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Outworld Devourer

Popularity: #59

Leaderboard: #18

Ban Rank: #5

KDA Rank: #35

Can imprison a hero, making them invulnerable

Stealing from the minds of those he imprisons, Outworld Destroyer turns raw intelligence into destructive power. Weakening enemies with a barrage of arcane energy, he shatters their sanity with his ultimate blast, often erasing mana from those that survive.

Win Rate 52.2%
Pick Rate 7.3%
Attributes
outworld devourer Image

462 +63.8/lvl

360 +50.4/lvl

Strength Image

21 +2.9/lvl

Agility Image

22 +1.6/lvl

Intelligence Image

30 +4.2/lvl

Stats
Attack

Damage:

19 - 31 + 1.6/level (65.4 - 77.4 at level 30)

Attack

Range:

450

Attack

Armor:

1 + 0.3/level (9.7 at level 30)

Attack

Movement:

315

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Facets

mana icon

Obsidian Decimator

Win Rate: 51.7%

Pick Rate: 55.1%

When Essence Flux restores mana, it also temporarily increases maximum mana.

Essence Flux

When Essence Flux restores mana, it also temporarily increases maximum mana.

MAX MANA INCREASE:

4%

MANA INCREASE DURATION:

10

healing icon

Overwhelming Devourer

Win Rate: 52.9%

Pick Rate: 44.9%

Heroes affected by Astral Imprisonment and Sanity's Eclipse heal Outworld Destroyer every time they cast a spell.

Astral Imprisonment

Affected Heroes gain a Mana Allergy Debuff for 5 seconds, healing Outworld Destroyer every time they cast a spell.

MANA AS HEAL:

100%

Sanity's Eclipse

Affected Heroes gain a Mana Allergy Debuff for 7 seconds, healing Outworld Destroyer every time they cast a spell.

MANA AS HEAL:

100%

Abilities

Innate Ability Image

Ominous Discernment

Outworld Destroyer gains an additional 2 mana per point of Intelligence.

Q

Arcane Orb

Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.

  • AFFECTS:unit

  • PASSIVE:No

  • mana pool damage pct:10 / 11 / 12 / 13

  • mana cost percentage:20

Talet tree backgroundTalent tree branchesTalent tree branch

+2% Arcane Orb Damage

Cool Down

6 / 4 / 2 / 0

W

Astral Imprisonment

Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and steals a percentage of their max mana.

  • AFFECTS:unit area

  • PASSIVE:No

  • BUFF:yes

  • DEBUFF:yes

  • prison duration:1.75 / 2.5 / 3.25 / 4

  • damage:90 / 180 / 270 / 360

  • has mana steal:1

  • mana capacity steal:16 / 19 / 22 / 25

  • mana capacity duration:30 / 40 / 50 / 60

  • AbilityCastRange:650

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Astral Imprisonment now deals damage in an area. Also allows allies to move at undefined movement speed during Astral Imprisonment (they are visible, but untargettable and can't perform any other actions).

  • allied movement speed pct:70

  • damage radius:300

Talet tree backgroundTalent tree branchesTalent tree branch

+100 Astral Imprisonment Cast Range

Cool Down

18 / 16 / 14 / 12

Mana Cost

150

Essence Flux

Passively grants a chance to restore a percentage of your max mana each time you cast an ability.

  • PASSIVE:Breakable

  • proc chance:30

  • mana restore:25 / 35 / 45 / 55

Aghanim ScepterAghanim Shard

Aghanim`s Scepter Upgrade

Damage that would bring Outworld Destroyer below 20 health triggers a strong dispel. In addition, when the effect is triggered Outworld Destroyer consumes of all his mana to create an all damage barrier equal to 70 of his maximum mana that lasts for 15 seconds. This effect can occur every 80 seconds and cannot be refreshed.

  • barrier threshold:20

  • barrier duration:15

  • barrier cooldown:80

  • max mana barrier pct:70

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Casting Astral Imprisonment on an ally will trigger Essence Aura on them and grant then %shard_bonus_mana% max mana for %shard_mana_duration% seconds.

    Talet tree backgroundTalent tree branchesTalent tree branch

    +1.5% of Current Mana as Movement Speed

    R

    Sanity's Eclipse

    Unleashes a psychic blast that deals damage to enemies based on the difference between your mana and the target's mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment. Deals bonus damage to illusions.

    • AFFECTS:area

    • PASSIVE:No

    • base damage:200 / 300 / 400

    • radius:450 / 525 / 600

    • cast range:700

    • damage multiplier:0.4

    • illusion bonus damage:200

    Talet tree backgroundTalent tree branchesTalent tree branch

    +0.2 Sanity's Eclipse Mana Difference Multiplier

    Cool Down

    150 / 135 / 120

    Mana Cost

    200 / 300 / 400

    Talents

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +200 Health

    +250 Mana

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +100 Astral Imprisonment Cast Range

    +1.5% of Current Mana as Movement Speed

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +20% Spell Lifesteal

    +0.2 Sanity's Eclipse Mana Difference Multiplier

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +2% Arcane Orb Damage

    -60s Sanity's Eclipse Cooldown

    Strategy

    Use Astral Imprisonment on the enemy hero to prevent them from last hitting or denying creeps, especially the ranged creep.

    Use Arcane Orb on opponents off cooldown during laning stage as it does tons of damage. You can also secure last hits with it for more damage.

    After using Astral Imprisonment, the opponents might go on you, so be careful.

    Remember to activate Black King Bar in fights, especially before enemies are able to disable you at the start of fights.

    Arcane Orb works on Ancients. So choose to farm Ancients instead of normal camps whenever possible for more farm.

    Arcane Orb works on Roshan. So you can take it early with an ally tanking for you.

    Counter Strategy

    Look out for the amount of mana lost from multiple Astral Imprisonment usages. Outworld Destroyer can nuke you with his ultimate if there is a big mana pool difference.

    Focus Outworld Destroyer in the fights as he provides saves for his team with Astral Imprisonment.

    Mana pool increasing items are great against OD's Sanity's Eclipse.

    Spell immunity items are great against Outworld Destroyer.

    Heaven's Halberd is great at disabling Outworld Destroyer from using Arcane Orb.

    Lore

    One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Destroyer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough.