Able to teleport to any location on the map at will
Whether in the thick of battle or gathering resources for his next assault, Nature's Prophet seems to be everywhere. Teleporting at will to any location and instantly creating an army of violent trees to fight for him, he attacks where enemies least expect.
Win Rate 40.7%
Pick Rate 9.5%
Attributes
538 +57.2/lvl
339 +42.0/lvl
19 +2.6/lvl
14 +3.2/lvl
22 +3.5/lvl
Stats
Damage:
40 - 50 + 3.5/level (155.5 - 165.5 at level 30)
Range:
620
Armor:
2.3 + 0.5/level (20.1 at level 30)
Movement:
295
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Soothing Saplings
Win Rate: 34.8%
Pick Rate: 42.6%
Allies inside and nearby on the outside of Sprout are healed over time.
Sprout
Allies inside and nearby on the outside of the sprout are healed over time. Allied buildings are healed at a 50% rate.
SPROUT HEAL PER SECOND: =10 =20 =30 =40
Ironwood Treant
Win Rate: 45.2%
Pick Rate: 57.4%
Nature's Call creates only {s:bonus_max_treants} Treant that has more health, more damage, increased vision, increased movement speed, and is Reinforced.
dota.facets.furion_ironwood_treant.Note0
Nature's Call
Summons a reduced number of stronger Treants with reinforced damage.
TREANTS SUMMONED: =1 =1 =1 =1
TREANT HEALTH: =800 =1050 =1300 =1550
TREANT MAX DAMAGE: =26 =44 =62 =80
TREANT MOVESPEED: =335 =340 =345 =350
TREANT VISION (DAY): 700
TREANT VISION (NIGHT): 300
Spirit of the Forest
Treant multiplier increased.
MULTIPLIER: x2 x3 x4 x5 x6
Abilities
LEVELS WITH: Nature's Call
BREAKABLE: Yes
Nature's Prophet gains 2 / 3 / 4 / 5 / 6% bonus damage for each tree within 300 and a multiplier of that same bonus for each treant within 1200 distance of him.
MULTIPLIER: 1 / 1 / 1 / 1 / 1
FACET: Ironwood Treant
Treant multiplier increased.
MULTIPLIER: x2 x3 x4 x5 x6
LEVEL 25 TALENT: x3x Treant HP/Damage
Sprout
Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.
DAMAGE: 70 / 140 / 210 / 280
14 / 12 / 10 / 8
70 / 80 / 90 / 100
625 / 700 / 775 / 850
- Sprout Leashes
- +170 Sprout Damage
Teleportation
Teleports to any point on the map. Gains a barrier after arriving to its destination.
BARRIER: 100 / 150 / 200 / 250
DURATION: 15
65 / 50 / 35 / 20
50 / 60 / 70 / 80
- +100 Teleportation Barrier
- Removed Teleportation Cooldown
Nature's Call
Converts an area of trees into Treants under the command of Nature's Prophet.
TREANTS SUMMONED: 2 / 3 / 4 / 5
TREANT DURATION: 50
TREANT HEALTH: 550 / 550 / 550 / 550
TREANT MAX DAMAGE: 17 / 25 / 33 / 41
TREANT MOVESPEED: 300 / 300 / 300 / 300
TREANT VISION (DAY): 500
TREANT VISION (NIGHT): 500
45 / 40 / 35 / 30
120
750
- -10s Nature's Call Cooldown
- +50 Treant Movement Speed
- x3x Treant HP/Damage
Wrath of Nature
Damaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.
BASE DAMAGE: 100 / 140 / 180
ADDED DAMAGE PER BOUNCE: 10%
85
130 / 160 / 190
Aghanim's Scepter
Lowers cooldown by -25s. Entangles all enemies it hits. Duration scales from 1.5s up to 3s seconds at max bounce.
- +30 Wrath of Nature Base Damage
Curse of the Oldgrowth
Applies a curse on all enemy heroes within 1200 range, displaying them in fog, slowing them, and causing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.
DURATION: 7
DPS PER TREE: 20
SLOW PER TREE: 7%
18
80
Talents
x3x Treant HP/Damage
+ 38.9 %
Removed Teleportation Cooldown
+170 Sprout Damage
+ 3.0 %
Sprout Leashes
+100 Teleportation Barrier
+50 Treant Movement Speed
+ 8.5 %
+30 Wrath of Nature Base Damage
-10s Nature's Call Cooldown
+ 8.9 %
Win Rate
Pick Rate
Strategy
Treants are not only good for last hitting or harassing but also to scout, block off camps and deny runes.
Consider bodyblocking opponents with treants when going for a kill or trying to escape.
When low on health, consider using tp scroll to go back to base and teleport back with the spell.
Wisdom runes spawn at minute 7, look to steal enemy runes with teleport as it gives you a lot and denies a lot from the enemy.
Look around the map for opportunities to gank, take towers, snipe couriers, pick up runes or place deep wards.
Sprout provides vision in the area and can be useful to scout pillars for wards or Roshan.
Save yourself or an ally by placing Sprout strategically. It is great for kiting spell-immune opponents.
Sprout can push you up or down the cliff or pillar.
Typically, use Wrath of Nature on the opposite side of the map from where you want it to hit hard.
When not much is happening, push out the side lanes with your Sprout and summons.
Nature's Prophet excels at ratting, so resort to it if the game slows down or you fall behind.
Use Sprout to safely clear creep waves in dangerous areas of the map where you might die.
Counter Strategy
Nature's Prophet is great at sniping couriers. Fly courier over trees when possible
To counter Nature Prophet's Sprout, buy Quelling Blade, Tangoes or Force Staff.
Use a tango to get out of Sprout trees if you do not have a quelling blade.
Wrath of Nature can hit you with up to 400 damage at level 6.
If Wrath of Nature hits you and there are no enemies around, then you are close to an Observer ward.
Nature's Prophet can take down buildings fast. Organize defense quickly.
Nature's Prophet is great at split-pushing and ratting. Consider getting Boots of Travel on a core.
Lore
When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally.