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Universal Attribute IconUniversal

Phoenix

Popularity: #53

Leaderboard: #52

Ban Rank: #69

KDA Rank: #45

Heals and damages at the sacrifice of its own health

Diving into battle, Phoenix blasts enemies and heals allies with rays of solar flame. When the time is right, it can become a burning sun to scorch nearby foes before unleashing a stunning detonation that also restores Phoenix to full strength.

Attributes
phoenix Image

506 +72.6/lvl

192 +21.6/lvl

Strength Image

23 +3.3/lvl

Agility Image

12 +1.5/lvl

Intelligence Image

16 +1.8/lvl

Stats
Attack

Damage:

9 - 19 + 1/level (38 - 48 at level 30)

Attack

Range:

525

Attack

Armor:

-1 + 0.3/level (7.7 at level 30)

Attack

Movement:

280

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Strategy

Icarus Dive, Sun Ray while moving and Supernova destroy trees.

Make sure to land most of the Fire Spirit and get extra right-clicks in or deny a creep here and there.

You can attack once during Icarus Dive.

Fire Spirits provide short lasting vision so you can scout pillars for wards or Roshan pit.

You can use Sun Ray to escape over cliffs and pillars.

Supernova always turns night into day which can be great against Night Stalker for example.

Your allies can deny you in Supernova when one hit is left.

Avoid placing Supernova close to opponents' counters. Use terrain features to allow Supernova to go off.

Phoenix is great at defending towers with his long range damaging spells and escape.

When not much is happening, push out the sidelines with Fire Spirits and Sun Ray without even showing yourself.

With Aghanim's Shard, use Sun Ray before Supernova as it will persist and will be refreshed upon explosion.

With Aghanims Shard, use Sun Ray during Supernova on enemy heroes hitting your egg to have more chances of survival with the miss chance.

Counter Strategy

Look to go on Phoenix when Icarus dive was used. It has long cooldown.

Fire Spirits are Phoenix's main laning spell - Look to dodge them by moving chaotically.

Phoenix's Sun Ray does a lot of damage against high HP heroes. Run away from it or make a sharp turn.

Against Phoenix's Supernova you need to decide very quickly if you want to fight or run away.

Avoid fighting in choke spots and clumping up against Supernova or Sun Ray.

Spell immunity and magic resistance items are great against Phoenix's magical damage.

Attack speed items allow you to destroy the Supernova faster.

Stats

Win Rate 50.1%
Pick Rate 7.8%

Facets

barrier icon

Dying Light

Win Rate: 50.3%

Pick Rate: 78.3%

Phoenix deals 4.5% of his missing health as magic damage to all enemies in a 450 radius every second.

nuke icon

Hotspot

Win Rate: 49.3%

Pick Rate: 21.7%

Sun Ray deals more damage towards the tip of the ray.

Sun Ray

Sun Ray does more damage/heal to targets near the end of the beam. Beam intensity starts increasing at half the beam length, up to 150% of base damage/heal at 1200 range. Increasing Sun Ray length to beyond range will result in more than % damage and healing.

Abilities

Q

Icarus Dive

Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.

  • PASSIVE:No

  • DISPELLABLE:basic

  • hp cost perc:15

  • dash length:1100 / 1200 / 1300 / 1400

  • dash width:500

  • hit radius:200

  • burn duration:4

  • damage per second:20 / 40 / 60 / 80

  • burn tick interval:0.2

  • slow movement speed pct:16 / 19 / 22 / 25

  • dive duration:2

Talet tree backgroundTalent tree branchesTalent tree branch

+25% Icarus Dive Slow

Talent tree branch

+20 Icarus Dive Damage Per Second

Talent tree branch

+1000 Icarus Dive Cast Range

Cool Down

40 / 35 / 30 / 25

W

Fire Spirits

Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.

  • PASSIVE:No

  • DISPELLABLE:basic

  • hp cost perc:20

  • spirit duration:20

  • spirit speed:1000

  • radius:200

  • duration:4

  • attackspeed slow:-50 / -80 / -110 / -140

  • damage per second:20 / 40 / 60 / 80

  • spirit count:5

  • tick interval:0.2

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Causes Fire Spirits to become a passive charge-based ability. Has 7 second replenish time.

    Talet tree backgroundTalent tree branchesTalent tree branch

    +20 Fire Spirits Damage Per Second

    Cool Down

    50 / 40 / 30 / 20

    Mana Cost

    100

    E

    Sun Ray

    Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.

    • PASSIVE:No

    • hp cost perc per second:6

    • base damage:14 / 20 / 26 / 32

    • hp perc damage:1 / 2.75 / 4.5 / 6.25

    • base heal:7 / 10 / 13 / 16

    • hp perc heal:0.5 / 1 / 1.5 / 2

    • radius:130

    • tick interval:0.2

    • forward move speed:250

    • turn rate initial:250

    • turn rate:25

    Aghanim ScepterAghanim Shard

    Aghanim`s Shard Upgrade

    Allows Sun Ray to be cast during Supernova, and slows affected enemies by 10.

      Talet tree backgroundTalent tree branchesTalent tree branch

      +1.5% Max Health Sun Ray Damage

      Cool Down

      30

      Mana Cost

      100 / 110 / 120 / 130

      R

      Supernova

      The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After %abilityduration% seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel

      • PASSIVE:No

      • BUFF:yes

      • aura radius:1200

      • damage per sec:60 / 90 / 120

      • tick interval:0.2

      • stun duration:1.6 / 2 / 2.4

      • max hero attacks:6 / 8 / 10

      Aghanim ScepterAghanim Shard

      Aghanim`s Scepter Upgrade

      Increases number of attacks to destroy Supernova and allows Phoenix to cast Supernova on an allied hero, bringing both into the sun to be reborn together.

        Talet tree backgroundTalent tree branchesTalent tree branch

        +0.5s Supernova Stun Duration

        Talent tree branch

        +2 Supernova Hit Count

        Cool Down

        120

        Mana Cost

        150 / 200 / 250

        Talents

        Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

        +25% Icarus Dive Slow

        +20 Icarus Dive Damage Per Second

        Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

        +20 Fire Spirits Damage Per Second

        +20 Health Regen

        Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

        +1.5% Max Health Sun Ray Damage

        +0.5s Supernova Stun Duration

        Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

        +2 Supernova Hit Count

        +1000 Icarus Dive Cast Range

        Lore

        Alone across an untouched darkness gleamed the Keeper's first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count, this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine. By this ageless crucible the star that mortals would come to call Phoenix collapsed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken would soon stir a nexus of remarkable variety locked in an enduring conflict of cosmic consequence, a plane which would find itself in need of more influence than a dying sun's distant rays could provide. Thus this infant son of suns took terrestrial form, eagerly travelling to shine its warmth upon those who may need it most, and perhaps seize upon its solar destiny.