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Nature's Prophet

Popularity: #65

Leaderboard: #122

Ban Rank: #49

KDA Rank: #118

Able to teleport to any location on the map at will

Whether in the thick of battle or gathering resources for his next assault, Nature's Prophet seems to be everywhere. Teleporting at will to any location and instantly creating an army of violent trees to fight for him, he attacks where enemies least expect.

Win Rate 43.1%
Pick Rate 6.6%
Attributes
natures prophet Image

418 +57.2/lvl

264 +42/lvl

Strength Image

19 +2.6/lvl

Agility Image

14 +3.2/lvl

Intelligence Image

22 +3.5/lvl

Stats
Attack

Damage:

18 - 28 + 3.2/level (110.8 - 120.8 at level 30)

Attack

Range:

620

Attack

Armor:

0 + 0.5/level (14.5 at level 30)

Attack

Movement:

295

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Facets

healing icon

Soothing Saplings

Win Rate: 44.1%

Pick Rate: 64.5%

Allies inside and nearby on the outside of Sprout are healed over time.

Sprout

Allies inside and nearby on the outside of the sprout are healed over time. Allied buildings are healed at a 50% rate.

SPROUT HEAL PER SECOND:

10/20/30/40

siege icon

Ironwood Treant

Win Rate: 41.1%

Pick Rate: 35.5%

Nature's Call creates only 1 Treant that has more health, more damage, and is Reinforced.

Reinforced Units Deal Bonus Damage to other Reinforced Units and Buildings and take less attack damage from other units.

Nature's Call

Summons a reduced number of stronger Treants with reinforced damage.

TREANTS SUMMONED:

1/1/1/1

TREANT HEALTH:

800/1050/1300/1550

TREANT MAX DAMAGE:

32/48/64/80

Spirit of the Forest

Treant multiplier increased.

MULTIPLIER:

x2/x3/x4/x5

Abilities

Innate Ability Image

Spirit of the Forest

Nature's Prophet gains 2/3/4/5/6% bonus damage for each tree within 300 and a multiplier of that same bonus for each treant within 1200 distance of him.

MULTIPLIER: 1/1/1/1

Q

Sprout

Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.

  • AFFECTS:unit

  • PASSIVE:No

  • vision range:250

  • duration:2.5 / 3 / 3.5 / 4

  • sprout damage:70 / 140 / 210 / 280

  • sprout damage radius:275

Talet tree backgroundTalent tree branchesTalent tree branch

Sprout Leashes

Talent tree branch

+170 Sprout Damage

Cool Down

14 / 12 / 10 / 8

Mana Cost

70 / 80 / 90 / 100

W

Teleportation

Teleports to any point on the map. Gains a barrier after arriving to its destination.

  • AFFECTS:area

  • PASSIVE:No

  • DISPELLABLE:basic

  • barrier:100 / 150 / 200 / 250

  • buff duration:15

Talet tree backgroundTalent tree branchesTalent tree branch

+100 Teleportation Barrier

Talent tree branch

Removed Teleportation Cooldown

Cool Down

65 / 50 / 35 / 20

Mana Cost

50 / 60 / 70 / 80

E

Nature's Call

Converts an area of trees into Treants under the command of Nature's Prophet.

  • AFFECTS:area

  • PASSIVE:No

  • area of effect:150 / 225 / 300 / 375

  • max treants:2 / 3 / 4 / 5

  • treant duration:50

  • treant health:550 / 550 / 550 / 550

  • treant damage min:13 / 21 / 29 / 37

  • treant damage max:17 / 25 / 33 / 41

  • treant movespeed:300

Talet tree backgroundTalent tree branchesTalent tree branch

-10s Nature's Call Cooldown

Talent tree branch

+50 Treant Movement Speed

Talent tree branch

x3x Treant HP/Damage

Cool Down

45 / 40 / 35 / 30

Mana Cost

120

R

Wrath of Nature

Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds damage.

  • AFFECTS:unit

  • PASSIVE:No

  • DISPELLABLE:basic

  • DEBUFF:yes

  • max targets:18

  • damage:120 / 155 / 190

  • damage percent add:10

  • jump delay:0.15

Aghanim ScepterAghanim Shard

Aghanim`s Scepter Upgrade

Lowers cooldown by -25s. Entangles all enemies it hits. Duration scales from 2s up to 3.8s seconds at max bounce.

  • AbilityCooldown:-25

Talet tree backgroundTalent tree branchesTalent tree branch

+30 Wrath of Nature Base Damage

Cool Down

85

Mana Cost

130 / 160 / 190

Curse of the Oldgrowth

Applies a curse on all enemy heroes within 1200 range, displaying them in fog, slowing them, and causing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.

  • PASSIVE:No

  • DISPELLABLE:basic

  • DEBUFF:yes

  • duration:7

  • damage per tree:20

  • slow per tree:7

  • radius:250

  • range:1200

Cool Down

18

Mana Cost

80

Talents

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

-10s Nature's Call Cooldown

+30 Wrath of Nature Base Damage

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+50 Treant Movement Speed

+100 Teleportation Barrier

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

Sprout Leashes

+170 Sprout Damage

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

Removed Teleportation Cooldown

x3x Treant HP/Damage

Strategy

Treants are not only good for last hitting or harassing but also to scout, block off camps and deny runes.

Consider bodyblocking opponents with treants when going for a kill or trying to escape.

When low on health, consider using tp scroll to go back to base and teleport back with the spell.

Wisdom runes spawn at minute 7, look to steal enemy runes with teleport as it gives you a lot and denies a lot from the enemy.

Look around the map for opportunities to gank, take towers, snipe couriers, pick up runes or place deep wards.

Sprout provides vision in the area and can be useful to scout pillars for wards or Roshan.

Save yourself or an ally by placing Sprout strategically. It is great for kiting spell-immune opponents.

Sprout can push you up or down the cliff or pillar.

Typically, use Wrath of Nature on the opposite side of the map from where you want it to hit hard.

When not much is happening, push out the side lanes with your Sprout and summons.

Nature's Prophet excels at ratting, so resort to it if the game slows down or you fall behind.

Use Sprout to safely clear creep waves in dangerous areas of the map where you might die.

Counter Strategy

Nature's Prophet is great at sniping couriers. Fly courier over trees when possible

To counter Nature Prophet's Sprout, buy Quelling Blade, Tangoes or Force Staff.

Use a tango to get out of Sprout trees if you do not have a quelling blade.

Wrath of Nature can hit you with up to 400 damage at level 6.

If Wrath of Nature hits you and there are no enemies around, then you are close to an Observer ward.

Nature's Prophet can take down buildings fast. Organize defense quickly.

Nature's Prophet is great at split-pushing and ratting. Consider getting Boots of Travel on a core.

Lore

When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally.