Witch Doctor counter and synergy picks
Pick Witch Doctor with Wraith King to increase win-rate from 52.3% to 60.4% or against Chen to increase win-rate to 58.5% in Patch 7.38c.
Good with...
...based on stats [7.38c]
Hero | Change in Win Rate ▼ |
---|---|
8.0% | |
4.2% | |
3.9% | |
3.6% | |
3.6% | |
2.8% | |
2.6% | |
2.6% | |
2.3% | |
2.2% | |
2.0% | |
2.0% | |
2.0% | |
1.9% | |
1.8% |
...based on gameplay [up-to-date]
...core items [up-to-date] [E]
A core Boots upgrade to have some much needed mana sustain as your impact is highly reliant on your current mana pool.
A core defensive item that lets you or a teammate become invisible and get out of trouble. Can also be cast on yourself while channeling Death Ward to become untargetable without detection.
A core item that provides offensive and defensive traits. It can either be used in alternative to Death Ward to deal damage or it can be used to dodge projectiles and buy you some time out of trouble.
A core item to massively increase your AoE damage output in teamfights through Death Ward. Can win you the teamfight on its own if the enemy team lets you channel your ultimate for its full duration.
A core item that offers debuff immunity and magic resistance during your Death Ward channel time.
A core item that maintains your kill threat on the map more often by reducing the cooldown of all your spells and items.
Good against...
...based on stats [7.38c]
Hero | Change in Win Rate ▼ |
---|---|
6.2% | |
5.8% | |
5.2% | |
5.0% | |
4.9% | |
4.8% | |
4.5% | |
4.1% | |
4.0% | |
3.8% | |
3.8% | |
3.3% | |
3.3% | |
3.1% | |
3.1% |
...based on gameplay [up-to-date]
Witch Doctors Paralyzing Cask does additional damage to creeps.
Visage's Familiars will work as a tool to setup a perfect Paralyzing Cask on him and receive additional damage.
Beastmasters units will take additional damage from Paralyzing Cask as well as being a tool to set him up for a kill.
Bad against...
...based on stats [7.38c]
Hero | Change in Win Rate ▲ |
---|---|
-10.7% | |
-8.8% | |
-8.7% | |
-8.2% | |
-7.2% | |
-6.8% | |
-6.8% | |
-6.5% | |
-6.2% | |
-5.9% | |
-5.7% | |
-5.5% | |
-5.3% | |
-5.2% | |
-5.2% |
...based on gameplay [up-to-date]
Puck can easily dodge your Paralyzing cask and Maledict as well as Silence you during Death Ward.
Templar's Reflection uses instances to negate damage and all of Witch Doctors spells are instance damage. Witch Doctor also has low armor which Templar Assassin can reduce even further with Meld.
Anti-Mage can easily deflect your predictable Paralyzing Cask and set you up for a kill, in addition he can blink away from trouble or blink in pre-emptively with Counter Spell.
...counter items [up-to-date]
Gives you movement speed to close the gap on Witch Doctor and get away from allies when targeted by Paralyzing Cask. Also lets you run out of the Death Ward attack range.
Gives you movement speed to close the gap on Witch Doctor and get away from allies when targeted by Paralyzing Cask. Also lets you run out of the Death Ward attack range.
Lets you absorb a massive instance of damage from Paralyzing Cask and Maledict.
Gives you magic resistance to significantly reduce the damage taken from Witch Doctor's spells except for Death Ward.
Gives you HP sustain to stay in the lane and not get zoned by Witch Doctor's high damage from spells and right clicks.
Lets you return Paralyzing Cask back onto Witch Doctor and possibly interrupt Death Ward from the stun.
Gives you and your team magic resistance and barrier to significantly reduce the damage taken from Witch Doctor's spells except for Death Ward.
Gives you magic resistance to significantly reduce the damage taken from Witch Doctor's spells except for Death Ward.
Gives you debuff immunity and magic resistance to avoid the Paralyzing Cask stun as well as reduce the damage taken from Witch Doctor's spells except for Death Ward.
Gives you magic resistance and barrier to significantly reduce the damage taken from Witch Doctor's spells except for Death Ward as well as save yourself or an ally from Death Ward attacks.
Gives you a repositioning tool to close the gap on Witch Doctor as well as push yourself or an ally out of the Death Ward attack range.
Lets you protect yourself against Death Ward attacks in Ethereal form.
Bad with...
...based on stats [7.38c]
Hero | Change in Win Rate ▲ |
---|---|
-5.8% | |
-5.1% | |
-4.8% | |
-4.6% | |
-4.5% | |
-4.5% | |
-4.1% | |
-4.0% | |
-3.8% | |
-3.8% | |
-3.6% | |
-3.5% | |
-3.5% | |
-3.4% | |
-3.2% |