Can imprison a hero, making them invulnerable
Stealing from the minds of those he imprisons, Outworld Destroyer turns raw intelligence into destructive power. Weakening enemies with a barrage of arcane energy, he shatters their sanity with his ultimate blast, often erasing mana from those that survive.
Win Rate 50.6%
Pick Rate 5.5%
Attributes
582 +63.8/lvl
435 +50.4/lvl
21 +2.9/lvl
22 +1.6/lvl
30 +4.2/lvl
Stats
Damage:
49 - 61 + 4.2/level (184.8 - 196.8 at level 30)
Range:
450
Armor:
4.7 + 0.3/level (14.7 at level 30)
Movement:
315
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Obsidian Decimator
Win Rate: 50.4%
Pick Rate: 63.9%
When Essence Flux restores mana, it also temporarily increases maximum mana.
Essence Flux
When Essence Flux restores mana, it also temporarily increases maximum mana.
MAX MANA INCREASE: 4%
MANA INCREASE DURATION: 10
Overwhelming Devourer
Win Rate: 51.0%
Pick Rate: 36.1%
Heroes affected by Astral Imprisonment and Sanity's Eclipse heal Outworld Destroyer every time they cast a spell.
Astral Imprisonment
Affected Heroes gain a Mana Allergy Debuff for 5 seconds, healing Outworld Destroyer every time they cast a spell.
MANA AS HEAL: 100%
Sanity's Eclipse
Affected Heroes gain a Mana Allergy Debuff for 7 seconds, healing Outworld Destroyer every time they cast a spell.
MANA AS HEAL: 100%
Abilities
Outworld Destroyer gains an additional 2 mana per point of Intelligence.
Arcane Orb
Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.
MANA POOL TO DAMAGE: 10% / 11% / 12% / 13%
CURRENT MANA COST: 20%
6 / 4 / 2 / 0
450
- +1.5% Arcane Orb Damage
Astral Imprisonment
Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and steals a percentage of their max mana.
DURATION: 1.75 / 2.5 / 3.25 / 4
DAMAGE: 90 / 180 / 270 / 360
MANA CAPACITY STEAL: 16% / 19% / 22% / 25%
MANA STEAL DURATION: 30 / 40 / 50 / 60
18 / 16 / 14 / 12
150
650
Aghanim's Shard
Astral Imprisonment now deals damage in an area. Also allows allies to move at undefined% movement speed during Astral Imprisonment (they are visible, but untargettable and can't perform any other actions).
- +125 Astral Imprisonment Cast Range
Essence Flux
Passively grants a chance to restore a percentage of your max mana each time you cast an ability.
CHANCE: 30%
Aghanim's Scepter
Damage that would bring Outworld Destroyer below 20% health triggers a strong dispel. In addition, when the effect is triggered Outworld Destroyer consumes of all his mana to create an all damage barrier equal to 65% of his maximum mana that lasts for 15 seconds. This effect can occur every 80 seconds and cannot be refreshed.
- +1.5% of Current Mana as Movement Speed
Sanity's Eclipse
Unleashes a psychic blast that deals damage to enemies based on the difference between your mana and the target's mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment. Deals bonus damage to illusions.
RADIUS: 450 / 525 / 600
CAST RANGE: 700
MANA DIFFERENCE MULTIPLIER: 0.4
ILLUSION DAMAGE: 200%
150 / 135 / 120
200 / 300 / 400
700
- +0.2 Sanity's Eclipse Mana Difference Multiplier
Talents
-60s Sanity's Eclipse Cooldown
+1.5% Arcane Orb Damage
+ 1.7 %
+0.2 Sanity's Eclipse Mana Difference Multiplier
+ 0.7 %
+20% Spell Lifesteal
+1.5% of Current Mana as Movement Speed
+ 4.0 %
+125 Astral Imprisonment Cast Range
+250 Mana
+ 3.5 %
+200 Health
Win Rate
Pick Rate
Strategy
Use Astral Imprisonment on the enemy hero to prevent them from last hitting or denying creeps, especially the ranged creep.
Use Arcane Orb on opponents off cooldown during laning stage as it does tons of damage. You can also secure last hits with it for more damage.
After using Astral Imprisonment, the opponents might go on you, so be careful.
Remember to activate Black King Bar in fights, especially before enemies are able to disable you at the start of fights.
Arcane Orb works on Ancients. So choose to farm Ancients instead of normal camps whenever possible for more farm.
Arcane Orb works on Roshan. So you can take it early with an ally tanking for you.
Counter Strategy
Look out for the amount of mana lost from multiple Astral Imprisonment usages. Outworld Destroyer can nuke you with his ultimate if there is a big mana pool difference.
Focus Outworld Destroyer in the fights as he provides saves for his team with Astral Imprisonment.
Mana pool increasing items are great against OD's Sanity's Eclipse.
Spell immunity items are great against Outworld Destroyer.
Heaven's Halberd is great at disabling Outworld Destroyer from using Arcane Orb.
Lore
One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Destroyer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough.