Morphling

Popularity: #36

Leaderboard: #34

Ban Rank: #22

KDA Rank: #20

Hero

Build

Matchup

Morphling stats, abilities and strategy

Rides the waves to flank enemies

Shifting his attributes to suit his situation, Morphling can be as elusive as he is deadly. Whether riding a wave to flank an enemy, or boosting his health before escaping into his deceptive replication, few can hope to corner him.

Win Rate 50.9%

Pick Rate 10.4%

Attributes

Morphling image

626 +70.4/lvl

303 +21.6/lvl

Strength Image

23 +3.2/lvl

Agility Image

24 +3.9/lvl

Intelligence Image

19 +1.8/lvl

Stats

Attack

Damage:

36 - 45 + 3.9/level (163 - 172 at level 30)

Attack

Range:

350

Attack

Armor:

2.0 + 0.7/level (23.2 at level 30)

Attack

Movement:

285

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Patch 7.38

  • Removed Adaptive Strike (Strength) ability as it is merged with an Agility one

Facets

agility icon

Ebb

Win Rate: 51.4%

Pick Rate: 94.6%

Morphling's Primary Attribute is now Agility.


Patch 7.38

  • Waveform: Now attacks all targets it goes through with 50% of Morphling's Attack Damage. Does not apply on-hit effects
  • Adaptive Strike: No longer knocks back enemies (moved to base spell)
strength icon

Flow

Win Rate: 41.9%

Pick Rate: 5.4%

Morphling's Primary Attribute is now Strength. Adaptive Strike stuns based on Morphling's strength. Morphling gains %one_percent_tooltip% Spell Amp per %agi_per_one_spell_amp% Agility.


Patch 7.38

  • No longer affects Morphling's Cooldowns
  • Changes Morphling's Primary Attribute to Strength. Morphling gains +1% Spell Amp per 4 Agility. Spell Amplification effect is breakable
  • Adaptive Strike: Stuns enemy target for 0.5-2.4s depending on Morphling's Strength. Has the same rules as a knockback effect

Abilities

Innate Ability Image
Accumulation

ABILITY: Passive


Morphling receives 50% of stat growth bonuses every half level instead of the full bonus at level up. All Attributes bonuses from skill points in the Talent Tree provide an additional +%bonus_primary_stat_per_level_of_attributes% to Morphling's primary attribute.


Patch 7.38

  • No longer grants +100% bonus stats from the Talent Tree's All Attribute bonus
  • Now Talent Tree's All Attribute bonus provides an additional +3 to Morphling's primary attribute
Q

Waveform

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform.


ATTACK DAMAGE PERCENTAGE: 0%

Cooldown

21 / 18 / 15 / 12

Mana Cost

115

Cast Range

700 / 800 / 900 / 1000


FACET: Ebb

agility icon

Waveform attacks enemies in his path. Does not apply on-hit effects.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: -40% Waveform Cooldown

LEVEL 15 TALENT: +250 Waveform Range


Patch 7.38

  • No longer attacks enemies by default

A torrential flood takes enemies by force.

W

Adaptive Strike

AFFECTS: Unit

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used. The target is also knocked back based on Morphling's strength. If his strength is 50% higher than his agility, the maximum knockback distance is used.


Projectile moves at 1150 speed.


BASE DAMAGE: 25 / 50 / 75 / 100

DAMAGE MIN AGI MULTIPLIER: 0.5

DAMAGE MAX AGI MULTIPLIER: 1 / 1.5 / 2 / 2.5

STUN MIN: 0

STUN MAX: 0

KNOCKBACK MIN: 50

KNOCKBACK MAX: 350

Cooldown

17 / 14 / 11 / 8

Mana Cost

40 / 50 / 60 / 70

Cast Range

600 / 700 / 800 / 900


FACET:

strength icon

Adaptive Strike stuns based on Morphling's strength.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 20 TALENT: -3s Adaptive Strike Cooldown


Patch 7.38

  • Merged both abilities into one
  • Now knocks back enemies by default
  • Distance is between 50-350 units, based on Morphling's Strength. Maximum effect is reached when Morphling's Strength is 50% higher than his Agility
  • No longer stuns enemies by default
  • Cooldown decreased from 19/16/13/10s to 17/14/11/8s
  • Base damage rescaled from 55/65/75/85 to 25/50/75/100

The Morphling calls upon his elements to crush his opponents with waves.

Attribute Shift (Agility Gain)

PASSIVE: No


Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.


Attribute Shift can't convert stats from items.

Leveling up Agility Gain will also level up Strength Gain.


SHIFT RATE: 5 / 10 / 15 / 20

MANA COST PER SECOND: 10


Aghanim ScepterAghanim Shard

Aghanim's Shard

Morphling can shift attributes while stunned. Reduces mana cost.


