / 600 / 650
HEAL: 20 / 30 / 40 / 50
SELF HEAL: 0% / 0% / 0% / 0%
35 / 40 / 45 / 50
- -x0.75% Voodoo Restoration Mana Per Second
Maledict
Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.
RADIUS: 200
LOST HEALTH BURST DAMAGE: 16% / 24% / 32% / 40%
30 / 26 / 22 / 18
105 / 110 / 115 / 120
600
- +125 Maledict AoE
- +30% Maledict Burst Damage
Death Ward
CHANNELED - Summons a deadly ward to attack enemy heroes within its attack range. Lasts a maximum of %abilitychanneltime% seconds. Death Ward has 50% bonus accuracy.
DAMAGE: 60 / 95 / 130
ATTACK RANGE: 600
BOUNCE RADIUS: 650 / 650 / 650
100 / 90 / 80
200
500
Aghanim's Scepter
Death Ward attacks bounce between nearby enemies.
- +75 Death Ward Attack Range
- +45 Death Ward Damage
Voodoo Switcheroo
Turns Witch Doctor into a Death Ward briefly with reduced attack speed. He is hidden during this time.
DURATION: 3
ATTACK SPEED REDUCTION: 45
50
200
Talents
+45 Death Ward Damage
+ 23.1 %
+2% Target Max Health Voodoo Restoration Heal
+30% Maledict Burst Damage
+75 Death Ward Attack Range
+ 2.6 %
+125 Maledict AoE
+2 Cask Bounces
+ 25.5 %
+200 Health
+ 0.9 %
-25% Voodoo Restoration Mana Per Second
Win Rate
Pick Rate
Strategy
Use Paralyzing Cask to secure ranged creep and harass the opponents at the same time.
If you did not take the Voodoo Festeration facet, consider investing a point in Voodoo Restoration on tough lanes.
With the Voodoo Festeration facet, level 2 Voodoo Restoration is a big damage powerspike for the Witch Doctor. Communicate with laning partner to go for a kill.
Witch Doctor has one of the highest kill potential at level 6 and you can even solo some heroes.
You can toggle Voodoo Restoration on and off while channeling Death Ward or teleporting.
Don't show yourself at the start of the fight as you are squishy. Let opponents clump up and focus on your allies.
In the fights, make sure that Paralyzing Cask bounces and at least one opponent is Maledicted.
Pick up Aghanim's Shard around minute 15 as it has a combination of defensive and offensive traits.
In the late game, you can pump in a decent amount of damage with Aghanim's Scepter upgrade to Death Ward.
With the Voodoo Festeration facet, when not much is happening in the game, you can quickly farm creep waves and jungle camps with maxed out Voodoo Restoration.
Counter Strategy
Don't clump up because of Witch Doctor's Paralyzing Cask.
Witch Doctor is a strong laner, especially when he gets a second point in Voodoo Restoration with his Voodoo Festeration facet.
Witch Doctor can solo kill most heroes with Death Ward. Track his movements on the map.
Be aware of Witch Doctor's Aghanim's Scepter purchase. Focus him in the fights or cancel his Ulti.
Lore
A wiry silhouette hitches forward--uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy--healing allies and laying waste to all who oppose him.