A red and white logo with the word 'Dota Coach' in a stylized font.
Dota Coach logoDota Coach logoDota Coach logoDota Coach logo

Huskar

Popularity: #75

Leaderboard: #92

Ban Rank: #10

KDA Rank: #126

Sacrifices his health to deal more damage

As his health lowers, Huskar's ability to slay enemies grows considerably. Able to instantly remove a portion of both his and an enemy's health with his ultimate, when near death he is able to throw his burning spears with devastating speed.

Win Rate 48.2%
Pick Rate 5.5%
Attributes
Huskar Image

626 +72.6/lvl

216 +18.0/lvl

Strength Image

23 +3.3/lvl

Agility Image

10 +1.5/lvl

Intelligence Image

18 +1.5/lvl

Stats
Attack

Damage:

44 - 49 + 3.3/level (153.7 - 158.7 at level 30)

Attack

Range:

400

Attack

Armor:

2.7 + 0.3/level (12.3 at level 30)

Attack

Movement:

295

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

Bloodbath

Win Rate: 48.1%

Pick Rate: 32.7%

Life Break also slows enemies in a radius around the target.


Life Break

Life Break also slows enemies in a radius around the target.

SPLASH RADIUS: =500

Nothl Transfusion

Win Rate: 46.0%

Pick Rate: 3.0%

Life Break also heals friendly units in a radius around the target.


Life Break

Life Break also heals friendly units in a radius around the target.

HEAL RADIUS: =550

Incendiary

Win Rate: 48.4%

Pick Rate: 64.3%

Burning Spears also burns enemies for a percentage of their max health. Costs Max Health instead of Current Health. Reduces burn duration.


Burning Spear

Burning Spears also burns enemies for a percentage of their max health. Costs Max Health instead of Current Health. Reduces burn duration.

CURRENT HEALTH COST: =0%

MAX HEALTH COST: =4%

MAX HEALTH BURN: 0.75%

Abilities

Innate Ability Image
Blood Magic

Huskar does not have mana. Mana costs of items are converted into health costs.


Huskar's Health Costs are Magical Damage and can be reduced by Magic Resist.


Q

Inner Fire

In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.


DAMAGE: 120 / 180 / 240 / 300

RADIUS: 500

DURATION: 1.5 / 2 / 2.5 / 3

KNOCKBACK TO: 400

Cooldown

17 / 15 / 13 / 11

Cast Range

500


Aghanim ScepterAghanim Shard

Aghanim's Shard

Lowers Inner Fire cooldown and causes it to apply a movement speed slow and heal Huskar for a percentage of the damage dealt to enemies.


Talet tree backgroundTalent tree branchesTalent tree branch
  • +0.75s Inner Fire Duration

Not even Huskar's own flesh can contain the unending expansion of his life force.
W

Burning Spear

Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.


CURRENT HEALTH COST: 4%

BURN DAMAGE: 5 / 10 / 15 / 20

DURATION: 9

Cast Range

450


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch
  • +4 Burning Spear Burn Damage
  • +6s Burning Spear Duration

The Sacred Warrior ignites his weaponry after marking it with his own blood - causing far greater pain than he himself feels.

Berserker's Blood

Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.


MAX STR REGEN: 25% / 40% / 55% / 70%

HP FOR MAX BONUS: 12%

Cast Range

550


Talet tree backgroundTalent tree branchesTalent tree branch
  • +30% Berserker's Blood Regen

After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.
R

Life Break

Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune and has 60% increased magic resistance. DISPEL TYPE: Basic Dispel


DAMAGE DEALT: 32% / 38% / 44%

DAMAGE TAKEN: 32% / 38% / 44%

SLOW DURATION: 3 / 4 / 5

TAUNT DURATION: 3

CAST RANGE BONUS: 250

Cooldown

16 / 14 / 12

Cast Range

550


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Forces the enemy target to attack Huskar and increases cast range.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch
  • +2s Life Break Slow Duration
  • +0.2% Life Break Damage

No matter the danger, Huskar thrusts himself into melees that only he can survive.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+6s Burning Spear Duration

+ 1.7 %

+20% Life Break Damage

Talet tree backgroundTalent tree branchesTalent tree branch

-5s Life Break Cooldown

+ 1.8 %

+30% Berserker's Blood Regen

Talet tree backgroundTalent tree branchesTalent tree branch

+15% Lifesteal

+4 Burning Spear Burn Damage

+ 0.6 %

Talet tree backgroundTalent tree branchesTalent tree branch

+2s Life Break Slow Duration

+n/as Inner Fire Duration

+ 0.6 %

Win Rate

Pick Rate

Strategy

Harass with Burning Spears as often as you can as it doesn't pull aggro.

On tough lanes rush Helm of Iron Will to solve health sustain issues.

Huskar is snowbally type of a hero. Do well on the lane, take an early Roshan and call for a group up.

Lifebreak dispels on cast which is particulary useful against heal reductions like Spirit Vessel.

Do Roshan once you have Armlet completed and ideally Berserker's Blood and Burning Spears maxed out.

Check opponents for heal reductions and break effects. You can itemize or adjust playstyle accordingly.

Aghanim's Scepter allows you to pick-off heroes and deals with kiting.

Counter Strategy

Someone should buy Spirit Vessel against Huskar to offset his regeneration and deal high damage.

Huskar likes to play on low HP. Look to gank him early on.

Life Break applies basic dispel. Avoid casting dispellable spells and items before Huskar jumps.

Huskar is snowbally hero that relies on killing Roshan early on. Ward and check Roshpit.

Heaven's Halberd disarms Huskar for 5 seconds and shortens Inner Fire debuff duration.

Silver Edge breaks Huskar's passive - Berserker's Blood.

Lore

Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice.

In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.

Dota Coach logo
A red and white logo with the word 'Dota Coach' in a stylized font.
Dota 2 is a registered trademark of Valve Corporation.
© 2024 Rho Technologies LLC
Visit Dota Coach's gaming profile on Skelly.Get involved in the Dota Coach community and chat with us on Discord.Join the discussion on our subreddit /r/DotaCoachApp.Follow Dota Coach on X for updates, conversations, and more.Support Dota Coach on PatreonContribute to the translation of Dota Coach on Crowdin.Reach out to Dota Coach by e-mail.