Patch 7.38

  • Mana Cost rescaled from 5/10/15/20 to 10

Shifting water makes it difficult to discern the nature of Morphling.

Attribute Shift (Strength Gain)

PASSIVE: No


Morphling shifts its form, pulling points from Agility and pouring them into Strength. The process is reversible. Additional points in Attribute Shift increase the rate of stat change.


Attribute Shift can't convert stats from items.

Leveling up Strength Gain will also level up Agility Gain.


SHIFT RATE: 5 / 10 / 15 / 20

MANA COST PER SECOND: 10


Aghanim ScepterAghanim Shard

Aghanim's Shard

Morphling can shift attributes while stunned. Reduces mana cost.


Patch 7.38

  • Mana Cost rescaled from 5/10/15/20 to 10

Shifting water makes it difficult to discern the nature of Morphling.

R

Morph

AFFECTS: Unit

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No

BUFF: Yes


Morphling changes his form to match the targeted enemy, gaining their basic abilities. Can be toggled for the duration of the ability.


You can't target yourself with Morph.

Morph won't copy Shard/Scepter abilities unless Morphling owns the respective item.

Does not trigger spell reflect.


DURATION: 24

ILLUSION OUTGOING DAMAGE: %

ILLUSION INCOMING DAMAGE: %

Cooldown

140 / 100 / 60

Mana Cost

50

Cast Range

700 / 850 / 1000


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Adds an alt-cast to Morph. When enabled, a strong illusion is created of the target hero that can cast all of the hero's basic abilities. If the illusion is alive when Morphling toggles the ability, he will take the place of the illusion, destroying it.

ILLUSION OUTGOING DAMAGE: %

ILLUSION INCOMING DAMAGE: %


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 10 TALENT: +12s Morph Duration


Patch 7.38

  • Morphling now keeps his attributes while Morphed

Staring into Morphling produces a reflection that mimics the beholder.

R

Morph Replicate

PASSIVE: No


Toggles Morphling's form between his own and the replicated enemy.


Cooldown

1

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+35 Strength

+ 1.3 %

-40% Waveform Cooldown

Talet tree backgroundTalent tree branchesTalent tree branch

+20 Agility

+ 7.1 %

-3s Adaptive Strike Cooldown

Talet tree backgroundTalent tree branchesTalent tree branch

+75 Attack Range

+ 0.0 %

+250 Waveform Range

Talet tree backgroundTalent tree branchesTalent tree branch

+12s Morph Duration

+ 2.0 %

+15% Magic Resistance

Win Rate

Pick Rate

Patch 7.38

  • Level 10 Talent +250 Waveform Range replaced with +12s Morph Duration
  • Level 15 Talent +15 Agility replaced with +75 Attack Range
  • Level 15 Talent +16s Morph Duration replaced with +250 Waveform Range
  • Level 20 Talent +1s Adaptive Strike Stun Duration replaced with +20 Agility
  • Level 20 Talent +75% Waveform Attack Damage and Applies On Hit effects replaced with -3s Adaptive Strike Cooldown

Strategy

Focus on outlasthiting opponents with high base damage. Shifting more agility will help with last hitting but can be risky.

Be careful when playing versus ranged heroes. You don't want to allow them to harras you too much and force you to morph strength.

Rush Morbid Mask for hp sustain on a mediocre to tough lane.

Whenever you drop low on health, shift to agility before using health consumables or stick.

Consider putting a point in Adaptive Strike on level 2 if you have issues securing range creep lasthit.

Start morphing into strength right away if you expect to be jumped.

Healing reductions and silences are a big problem for Morph and early Manta can dispel both in many cases.

Don't be morphed fully into agility when moving around or before the fight.

Khanda gives you a big power spike because it synergizes well with your adaptive strike. Look to play closer to team once you get the item.

Aghanim's Shard is really good when you are playing against excessive disables and long stuns.

Black King Bar is necessary to prevent getting interrupted when waveforming in to fight enemy heroes.

Counter Strategy

Someone should buy Spirit Vessel against Morphling to offset Attribute Shift strength gain.

Morphling is weaker in his earlier levels. Pressure him early on.

Morphling tends to play on a low hp pool. Surprise him with smoke, instant disable, silence or invisibility.

Focus Morphling in the fights or he will do insane amounts of damage.

Morphling is likely to be farming safe areas of the map like the triangle. If possible, try to gank with smokes and pressure the hero.

Eye of Skadi is good against Morphing to offset Attribute Shift strength gain and to slow him.

Lore

For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity's inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night, a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water, and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures--now a footsoldier, now an archer, now the cavalryman--until, by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning.

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