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Huskar

Popularity: #95

Leaderboard: #81

Ban Rank: #12

KDA Rank: #124

Sacrifices his health to deal more damage

As his health lowers, Huskar's ability to slay enemies grows considerably. Able to instantly remove a portion of both his and an enemy's health with his ultimate, when near death he is able to throw his burning spears with devastating speed.

Attributes
huskar Image

506 +72.6/lvl

216 +18/lvl

Strength Image

23 +3.3/lvl

Agility Image

10 +1.5/lvl

Intelligence Image

18 +1.5/lvl

Stats
Attack

Damage:

21 - 26 + 1.5/level (64.5 - 69.5 at level 30)

Attack

Range:

400

Attack

Armor:

1 + 0.3/level (9.7 at level 30)

Attack

Movement:

295

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Strategy

Harass with Burning Spears as often as you can as it doesn't pull aggro.

On tough lanes rush Helm of Iron Will to solve health sustain issues.

Huskar is snowbally type of a hero. Do well on the lane, take an early Roshan and call for a group up.

Lifebreak dispels on cast which is particulary useful against heal reductions like Spirit Vessel.

Do Roshan once you have Armlet completed and ideally Berserker's Blood and Burning Spears maxed out.

Check opponents for heal reductions and break effects. You can itemize or adjust playstyle accordingly.

Aghanim's Scepter allows you to pick-off heroes and deals with kiting.

Counter Strategy

Someone should buy Spirit Vessel against Huskar to offset his regeneration and deal high damage.

Huskar likes to play on low HP. Look to gank him early on.

Life Break applies basic dispel. Avoid casting dispellable spells and items before Huskar jumps.

Huskar is snowbally hero that relies on killing Roshan early on. Ward and check Roshpit.

Heaven's Halberd disarms Huskar for 5 seconds and shortens Inner Fire debuff duration.

Silver Edge breaks Huskar's passive - Berserker's Blood.

Stats

Win Rate 47.9%
Pick Rate 3.6%

Facets

area_of_effect icon

Bloodbath

Win Rate: 48.1%

Pick Rate: 85.0%

Life Break also slows enemies in a radius around the target.

Life Break

Life Break also slows enemies in a radius around the target.

SPLASH RADIUS:

500

healing icon

Nothl Transfusion

Win Rate: 46.9%

Pick Rate: 15.0%

Life Break also heals friendly units in a radius around the target.

Life Break

Life Break also heals friendly units in a radius around the target.

HEAL RADIUS:

400

Abilities

Q

Inner Fire

In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.

  • PASSIVE:No

  • DISPELLABLE:basic

  • health cost:75 / 100 / 125 / 150

  • damage:120 / 180 / 240 / 300

  • radius:500

  • disarm duration:1.5 / 2 / 2.5 / 3

  • knockback distance:400

  • knockback duration:1

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Lowers Inner Fire cooldown and causes it to apply a movement speed slow and heal Huskar for a percentage of the damage dealt to enemies.

  • AbilityCooldown:-3

  • movement slow pct:40

  • hero damage heal pct:50

  • creep damage heal pct:10

Talet tree backgroundTalent tree branchesTalent tree branch

+0.75s Inner Fire Duration

Cool Down

17 / 15 / 13 / 11

W

Burning Spear

Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.

  • AFFECTS:unit

  • PASSIVE:No

  • DEBUFF:yes

  • health cost:4

  • burn damage:5 / 10 / 15 / 20

  • duration:9

Talet tree backgroundTalent tree branchesTalent tree branch

+4 Burning Spears DPS

Talent tree branch

+6s Burning Spears Duration

Berserker's Blood

Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.

  • PASSIVE:Breakable

  • maximum attack speed:170 / 220 / 270 / 320

  • maximum health regen:25 / 40 / 55 / 70

  • maximum magic resist:15 / 20 / 25 / 30

  • hp threshold max:12

Talet tree backgroundTalent tree branchesTalent tree branch

+30% Berserker's Blood Regen

R

Life Break

Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune and has 60%% increased magic resistance. DISPEL TYPE: Basic Dispel

  • AFFECTS:unit

  • PASSIVE:No

  • DISPELLABLE:basic

  • DEBUFF:yes

  • health cost percent:0.32 / 0.38 / 0.44

  • health damage:0.32 / 0.38 / 0.44

  • charge speed:1200

  • tooltip health damage:32 / 38 / 44

  • tooltip health cost percent:32 / 38 / 44

  • movespeed:-60 / -60 / -60

  • attack speed:60 / 100 / 140

  • slow duration tooltip:3 / 4 / 5

  • taunt duration:3

  • cast range bonus:250

Aghanim ScepterAghanim Shard

Aghanim`s Scepter Upgrade

Forces the enemy target to attack Huskar and increases cast range.

    Talet tree backgroundTalent tree branchesTalent tree branch

    +2s Life Break Slow Duration

    Talent tree branch

    +20% Life Break Damage

    Cool Down

    16 / 14 / 12

    Talents

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +0.75s Inner Fire Duration

    +2s Life Break Slow Duration

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +4 Burning Spears DPS

    +15% Lifesteal

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +30% Berserker's Blood Regen

    -5s Life Break Cooldown

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +20% Life Break Damage

    +6s Burning Spears Duration

    Lore

    Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.