Freezes and burns enemies with magic
Jakiro is their own best friend. Not content to merely punish enemies with fire, the twins freeze them in place to force them to stand there and burn. With foes aflame, they turn to inflicting massive damage on enemy structures with their liquid fire.
Win Rate 50.5%
Pick Rate 18.9%
Attributes

670 +55.0/lvl
387 +36.0/lvl

25 +2.5/lvl

15 +1.2/lvl

26 +3.0/lvl
Stats

Damage:
53 - 61 + 3.0/level (154 - 162 at level 30)

Range:
400

Armor:
3.5 + 0.2/level (11.6 at level 30)

Movement:
290
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

Twin Terror
Win Rate: 50.2%
Pick Rate: 37.9%
Jakiro deals more damage with his double attacks.

Destroy Ice Path
Win Rate: 50.7%
Pick Rate: 62.1%
Destroy the Ice Path, dealing damage and stunning enemies.
Abilities

ABILITY: Passive
Jakiro's attacks launch an attack from each head, but deal less damage each.
DAMAGE REDUCTION: 50%
FACET: Twin Terror

Jakiro deals more damage with his double attacks.

Dual Breath
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF [E]: Yes
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
Can hit units up to 1025 range away.
Has a 0.2 second interval between each breath.
Does not trigger spell block or spell reflect.
START RADIUS: 150
END RADIUS: 275
BURN DAMAGE: 20 / 40 / 60 / 80
MOVE SLOW: 25% / 30% / 35% / 40%
ATTACK SLOW: 25 / 30 / 35 / 40

10

135 / 150 / 165 / 180

850




LEVEL 25 TALENT: +100% Dual Breath Damage and Range
LEVEL 10 TALENT: -2s Dual Breath Cooldown
PATCH 7.38c
Mana Cost increased from 125/140/155/170 to 135/150/165/180
Pyrexae dragons have tremendously dangerous breath for each branch of the species; combining them is unimaginable.

Ice Path
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Strong Dispels Only
DEBUFF [E]: Yes
Creates a path of ice that stuns and damages enemies that touch it.
It takes 0.2 seconds for the path to reach its full extent.
The stun is removed once Ice Path is destroyed.
FORMATION DELAY: 0.2
MAX STUN DURATION: 1.25 / 1.5 / 1.75 / 2
PATH DURATION: 3 / 3.5 / 4 / 4.5
RADIUS: 150
BASE DAMAGE: 50
SECONDARY DAMAGE: Unprocessed case #1
SECONDARY STUN DURATION: Unprocessed case #1

20 / 17 / 14 / 11

100

1100
FACET: Liquid Frost Facet

Jakiro can choose to destroy the Ice Path at any time, stunning and damaging enemies again.
FACET: Ice Breaker

Ice Path lasts longer and detonates upon expiration, dealing damage and stunning enemies a second time. Ice Path can be manually detonated early.




LEVEL 20 TALENT: +0.4s Ice Path Stun Duration
LEVEL 15 TALENT: +60 Ice Path Base Damage
PATCH 7.38b
Cooldown increased from 18/15/12/9s to 20/17/14/11s
Jakiro's cunning right head calls upon its frozen heritage, glazing the earth with blistering cold.

Liquid Fire
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF [E]: Yes
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks. Shares a cooldown with Liquid Frost.
Works on both units and buildings.
ATTACK SLOW: 30 / 40 / 50 / 60
RADIUS: 300
BURN DAMAGE: 20 / 30 / 40 / 50
BUILDING DAMAGE: 75%

13 / 10 / 7 / 4

600




LEVEL 25 TALENT: +2.5% Liquid Frost and Fire Max Health Damage
LEVEL 15 TALENT: +50 Liquid Fire Attack Speed Slow
PATCH 7.38
Aghanim's Shard Reworked
Makes Liquid Fire and Liquid Frost abilities not share cooldowns
The left maw of Jakiro opens, laying waste to any in its path.

Liquid Frost
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF [E]: Yes
Jakiro chill his enemies with ice added to his attack, slowing movement for 4 seconds and increasing damage taken from Jakiro's attacks and abilities. This effect does not apply to buildings. Shares a cooldown with Liquid Fire.
MOVEMENT SLOW: 15% / 20% / 25% / 30%
IMPACT DAMAGE: 10 / 15 / 20 / 25
BONUS DAMAGE: 12 / 18 / 24 / 30
DURATION: 4
RADIUS: 0

13 / 10 / 7 / 4

600



LEVEL 25 TALENT: +2.5% Liquid Frost and Fire Max Health Damage
PATCH 7.38
Aghanim's Shard Reworked
Makes Liquid Fire and Liquid Frost abilities not share cooldowns

Macropyre
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DEBUFF [E]: Yes
Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.
Units hit by Macropyre will continue to be affected after they leave the area for 2 additional seconds.
DAMAGE PER SECOND: 100 / 150 / 200
FLAME WIDTH: 500
DURATION: 10

90 / 80 / 70

300 / 400 / 500

1400


Aghanim's Scepter
Increases Macropyre duration, width and causes it to deal Pure damage. Jakiro emits two walls of ice along the edges of the Macropyre that slow any enemies trying to cross them by %ice_edge_movement_slow%%.



LEVEL 20 TALENT: +20 Macropyre Damage
Ice and fire combine to rip the battlefield to shreds with extreme temperatures.
Talents [E]



+2.5% Liquid Frost and Fire Max Health Damage
+100% Dual Breath Damage and Range
+ 0.8 %



+20 Macropyre Damage
+0.4s Ice Path Stun Duration
+ 1.6 %



+60 Ice Path Base Damage
+ 0.4 %
+50 Liquid Fire Attack Speed Slow



-2s Dual Breath Cooldown
+150 Attack Range
+ 1.4 %
Win Rate
Pick Rate
PATCH 7.38b
Level 15 Talent -1.5s Ice Path Cooldown replaced with +60 Ice Path Base Damage
PATCH 7.38
Level 25 Talent Grants Liquid Fire/Frost replaced with +2.5% Liquid Fire and Frost Max Health Damage
Strategy
Make sure camps are open for pulling as the lane will likely push due to AoE damage of your spells.
Jakiro is tanky, so look to soak up damage for your core in the lane.
Ice Path provides vision so you can use it to scout pillars for wards and Roshan pit.
Jakiro is great at defending towers due to Macropyre and your cores can split push in meantime.
Use Liquid Fire to apply pressure on enemy buildings if you have the facet for it.
In teamfight, take your time to land the most impactful Ice Paths and Macropyre.
When not much is happening on the map, you can split push easily without even showing yourself.
Pick up Aghanims Shard later in the game to massively boost the damage of Liquid Fire or Liquid Frost on enemy heroes.
You can carry late game fights by nicely positioning Macropyre improved by Aghanim's Scepter.
Counter Strategy
Cast point on Jakiro's spells are long, so you can possibly dodge them.
Avoid standing beside your laning partner against Dual Breath and Ice Path.
Jakiro is great at destroying towers with Liquid Fire. Organize defense quickly.
Jakiro is great at defending towers alone. Jump him or consider glyphing the wave.
Avoid fighting in choke spots and clumping up against Ice Path and Macropyre combo.
Magic resistance items are great against Jakiro.
Lore
Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ice-bound battlefields, laying waste to any who would bear arms against it. Pyrexae dragon clutches always contain two fledglings. Famous for their viciousness even from the first moments of life, newly hatched dragons of this species will try to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature, the freak Jakiro hatched from a single egg, combining in a single individual the full range of abilities found within the diverse Pyrexae species. Trapped within the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe.